The death of [11 Mercenary] Bewm (Halfling)

in A Young Jungle

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    a pitted dragonscale badge
<worn on head>       an illithid's circlet [superior] (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a flaming earring
<worn in ear>        a small nightstone earring [poor] (magic)
<worn on face>       Krindor's Mask of Illusions[221h 51m 11s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth
<worn around neck>   the collar of firestones (magic)
<worn on body>       the robe of the mind (magic)
<worn about body>    the shroud of corruption (magic)
<worn on back>       an ermineskin backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a cloth-bound tome of magical study (magic) [85%]
<attached to belt>   an obsidian hookah [55%]
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a large gold-rimmed church door (magic)[221h 51m 11s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[221h 51m 11s]
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     an ancient ring of liquid rock [61%]
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[221h 51m 11s]
<worn on legs>       a black and red kilt [68%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [68%]

 M++++++++++++  
 ......@.....*  
 ...........**  
 .........***^  
  M..M...***^   
   ......***    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 705h/705H 145v/219V Pos: standing >
   .........    
  ...........   
 .............  
 +++++++++++++  
 ......@....*^  
 ..........**^  
 ........***^^  
  ..M...***^^   
   .....***^    
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W

< 705h/705H 144v/219V Pos: standing >
   ........M    
  ...........   
 .............  
 .............  
 ++++++@++++++  
 ...........*^  
 ..........**^  
  .......***^   
   .M...***^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 705h/705H 143v/219V Pos: standing >
   .......M.    
  ...........   
 .............  
 .............  
 ++++++@+++++M  
 ..........*^^  
 .........**^M  
  ......***^^   
   M...***^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 705h/705H 143v/219V Pos: standing >
You quickly scan the area.
Ghiran, the grand wizard who is almost out of sight to your east.
The smiling cleric who is almost out of sight to your east.
The scarred mage who is almost out of sight to your east.

< 705h/705H 143v/219V Pos: standing >
   ......M..    
  ...........   
 ............^  
 ............^  
 ++++++@++++M^  
 .........*^^M  
 ........**^MM  
  .....***^^M   
   ...***^^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 705h/705H 143v/219V Pos: standing >
   .....M...    
  ..........^   
 ...........^^  
 ...........^^  
 ++++++@+++M^M  
 ........*^^MM  
 .......**^MMM  
  ....***^^MM   
   ..***^^^M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 705h/705H 142v/219V Pos: standing >
   ....M...*    
  .........^^   
 ..........^^^  
 ..........^^M  
 ++++++@++M^MM  
 .......*^^MMM  
 ......**^MMM^  
  ...***^^MMM   
   .***^^^MM    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 705h/705H 142v/219V Pos: standing >
   ...M...**    
  ........^^^   
 .........^^^M  
 .........^^MM  
 ++++++@+M^MMM  
 ......*^^MMMM  
 .....**^MMM^^  
  ..***^^MMM^   
   ***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 705h/705H 141v/219V Pos: standing >
   ..M...***    
  .......^^^M   
 ........^^^MM  
 ........^^MMM  
 ++++++@M^MMM^  
 .....*^^MMMM^  
 ....**^MMM^^^  
  .***^^MMM^^   
   **^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 705h/705H 141v/219V Pos: standing >
   .M...***^    
  ......^^^MM   
 .......^^^MM^  
 .......^^MMM^  
 ++++++@^MMM^^  
 ....*^^MMMM^^  
 ...**^MMM^^^.  
  ***^^MMM^^.   
   *^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Ghiran, the grand wizard, stands here, thinking quietly.(Gold Aura)

< 705h/705H 141v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.(Gold Aura)
One of the few mages in the Woodseer guard helps keep watch here.(Gold Aura)

< 705h/705H 140v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 705h/705H 139v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 705h/705H 138v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 705h/705H 137v/219V Pos: standing >
You quickly scan the area.
The smiling cleric who is a brief walk away above you.

< 705h/705H 137v/219V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the illithids.

< 705h/705H 139v/219V Pos: standing >
You eat the cup of soft ice cream.

< 705h/705H 140v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 705h/705H 138v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 705h/705H 137v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 138v/219V Pos: standing >
Pardon?

< 705h/705H 141v/219V Pos: standing >

		Score information for Tiru

Level: 52   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 705(705)  Moves: 144(219)
Coins carried:    0 platinum     2 gold     3 silver     7 copper
Coins in bank: 6885 platinum     0 gold     0 silver     0 copper
Playing time: 4 days / 21 hours/ 0 minutes
Received data: 0.9164 MB this session.
Send data:     0.0327 MB this session.
Compression ratio: 85%
Title: ThE FuRY  *-* Bloodlust *-*
Status:  Standing.
         Soulshielded Fireshielded
Epic points(total): 5806(5406) Current task: find runestone of The Ruins of Undermountain
Epic Bonus: Epic Points Bonus (23.11%)
Frags:   +3.80   Deaths:   14
In the illusion of: a deer (fair)
Detecting:      Illusions Invisible Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Waterbreathing Reduced Size Sneaking Tower of Iron Will
Stat Pool timeout: 0:26:22
Bartender Quests Remaining: 5
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points:  986 

Active Spells:
--------------
fireshield (6 minutes)
biofeedback (6 minutes)
bless (19 minutes)
spirit armor (10 minutes)
greater spirit ward (13 minutes)
ravenflight (3 minutes)
sense spirit (8 minutes)
pantherspeed (4 minutes)
fly (7 minutes)
rested bonus (44 minutes)
vitality (13 minutes)


< 705h/705H 144v/219V Pos: standing >
You start chanting...

< 705h/705H 155v/219V Pos: standing >
Casting: fly *

< 705h/705H 161v/219V Pos: standing >
You complete your spell...

< 705h/705H 166v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 190v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 191v/219V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 192v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Cut From the Jungle
</map>
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S

< 705h/705H 194v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
A huge black cat prowls here, defending its territory.

< 705h/705H 194v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W

< 705h/705H 194v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S
A huge warthog wanders the forest looking for food.
A brightly colored parrot flies through the branches.
A yellow flower hangs from a vine here.
A red flower hangs from a vine here.
A yellow flower hangs from a vine here.

< 705h/705H 195v/219V Pos: standing >
You quickly scan the area.
A yellow flower who is close by to your north.
A violet fungus who is not far off to your north.
A brightly colored parrot who is a brief walk away to your north.
A large warthog who is rather far off to your north.
A violet fungus who is rather far off to your north.
A dart frog who is close by to your east.
A halfling sentinel who is close by to your east.
A golden beetle who is close by to your east.
A yellow vampire vine who is a brief walk away to your east.
A purple vampire vine who is a brief walk away to your east.
A fire beetle who is in the distance to your east.
A jakar who is not far off to your south.

< 705h/705H 196v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W
A yellow flower hangs from a vine here.

< 705h/705H 198v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S
A huge violet fungus stands here.
A giant black beetle forages its way through the forest.

< 705h/705H 197v/219V Pos: standing >
You quickly scan the area.
A large warthog who is not far off to your north.
A halfling scout who is close by to your east.
A Halfling who is close by to your east.
A red vampire vine who is close by to your east.
A red vampire vine who is close by to your east.
A halfling sentinel who is not far off to your east.
A purple vampire vine who is not far off to your east.
A bullywug sentinel who is a brief walk away to your east.
A green bird who is a brief walk away to your east.
A yellow flower who is close by to your south.
A large warthog who is not far off to your south.
A brightly colored parrot who is not far off to your south.
A yellow vampire vine who is not far off to your south.
A yellow vampire vine who is not far off to your south.
A jakar who is rather far off to your south.

< 705h/705H 198v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A halfling scout keeps the trade path clear.(Gold Aura)
A Halfling (small) (HardCore) is stretched out, sound asleep. (Non-Fraggable)
A red flower hangs from a vine here.
A red flower hangs from a vine here.

< 705h/705H 198v/219V Pos: standing >

< 705h/705H 199v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W -D
Fresh blood splatters cover the area.
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.

< 705h/705H 198v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>
The Jungle Darkens
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A wooden sign has been nailed to one of the trees here.
An ugly brown and green bullywug sentinel stands watch.
A strange green bird streaks through the branches.

< 705h/705H 198v/219V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
Fresh blood covers everything in the area.

< 705h/705H 197v/219V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
The skin of a tiger has been left here.
A halfling outcast from Woodseer sneaks through the jungle.

< 705h/705H 196v/219V Pos: standing >

<map>
Zone: Rift Valley Jungle.
Room: Deep in the Rift Valley Jungle
</map>
Deep in the Rift Valley Jungle
Obvious exits: -E -S -W
Fresh blood covers everything in the area.

< 705h/705H 201v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>

<map>
Zone: Woodseer.
Room: The Jungle Darkens
</map>
The Jungle Darkens
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
A wooden sign has been nailed to one of the trees here.
An ugly brown and green bullywug sentinel stands watch.
A strange green bird streaks through the branches.

< 705h/705H 200v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W -D
Fresh blood splatters cover the area.
A halfling sentinel keeps a close watch on the jungle.(Gold Aura)
A purple flower hangs from a vine here.
A purple flower hangs from a vine here.

< 705h/705H 199v/219V Pos: standing >

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>

<map>
Zone: Woodseer.
Room: A Young Jungle
</map>
A Young Jungle
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Halfling (small) (HardCore) is stretched out, sound asleep. (Non-Fraggable)
A red flower hangs from a vine here.
A red flower hangs from a vine here.

< 705h/705H 200v/219V Pos: standing >

< 705h/705H 216v/219V Pos: standing >
You see nothing special about him.
This Halfling looks pretty hurt.
He's small in size.

<held as shield>     a little round wooden shield
<held>               a rugged adventurers satchel (magic) (illuminating)

< 705h/705H 219v/219V Pos: standing >

< 705h/705H 219v/219V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely evil)
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
  *Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (extremely evil)
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (pure evil)     
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (evil)          
  *Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (pure evil)     
  *The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
  *The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
  *Apocalypse Castle                             (evil)          
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 705h/705H 219v/219V Pos: standing >

< 705h/705H 219v/219V Pos: standing >

< 705h/705H 219v/219V Pos: standing >
A Young Jungle
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A Halfling (small) (HardCore) is stretched out, sound asleep. (Non-Fraggable)
A red flower hangs from a vine here.
A red flower hangs from a vine here.

< 705h/705H 219v/219V Pos: standing >
You start chanting...
You snap into visibility.

< 705h/705H 219v/219V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 705h/705H 219v/219V Pos: standing >
You complete your spell...
Your spell disturbs a Halfling's beauty sleep!
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 48 ] Your illusionary hands choke the life out of a Halfling, who falls over dead and lifeless.
A Halfling is dead! R.I.P.
You receive your share of experience.