The death of [40 Necrolyte] Chanachazi Red Moon Disciples (Gnome)

in Inside a Tunnel Flooded by an Underground River

from the perspective of [53 Holyman] Lielz *-* Bloodlust *-* (Kobold)

<worn as a badge>    emblem of the maelstrom [74%]
<worn on head>       a crown of saints [superior] (magic)
<worn on eyes>       stone glasses with a emerald and ruby lens (magic)
<worn in ear>        an anti-matter earring [52%]
<worn in ear>        an earring of pure gold (magic) [66%]
<worn on face>       a white hot mask of living flame [poor] (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget of regeneration (magic)
<worn around neck>   a goblin holy symbol of greater constitution (glowing)
<worn on body>       A suit of bronze dragonscales
<worn about body>    a demon spiked cloak of haze (magic) (glowing) [79%]
<worn on tail>       a tiny seashell of regeneration (invis) (magic)
<worn as quiver>     a dolomite quiver (magic)
<worn about waist>   a waistband of rock and stone (magic) [76%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing) [77%]
<attached to belt>   a Teviros Ciborium (magic) (glowing)
<worn on arms>       a pair of bronze spiked arm plates
<worn around wrist>  a bracer bearing the seal of Bozk of dexterity (magic)
<worn around wrist>  a bracer bearing the seal of Bozk of precision (magic)
<worn on hands>      the sacred stone claws of Aan of endurance (magic) [87%]
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     the ring of the void [poor] (magic)
<primary weapon>     the sphere of wind (magic) (glowing)[225h 18m 3s]
<held>               Utgard-Loki's crystal ball (magic)[114h 4m 26s]
<worn on legs>       a pair of chromium dragonscale greaves (magic) [83%]
<worn on feet>       the winged boots of angelic movement (magic)

An large undead roper who is not far off to your west.
A moaning zombie who is not far off to your west.
A groaning zombie who is a brief walk away to your west.

< 806h/806H 192v/198V Pos: standing >
Kiria sneaks west.
A militia guard sneaks west.
You follow Kiria.


<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)

< 806h/806H 191v/198V Pos: standing >
Kiria sneaks south.
A militia guard sneaks south.
You follow Kiria.


<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>

<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W
A polished piece of ivory has been left here.
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
A huge grey cave wyrm slowly moves through the cavern.
You quickly scan the area.
A moaning zombie who is close by to your north.
A pale ghoul who is a brief walk away to your north.
A huge grey cave wyrm who is rather far off to your north.
A groaning zombie who is rather far off to your north.
A pale ghoul who is in the distance to your north.
An elite wight guardian who is in the distance to your north.
An undead behemoth who is in the distance to your north.
A behemoth rider watcher who is in the distance to your north.
A groaning zombie who is close by to your south.
A pale ghoul who is close by to your south.

< 806h/806H 189v/198V Pos: standing >
Kiria sneaks south.
A militia guard sneaks south.
You follow Kiria.


<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>

<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>
A Massive, Extended Tunnel
Obvious exits: -N -S
Some soldier's diamond talons lie here on the ground.
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
A pale undead ghoul wanders through the cavern.(Red Aura)

< 806h/806H 188v/198V Pos: standing >
A militia guard sneaks south.
You follow Kiria.


<map>
Zone: The Behemoth Herders.
Room: A Sharp Turn in the Tunnel
</map>

<map>
Zone: The Behemoth Herders.
Room: A Sharp Turn in the Tunnel
</map>
A Sharp Turn in the Tunnel
Obvious exits: -N -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 186v/198V Pos: standing >

< 806h/806H 187v/198V Pos: standing >
A militia guard sneaks west.
You follow Kiria.


<map>
Zone: The Behemoth Herders.
Room: A Tunnel Opening
</map>

<map>
Zone: The Behemoth Herders.
Room: A Tunnel Opening
</map>
A Tunnel Opening
Obvious exits: -E -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
You quickly scan the area.
You see nothing.

< 806h/806H 186v/198V Pos: standing >
You follow Kiria.

   MM           
  ,,,,          
 ,MM,,,      M  
 ,M  ,,M    MM  
 MM   ,@^   MM  
 M  ,,,,M   MM  
 ,,,,MM,,,,MMM  
  MM  MM,,,MM   
   MM  MMM^M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
You quickly scan the area.
You see nothing.

< 806h/806H 184v/198V Pos: standing >

< 806h/806H 185v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 186v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 187v/198V Pos: standing >
Kiria begins to ponder on something.

< 806h/806H 188v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 189v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 191v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 191v/198V Pos: standing >

< 806h/806H 192v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 195v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 195v/198V Pos: standing >

< 806h/806H 197v/198V Pos: standing >
You follow Kiria.

   ,,,          
  MM,,,         
 ,M  ,,M    MM  
 MM   ,,^   MM  
 M  ,,,@M   MM  
 ,,,,MM,,,,MMM  
 ,MM  MM,,,MMM  
  ,MM  MMM^MM   
   ,M,,,,,,M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 196v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 196v/198V Pos: standing >
Kiria sneaks south.
A militia guard sneaks south.
You follow Kiria.

   M,,,         
  M  ,,M    M   
 MM   ,,^   MM  
 M  ,,,,M   MM  
 ,,,,MM@,,,MMM  
 ,MM  MM,,,MMM  
 ,,MM  MMM^MMM  
  ,,M,,,,,,MM   
   ,,,,,M,,M    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 194v/198V Pos: standing >
Kiria sneaks east.
A militia guard sneaks east.
You follow Kiria.

   ,,,          
    ,,M    MM   
 M   ,,^   MMM  
   ,,,,M   MMM  
 ,,,MM,@,,MMM   
 MM  MM,,,MMM   
 ,MM  MMM^MMM   
  ,M,,,,,,MMM   
   ,,,,M,,MM    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 192v/198V Pos: standing >
Kiria sneaks east.
You follow Kiria.

   ,,      M    
   ,,M    MMM   
    ,,^   MMMM  
  ,,,,M   MMM   
 ,,MM,,@,MMM    
 M  MM,,,MMM    
 MM  MMM^MMM    
  M,,,,,,MMM    
   ,,,M,,MMM    
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -E -S -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 190v/198V Pos: standing >

< 806h/806H 190v/198V Pos: standing >
A militia guard sneaks south.
You follow Kiria.

   ,,M    MM    
    ,,^   MMM   
  ,,,,M   MMM   
 ,,MM,,,,MMM    
 M  MM,@,MMM    
 MM  MMM^MMM    
 ,M,,,,,,MMM    
  ,,,,M,,MMM    
        MMM     
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
You quickly scan the area.
You see nothing.

< 806h/806H 190v/198V Pos: standing >

< 806h/806H 190v/198V Pos: standing >
You follow Kiria.

   ,M    MMM    
   ,,^   MMMM   
 ,,,,M   MMM    
 ,MM,,,,MMM     
   MM,,@MMM     
 M  MMM^MMM     
 M,,,,,,MMM     
  ,,,M,,MMM     
       MMM      
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 190v/198V Pos: standing >
You follow Kiria.


<map>
Zone: The Great Realm of Duris.
Room: Entrance to an Underground River
</map>

<map>
Zone: The Great Realm of Duris.
Room: Entrance to an Underground River
</map>
Entrance to an Underground River
Obvious exits: -N -S -D
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 188v/198V Pos: standing >

< 806h/806H 188v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 189v/198V Pos: standing >
A militia guard floats down.
You follow Kiria.


<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>

<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -E -U -SE
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 189v/198V Pos: standing >

< 806h/806H 189v/198V Pos: standing >
You quickly scan the area.
A kraken commoner who is close by to your east.
A purple worm who is close by to your east.
A large cave lizard who is close by to your east.
A purple worm who is close by to your east.
A kraken shaman who is close by to your east.
A kraken commoner who is close by to your east.

< 806h/806H 190v/198V Pos: standing >
You quickly scan the area.
A kraken commoner who is close by to your east.
A purple worm who is close by to your east.
A large cave lizard who is close by to your east.
A purple worm who is close by to your east.
A kraken shaman who is close by to your east.
A kraken commoner who is close by to your east.

< 806h/806H 191v/198V Pos: standing >
Kiria sneaks southeast.
You follow Kiria.


<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>

<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -NW -SW
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 806h/806H 189v/198V Pos: standing >

< 806h/806H 190v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 191v/198V Pos: standing >
Kiria sneaks southwest.
A militia guard sneaks southwest.
You follow Kiria.


<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>

<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -S -NE
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
You quickly scan the area.
A kraken commoner who is close by to your south.
A Firbolg who is close by to your south.
The wraith of a vampire bat who is close by to your south.
The wraith of a vampire bat who is close by to your south.
The wraith of a carnivorous fungus who is close by to your south.
A Gnome who is close by to your south.
The wraith of a carnivorous fungus who is close by to your south.
The wraith of a large grey cave wyrm who is close by to your south.
The wraith of a boa constrictor who is close by to your south.
A Githzerai who is close by to your south.
A Grey Elf who is close by to your south.
A Githzerai who is close by to your south.

< 806h/806H 191v/198V Pos: standing >
You follow Kiria.


<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>

<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -N -E
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
A kraken commoner wanders around this passage.
*A Firbolg (huge) the Teakman - Red Moon Disciples stands, floating here. (Non-Fraggable)(Gold Aura)
*The wraith of a vampire bat stands here. (minion) (Red Aura)
*The wraith of a vampire bat stands here. (minion) (Red Aura)
*The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
*A Gnome (small) Chanachizzle Red Moon Disciples stands here. (Non-Fraggable)(Red Aura)
*The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
*The wraith of a large grey cave wyrm stands here. (minion) (Red Aura)
*The wraith of a boa constrictor stands here. (minion) (Red Aura)
*A Githzerai (medium) PunkSnotDead Red Moon Disciples stands, floating here.(Red Aura)
A Grey Elf (medium) stands in mid-air here.
*A Githzerai (medium) Loki's Mind Red Moon Disciples stands here. (casting) (Gold Aura)

< 806h/806H 189v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 189v/198V Pos: standing >

< 806h/806H 190v/198V Pos: standing >
Inside a Tunnel Flooded by an Underground River
Obvious exits: -N -E
*A young man in leather armor seems to be patrolling outside the gates.(Red Aura)
*Kiria ThE FuRY  *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
A kraken commoner wanders around this passage.
*A Firbolg (huge) the Teakman - Red Moon Disciples stands, floating here. (Non-Fraggable)(Gold Aura)
*The wraith of a vampire bat stands here. (minion) (Red Aura)
*The wraith of a vampire bat stands here. (minion) (Red Aura)
*The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
*A Gnome (small) Chanachizzle Red Moon Disciples stands here. (Non-Fraggable)(Red Aura)
*The wraith of a carnivorous fungus stands here. (minion) (Red Aura)
*The wraith of a large grey cave wyrm stands here. (minion) (Red Aura)
*The wraith of a boa constrictor stands here. (minion) (Red Aura)
*A Githzerai (medium) PunkSnotDead Red Moon Disciples stands, floating here.(Red Aura)
A Grey Elf (medium) stands in mid-air here.
*A Githzerai (medium) Loki's Mind Red Moon Disciples stands here. (casting) (Gold Aura)

< 806h/806H 191v/198V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (slightly evil) 
   The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
  *Myrloch Vale                                  (extremely good)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely evil)
   Nizari                                        (evil)          
   The Dark Stone Tower of the Northern Realms   (evil)          
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
  *Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (extremely evil)
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (evil)          
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly evil) 
   The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (pure evil)     
  *Plane of Water                                (pure evil)     
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (extremely evil)
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (evil)          
  *Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
  *Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (pure evil)     
  *The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (pure evil)     
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (evil)          
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
  *The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (evil)          
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (evil)          
  *Apocalypse Castle                             (evil)          
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (slightly evil) 
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 806h/806H 191v/198V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the word 'fly'
A Firbolg flies through the air, free as a bird!
Kiria snaps into visibility.
Kiria tackles a Grey Elf square in the chest knocking the wind out of him!

< 806h/806H 192v/198V Pos: standing >
Kiria snaps into visibility.
Kiria attacks a Grey Elf. [6 hits]

< 806h/806H 192v/198V Pos: standing >
Kiria deflects a Grey Elf's blow and strikes back at him!
Kiria snaps into visibility.
A Grey Elf attacks Kiria. [0 hits]
You quickly scan the area.
You see nothing.

< 806h/806H 193v/198V Pos: standing >
A kraken commoner stands to the side, evaluating the fray.
You rub your sphere of wind and begin to whirl around.
Your WHIRLWIND picks up a kraken commoner and tosses him against the wall!
Your WHIRLWIND picks up the wraith of a vampire bat and tosses it against the wall!
Your WHIRLWIND picks up a Githzerai and tosses him against the wall!

< 806h/806H 193v/198V Pos: standing >
A militia guard starts casting an offensive spell called 'asphyxiate'.
A militia guard snaps into visibility.

< 806h/806H 194v/198V Pos: standing >

< 806h/806H 194v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 196v/198V Pos: standing >
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 806h/806H 196v/198V Pos: standing >
A militia guard snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 806h/806H 197v/198V Pos: standing >
The wraith of a vampire bat says 'For glory!'
The wraith of a vampire bat suddenly attacks a militia guard!
The wraith of a vampire bat snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
A Gnome gives an order to his followers.
The wraith of a carnivorous fungus starts casting an offensive spell.
The wraith of a carnivorous fungus snaps into visibility.

< 806h/806H 197v/198V Pos: standing >
A militia guard starts casting an offensive spell called 'asphyxiate'.

< 806h/806H 198v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 806h/806H 198v/198V Pos: standing >
A militia guard snaps into visibility.
A militia guard completes his spell...
A militia guard utters the word 'agsplnuahz'
Ghostly hands appear before a Gnome, close around his neck and begin to squeeze!
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!

< 806h/806H 198v/198V Pos: standing >
A militia guard snaps into visibility.
A Gnome gasps for air as a pair of ghostly hands tighten around his throat!
Kiria's intercepts a Grey Elf's attack with the mystical longsword of Volo the Traveler with eloquent ease.
Kiria snaps into visibility.
A Grey Elf attacks Kiria. [0 hits]
Kiria snaps into visibility.
Kiria attacks a Grey Elf. [5 hits]
You start chanting...
You snap into visibility.

< 806h/806H 198v/198V Pos: standing >
A Gnome gasps for air, eyes bulging, then falls over, slowly becoming motionless.
A Gnome's goggles of the tinkerer [poor] was completely destroyed by the massive blow!
A Gnome's dented glassteel girth was completely destroyed by the massive blow!
The wraith of a carnivorous fungus stops following a Gnome.
The wraith of a carnivorous fungus stops invoking abruptly!
The wraith of a vampire bat stops following a Gnome.
The wraith of a vampire bat stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Gnome(s) for boon # 1703.