The death of [27 Ethermancer] Utu (Grey Elf)

in Tharnadian Bank

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[222h 42m 38s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       a golden crown set with diamonds [superior] (magic)
<worn on eyes>       the severed eyes of a demon (magic) [88%]
<worn in ear>        a small nightstone earring [poor] (magic) [71%]
<worn in ear>        a flaming earring [79%]
<worn on face>       Krindor's Mask of Illusions[219h 45m 44s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth
<worn around neck>   the collar of firestones (magic) [76%]
<worn on body>       the robe of the mind (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       an ermineskin backpack [84%]
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [76%]
<worn about waist>   a belt of skulls [superior] (magic) [68%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian hookah [55%]
<attached to belt>   a cloth-bound tome of magical study (magic) [80%]
<worn on arms>       a pair of troll-hide sleeves (magic) [86%]
<held as shield>     a large gold-rimmed church door (magic)[219h 45m 44s]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[219h 45m 44s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn on hands>      the gloves of warding (magic) [82%]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     an ancient ring of liquid rock [40%]
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[219h 45m 44s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [61%]

A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
Obvious exits: -N -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 788h/788H 149v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 788h/788H 148v/150V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
An old hound dog is sitting here by the counter.

< 788h/788H 148v/150V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)
An old hound dog is sitting here by the counter.

< 788h/788H 148v/150V Pos: standing >
Ok.

< 788h/788H 150v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Sarn, the banker!
[Damage:  9 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Sarn, the banker!
[Damage:  7 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks Sarn, the banker!
[Damage:  7 ] 
< 788h/788H 150v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!
[Damage:  8 ] [Damage:  7 ] A swarm of insects attacks Sarn, the banker. [2 hits]
A swarm of insects attacks Sarn, the banker. [0 hits]
A swarm of insects attacks Sarn, the banker. [0 hits]

< 788h/788H 150v/150V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 788h/788H 150v/150V Pos: standing >
Sarn, the banker close in on a swarm of insects!
Sarn, the banker attacks a swarm of insects. [3 hits]
You start chanting...

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 788h/788H 150v/150V Pos: standing >
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!
[Damage:  8 ] [Damage:  7 ] A swarm of insects attacks Sarn, the banker. [2 hits]
[Damage:  7 ] [Damage:  6 ] A swarm of insects attacks Sarn, the banker. [2 hits]
[Damage:  7 ] [Damage:  6 ] A swarm of insects attacks Sarn, the banker. [2 hits]

< 788h/788H 150v/150V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (pure evil)     
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (evil)          
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (pure evil)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (pure evil)     
  *New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (extremely evil)
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (very evil)     
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (very evil)     
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (very evil)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 788h/788H 150v/150V Pos: standing >
You start chanting...

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 788h/788H 150v/150V Pos: standing >
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!
[Damage:  9 ] [Damage:  7 ] A swarm of insects attacks Sarn, the banker. [2 hits]
[Damage:  8 ] [Damage:  7 ] A swarm of insects attacks Sarn, the banker. [2 hits]
[Damage:  7 ] [Damage:  8 ] A swarm of insects attacks Sarn, the banker. [2 hits]

< 788h/788H 150v/150V Pos: standing >
Sarn, the banker attacks a swarm of insects. [3 hits]

< 788h/788H 150v/150V Pos: standing >
You start chanting...

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 788h/788H 150v/150V Pos: standing >
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!
Sarn, the banker is incapacitated and will slowly die, if not aided.

< 788h/788H 150v/150V Pos: standing >
You start chanting...

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage:  6 ] Your illusionary hands choke the life out of Sarn, the banker, who falls over dead and lifeless.
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as Sarn, the banker dies in agony.

< 788h/788H 150v/150V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
An old hound dog is sitting here by the counter.

< 788h/788H 150v/150V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.

< 788h/788H 150v/150V Pos: standing >
You appear to be Human and is in excellent condition.
He's tiny in size.
He is in the front rank.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
He is glowing with malevolent power!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He has little gills in his neck!


< 788h/788H 150v/150V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.

< 788h/788H 150v/150V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
An old hound dog is sitting here by the counter.

< 788h/788H 150v/150V Pos: standing >
You sit down and relax.

< 788h/788H 150v/150V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               4 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 4th) insects
    2 seconds:  ( 9th) asphyxiate
    4 seconds:  ( 9th) asphyxiate
    6 seconds:  ( 9th) asphyxiate
    8 seconds:  ( 9th) asphyxiate
    9 seconds:  ( 9th) asphyxiate

You can memorize no more spells.
You continue your study.

< 788h/788H 150v/150V Pos: sitting >
You start meditating...

< 788h/788H 150v/150V Pos: sitting >
You have finished memorizing insects.

< 788h/788H 150v/150V Pos: sitting >
You have finished memorizing asphyxiate.

< 788h/788H 150v/150V Pos: sitting >
You have finished memorizing asphyxiate.

< 788h/788H 150v/150V Pos: sitting >
You have finished memorizing asphyxiate.

< 788h/788H 150v/150V Pos: sitting >
Autosaving...
You have finished memorizing asphyxiate.

< 788h/788H 150v/150V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 788h/788H 150v/150V Pos: sitting >
You clamber to your feet.

< 788h/788H 150v/150V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
An old hound dog is sitting here by the counter.

< 788h/788H 150v/150V Pos: standing >
He is well within his last quarter of life, and looks both old and happy.
His tail wags almost constantly, and he looks about at everyone
inquisitively.
The old hound dog appears to be Animal and is in excellent condition.
He's small in size.


< 788h/788H 150v/150V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 788h/788H 150v/150V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
An old hound dog is sitting here by the counter.

< 788h/788H 150v/150V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
An old hound dog is sitting here by the counter.

< 788h/788H 150v/150V Pos: standing >
You get a hardened clay band from the corpse of Sarn, the banker.
You get a small pile of coins from the corpse of Sarn, the banker.
There were: 5 platinum coins, 25 gold coins. 

< 788h/788H 150v/150V Pos: standing >
Ok.
You put 5 platinum, 25 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.

< 788h/788H 150v/150V Pos: standing >
You drop a hardened clay band.

< 788h/788H 150v/150V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A hardened clay band lies here on the ground.
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
An old hound dog is sitting here by the counter.

< 788h/788H 150v/150V Pos: standing >
You appear to be Human and is in excellent condition.
He's tiny in size.
He seems to waver slightly.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
He is glowing with malevolent power!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He has little gills in his neck!


< 788h/788H 150v/150V Pos: standing >
You are carrying: (1/11)
a bottomless bag of the illithids (magic)

< 788h/788H 150v/150V Pos: standing >
You are using:
<floating about head>a dark purple ioun stone[222h 43m 9s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       a golden crown set with diamonds [superior] (magic)
<worn on eyes>       the severed eyes of a demon (magic) [88%]
<worn in ear>        a small nightstone earring [poor] (magic) [71%]
<worn in ear>        a flaming earring [79%]
<worn on face>       Krindor's Mask of Illusions[219h 46m 15s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth
<worn around neck>   the collar of firestones (magic) [76%]
<worn on body>       the robe of the mind (magic)
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       an ermineskin backpack [84%]
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [76%]
<worn about waist>   a belt of skulls [superior] (magic) [68%]
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian hookah [55%]
<attached to belt>   a cloth-bound tome of magical study (magic) [80%]
<worn on arms>       a pair of troll-hide sleeves (magic) [86%]
<held as shield>     a large gold-rimmed church door (magic)[219h 46m 15s]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[219h 46m 15s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic)
<worn on hands>      the gloves of warding (magic) [82%]
<worn on finger>     a ring of twisted gray mist
<worn on finger>     an ancient ring of liquid rock [40%]
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[219h 46m 15s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [61%]

< 788h/788H 150v/150V Pos: standing >
A bottomless bag of the illithids contains:
an illithid's circlet [superior] (magic) [74%]
a fur-lined silk robe [poor]
some intricate reptile skin
[10] some wild Gootwiet
[34] some heirloom Blue Haze
[2] lots of quills [superior]
the manuscript written by monkeys [80%]
[4] a quill
[8] a green potion with black chunks
some interplanetary dust (magic)
[8] an apple
[2] a mining pick
a mining pick [49%]
[9] a mining pick
a mining pick [29%]
[18] some landrace Medicus
a strip of enchanted black leather (magic) (glowing)
a rare piece of magical silver (magic) (glowing)
a sharp pickaxe
[47] a cup of soft ice cream
a bloody leg
[12] a gauze tourniquet bandage
[104] a scroll of Numbla
[11] an ethereal soul shard (humming) (illuminating)
a large medicated bandage
a glass
a two-handed durethium cudgel covered in blood [superior] (magic)
a two-handed durethium warhammer [superior]
an elaborate tapestry [35%]
a small sapphire
[3] a spellbook
a spellbook
[25] some feral Black Kush
[21] a beautiful jewelled necklace
[12] a spellbook
a flying spellbook (magic)
a glowing emerald bracelet [poor] (glowing) (humming)
[2] a magical essence of Intelligence
[3] a magical essence of Constitution
[3] a magical essence of Charisma
a magical essence of Wisdom
a small piece of iron
a sharkskin covered spellbook
A long slender dagger [poor]
a rare piece of magical brass (magic) (glowing)
a two-handed sword (magic)
a strong arrow
a drow-made ruby coif from Tower of High Sorcery
a twisted crystal belt from Arcium, the Plagued Kingdom
the heart of Kassis [superior] (magic) (glowing)
a black and red kilt [53%]
a small pile of coins

< 788h/788H 150v/150V Pos: standing >

		Score information for Tiru

Level: 52   Race: Kobold   Class: Illusionist / Dark Dreamer Sex: Male
Hit points: 788(788)  Moves: 150(150)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 5362 platinum     0 gold     0 silver     0 copper
Playing time: 7 days / 2 hours/ 28 minutes
Received data: 0.1831 MB this session.
Send data:     0.0079 MB this session.
Compression ratio: 86%
Title: ThE FuRY  *-* Bloodlust *-*
Status:  Standing.
         Soulshielded Fireshielded
Epic points(total): 12155(11755) Current task: find runestone of The Astral Plane
Epic Bonus: Epic Points Bonus (31.70%)
Frags:   +13.45   Deaths:   27
In the illusion of: a militia guard (fair)
Detecting:      Illusions Invisible Good Magic Life Heat
Protected from: Fire Cold Lightning Gas Acid All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Haste Invisibility Levitation Waterbreathing Reduced Size Sneaking Tower of Iron Will
Stat Pool timeout: 12:42:20
Bartender Quests Remaining: 5
Combat Pulse:   11 Spell Pulse:  0.60 
Leaderboard Points: 2180 

Active Spells:
--------------
armor (15 minutes)
fireshield (less than a minute remaining)
biofeedback (less than a minute remaining)
bless (20 minutes)
fly (99 minutes)
vitality (7 minutes)
elephantstrength (7 minutes)


< 788h/788H 150v/150V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
  *ultravision
  *ud-sneak
  *dayvision
  *calming

< 788h/788H 150v/150V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A hardened clay band lies here on the ground.
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
An old hound dog is sitting here by the counter.

< 788h/788H 150v/150V Pos: standing >
Ok.

< 788h/788H 150v/150V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your south.
A stray dog who is not far off to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A tharnadian thief-hunter who is rather far off to your south.
A street sweeper who is rather far off to your south.
A tharnadian thief-hunter who is in the distance to your south.

< 788h/788H 150v/150V Pos: standing >
Ok.

< 788h/788H 150v/150V Pos: standing >
The burning flames around your body die down and fade.
The green mist around your body fades.

< 788h/788H 150v/150V Pos: standing >
You say 'protect me'
Your mystic axe of the dragonkind calls upon the power of the dragonkind.
You are surrounded by a green mist!
You are surrounded by an aura of burning flames!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 788h/788H 150v/150V Pos: standing >
A Grey Elf enters from elsewhere.

< 788h/788H 150v/150V Pos: standing >
You failed.

< 788h/788H 150v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 788h/788H 150v/150V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage:  8 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage:  7 ] 
< 788h/788H 150v/150V Pos: standing >
You start chanting...
You snap into visibility.

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!

< 788h/788H 150v/150V Pos: standing >
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 788h/788H 150v/150V Pos: standing >
You start chanting...

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around his neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving him unharmed!

< 788h/788H 150v/150V Pos: standing >
You snap into visibility.
[Damage:  4 ] Your illusionary hands choke the life out of a Grey Elf, who falls over dead and lifeless.
A Grey Elf's pitted hemp torque was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.