The death of [32 Reaper] Ques Red Moon Disciples (Gnome)

in The Sacred Caverns of the Lizardmen

from the perspective of [35 Mercenary] Fallah *-* Bloodlust *-* (Kobold)

<worn as a badge>    the mark of the saboteur
<worn on head>       a blood-red Vistani bandana (magic)
<worn on eyes>       a delicate spider-shaped eyepatch [superior] (magic) [88%]
<worn in ear>        a black pearl earring of regeneration [84%]
<worn on face>       an ornate mask with a single dragon horn [superior] (magic)
<worn around neck>   a necklace of halfling ears of endurance [78%]
<worn around neck>   a tekan amulet of dragon's blood [poor] (magic)
<worn on body>       the chameleon suit of transformation [poor]
<worn about body>    the cloak of body control [poor] (humming)
<worn on tail>       some mithril ringlets [superior] (magic)
<worn about waist>   a belt of sapphires [superior] (magic) (glowing)
<worn on belt buckle>a trophy skull
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       the vambraces named "Ebb" (glowing)
<worn around wrist>  a delicate chrome bracelet [poor] (magic)
<worn around wrist>  a delicate chrome bracelet (magic)
<worn on hands>      some gloves of rage (magic)
<worn on finger>     a steel ring with a pure red gem (magic)
<worn on finger>     a steel ring with a pure red gem (magic)
<primary weapon>     an ancient adamantium warhammer of dwarven kings (magic)
<secondary weapon>   the stiletto of vanquishing [superior] (magic)
<worn on legs>       a pair of bronze spiked leg plates [superior] (magic) [83%]
<worn on feet>       a pair of black boots (magic)

*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
An orc anti-paladin roams through the swamp, searching for something.

< 364h/364H 168v/177V Pos: standing >
Tackle who?
Huug leaves north.
You follow Huug.

The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
Shadows swim through the ether, evil and unsought.
A globe of darkness floats near a conclave of shadows's head.
Nose to  the air, this feral dire wolf sniffs out his prey.

< 364h/364H 166v/177V Pos: standing >
Tackle who?
Huug leaves north.
You follow Huug.

The Swamp of the Clavikord
Obvious exits: -N -E -S -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
An orc anti-paladin roams through the swamp, searching for something.
Durin sneaks in from the south.

< 364h/364H 165v/177V Pos: standing >
Huug leaves north.
You follow Huug.

A Swampy Trail
Obvious exits: -N -S
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
Durin sneaks in from the south.

< 364h/364H 163v/177V Pos: standing >
Tackle who?
Huug leaves north.
You follow Huug.

A Swampy Trail
Obvious exits: -S -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.

< 364h/364H 162v/177V Pos: standing >
Tackle who?

< 364h/364H 163v/177V Pos: standing >
Tackle who?

< 364h/364H 163v/177V Pos: standing >
Tackle who?
Huug leaves west.
You follow Huug.

Before a Weeping Willow Tree
Obvious exits: -E -D
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.

< 364h/364H 162v/177V Pos: standing >
Tackle who?

< 364h/364H 162v/177V Pos: standing >
Tackle who?
Huug leaves down.
You follow Huug.

The Entrance to the Village of the Lizardmen
Obvious exits: -N -U
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.
A lizardman guard keeps watchful eye over the area.
A lizardman guard keeps watchful eye over the area.
Durin sneaks in from above.

< 364h/364H 161v/177V Pos: standing >
Tackle who?

< 364h/364H 162v/177V Pos: standing >
Tackle who?

< 364h/364H 162v/177V Pos: standing >
Tackle who?

< 364h/364H 163v/177V Pos: standing >
Tackle who?

< 364h/364H 163v/177V Pos: standing >
Tackle who?
Huug leaves north.
You follow Huug.

A Path Through the Village
Obvious exits: -N -E -S -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.

< 364h/364H 163v/177V Pos: standing >
Tackle who?
Huug leaves north.
You follow Huug.

The Village Common Hall
Obvious exits: -N -S
[2] The corpse of a lizardman tribesman is lying here.
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.

< 364h/364H 162v/177V Pos: standing >
Tackle who?

< 364h/364H 163v/177V Pos: standing >
Tackle who?

< 364h/364H 163v/177V Pos: standing >
Tackle who?

< 364h/364H 164v/177V Pos: standing >
Tackle who?

< 364h/364H 164v/177V Pos: standing >
Tackle who?

< 364h/364H 165v/177V Pos: standing >
Tackle who?

< 364h/364H 165v/177V Pos: standing >
Tackle who?

< 364h/364H 166v/177V Pos: standing >
Tackle who?
Huug leaves north.
You follow Huug.

The Sslithian Pool
Obvious exits: -S
[2] The corpse of a lizardman worshiper is lying here.
The corpse of a hooded lizardman is lying here.
The corpse of a lizardman tribesman is lying here.
[2] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.

< 364h/364H 166v/177V Pos: standing >
Tackle who?

< 364h/364H 167v/177V Pos: standing >
Tackle who?

< 364h/364H 168v/177V Pos: standing >
Tackle who?

< 364h/364H 168v/177V Pos: standing >
The Sslithian pool suddenly glows brightly!
Huug slowly fades out of existence.

< 364h/364H 173v/177V Pos: standing >
The Sslithian Pool
Obvious exits: -W
A few coins lie scattered here.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your west.

< 364h/364H 176v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your west.

< 364h/364H 177v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your west.
Durin slowly fades into existence.

< 364h/364H 177v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your west.

< 364h/364H 177v/177V Pos: standing >

< 364h/364H 177v/177V Pos: standing >
Huug leaves west.
You follow Huug.

Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W
The corpse of a young lizardman is lying here.
[2] The corpse of a lizardman is lying here.
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.

< 364h/364H 176v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your north.

< 364h/364H 176v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your north.

< 364h/364H 176v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your north.
Huug leaves east.
You follow Huug.

The Sslithian Pool
Obvious exits: -W
A few coins lie scattered here.
[4] The corpse of a hooded lizardman is lying here.
The Sslithian Pool is here, giving off a faint glowing haze. (glowing)
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
Durin sneaks in from the west.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
You see nothing.
Huug leaves west.
You follow Huug.

Within the Shrine of Ze'Keshka
Obvious exits: -N -E -W
The corpse of a young lizardman is lying here.
[2] The corpse of a lizardman is lying here.
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your north.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your north.

< 364h/364H 177v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is close by to your north.
Huug leaves north.
You follow Huug.

Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W
[2] The corpse of a lizardman worshiper is lying here.
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
A young lizardman wanders through here, drawn in instinctively.
Durin sneaks in from the south.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
A large cave lizard who is a brief walk away to your west.
A purple worm who is a brief walk away to your west.
A purple worm who is a brief walk away to your west.
A purple worm who is a brief walk away to your west.
A slimy lizardman who is a brief walk away to your west.
A slimy lizardman who is a brief walk away to your west.
Ze'Keshka the Witchdoctor who is a brief walk away to your west.
Huug leaves north.
You follow Huug.

Within the Shrine of Ze'Keshka
Obvious exits: -N -S -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.

< 364h/364H 173v/177V Pos: standing >
Huug leaves north.
You follow Huug.

Within the Shrine of Ze'Keshka
Obvious exits: -E -S -W
The corpse of a lizardman worshiper is lying here.
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.

< 364h/364H 171v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.

< 364h/364H 171v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.

< 364h/364H 172v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.

< 364h/364H 172v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
A young lizardman who is not far off to your south.
A lizardman who is not far off to your west.
Huug leaves east.
You follow Huug.

The Slime-Covered Entrance to the Shrine of Ze'Keshka
Obvious exits: -N -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
A lizardman who is a brief walk away to your west.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
A lizardman who is a brief walk away to your west.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
A lizardman who is a brief walk away to your west.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
A lizardman who is a brief walk away to your west.
Huug leaves north.
You follow Huug.

A Slimey Tunnel
Obvious exits: -N -S
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
You see nothing.
Huug leaves north.
You follow Huug.

A Turn in a Slimey Tunnel
Obvious exits: -E -S
Fresh blood splatters cover the area.
The corpse of a lizardman worshiper is lying here.
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
Durin sneaks in from the south.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
You see nothing.
Huug leaves east.
You follow Huug.

A Slimey Tunnel
Obvious exits: -E -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
Durin sneaks in from the west.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
You see nothing.
Huug leaves east.
You follow Huug.

An Huge Tunnel Opening
Obvious exits: -N -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
Durin sneaks in from the west.

< 364h/364H 173v/177V Pos: standing >
You quickly scan the area.
A lizardman hunter who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
A Githzerai who is close by to your north.
A Gnome who is close by to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman princess who is a brief walk away to your north.
A lizardman hunter who is rather far off to your north.
A lizardman child who is in the distance to your north.
A lizardman male who is in the distance to your north.

< 364h/364H 173v/177V Pos: standing >
You quickly scan the area.
A lizardman hunter who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
A Githzerai who is close by to your north.
A Gnome who is close by to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman female who is a brief walk away to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman hunter who is rather far off to your north.
A lizardman child who is in the distance to your north.
A lizardman male who is in the distance to your north.

< 364h/364H 174v/177V Pos: standing >
You quickly scan the area.
A lizardman hunter who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
A Githzerai who is close by to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman female who is a brief walk away to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman hunter who is rather far off to your north.

< 364h/364H 175v/177V Pos: standing >
You quickly scan the area.
A lizardman hunter who is close by to your north.
The wraith of a sergeant of the regular guard who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
An earth elemental who is close by to your north.
A Githzerai who is close by to your north.
A Gnome who is close by to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman female who is a brief walk away to your north.
A lizardman guard who is a brief walk away to your north.
A lizardman princess who is a brief walk away to your north.
A lizardman hunter who is rather far off to your north.
A lizardman child who is in the distance to your north.

< 364h/364H 175v/177V Pos: standing >
Tackle who?

< 364h/364H 177v/177V Pos: standing >
Huug leaves north.
You follow Huug.

 
   MMM.MMMM     
   MM.MMMMM     
 MMMMooMoMMM    
 MMMM..o.MM     
 MM.MMM@MM      
 MM,.MM^MM      
  MMMM  M       
                
                
The Sacred Caverns of the Lizardmen
Obvious exits: -N -E -S -W
*Huug (HardCore) (Drow Elf)(medium) stands in mid-air here.
A lizardman hunter stands, floating here, fighting an earth elemental.
*The wraith of a sergeant of the regular guard stands here. (minion) 
*The wraith of a sergeant of the regular guard stands here. (minion) 
A mound of earth seems to move here, looking somewhat out of place. (minion) 
An earth elemental stands, floating here, fighting a lizardman hunter. (minion) 
A mound of earth seems to move here, looking somewhat out of place. (minion) 
A mound of earth seems to move here, looking somewhat out of place. (minion) 
A Githzerai (medium) Loki's Mind Red Moon Disciples stands, floating here (Newbie).
A Gnome (small) Senior of Red Moon Disciples stands here.
Durin sneaks in from the south.

< 364h/364H 175v/177V Pos: standing >
You snap into visibility.
You tackle a Gnome square in the chest knocking the wind out of him!

< 364h/364H 175v/177V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  9 ] Your fine crush strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  9 ] Your fine pierce strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  8 ] Your fine crush strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage: 10 ] Your impressive crush strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  8 ] Your fine pierce strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 You feel your skill in riposte improving.
You parry a Gnome's lunge at you.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 A lizardman hunter's weak claw strikes an earth elemental.
A lizardman hunter's weak claw strikes an earth elemental.
A lizardman hunter kicks an earth elemental in the foot, causing an earth elemental to hop around in pain.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 A faint hum can be heard from the crown of Aramus carried by Durin.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your crush strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
You score a CRITICAL HIT!!!!!
[Damage: 17 ] Your impressive crush strikes a Gnome hard.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage: 10 ] Your impressive crush strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  9 ] Your fine crush strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  9 ] Your fine pierce strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
A lizardman hunter dodges an earth elemental's attack.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  few wounds >
 Huug suddenly attacks a Gnome!
Huug snaps into visibility.
Huug's powerful slash strikes a Gnome very hard.
Huug shivers as he hits a Gnome.
The wraith of a sergeant of the regular guard suddenly attacks Huug!
The wraith of a sergeant of the regular guard snaps into visibility.
The wraith of a sergeant of the regular guard misses Huug.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 You parry a Gnome's lunge at you.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your impressive crush strikes a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage: 10 ] Your impressive crush strikes a Gnome hard.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage: 10 ] Your impressive crush strikes a Gnome hard.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  9 ] Your fine crush strikes a Gnome hard.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  9 ] Your pierce strikes a Gnome hard.
The globe around your body flares as it bears the brunt of a Gnome's assault!
A lizardman hunter's weak claw strikes an earth elemental.
Durin starts casting an offensive spell.
Durin snaps into visibility.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 Durin completes his spell...
Durin utters the words 'waouq wuggurz'
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sit EP: pretty hurt >
 The wraith of a sergeant of the regular guard misses Huug.
Looking panicked, a Gnome scrambles madly to his feet!

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 A lizardman hunter dodges an earth elemental's attack.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 Huug's impressive slash seriously wounds a Gnome.
A Gnome's spell flows around Huug, leaving him unharmed!
A Gnome dodges Huug's attack.
Huug misses a Gnome.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
 [Damage: 16 ] You leave a huge, red swollen lump on a Gnome's temple.
The globe around your body flares as it bears the brunt of a Gnome's assault!

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP:  awful >
 You parry a Gnome's lunge at you.
Huug tries to tackle a Gnome and misses completely, making a nice dent in his forehead and the ground!

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP:  awful >
 You feel your skill in double attack improving.
Your improved dexterity grants you an additional attack!
A Gnome dodges your futile attack.
[Damage:  6 ] Your pierce seriously wounds a Gnome.
The globe around your body flares as it bears the brunt of a Gnome's assault!
[Damage:  7 ] Your fine crush enshrouds a Gnome in a mist of blood.
The globe around your body flares as it bears the brunt of a Gnome's assault!
A Gnome dodges your futile attack.
A Gnome dodges your futile attack.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Sparkling magic surrounds Durin as he begins his chant.
Durin starts casting an offensive spell.

< 364h/364H 175v/177V Pos: standing >
< T: Fallah TP: sta TC:excellent E: A Gnome sta EP:  awful >
 Durin completes his spell...
Durin utters the words 'waouq wuggurz'
Durin throws a magic missile at a Gnome, who staggers under the blow.
Durin throws a magic missile at a Gnome, who staggers under the blow.
A Gnome is incapacitated and will slowly die, if not aided.
A Gnome slumps to the ground.
The magic missile sent by Durin causes a Gnome to stagger and collapse in a lifeless heap.
A Gnome's dark black robe was completely destroyed by the massive blow!
A Gnome's some misshaped glass pants was completely destroyed by the massive blow!
A Gnome's sinister granite stud was completely destroyed by the massive blow!
The wraith of a sergeant of the regular guard stops following a Gnome.
The wraith of a sergeant of the regular guard stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!