The death of [44 Necrolyte] Chanachazi Red Moon Disciples (Gnome)

in The Ogre's Foot Inn

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    a pitted dragonscale badge
<worn on head>       an illithid's circlet [superior] (magic) [74%]
<worn on eyes>       the severed eyes of a demon (magic) [88%]
<worn in ear>        a small nightstone earring [poor] (magic) [74%]
<worn in ear>        a flaming earring [87%]
<worn on face>       Krindor's Mask of Illusions[239h 1m 4s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth
<worn around neck>   the collar of firestones (magic) [76%]
<worn on body>       the robe of the mind (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing)
<worn on back>       an ermineskin backpack [87%]
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [76%]
<worn about waist>   a belt of skulls [superior] (magic) [77%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian hookah [55%]
<attached to belt>   a cloth-bound tome of magical study (magic) [80%]
<worn on arms>       a pair of troll-hide sleeves (magic) [86%]
<held as shield>     a large gold-rimmed church door (magic)[239h 1m 4s]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[239h 1m 4s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn on hands>      the gloves of warding (magic) [89%]
<worn on finger>     an ancient ring of liquid rock [40%]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[238h 36m 21s]
<worn on legs>       a black and red kilt [53%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [62%]

 ^*..^M^..+.....  
  *M.^M...+++M+   
   .^M^^......    
   **....M.+..    
  **^**.^.^+..^   
 M++++++++++....  
 +*^*.****.+....  
 *****..@.^+....  
 ***^..^MM.+.^^.  
 *^*..^M^..+....  
  **M.^M...+++M   
   *.^M^^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 716h/716H 57v/150V Pos: standing >
   ***....M.+.    
  +**^**.^.^+..   
 ^M++++++++++...  
 ++*^*.****.+...  
 ******.@..^+...  
 ^***^..^MM.+.^^  
 M*^*..^M^..+...  
  ^**M.^M...+++   
   **.^M^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 716h/716H 56v/150V Pos: standing >
   ****....M.+    
  M+**^**.^.^+.   
  ^M++++++++++..  
 *++*^*.****.+..  
 ^******@...^+..  
 M^***^..^MM.+.^  
 MM*^*..^M^..+..  
  ^^**M.^M...++   
   ^**.^M^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 716h/716H 55v/150V Pos: standing >
 ^*.**  
 **@..  
 *^..^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 716h/716H 53v/150V Pos: standing >
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 716h/716H 52v/150V Pos: standing >
 +*^*.  
 **@**  
 ***^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 716h/716H 50v/150V Pos: standing >
 ++*^*  
 **@**  
 ^***^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 716h/716H 49v/150V Pos: standing >
 *++*^  
 ^*@**  
 M^***  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 716h/716H 47v/150V Pos: standing >
You quickly scan the area.
A Town Guardian who is not far off to your north.

< 716h/716H 49v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 716h/716H 49v/150V Pos: standing >
       *******    
        *M+**^*   
         ^M+++++  
        *++*^*.*  
       M@******.  
     MMMM^***^..  
 MMMMMMMMM*^*..^  
  MMMMMMM^^**M.   
       MMM^**.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 716h/716H 47v/150V Pos: standing >
You quickly scan the area.
You see nothing.

< 716h/716H 48v/150V Pos: standing >

< 716h/716H 49v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 716h/716H 51v/150V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the illithids.

< 716h/716H 59v/150V Pos: standing >
You eat the cup of soft ice cream.

< 716h/716H 60v/150V Pos: standing >

< 716h/716H 61v/150V Pos: standing >

< 716h/716H 84v/150V Pos: standing >

< 716h/716H 129v/150V Pos: standing >

< 716h/716H 150v/150V Pos: standing >

< 716h/716H 150v/150V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 716h/716H 150v/150V Pos: standing >

< 716h/716H 150v/150V Pos: standing >
  *+M*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *M+*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *M+*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *+M*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >

< 716h/716H 150v/150V Pos: standing >
  *+M*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *+M*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *M+*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *+M*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *+M*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  

< 716h/716H 150v/150V Pos: standing >
Autosaving...

< 716h/716H 150v/150V Pos: standing >
  *++*  
 M^@**  
 MM^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 716h/716H 150v/150V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
Looks like an exit.
You extend your sights northward.
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^M++++++  
       *++*^*.**  
      M^@*****..  
    MMMM^***^..^  
  MMMMMMM*^M..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 716h/716H 150v/150V Pos: standing >

< 716h/716H 150v/150V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (pure evil)     
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (evil)          
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
  *The Outcasts Tower                            (pure evil)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
  *Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
  *Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (slightly evil) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
  *The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (evil)          
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (very evil)     
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 716h/716H 150v/150V Pos: standing >
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^M++++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 716h/716H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 716h/716H 147v/150V Pos: standing >
Ok.

< 716h/716H 147v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 716h/716H 147v/150V Pos: standing >
Ok.

< 716h/716H 148v/150V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your east.

< 716h/716H 150v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 716h/716H 149v/150V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A stray cat who is in the distance to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A human merchant who is not far off to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 716h/716H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 716h/716H 148v/150V Pos: standing >
You quickly scan the area.
A stray cat who is rather far off to your north.
A militia guard who is in the distance to your north.

< 716h/716H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 716h/716H 148v/150V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
The shady youth who is close by to your west.

< 716h/716H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 716h/716H 149v/150V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 716h/716H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 716h/716H 148v/150V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is not far off to your west.
A stray cat who is a brief walk away to your west.
A street sweeper who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The shady youth who is rather far off to your west.
The doctor who is in the distance to your west.

< 716h/716H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 716h/716H 149v/150V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your west.
A stray cat who is not far off to your west.
A street sweeper who is not far off to your west.
A militia guard who is a brief walk away to your west.
The shady youth who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 716h/716H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 716h/716H 148v/150V Pos: standing >
I see no iron here.

< 716h/716H 149v/150V Pos: standing >
You quickly scan the area.
The Tharnadian Quartermaster who is close by to your north.
The town crier who is close by to your north.
Jodnan who is not far off to your north.
A Gnome who is close by above you.
A tharnadian illusionist who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
The receptionist who is close by above you.
The mailman who is close by below you.

< 716h/716H 150v/150V Pos: standing >

< 716h/716H 150v/150V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large wooden torch has been discarded here.
[3] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Gnome (small) Chanachizzle Red Moon Disciples stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 716h/716H 150v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
A large wooden torch has been discarded here.
[3] A small bandage rests upon the ground here.
A large sign hangs from the front of the counter here.
A Gnome (small) Chanachizzle Red Moon Disciples stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 716h/716H 149v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 716h/716H 149v/150V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
A Gnome attacks you. [1 hits]

< 715h/716H 149v/150V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 You snap into visibility.
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
You snap into visibility.
You attack a Gnome. [0 hits]

< 715h/716H 149v/150V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 [Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 715h/716H 149v/150V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 715h/716H 149v/150V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
[Damage:  1 ] A tharnadian illusionist is burned severely as he hits you!
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 714h/716H 149v/150V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  awful >
 You snap into visibility.
[Damage: 25 ] Your illusionary hands choke the life out of a Gnome, who falls over dead and lifeless.
A Gnome's hallowed Cimmerian headband was completely destroyed by the massive blow!
A Gnome's pair of dark black boots was completely destroyed by the massive blow!
A Gnome's icy ivory mask was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.