The death of [42 Bounty Hunter] Thaln (Kobold)

in A Small House

from the perspective of [47 Necrolyte] Urlix The Militia (Gnome)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       the blackened crown of the Sixth Legion [poor] (glowing)
<worn on eyes>       a blood-red eyepiece (magic)
<worn in ear>        an earring made from swallow feathers [88%]
<worn in ear>        an anti-matter earring
<worn on face>       a bear face mask [superior]
<worn around neck>   a necklace of the Emissary (magic)
<worn around neck>   a decent brass torque from Kvark's Great Connector [71%]
<worn on body>       a sloppy shirt made from dragonscales
<worn about body>    the cloak of Kings
<worn as quiver>     a scabbard of finger bones
<worn about waist>   the silk twined rope (magic)
<worn on belt buckle>the head of Raxthan [superior]
<attached to belt>   a charred and burnt spellcase with golden edges (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       some dark flesh vambraces
<held as shield>     a spiked bamboo shield [84%]
<worn around wrist>  a wristband made of cameleon skin [poor] [80%]
<worn around wrist>  a purple stone bracelet (magic)
<worn on hands>      a pair of crystalized gloves (glowing) (humming)
<worn on finger>     a wisp of deadly mist
<worn on finger>     a ring of the Tentabeast [superior] (magic) (glowing)
<primary weapon>     the ice mace of Sevenoaks (magic)
<worn on legs>       some smooth silk leggings of health [54%]
<worn on feet>       some boots of the northlands (magic)

Obvious exits: -N -E -S -W
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 102v/109V Pos: standing >
 
       M..      
      MM..M     
      ^.oo.M    
    MMM.oooM    
    M.o@o.MM    
   MM.oMoMM     
  MM.ooo^M      
  M..MMMM       
   M            
A Mushroom Forest Covered in Spider Webs
Obvious exits: -N -E -S -W
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 101v/109V Pos: standing >
 
       MM.      
       M..      
 ^    MM..M     
      ^.oo.M    
    MMM@oooM    
    M.oMo.MM    
   MM.o.oMM     
  MM.ooo^M      
   ..MMMM       
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 100v/109V Pos: standing >
You quickly scan the area.
You see nothing.

< 484h/484H 101v/109V Pos: standing >
 
   MMMM M,      
  M    MM.      
 M     M..      
 ^    MM..M     
      ^@oo.M    
    MMMMoooM    
    M.ooo.MM    
   MM.o.oMM     
   M.ooo^M      
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 102v/109V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A insane duergar who is not far off to your west.
A gnoll commoner who is not far off to your west.
A gnoll commoner who is not far off to your west.
A gnoll commoner who is not far off to your west.
A steeder who is a brief walk away to your west.
A gnoll commoner who is rather far off to your west.
A bugbear mercenary who is in the distance to your west.
A gnoll commoner who is almost out of sight to your west.

< 484h/484H 104v/109V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A insane duergar who is not far off to your west.
A gnoll commoner who is not far off to your west.
A gnoll commoner who is not far off to your west.
A gnoll commoner who is not far off to your west.
A steeder who is a brief walk away to your west.
A insane duergar who is rather far off to your west.
A gnoll commoner who is rather far off to your west.
A bugbear mercenary who is in the distance to your west.
A small child who is in the distance to your west.
A gnoll commoner who is almost out of sight to your west.

< 484h/484H 104v/109V Pos: standing >
You quickly scan the area.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A gnoll commoner who is not far off to your west.
A gnoll commoner who is not far off to your west.
A drow guard who is not far off to your west.
A gnoll commoner who is not far off to your west.
A steeder who is a brief walk away to your west.
A insane duergar who is rather far off to your west.
A gnoll commoner who is rather far off to your west.
A small child who is in the distance to your west.

< 484h/484H 105v/109V Pos: standing >
Before the East Gates of BogenTok
Obvious exits: -N -E -S -W
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
A burly duergar guard stands watch at the BogenTok gates.(Red Aura)
The lich of a kuo-toa enters from the east.
The lich of a kuo-toa enters from the east.
The vampire of a kuo-toa enters from the east.

< 484h/484H 105v/109V Pos: standing >
You quickly scan the area.
A small child who is close by to your north.
A gnoll commoner who is a brief walk away to your north.
A gnoll commoner who is a brief walk away to your north.
A steeder who is rather far off to your north.
A small child who is rather far off to your north.
A gnoll commoner who is in the distance to your north.
A steeder who is close by to your south.
A drow guard who is a brief walk away to your south.
A gnoll commoner who is close by to your west.
A gnoll commoner who is close by to your west.
A drow guard who is close by to your west.
A gnoll commoner who is close by to your west.
A steeder who is not far off to your west.
A insane duergar who is a brief walk away to your west.
A gnoll commoner who is a brief walk away to your west.
A bugbear mercenary who is rather far off to your west.
A gnoll commoner who is in the distance to your west.

< 484h/484H 106v/109V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Outer Wall
Obvious exits: -N -S
A small child skips about the area, watching people go by.(Red Aura)

< 484h/484H 108v/109V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Outer Wall
Obvious exits: -N -S
A steeder walks around here making clicking-sounds.(Red Aura)

< 484h/484H 109v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 107v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 105v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S
A gnoll commoner is stretched out, sound asleep.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 103v/109V Pos: standing >
You quickly scan the area.
A steeder who is close by to your north.
A small child who is close by to your north.
A gnoll commoner who is not far off to your north.
A steeder who is a brief walk away to your north.
A small child who is a brief walk away to your north.
A small child who is not far off to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A burly duergar guard who is a brief walk away to your south.
A steeder who is rather far off to your south.

< 484h/484H 103v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#
A steeder walks around here making clicking-sounds.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 105v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W
A gnoll commoner is stretched out, sound asleep.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 103v/109V Pos: standing >
The Outer Wall
Obvious exits: -S -W
A steeder walks around here making clicking-sounds.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 102v/109V Pos: standing >
Alas, you cannot go that way. . . .

< 484h/484H 103v/109V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your south.
A steeder who is not far off to your south.
A small child who is not far off to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A small child who is in the distance to your south.
A small child who is a brief walk away to your west.
A small child who is rather far off to your west.

< 484h/484H 104v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W
A gnoll commoner is stretched out, sound asleep.(Red Aura)
The lich of a kuo-toa enters from the north.
The lich of a kuo-toa enters from the north.
The vampire of a kuo-toa enters from the north.

< 484h/484H 104v/109V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Back Alley
Obvious exits: -E -W

< 484h/484H 105v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#
A steeder walks around here making clicking-sounds.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the north.
The lich of a kuo-toa enters from the north.
The vampire of a kuo-toa enters from the north.

< 484h/484H 106v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S
A gnoll commoner is stretched out, sound asleep.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
The lich of a kuo-toa enters from the north.
The lich of a kuo-toa enters from the north.
The vampire of a kuo-toa enters from the north.

< 484h/484H 104v/109V Pos: standing >
You see nothing special...

< 484h/484H 105v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#
The lich of a kuo-toa enters from the north.
The lich of a kuo-toa enters from the north.
The vampire of a kuo-toa enters from the north.

< 484h/484H 106v/109V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 484h/484H 106v/109V Pos: standing >
Pardon?

< 484h/484H 109v/109V Pos: standing >
The door is closed.
The closed door blocks your farsight.

< 484h/484H 109v/109V Pos: standing >
It's already closed!

< 484h/484H 109v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S
A gnoll commoner is stretched out, sound asleep.(Red Aura)
A gnoll commoner is stretched out, sound asleep.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 107v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#
A steeder walks around here making clicking-sounds.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 105v/109V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A small child who is a brief walk away to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A steeder who is in the distance to your south.

< 484h/484H 106v/109V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A gnoll commoner who is close by to your south.
A gnoll commoner who is close by to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A steeder who is in the distance to your south.

< 484h/484H 107v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W
A gnoll commoner is stretched out, sound asleep.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 106v/109V Pos: standing >
You quickly scan the area.
A steeder who is close by to your south.
A small child who is close by to your south.
A gnoll commoner who is not far off to your south.
A small child who is rather far off to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A burly duergar guard who is in the distance to your south.
A bugbear mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
An orc mercenary who is not far off to your west.
An ogre mercenary who is not far off to your west.
A goblin mercenary who is a brief walk away to your west.
A bugbear mercenary who is a brief walk away to your west.
An orc mercenary who is rather far off to your west.
An orc mercenary who is rather far off to your west.

< 484h/484H 107v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W#
A steeder walks around here making clicking-sounds.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the north.
The lich of a kuo-toa enters from the north.
The vampire of a kuo-toa enters from the north.

< 484h/484H 106v/109V Pos: standing >
Ok.

< 484h/484H 108v/109V Pos: standing >
The door is open.
You extend your sights westward.
A Small Home
Obvious exits: -E

< 484h/484H 109v/109V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A gnoll commoner who is close by to your south.
A gnoll commoner who is close by to your south.
A small child who is a brief walk away to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A steeder who is in the distance to your south.

< 484h/484H 109v/109V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A gnoll commoner who is close by to your south.
A small child who is a brief walk away to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A burly duergar guard who is rather far off to your south.
A steeder who is in the distance to your south.

< 484h/484H 109v/109V Pos: standing >
Pardon?

< 484h/484H 109v/109V Pos: standing >
Ok.

< 484h/484H 109v/109V Pos: standing >
The Outer Wall
Obvious exits: -N -S -W
A gnoll commoner is stretched out, sound asleep.(Red Aura)
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 107v/109V Pos: standing >
The Outer Wall
Obvious exits: -S -W
The lich of a kuo-toa enters from the south.
The lich of a kuo-toa enters from the south.
The vampire of a kuo-toa enters from the south.

< 484h/484H 105v/109V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your south.
A steeder who is not far off to your south.
A small child who is not far off to your south.
A gnoll commoner who is a brief walk away to your south.
A gnoll commoner who is a brief walk away to your south.
A small child who is in the distance to your south.
A steeder who is close by to your west.
A small child who is close by to your west.
A small child who is a brief walk away to your west.
A small child who is rather far off to your west.
A Kobold who is in the distance to your west.

< 484h/484H 105v/109V Pos: standing >
The Outer Wall
Obvious exits: -E -W
A steeder walks around here making clicking-sounds.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the east.
The lich of a kuo-toa enters from the east.
The vampire of a kuo-toa enters from the east.

< 484h/484H 106v/109V Pos: standing >
The Outer Wall
Obvious exits: -E -S# -W
The lich of a kuo-toa enters from the east.
The lich of a kuo-toa enters from the east.
The vampire of a kuo-toa enters from the east.

< 484h/484H 105v/109V Pos: standing >
You quickly scan the area.
A steeder who is close by to your east.
A small child who is close by to your east.
A small child who is close by to your west.
A Kobold who is a brief walk away to your west.
A gnoll commoner who is in the distance to your west.
A burly duergar guard who is in the distance to your west.
A burly duergar guard who is in the distance to your west.
A burly duergar guard who is in the distance to your west.
A burly duergar guard who is in the distance to your west.
A burly duergar guard who is in the distance to your west.

< 484h/484H 105v/109V Pos: standing >
The Outer Wall
Obvious exits: -E -W
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the east.
The lich of a kuo-toa enters from the east.
The vampire of a kuo-toa enters from the east.

< 484h/484H 107v/109V Pos: standing >
Pardon?

< 484h/484H 107v/109V Pos: standing >
Pardon?

< 484h/484H 107v/109V Pos: standing >
You quickly scan the area.
A steeder who is not far off to your east.
A small child who is not far off to your east.
A small child who is close by to your west.
A Kobold who is not far off to your west.
A gnoll commoner who is rather far off to your west.
A burly duergar guard who is rather far off to your west.
A burly duergar guard who is rather far off to your west.
A burly duergar guard who is rather far off to your west.
A burly duergar guard who is rather far off to your west.
A burly duergar guard who is rather far off to your west.

< 484h/484H 107v/109V Pos: standing >
The Outer Wall
Obvious exits: -E -S -W
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the east.
The lich of a kuo-toa enters from the east.
The vampire of a kuo-toa enters from the east.

< 484h/484H 105v/109V Pos: standing >
The Outer Wall
Obvious exits: -E -S -W
The lich of a kuo-toa enters from the east.
The lich of a kuo-toa enters from the east.
The vampire of a kuo-toa enters from the east.

< 484h/484H 107v/109V Pos: standing >
The Outer Wall
Obvious exits: -E -W
The lich of a kuo-toa enters from the east.
The lich of a kuo-toa enters from the east.
The vampire of a kuo-toa enters from the east.

< 484h/484H 105v/109V Pos: standing >
You quickly scan the area.
A small child who is not far off to your east.
A small child who is a brief walk away to your east.
A steeder who is in the distance to your east.
A small child who is in the distance to your east.
A gnoll commoner who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A burly duergar guard who is close by to your west.
A small child who is a brief walk away to your west.

< 484h/484H 105v/109V Pos: standing >
The Outer Wall
Obvious exits: -E -S -W
The lich of a kuo-toa enters from the west.
The lich of a kuo-toa enters from the west.
The vampire of a kuo-toa enters from the west.

< 484h/484H 105v/109V Pos: standing >
The door is open.
You extend your sights southward.
A Small House
Obvious exits: -N
Fresh blood covers everything in the area.
A Kobold (small) stands, floating here, fighting a noble.(Red Aura)
A noble crouches here, fighting a Kobold.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)

< 484h/484H 106v/109V Pos: standing >
A Small House
Obvious exits: -N
Fresh blood covers everything in the area.
A Kobold (small) stands, floating here, fighting a noble.(Red Aura)
A noble crouches here, fighting a Kobold.(Red Aura)
A small child skips about the area, watching people go by.(Red Aura)
The lich of a kuo-toa enters from the north.
The lich of a kuo-toa enters from the north.
The vampire of a kuo-toa enters from the north.

< 484h/484H 107v/109V Pos: standing >
Ok.

< 484h/484H 107v/109V Pos: standing >
Ok.

< 484h/484H 107v/109V Pos: standing >
Ok.
You snap into visibility.
The vampire of a kuo-toa snaps into visibility.
[Damage:  3 ] A Kobold's spell flows around the vampire of a kuo-toa, leaving it unharmed!
A Kobold is knocked to the ground by the vampire of a kuo-toa's mighty bash!

< 484h/484H 107v/109V Pos: standing >
A Kobold's impressive slash enshrouds a noble in a mist of blood.
A Kobold misses a noble.

< 484h/484H 108v/109V Pos: standing >
[Damage: 18 ] The vampire of a kuo-toa's impressive punch strikes a Kobold very hard.
The vampire of a kuo-toa shivers as it hits a Kobold.
[Damage:  9 ] The vampire of a kuo-toa's fine punch strikes a Kobold.
A Kobold's spell flows around the vampire of a kuo-toa, leaving it unharmed!
[Damage:  7 ] The vampire of a kuo-toa's fine punch strikes a Kobold.
The vampire of a kuo-toa shivers as it hits a Kobold.

< 484h/484H 109v/109V Pos: standing >
A Kobold's impressive slash causes a noble to grimace in pain.
A noble rises to his feet.
A Kobold's pierce causes a noble to grimace in pain.
A noble is stunned!

< 484h/484H 109v/109V Pos: standing >
Ok.
The vampire of a kuo-toa seems a bit busy at the moment, try later.
The lich of a kuo-toa starts casting an offensive spell called 'electrical execution'.
The lich of a kuo-toa snaps into visibility.
The lich of a kuo-toa starts casting an offensive spell called 'electrical execution'.
The lich of a kuo-toa snaps into visibility.

< 484h/484H 109v/109V Pos: standing >
The lich of a kuo-toa completes its spell...
The lich of a kuo-toa utters the words 'zrzqhfuqar znzjudihuai'
[Damage: 29 ] A Kobold is engulfed by a shower of arcing electricity sent by the lich of a kuo-toa.
The lich of a kuo-toa completes its spell...
The lich of a kuo-toa utters the words 'zrzqhfuqar znzjudihuai'
[Damage: 28 ] A Kobold is engulfed by a shower of arcing electricity sent by the lich of a kuo-toa.

< 484h/484H 109v/109V Pos: standing >
[Damage:  7 ] The lich of a kuo-toa's fine punch strikes a Kobold very hard.
The lich of a kuo-toa shivers as it hits a Kobold.
[Damage:  7 ] The lich of a kuo-toa's fine punch strikes a Kobold very hard.
A Kobold's spell flows around the lich of a kuo-toa, leaving it unharmed!

< 484h/484H 109v/109V Pos: standing >
[Damage:  7 ] The vampire of a kuo-toa's fine punch seriously wounds a Kobold.
A Kobold's spell flows around the vampire of a kuo-toa, leaving it unharmed!
[Damage:  7 ] The vampire of a kuo-toa's fine punch seriously wounds a Kobold.
A Kobold's spell flows around the vampire of a kuo-toa, leaving it unharmed!
[Damage:  8 ] The vampire of a kuo-toa's punch enshrouds a Kobold in a mist of blood.
The vampire of a kuo-toa shivers as it hits a Kobold.

< 484h/484H 109v/109V Pos: standing >
A noble's punch hits a Kobold.
A Kobold is mortally wounded, and will die soon, if not aided.
A noble is frozen to the bones after hitting a Kobold.
A noble is dead! R.I.P.
A noble's death cry reverberates in your head as he falls to the ground.

< 484h/484H 109v/109V Pos: standing >
[Damage:  2 ] A Kobold's body smokes as him body is consumed by the electric arcs.
A Kobold's shard of frozen styx water exploded spreading charges of electrical energy!
A Kobold's crude hemp charm from BogenTok exploded spreading charges of electrical energy!
A Kobold's lustrous blood-red ring [poor] exploded spreading charges of electrical energy!
A Kobold's unique gold quiver from BogenTok exploded spreading charges of electrical energy!
A Kobold's badge of the foreman of dexterity exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!