The death of [46 Summoner] Gukk Red Moon Disciples (Githzerai)

in The Ogre's Foot Inn

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    a pitted dragonscale badge
<worn on head>       an illithid's circlet [superior] (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        a flaming earring
<worn in ear>        a small nightstone earring [poor] (magic)
<worn on face>       Krindor's Mask of Illusions[239h 59m 4s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth
<worn around neck>   the collar of firestones (magic)
<worn on body>       the robe of the mind (magic)
<worn about body>    the shroud of corruption (magic)
<worn on back>       an ermineskin backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a cloth-bound tome of magical study (magic) [85%]
<attached to belt>   an obsidian hookah [55%]
<worn on arms>       a pair of troll-hide sleeves (magic)
<held as shield>     a large gold-rimmed church door (magic)[239h 59m 4s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 59m 4s]
<worn on hands>      the gloves of the adept [poor] (magic)
<worn on finger>     an ancient ring of liquid rock [61%]
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[239h 59m 4s]
<worn on legs>       a black and red kilt [68%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [68%]

[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 704h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 You snap into visibility.
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 704h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 [Damage: 51 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 704h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 704h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 A half-elf bard snaps into visibility.
An elite guard attacks a half-elf bard. [2 hits]

< 704h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
A huge illusion of Tiru appears from nowhere!
A huge illusion of Tiru suddenly attacks a Firbolg!
[Damage: 10 ] 
< 704h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 You snap into visibility.
A Firbolg attacks you. [1 hits]

< 703h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 A half-elf bard snaps into visibility.
A half-elf bard attacks a tharnadian illusionist. [2 hits]

< 703h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 You don't have that spell memorized.

< 703h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 A half-elf bard snaps into visibility.
Tilran's disguise falls apart!
A tharnadian illusionist kicks Tilran in the stomach, rendering him breathless.
A tharnadian illusionist attacks Tilran. [3 hits]

< 703h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 An elite guard kicks Tilran in the stomach, rendering him breathless.
An elite guard attacks Tilran. [2 hits]

< 703h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 The receptionist suddenly attacks Tilran!
Tilran snaps into visibility.

< 703h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 You start chanting...
You snap into visibility.

< 703h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP:  small wounds >
 Tilran snaps into visibility.
An elite guard kicks Tilran in the stomach, rendering him breathless.
An elite guard attacks Tilran. [2 hits]
A Firbolg attempts to flee.
A Firbolg floats down.
Tilran clambers to his feet.

< 703h/705H 215v/215V Pos: standing >
Tilran attempts to flee.
Tilran leaves west.

< 703h/705H 215v/215V Pos: standing >
You abort your spell before it's done!

< 703h/705H 215v/215V Pos: standing >
Tilran enters from the west.
The receptionist suddenly attacks Tilran!
Tilran snaps into visibility.

< 703h/705H 215v/215V Pos: standing >

< 703h/705H 215v/215V Pos: standing >
A tharnadian illusionist suddenly attacks Tilran!

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A Firbolg (huge) - Red Moon Disciples stands in mid-air here. (Non-Fraggable)(Gold Aura)

< 703h/705H 214v/215V Pos: standing >
You start chanting...

< 703h/705H 214v/215V Pos: standing >
A Firbolg leaves north.

< 703h/705H 214v/215V Pos: standing >
You abort your spell before it's done!

< 704h/705H 214v/215V Pos: standing >
A huge illusion of Tiru is no longer in your group.

< 705h/705H 214v/215V Pos: standing >
You failed.

< 705h/705H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a Githzerai is lying here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard crouches in mid-air here.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 705h/705H 213v/215V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'judicandus qfuhuq'

< 705h/705H 213v/215V Pos: standing >
It appears to be the corpse of Nethdyl.
a large leather backpack

< 705h/705H 215v/215V Pos: standing >

< 705h/705H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 705h/705H 214v/215V Pos: standing >

< 705h/705H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 705h/705H 213v/215V Pos: standing >

< 705h/705H 213v/215V Pos: standing >
A young cleric starts casting a spell.

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 705h/705H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 705h/705H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 705h/705H 212v/215V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
The shady youth who is not far off to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A large rat who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A large rat who is a brief walk away to your south.
A tharnadian thief-hunter who is a brief walk away to your south.
Your local drug dealer who is not far off to your west.

< 705h/705H 213v/215V Pos: standing >

< 705h/705H 215v/215V Pos: standing >

< 705h/705H 215v/215V Pos: standing >

< 705h/705H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
A Murky Alley
Obvious exits: -E -W

< 705h/705H 214v/215V Pos: standing >

< 705h/705H 214v/215V Pos: standing >

< 705h/705H 214v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Your local dealer peers at you.

< 705h/705H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
A Community Outhouse
Obvious exits: -S -U
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 705h/705H 212v/215V Pos: standing >

< 705h/705H 213v/215V Pos: standing >
You appear to be Human and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
He is glowing with malevolent power!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He has little gills in his neck!


< 705h/705H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Your local dealer peers at you.

< 705h/705H 214v/215V Pos: standing >

< 705h/705H 214v/215V Pos: standing >
Tilran stops following you.
Your group has been disbanded.
<group>
</group>

< 705h/705H 214v/215V Pos: standing >
Your local drug dealer tells you 'No magic in here!'.

< 705h/705H 214v/215V Pos: standing >

< 705h/705H 214v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Community Outhouse
</map>
A Community Outhouse
Obvious exits: -S -U
A youth turns red, and quickly moves his hands to his knees, as you enter.

< 705h/705H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Your local dealer peers at you.

< 705h/705H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -W
A shady looking youth is standing here, eyeing you with a devious glance.
A shady looking mercenary stands here, eyeing you with open contempt.

< 705h/705H 213v/215V Pos: standing >
You sit down and relax.

< 705h/705H 215v/215V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
(10th circle)  2 - clone form
               2 - gate to ardgral
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) asphyxiate
    4 seconds:  ( 9th) asphyxiate
    6 seconds:  ( 9th) asphyxiate
    8 seconds:  ( 9th) asphyxiate
   10 seconds:  ( 9th) asphyxiate
   12 seconds:  (11th) titan

You can memorize no more spells.
You continue your study.

< 705h/705H 215v/215V Pos: sitting >
You start meditating...

< 705h/705H 215v/215V Pos: sitting >
You have finished memorizing asphyxiate.

< 705h/705H 215v/215V Pos: sitting >
You have finished memorizing asphyxiate.

< 705h/705H 215v/215V Pos: sitting >
A shady mercenary says 'What you got something to say?'
You have finished memorizing asphyxiate.

< 705h/705H 215v/215V Pos: sitting >
You have finished memorizing asphyxiate.

< 705h/705H 215v/215V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 705h/705H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Murky Alley
</map>
A Bend in a Murky Alley
Obvious exits: -N -E -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
Your local dealer peers at you.

< 705h/705H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
A Murky Alley
Obvious exits: -E -W

< 705h/705H 213v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 214v/215V Pos: standing >
Alas, you cannot go that way. . . .

< 705h/705H 215v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 705h/705H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 705h/705H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.

< 705h/705H 212v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly. (casting) (Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 705h/705H 214v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 705h/705H 213v/215V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A few drops of fresh blood are scattered around the area.
The corpse of a Goblin is lying here.
The corpse of a Githzerai is lying here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A two-handed sword, nearly six feet in length, lies here.
A large sign hangs from the front of the counter here.
A Githzerai (medium) Loki's Mind Red Moon Disciples stands in mid-air here.(Gold Aura)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 705h/705H 212v/215V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely evil)
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
  *Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (extremely evil)
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (pure evil)     
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (evil)          
  *Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (pure evil)     
  *The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
  *The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
  *Apocalypse Castle                             (evil)          
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 705h/705H 215v/215V Pos: standing >
A Githzerai gets a bottomless bag of the illithids from the corpse of Tilran.
You get an ankylosaur tail club of precision from the corpse of Tilran.
You get the insignia of swirling feathers and flowing water from the corpse of Tilran.
You get a marble quiver from the corpse of Tilran.
You get a silver tooth earring from the corpse of Tilran.
You get a bone pick [poor] from the corpse of Tilran.
You get a copper-plated mask [superior] from the corpse of Tilran.
You get a blood soaked eyepatch [poor] from the corpse of Tilran.
You get the stiletto of vanquishing [superior] from the corpse of Tilran.
You get a thick adamantium bracelet [superior] from the corpse of Tilran.
You can't carry any more.

< 705h/705H 215v/215V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
[Damage:  2 ] A tharnadian illusionist is burned severely as he hits you!

< 700h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 An elite guard assists a tharnadian illusionist heroically.
An elite guard suddenly attacks YOU!
[Damage:  1 ] An elite guard is burned severely as he hits you!

< 698h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 698h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 You start chanting...

< 698h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 A Githzerai gets an ancient mithril bracer of Clan Bloodyfist [poor] from the corpse of Tilran.
A Githzerai gets a thick duergar-hide belt with a mithril buckle [poor] from the corpse of Tilran.
A Githzerai gets the cloak of the battledancer [poor] from the corpse of Tilran.
A Githzerai gets some fur-lined horned ram-skull shoulder guards [poor] from the corpse of Tilran.
A Githzerai gets an astral forged kris [poor] with a strange black stone from the corpse of Tilran.
A Githzerai gets the gauntlets of the lifestealer with a strange dark bloodstone from the corpse of Tilran.
A Githzerai gets a bunch of stuff from the corpse of Tilran.

< 698h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'judicandus qfuhuq'

< 698h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 698h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 [Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 698h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 [Damage: 75 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 698h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 [Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
A tharnadian illusionist attacks you. [1 hits]
You start chanting...

< 697h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 697h/705H 215v/215V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: illusionist sta EP: few scratches >
 You snap into visibility.
[Damage: 19 ] Your illusionary hands choke the life out of a Githzerai, who falls over dead and lifeless.
A Githzerai is dead! R.I.P.
You receive your share of experience.