The death of [42 Bounty Hunter] Thaln (Kobold)

in A Small House

from the perspective of [42 Bounty Hunter] Thaln (Kobold)

<worn on head>       a strange helmet of intelligence
<worn on eyes>       a black, leather eyepatch [superior]
<worn in ear>        a dangling crimson earring of damage
<worn in ear>        a dangling crimson earring of regeneration
<worn on face>       a boreal brass veil from BogenTok [82%]
<worn around neck>   a twisted hemp amulet from BogenTok
<worn on body>       a black fighting gown [88%]
<worn about body>    a golden cloak of barbarian kings
<worn on back>       a large leather backpack
<worn on tail>       a twined bone cord from BogenTok
<worn about waist>   a thick crimson belt [superior]
<worn on belt buckle>a shining blue shortsword of intelligence (glowing)
<worn on arms>       the bracers of giantkind
<worn around wrist>  a shiny black bracelet [superior]
<worn around wrist>  a polished bone bracelet [superior]
<worn on hands>      some jeweled leather gauntlets from BogenTok
<worn on finger>     a ring of despair of endurance
<primary weapon>     a decent adamantium scimitar from BogenTok [87%]
<worn on legs>       a set of polished bone leggings [superior]
<worn on feet>       some hunting sandals of agility


< 369h/410H 126v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South -West 
A gnoll commoner walks about the city.
A small child skips about the area, watching people go by.

< 370h/410H 126v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
A drow guard watches the area for signs of trouble.
A steeder walks around here making clicking-sounds.
A gnoll commoner walks about the city.

< 370h/410H 125v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South
A gnoll commoner walks about the city.

< 370h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
A small child skips about the area, watching people go by.
A insane duergar looks around nervously.
A drow guard watches the area for signs of trouble.

< 370h/410H 123v/127V Pos: standing >

< 370h/410H 124v/127V Pos: standing >
The Great Fountain of BogenTok
    This appears to be the central watering hole for the entire city.
The fountain fills almost the entire room, and soars into the sky at
least twenty feat, with aproximately 6 different waterfalls going
on at once.  At almost any hour of the day someone is taking a drink
from the cool refreshing fountain, or carrying a couple buckets
home to the crowded lower class appartments. The Strangled Paladins
Inn lies off to the east, while the public execution block lies to
the east by ways of a small mud road.
Obvious exits: -North -East  -South -West 
Some ragged clothes lie here.
A huge fountain sits at the center of the square.
A drow guard watches the area for signs of trouble.
A small child skips about the area, watching people go by.
A gnoll commoner walks about the city.
A gnoll commoner walks about the city.
A drow guard stands, apparently asleep.
A drow guard is stretched out, sound asleep.

< 371h/410H 124v/127V Pos: standing >

< 371h/410H 125v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The community
whore house lies to the west.
Obvious exits: -North -South -West 
Some ragged clothes lie here.
A steeder walks around here making clicking-sounds.

< 371h/410H 125v/127V Pos: standing >
The Great Intersection of Titanor Street and Tvlar Way
   Titanor and Tvlar street intersect here at a fairly common
stomping grounds.  The main troop movements lie to the south
towards the training grounds, while the upper and middle class
residential areas and general commerce districts lie to the
north.  Just before the training grounds is the great market
place which lies to the distance in the south. While Tvlar runs
in a north-south direction, Titanor runs east to west.
Obvious exits: -North -East  -South -West 
A small child skips about the area, watching people go by.
A gnoll commoner walks about the city.
A gnoll commoner walks about the city.
A burly ogre travellers waits for the next available room.
A drow guard is stretched out, sound asleep.
A drow guard is stretched out, sound asleep.
A drow guard is stretched out, sound asleep.
A insane duergar is stretched out, sound asleep.

< 371h/410H 125v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
A insane duergar looks around nervously.
A small child skips about the area, watching people go by.

< 371h/410H 125v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East  -South -West 
A gnoll commoner walks about the city.

< 372h/410H 126v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South -West 
A insane duergar is stretched out, sound asleep.
A drow guard stands, apparently asleep.

< 372h/410H 125v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East # -South -West #

< 372h/410H 124v/127V Pos: standing >

< 372h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #
A small pile of coins lies here.

< 373h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East # -South -West #
A drow guard is stretched out, sound asleep.

< 374h/410H 126v/127V Pos: standing >

< 374h/410H 126v/127V Pos: standing >
The door seems to be closed.

< 375h/410H 126v/127V Pos: standing >

< 376h/410H 126v/127V Pos: standing >
Ok.

< 376h/410H 127v/127V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.

< 377h/410H 126v/127V Pos: standing >

< 377h/410H 126v/127V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A steeder walks around here making clicking-sounds.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.

< 377h/410H 125v/127V Pos: standing >
A Sergeant's Quarters
    The sergeant of each barracks is given a relative set of quarters
at the end of each barracks.  Each barracks, containing just each
race ends with the highest skilled member of that race.  The quarters
are quite nice, being the end of the barracks, there is a small door
before the sergeant's quarters.  Once inside the quarters, the trophies
and full sets of weapons and armor are fully visible.
Obvious exits: -East 

< 379h/410H 126v/127V Pos: standing >

< 379h/410H 126v/127V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
A steeder walks around here making clicking-sounds.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.

< 380h/410H 125v/127V Pos: standing >

< 380h/410H 125v/127V Pos: standing >
A Quiet Barracks
    This huge barracks extends westward and cuts into a couple city
blocks.  Almost the entire southern half of the city is barracks, except
for the back alleys.  The barracks continues to the west while the street
is off to the east.  Different warrior types of all type sleep in the
barracks, waiting for another hard day of training at the training
camps just off to the south.
Obvious exits: -East  -West 
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.
An orc warrior is stretched out, sound asleep.

< 380h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The doors to
barracks' lie to the east and west.
Obvious exits: -North -East # -South -West 
A drow guard is stretched out, sound asleep.

< 380h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. Solid metal
doors lie to the east and west, enterring into the barracks'.
Obvious exits: -North -East # -South -West #
A small pile of coins lies here.

< 381h/410H 126v/127V Pos: standing >

< 382h/410H 126v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East # -South -West #

< 382h/410H 125v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South -West 
A insane duergar is stretched out, sound asleep.
A drow guard stands, apparently asleep.

< 382h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The stables of
BogenTok lie to the east.
Obvious exits: -North -East  -South -West 
A gnoll commoner walks about the city.

< 382h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
A insane duergar looks around nervously.

< 383h/410H 124v/127V Pos: standing >

< 383h/410H 125v/127V Pos: standing >
The Great Intersection of Titanor Street and Tvlar Way
   Titanor and Tvlar street intersect here at a fairly common
stomping grounds.  The main troop movements lie to the south
towards the training grounds, while the upper and middle class
residential areas and general commerce districts lie to the
north.  Just before the training grounds is the great market
place which lies to the distance in the south. While Tvlar runs
in a north-south direction, Titanor runs east to west.
Obvious exits: -North -East  -South -West 
A small child skips about the area, watching people go by.
A small child skips about the area, watching people go by.
A gnoll commoner walks about the city.
A gnoll commoner walks about the city.
A burly ogre travellers waits for the next available room.
A drow guard is stretched out, sound asleep.
A drow guard is stretched out, sound asleep.
A drow guard is stretched out, sound asleep.
A insane duergar is stretched out, sound asleep.

< 383h/410H 125v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths. The community
whore house lies to the west.
Obvious exits: -North -South -West 
Some ragged clothes lie here.
A gnoll commoner walks about the city.
A steeder walks around here making clicking-sounds.

< 384h/410H 126v/127V Pos: standing >

< 384h/410H 126v/127V Pos: standing >
The Great Fountain of BogenTok
    This appears to be the central watering hole for the entire city.
The fountain fills almost the entire room, and soars into the sky at
least twenty feat, with aproximately 6 different waterfalls going
on at once.  At almost any hour of the day someone is taking a drink
from the cool refreshing fountain, or carrying a couple buckets
home to the crowded lower class appartments. The Strangled Paladins
Inn lies off to the east, while the public execution block lies to
the east by ways of a small mud road.
Obvious exits: -North -East  -South -West 
Some ragged clothes lie here.
A huge fountain sits at the center of the square.
A insane duergar looks around nervously.
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.
A small child skips about the area, watching people go by.
A gnoll commoner walks about the city.
A drow guard stands, apparently asleep.
A drow guard is stretched out, sound asleep.

< 384h/410H 125v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
A drow guard watches the area for signs of trouble.

< 385h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -East  -South
A gnoll commoner walks about the city.

< 385h/410H 123v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
A drow guard watches the area for signs of trouble.
A steeder walks around here making clicking-sounds.
A gnoll commoner walks about the city.

< 385h/410H 123v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South -West 
A small child skips about the area, watching people go by.

< 386h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South
A gnoll commoner walks about the city.
A gnoll commoner walks about the city.

< 386h/410H 124v/127V Pos: standing >
Tvlar Street
   Tvlar street seems to be the main north-south street that runs
through the city, from the northern residential districts, to the
great market place, to the training grounds in the southern part
of the city.  Most of all, Tvlar street seems to be more well kept
than the other streets, although only made of cobblestones, it is
a dramatic improvement from the normal mud paths.
Obvious exits: -North -South

< 386h/410H 124v/127V Pos: standing >
Before the Northern Gates of BogenTok
   These appear to be the gates of BogenTok, one of the common
cities in the Underdark, run primarily by figure heads of the
key races in the Underdark.  The gates themselves are pretty
much non-descript, being forged out of adamntite in the local
Khildarak forges.  All races seem to enjoy their stay here in
BogenTok, as the women are good, the beer is plentiful, and
songs of the great good race destruction fill the air.
Obvious exits: -East  -South -West 
A gnoll commoner walks about the city.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 387h/410H 126v/127V Pos: standing >

< 387h/410H 126v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 387h/410H 126v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 388h/410H 126v/127V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East  -West 

< 388h/410H 125v/127V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East  -South# -West 

< 388h/410H 124v/127V Pos: standing >
The door seems to be closed.

< 389h/410H 127v/127V Pos: standing >
Ok.

< 390h/410H 127v/127V Pos: standing >
A Small House
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -North
A noble rests in his luxurious home.
A small child skips about the area, watching people go by.

< 390h/410H 126v/127V Pos: standing >
Ok.

< 391h/410H 126v/127V Pos: standing >
[Damage: 13 ] Your impressive pierce wounds a noble.

< 392h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC:few scratches E: noble sta EP: few scratches >
 You dodge a noble's vicious attack.
A noble misses you.
A noble's kick hits you directly in the face.
[Damage:  7 ] A noble shivers from the unnatural cold as he hits you!

< 380h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC:few scratches E: noble sta EP: few scratches >
 You tackle a noble square in the chest knocking the wind out of him!

< 380h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC:few scratches E: noble sit EP: few scratches >
 [Damage: 17 ] Your impressive slash wounds a noble.
[Damage: 16 ] Your impressive pierce wounds a noble.
[Damage: 15 ] Your impressive slash wounds a noble.

< 380h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC:few scratches E: noble sit EP: few scratches >
 You dodge a noble's vicious attack.
You dodge a noble's vicious attack.

< 380h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC:few scratches E: noble sit EP: few scratches >
 [Damage: 16 ] Your impressive slash wounds a noble.
[Damage: 17 ] Your impressive pierce wounds a noble.
[Damage: 16 ] Your impressive slash wounds a noble.

< 380h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC:few scratches E: noble sit EP:  small wounds >
 You dodge a noble's vicious attack.
A noble's fine punch strikes you.
[Damage: 11 ] A noble shivers from the unnatural cold as he hits you!

< 364h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sit EP:  small wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 31 ] Your powerful slash strikes a noble.
[Damage: 14 ] Your impressive pierce wounds a noble.
[Damage: 16 ] Your impressive slash wounds a noble.

< 364h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sit EP:  small wounds >
 You are already standing.

< 364h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sit EP:  small wounds >
 Headbutt requires you to be able to reach his head!

< 364h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sit EP:  small wounds >
 A noble clambers to his feet.

< 364h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sta EP:  small wounds >
 [Damage: 38 ] You leave a huge, red swollen lump on a noble's temple.

< 364h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sta EP:  few wounds >
 [Damage: 12 ] Your impressive slash wounds a noble.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful pierce strikes a noble.
[Damage: 13 ] Your impressive slash wounds a noble.

< 364h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sta EP:  few wounds >
 You feel less righteous.
You feel less righteous.

< 364h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sta EP:  few wounds >
 A noble's decent punch strikes you.
[Damage:  9 ] A noble shivers from the unnatural cold as he hits you!
You dodge a noble's vicious attack.
With superb grace and ease, you intercept a noble's attack with shard of frozen styx water and counter-attack!
You miss a noble.
[Damage: 12 ] Your impressive slash wounds a noble.

< 351h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sta EP:  few wounds >
 [Damage: 12 ] Your impressive slash wounds a noble.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] Your powerful pierce strikes a noble.
[Damage: 12 ] Your impressive slash wounds a noble.

< 351h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: small wounds E: noble sta EP:  few wounds >
 You parry a noble's lunge at you.
You parry a noble's lunge at you.
A noble's fine punch strikes you.
[Damage: 10 ] A noble shivers from the unnatural cold as he hits you!
You try to tackle a noble and fly over his head landing face first in the dirt!

< 335h/410H 126v/127V Pos: on your ass >
< T: Thaln TP: ass TC: small wounds E: noble sta EP:  few wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your powerful slash strikes a noble.
You miss a noble.

< 335h/410H 126v/127V Pos: on your ass >
< T: Thaln TP: ass TC: small wounds E: noble sta EP:  few wounds >
 You miss a noble.
[Damage: 13 ] Your pierce wounds a noble.

< 335h/410H 126v/127V Pos: on your ass >
< T: Thaln TP: ass TC: small wounds E: noble sta EP:  few wounds >
 A noble's fine punch strikes you.
[Damage: 17 ] A noble shivers from the unnatural cold as he hits you!
A noble's fine punch strikes you hard.
[Damage: 19 ] A noble shivers from the unnatural cold as he hits you!
A noble's impressive punch strikes you very hard.
OUCH!  That really did HURT!
[Damage: 29 ] A noble shivers from the unnatural cold as he hits you!
A noble's kick hits you directly in the face.
[Damage: 10 ] A noble shivers from the unnatural cold as he hits you!

< 221h/410H 126v/127V Pos: on your ass >
< T: Thaln TP: ass TC: few wounds E: noble sta EP:  nasty wounds >
 You miss a noble.
A noble dodges your futile attack.

< 221h/410H 126v/127V Pos: on your ass >
< T: Thaln TP: ass TC: few wounds E: noble sta EP:  nasty wounds >
 A noble's fine punch strikes you hard.
[Damage: 15 ] A noble shivers from the unnatural cold as he hits you!
A noble's fine punch strikes you hard.
[Damage: 14 ] A noble shivers from the unnatural cold as he hits you!
A noble's fine punch strikes you very hard.
[Damage: 15 ] A noble shivers from the unnatural cold as he hits you!

< 154h/410H 126v/127V Pos: on your ass >
< T: Thaln TP: ass TC: nasty wounds E: noble sta EP:  nasty wounds >
 [Damage: 13 ] Your slash strikes a noble.
[Damage: 12 ] Your impressive pierce strikes a noble.

< 154h/410H 126v/127V Pos: on your ass >
< T: Thaln TP: ass TC: nasty wounds E: noble sta EP:  nasty wounds >
 You clamber to your feet.

< 154h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP:  nasty wounds >
 You are already standing.

< 154h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP:  nasty wounds >
 You dodge a noble's vicious attack.
You dodge a noble's vicious attack.
A noble's fine punch strikes you hard.
[Damage: 10 ] A noble shivers from the unnatural cold as he hits you!
A noble's kick hits you in your side.
[Damage:  5 ] A noble shivers from the unnatural cold as he hits you!

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP:  nasty wounds >
 You miss a noble.
[Damage: 13 ] Your impressive pierce strikes a noble.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your powerful slash strikes a noble hard.

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP:  nasty wounds >
 You are already standing.

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP:  nasty wounds >
 Autosaving...

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP:  nasty wounds >
 [Damage: 12 ] Your impressive slash strikes a noble.
You score a CRITICAL HIT!!!!!
[Damage: 27 ] Your slash strikes a noble hard.

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 You dodge a noble's vicious attack.
You parry a noble's lunge at you.
You dodge a noble's vicious attack.

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 Ok.

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 [Damage: 12 ] Your impressive slash strikes a noble.
[Damage: 12 ] Your pierce strikes a noble.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your powerful slash strikes a noble very hard.

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 That's tough to do in battle, but still you try...

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 It's already open!

< 130h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble sta EP: pretty hurt >
 [Damage: 35 ] You leave a huge, red swollen lump on a noble's temple.
A noble is stunned!

< 130h/410H 126v/127V Pos: standing >
The Outer Wall
     The outer wall of this town runs along the cavern in the underdark,
making sure purple worms can't burrow into the city, or sneaky rogues
don't wander in.  In either case, mose of the citizens in the city
feel safer with an outer wall around the town.  The wall is made out
of solid durithalite rock, carved from the surrounding cavern.
Obvious exits: -East  -South -West 

< 134h/410H 126v/127V Pos: standing >

< 135h/410H 126v/127V Pos: standing >
Experience till level: 6610252

< 137h/410H 126v/127V Pos: standing >

< 138h/410H 127v/127V Pos: standing >
A Small House
    This small home is rougly built, consiting of only 2 rooms, and
a small wash basin, it isn't much to look at.  However, it does have
the advantage of being in the center of town, which is why many
nobles like to buy such a home.  Occasionally, these homes are
decorated with trophies gotten in battle.
Obvious exits: -North
Fresh blood covers everything in the area.
A noble rests in his luxurious home.
A small child skips about the area, watching people go by.

< 140h/410H 126v/127V Pos: standing >

< 141h/410H 126v/127V Pos: standing >
You dodge a bash from a noble, who loses his balance and falls.

< 141h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble kne EP: pretty hurt >
 [Damage: 15 ] Your slash strikes a noble hard.
[Damage: 12 ] Your impressive pierce strikes a noble hard.
[Damage: 15 ] Your impressive slash strikes a noble very hard.

< 141h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble kne EP:  awful >
 [Damage: 15 ] Your kick hits a noble right in the stomach, rendering him breathless.

< 141h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble kne EP:  awful >
 [Damage: 13 ] Your impressive slash strikes a noble very hard.
[Damage: 14 ] Your impressive pierce seriously wounds a noble.
[Damage: 14 ] Your slash seriously wounds a noble.

< 141h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble kne EP:  awful >
 Someone closes the door.

< 141h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble kne EP:  awful >
 Someone gives an order to his followers.

< 141h/410H 126v/127V Pos: standing >
< T: Thaln TP: sta TC: nasty wounds E: noble kne EP:  awful >
 Someone gives an order to his followers.
A Gnome snaps into visibility.
The vampire of a kuo-toa snaps into visibility.
Your spell flows around the vampire of a kuo-toa, leaving it unharmed!
You are knocked to the ground by the vampire of a kuo-toa's mighty bash!

< 138h/410H 126v/127V Pos: sitting >
< T: Thaln TP: sit TC: nasty wounds E: noble kne EP:  awful >
 [Damage: 14 ] Your impressive slash enshrouds a noble in a mist of blood.
You miss a noble.

< 138h/410H 126v/127V Pos: sitting >
< T: Thaln TP: sit TC: nasty wounds E: noble kne EP:  awful >
 The vampire of a kuo-toa's impressive punch strikes you very hard.
[Damage: 19 ] The vampire of a kuo-toa shivers from the unnatural cold as it hits you!
The vampire of a kuo-toa's fine punch strikes you.
Your spell flows around the vampire of a kuo-toa, leaving it unharmed!
The vampire of a kuo-toa's fine punch strikes you.
[Damage:  8 ] The vampire of a kuo-toa shivers from the unnatural cold as it hits you!

< 104h/410H 126v/127V Pos: sitting >
< T: Thaln TP: sit TC:pretty hurt E: noble kne EP:  awful >
 [Damage: 15 ] Your impressive slash causes a noble to grimace in pain.
A noble rises to his feet.
[Damage: 10 ] Your pierce causes a noble to grimace in pain.
A noble is stunned!

< 104h/410H 126v/127V Pos: sitting >
< T: Thaln TP: sit TC:pretty hurt E: noble sta EP:  awful >
 A Gnome gives an order to his followers.
The lich of a kuo-toa snaps into visibility.
The lich of a kuo-toa snaps into visibility.

< 104h/410H 126v/127V Pos: sitting >
< T: Thaln TP: sit TC:pretty hurt E: noble sta EP:  awful >
 The lich of a kuo-toa completes its spell...
The lich of a kuo-toa utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of a kuo-toa engulfs you.
The lich of a kuo-toa completes its spell...
The lich of a kuo-toa utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from the lich of a kuo-toa engulfs you.
You wish that your wounds would stop BLEEDING so much!

< 47h/410H 126v/127V Pos: sitting >
< T: Thaln TP: sit TC: awful E: noble sta EP:  awful >
 The lich of a kuo-toa's fine punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
[Damage:  7 ] The lich of a kuo-toa shivers from the unnatural cold as it hits you!
The lich of a kuo-toa's fine punch strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
Your spell flows around the lich of a kuo-toa, leaving it unharmed!

< 33h/410H 126v/127V Pos: sitting >
< T: Thaln TP: sit TC: awful E: noble sta EP:  awful >
 The vampire of a kuo-toa's fine punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Your spell flows around the vampire of a kuo-toa, leaving it unharmed!
The vampire of a kuo-toa's fine punch seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Your spell flows around the vampire of a kuo-toa, leaving it unharmed!
The vampire of a kuo-toa's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage:  9 ] The vampire of a kuo-toa shivers from the unnatural cold as it hits you!

< 11h/410H 126v/127V Pos: sitting >
< T: Thaln TP: sit TC: awful E: noble sta EP:  awful >
 A noble's punch hits you.
Your consciousness begins to fade in and out as your mortality slips away.....
[Damage: 11 ] You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1690.
The smell of fresh blood enters your body, infusing you with power!

< -9h/410H 126v/127V Pos: sitting >