The death of [51 Cavalier] Bec The Resistance (Human)

in On the Bridge Spanning Ordania Bay

from the perspective of [53 Psycheporter] Nz The Resistance (Githzerai)

<worn as a badge>    an emblem of Shanatar royalty [superior] (magic)
<worn on head>       a golden crown set with diamonds (magic)
<worn on eyes>       the black eyepiece of Menzellon [superior] [47%]
<worn in ear>        a brightly flaming earring (illuminating) [55%]
<worn in ear>        a tiny endurium earring (magic) [73%]
<worn on face>       a mask of shadows [superior] (magic)
<worn around neck>   some kharma mind beads of regeneration (magic)
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing)
<worn on body>       the Living Necroplasm (invis) (magic)[239h 58m 50s]
<worn about body>    the shroud of corruption (magic) [59%]
<worn as quiver>     a messenger bag embroidered with mystical sigils (magic) (glowing) [73%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an orb of mental toughness (magic) (humming) [53%]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn around wrist>  some platinum-plated mithril bracers of Kimordril (magic) [71%]
<worn on hands>      shining metallic gauntlets dyed yellow [67%]
<worn on finger>     an ancient ring of liquid rock [86%]
<worn on finger>     a bone band of infinite power (magic) (humming)
<primary weapon>     the mace of mentality bearing the soul of Nz
<worn on legs>       some mithril-plated gnomish leg enhancers (humming) [56%]
<worn on feet>       a pair of stone boots [superior] (glowing)

The Sloop Serenity floats here.
The Clipper -=Siren's Lament=- floats here.
The Sloop TestMeDoSomething! floats here.
The Sloop ruuuuun floats here.
The Sloop hi floats here.
The Sloop Apocalyptic Wave  floats here.
The Sloop yeah floats here.
The Sloop Trumpster floats here.
The Sloop Mirkweyd Veervinger floats here.
The Caravel -= The Disease =- floats here.
The Sloop Groi floats here.
An Ogre (giant) ThE FuRY  *-* Bloodlust *-* sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 1149h/626H 169v/169V Pos: standing >
You begin to focus your will...

< 1149h/626H 169v/169V Pos: standing >
Casting: psychic crush *

< 1148h/626H 169v/169V Pos: standing >
An Ogre now follows an Ogre.

< 1147h/626H 169v/169V Pos: standing >
Your mental manipulations become a reality...
[Damage: 265 ] An Ogre's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1154h/626H 169v/169V Pos: standing >
The Dock
Obvious exits: -N -S
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
The corpse of a Kobold is lying here.
The Galleon SailingistheSuck floats here.
The Galleon fatwallah floats here.
The Galleon S.S. Autist floats here.
The Galleon Yellow Fever floats here.
The Sloop Cambell's  Sloop floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Mirkweyd Tackler floats here.
The Sloop Curse of Zandri floats here.
The Sloop The Enforcer floats here.
The Sloop Serenity floats here.
The Clipper -=Siren's Lament=- floats here.
The Sloop TestMeDoSomething! floats here.
The Sloop ruuuuun floats here.
The Sloop hi floats here.
The Sloop Apocalyptic Wave  floats here.
The Sloop yeah floats here.
The Sloop Trumpster floats here.
The Sloop Mirkweyd Veervinger floats here.
The Caravel -= The Disease =- floats here.
The Sloop Groi floats here.
An Ogre (giant) ThE FuRY  *-* Bloodlust *-* sits in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 1153h/626H 169v/169V Pos: standing >
Bec enters from the north.
A beautiful pegasus trots in from the north.

< 1153h/626H 169v/169V Pos: standing >

< 1153h/626H 169v/169V Pos: standing >
An Ogre starts casting an offensive spell.

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Bec enters from the south.
A beautiful pegasus trots in from the south.

< 1152h/626H 168v/169V Pos: standing >

< 1152h/626H 168v/169V Pos: standing >
Bec snaps into visibility.

< 1152h/626H 168v/169V Pos: standing >
An Ogre enters from the south.

		Score information for Nz

Level: 53   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 1152(626)   Mana: 1249(1365)   Moves: 168(169)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 40497 platinum   139 gold   202 silver   283 copper
Playing time: 28 days / 1 hours/ 3 minutes
Received data: 0.5338 MB this session.
Send data:     0.0108 MB this session.
Compression ratio: 86%
Title:  The Resistance
Followers:
   Znar
   Bec
Status:  Standing.
         Soulshielded
Epic points(total): 10524(25454)
Epic Bonus: Movement Regen Bonus (1.04%)
Frags:   +21.47   Deaths:   58
Consenting: Bec
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold Lightning Gas Acid Living
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Haste Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points: 4008 
Paladin auras:   Battle Lust
Guarded by: Bec

Active Spells:
--------------
vampiric trance (10 minutes)
Auctions Disabled (1 minute)
enhance constitution (51 minutes)
enhance agility (51 minutes)
enhance dexterity (51 minutes)
enhance strength (51 minutes)
displacement (7 minutes)
adrenaline control (12 minutes)
molecular control (5 minutes)
fly (85 minutes)
energy containment (19 minutes)
combat mind (53 minutes)
flesh armor (22 minutes)
tower of iron will (15 minutes)
intellect fortress (15 minutes)
inertial barrier (27 minutes)
cannibalize (19 minutes)
aura sight (25 minutes)


< 1152h/626H 168v/169V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
An Ogre (giant) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
A beautiful pegasus stands here tossing his mane. (minion) (Gold Aura)
Bec (Human)(medium) stands in mid-air here.(Gold Aura)
Macom, the town shipwright, stands here ready to deal.

< 1151h/626H 168v/169V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
The corpse of a Kobold is lying here.
The Galleon SailingistheSuck floats here.
The Galleon fatwallah floats here.
The Galleon S.S. Autist floats here.
The Galleon Yellow Fever floats here.
The Sloop Cambell's  Sloop floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Mirkweyd Tackler floats here.
The Sloop Curse of Zandri floats here.
The Sloop The Enforcer floats here.
The Sloop Serenity floats here.
The Clipper -=Siren's Lament=- floats here.
The Sloop TestMeDoSomething! floats here.
The Sloop ruuuuun floats here.
The Sloop hi floats here.
The Sloop Apocalyptic Wave  floats here.
The Sloop yeah floats here.
The Sloop Trumpster floats here.
The Sloop Mirkweyd Veervinger floats here.
The Caravel -= The Disease =- floats here.
The Sloop Groi floats here.
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here.(Red Aura)

< 1151h/626H 168v/169V Pos: standing >
An Ogre leaves west.
You failed.

< 1150h/626H 168v/169V Pos: standing >
An Ogre enters from the west.
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (good)          
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly good) 
   Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (extremely evil)
   Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (evil)          
   The Twin Keeps of Devastated Tharnadia        (evil)          
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (very good)     
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (pure evil)     
   Plane of Water                                (very evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (evil)          
   Sea Kingdom                                   (evil)          
   Plane of Earth                                (extremely evil)
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (evil)          
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (slightly evil) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very evil)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (evil)          
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (extremely evil)
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (evil)          
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (evil)          
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1150h/626H 168v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A small pile of coins lies here.
Bec enters from the east.
A beautiful pegasus trots in from the east.
Bec climbs on and rides a beautiful pegasus.

< 1149h/626H 167v/169V Pos: standing >

< 1149h/626H 167v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
Bec rides in on a beautiful pegasus from the south.

< 1149h/626H 168v/169V Pos: standing >

< 1149h/626H 168v/169V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A commoner who is rather far off to your north.
A sergeant of the regular guard who is a brief walk away to your east.
A member of the regular guard who is a brief walk away to your east.
An Ogre who is close by to your south.
A member of the regular guard who is close by to your west.
A sergeant of the regular guard who is close by to your west.
An officer of the regular guard who is close by to your west.

< 1148h/626H 168v/169V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
*Bec (Human)(medium) in mid-air sits atop a beautiful pegasus.(Gold Aura)

< 1148h/626H 168v/169V Pos: standing >

< 1148h/626H 168v/169V Pos: standing >

< 1147h/626H 168v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A small pile of coins lies here.
An Ogre (giant) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
Bec rides in on a beautiful pegasus from the north.

< 1147h/626H 167v/169V Pos: standing >

< 1146h/626H 167v/169V Pos: standing >
Bec dismounts a beautiful pegasus.

< 1146h/626H 167v/169V Pos: standing >
You begin to focus your will...

< 1146h/626H 168v/169V Pos: standing >
An Ogre sneaks north.

< 1146h/626H 169v/169V Pos: standing >
You abort your mental image before it has become reality!

< 1145h/626H 169v/169V Pos: standing >
An Ogre sneaks in from the east.

< 1145h/626H 169v/169V Pos: standing >
An Ogre stops following an Ogre.
An Ogre now follows an Ogre.

< 1145h/626H 169v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
Bec enters from the south.
A beautiful pegasus trots in from the south.

< 1145h/626H 168v/169V Pos: standing >
You failed.

< 1144h/626H 168v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A small pile of coins lies here.
Bec enters from the north.
A beautiful pegasus trots in from the north.

< 1144h/626H 167v/169V Pos: standing >
You failed.

< 1143h/626H 167v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Bec enters from the west.
A beautiful pegasus trots in from the west.

< 1143h/626H 168v/169V Pos: standing >
You failed.

< 1143h/626H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 1142h/626H 168v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Dock
</map>
The Dock
Obvious exits: -N -S
Shattered bits of ice are scattered about the area.
Fresh blood splatters cover the area.
The corpse of a Kobold is lying here.
The Galleon SailingistheSuck floats here.
The Galleon fatwallah floats here.
The Galleon S.S. Autist floats here.
The Galleon Yellow Fever floats here.
The Sloop Cambell's  Sloop floats here.
The Clipper S.S. Wanderer floats here.
The Sloop Mirkweyd Tackler floats here.
The Sloop Curse of Zandri floats here.
The Sloop The Enforcer floats here.
The Sloop Serenity floats here.
The Clipper -=Siren's Lament=- floats here.
The Sloop TestMeDoSomething! floats here.
The Sloop ruuuuun floats here.
The Sloop hi floats here.
The Sloop Apocalyptic Wave  floats here.
The Sloop yeah floats here.
The Sloop Trumpster floats here.
The Sloop Mirkweyd Veervinger floats here.
The Caravel -= The Disease =- floats here.
The Sloop Groi floats here.
Bec enters from the north.
A beautiful pegasus trots in from the north.
Bec climbs on and rides a beautiful pegasus.

< 1142h/626H 167v/169V Pos: standing >
Autosaving...
You failed.

< 1142h/626H 167v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
Bec rides in on a beautiful pegasus from the south.

< 1142h/626H 167v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A small pile of coins lies here.
Bec rides in on a beautiful pegasus from the east.

< 1141h/626H 167v/169V Pos: standing >

< 1141h/626H 167v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#
Bec rides in on a beautiful pegasus from the south.

< 1141h/626H 167v/169V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A sergeant of the regular guard who is a brief walk away to your east.
A member of the regular guard who is a brief walk away to your east.
An Ogre who is in the distance to your south.
An Ogre who is in the distance to your south.
A member of the regular guard who is close by to your west.
A sergeant of the regular guard who is close by to your west.
An officer of the regular guard who is close by to your west.

< 1141h/626H 168v/169V Pos: standing >

< 1141h/626H 168v/169V Pos: standing >

< 1141h/626H 169v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S
A small pile of coins lies here.
Bec rides in on a beautiful pegasus from the north.

< 1139h/626H 168v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Bec rides in on a beautiful pegasus from the north.

< 1139h/626H 167v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Bec rides in on a beautiful pegasus from the north.

< 1139h/626H 166v/169V Pos: standing >

< 1139h/626H 166v/169V Pos: standing >
Looks like an exit.
You extend your sights southward.
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S

< 1139h/626H 167v/169V Pos: standing >
You quickly scan the area.
An Ogre who is not far off to your south.
An Ogre who is not far off to your south.
An elite palace guard who is in the distance to your south.
A palace servant who is in the distance to your south.

< 1138h/626H 168v/169V Pos: standing >

< 1138h/626H 169v/169V Pos: standing >

< 1138h/626H 169v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Ogre (huge) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
There are residual brain waves in the area.
Bec rides in on a beautiful pegasus from the north.

< 1137h/626H 168v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
Bec rides in on a beautiful pegasus from the north.

< 1137h/626H 167v/169V Pos: standing >

< 1137h/626H 167v/169V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>

<map>
Zone: Sarmiz'Duul.
Room: On the Bridge Spanning Ordania Bay
</map>
On the Bridge Spanning Ordania Bay
Obvious exits: -N -S
An Ogre (huge) MiNe BoSS *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An Ogre (huge) ThE FuRY  *-* Bloodlust *-* stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near an Ogre's head.
There are residual brain waves in the area.
Bec rides in on a beautiful pegasus from the south.

< 1137h/626H 167v/169V Pos: standing >

< 1136h/626H 168v/169V Pos: standing >
You begin to focus your will...

< 1136h/626H 168v/169V Pos: standing >
An Ogre starts casting an offensive spell.

< 1136h/626H 169v/169V Pos: standing >
Casting: psychic crush *
An Ogre suddenly looks a bit dumb, and madly slams at Bec!
Bec snaps into visibility.

< 1135h/626H 169v/169V Pos: standing >

< 1135h/626H 169v/169V Pos: standing >
Your mental manipulations become a reality...
[Damage: 285 ] An Ogre's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.

< 1154h/626H 169v/169V Pos: standing >
An Ogre completes his spell...
An Ogre utters the words 'abrauztg gpahhzfuio uqzbarr'
An Ogre points at Bec.
Bec snaps into visibility.
An Ogre's iceball shatters upon impacting Bec, rending flesh and sending blood flying.

< 1153h/626H 169v/169V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 1133h/626H 169v/169V Pos: standing >
Bec snaps into visibility.
An Ogre's impressive slash strikes Bec very hard.
An Ogre's impressive slash wounds a beautiful pegasus.
An Ogre's impressive slash wounds a beautiful pegasus.
An Ogre's impressive slash strikes Bec very hard.

< 1133h/626H 169v/169V Pos: standing >
An Ogre starts casting an offensive spell.

< 1132h/626H 169v/169V Pos: standing >
Bec misses an Ogre.
Bec snaps into visibility.
Bec's impressive slash grazes an Ogre.

< 1132h/626H 169v/169V Pos: standing >
A beautiful pegasus suddenly appears a bit confused!
A beautiful pegasus misses an Ogre.

< 1131h/626H 169v/169V Pos: standing >
You begin to focus your will...

< 1131h/626H 169v/169V Pos: standing >
An Ogre completes his spell...
An Ogre utters the words 'abrauztg gpahhzfuio uqzbarr'
An Ogre points at Bec.
Bec snaps into visibility.
An Ogre's iceball shatters upon impacting Bec, rending flesh and sending blood flying.

< 1130h/626H 169v/169V Pos: standing >
Casting: lend health 
Bec snaps into visibility.
An Ogre's impressive slash enshrouds Bec in a mist of blood.
Bec's some scintillating sleeves was damaged from the massive blow!
An Ogre's slash causes Bec to grimace in pain.
An Ogre's slash critically injures Bec.
An Ogre neatly performs a coup de grace and beheads Bec.
Bec's finely-woven mesh eyepatch was completely destroyed by the massive blow!
Bec's wisp of living wind was completely destroyed by the massive blow!
A beautiful pegasus stops following Bec.
a beautiful pegasus is no longer in your group.
Bec is dead! R.I.P.