The death of [50 Summoner] Gukk Red Moon Disciples (Githzerai)

in A Massive, Extended Tunnel

from the perspective of [50 Summoner] Gukk Red Moon Disciples (Githzerai)

<worn on head>       a brutal dragonscale tiara
<worn around neck>   a blue moon charm (glowing)
<worn about body>    a tarnished brass bodycloak
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a patched iron belt buckle
<worn around wrist>  a jeweled reed wristguard
<worn on finger>     a brutal iron band
<worn on feet>       some flaming dragonscale moccasins

Chanachazi starts casting a spell called 'raise lich'.

		Score information for Gukk

Level: 50   Race: Githzerai   Class: Summoner / Mentalist Sex: Male
Hit points: 290(290)  Moves: 137(137)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 10 days / 5 hours/ 51 minutes
Received data: 0.3851 MB this session.
Send data:     0.0168 MB this session.
Compression ratio: 86%
Title: ChEaP CuIsiNe Red Moon Disciples
Followers:
   a water elemental playing the banjo
   Chanachazi
   Sinza
   Nalkab
   Niram
Status:  Standing.
Epic points(total): 69(89)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -4.99   Deaths:   99
Consenting: water elemental banjo player _Gukk_
Detecting:      Invisible
Protected from: Low Circle spells
Enchantments:   Ultravision Farsee Fly Haste Levitation MageFlame
Songs:          Song of Heroism Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  -13 

Active Spells:
--------------
stone skin (2 minutes)
minor globe of invulnerability (4 minutes)
haste (5 minutes)
detect invisibility (42 minutes)
mage flame (15 minutes)
farsee (39 minutes)

Chanachazi completes his spell...
Chanachazi utters the words 'gruugz ruqp'
You are carrying: (7/10)
an ethereal soul shard (humming) (illuminating)
a large leather backpack
a spellbook
[4] a spellbook
Chanachazi sits down in a comfortable spot.
A Tunnel Between the Caging Areas
Obvious exits: -North -East # -South# -West 
Fresh blood splatters cover the area.
The corpse of a bone golem is lying here.
Nalkab BalKAn PsYCho Red Moon Disciples (Human)(medium) sits resting.
Sinza ConeHead Red Moon Disciples (Human)(medium) stands in mid-air here.
The lich of a troll mercenary stands here. (minion) 
Chanachazi Chanachizzle Red Moon Disciples (Gnome)(small) sits resting.
Trying his best to strum, this water elemental is playing the banjo. (minion) 
Chanachazi opens a gnomish notebook of health and begins studying it intently.
Nalkab sings a song to make your heart swell with pride.
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!
Bran Boru enters from the west.
A Revenant snaps into visibility.
A Revenant leaps at Chanachazi only to realize he is down already.
Chanachazi is disrupted from meditation.
Chanachazi, looking very frustrated, packs up his book.
A Kobold starts casting a spell.

		Score information for Gukk

Level: 50   Race: Githzerai   Class: Summoner / Mentalist Sex: Male
Hit points: 290(290)  Moves: 137(137)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:    0 platinum     0 gold     0 silver     0 copper
Playing time: 10 days / 5 hours/ 51 minutes
Received data: 0.3860 MB this session.
Send data:     0.0168 MB this session.
Compression ratio: 86%
Title: ChEaP CuIsiNe Red Moon Disciples
Followers:
   a water elemental playing the banjo
   Chanachazi
   Sinza
   Nalkab
   Niram
Status:  Standing.
Epic points(total): 69(89)
Epic Bonus: No Epic Bonus (0.00%)
Frags:   -4.99   Deaths:   99
Consenting: water elemental banjo player _Gukk_
Detecting:      Invisible
Protected from: Low Circle spells
Enchantments:   Ultravision Farsee Fly Haste Levitation MageFlame
Songs:          Song of Heroism Song of Flight
Bartender Quests Remaining: 8
Combat Pulse:   18 Spell Pulse:  0.87 
Leaderboard Points:  -13 

Active Spells:
--------------
stone skin (2 minutes)
minor globe of invulnerability (4 minutes)
haste (5 minutes)
detect invisibility (42 minutes)
mage flame (15 minutes)
farsee (39 minutes)

Nalkab clambers to his feet.
Nalkab, looking very frustrated, packs up his book.
A Kobold completes his spell...
A Kobold utters the words 'sfugwahuq judibz'
A faint hum can be heard from the shadowy staff of damnation carried by a Kobold.
Ok.
A water elemental playing the banjo starts casting an offensive spell called 'bigbys clenched fist'.
Nalkab sings a song to make your heart swell with pride.
A Revenant's slash wounds Chanachazi.
A Revenant misses Chanachazi.
A Revenant's weak pierce grazes Chanachazi.
A Revenant misses Chanachazi.
A Kobold starts casting a spell.
A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!
Nalkab attempts to flee.
Oof! Nalkab bumps into a prismatic wall...
...and is enveloped by a green field as he tries to pass through it.
Nalkab tries to flee, but can't make it out of here!
A water elemental playing the banjo completes his spell...
A water elemental playing the banjo utters the words 'buoblg qrunsoqpze yugh'
A translucent field flashes around a Kobold's body upon contact with a water elemental playing the banjo's assault, deflecting it back at him!
A Kobold's spell flows around a water elemental playing the banjo, leaving him unharmed!
A Kobold completes his spell...
A Kobold utters the words 'wuffaf uwaoz'
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
A spitting image of a Kobold suddenly rises from the ground!
Chanachazi misses a Revenant.
A Revenant snaps into visibility.
A Kobold gives an order to his followers.
Bran Boru suddenly attacks YOU!
A Kobold snaps into visibility.
You are briefly surrounded by a red aura!
Bran Boru's weak punch wounds you.
A Kobold suddenly attacks YOU!
A Kobold misses you.
A Kobold suddenly attacks YOU!
A Kobold misses you.
A Kobold suddenly attacks YOU!
A Kobold misses you.
A Kobold suddenly attacks YOU!
A Kobold misses you.

< 285h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 A Revenant clambers to her feet.
Ok.
A water elemental playing the banjo starts casting an offensive spell.

< 285h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Nalkab attempts to flee.
A prismatic wall fades to shards of magic, and blows away...
A prismatic wall crumbles to dust and blows away.
Nalkab steps through the wall.
Nalkab leaves north.

< 285h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's decent slash wounds Chanachazi.
A Revenant's crude pierce wounds Chanachazi.
A Revenant's decent pierce wounds Chanachazi.
A Revenant's decent slash wounds Chanachazi.
A Revenant's decent slash wounds Chanachazi.
A Revenant's decent slash wounds Chanachazi.
A Revenant's crude pierce wounds Chanachazi.

< 285h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 A water elemental playing the banjo completes his spell...
A water elemental playing the banjo utters the words 'buoblg qrunsoqpze yugh'
[Damage: 77 ] A water elemental playing the banjo's fist beats the life out of a Kobold, blood pours from his body!
Bran Boru's feeble punch grazes you.
Bran Boru's punch wounds you.
Bran Boru's punch wounds you.
Bran Boru's fine punch strikes you.
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
Chanachazi clambers to his feet.
You no longer feel like a hero.
You no longer feel like a hero.

< 260h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
You dodge a Kobold's vicious attack.
A Kobold misses you.
A Revenant parries Chanachazi's lunge at her.
A Revenant parries Chanachazi's lunge at her.
A Revenant snaps into visibility.
Chanachazi starts casting an offensive spell called 'energy drain'.

< 260h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 A water elemental playing the banjo sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of a water elemental playing the banjo's soothing song!

< 279h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant tries to tackle Chanachazi and misses completely, making a nice dent in her forehead and the ground!

< 279h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 You miss Bran Boru.
You miss Bran Boru.

< 279h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Chanachazi completes his spell...
Chanachazi utters the words 'unsozfol efaui'
A Revenant snaps into visibility.
Chanachazi drains a Revenant - what a waste of energy!
A Revenant's double-buckled Alatorin backpack is blasted by the negative energy!

< 279h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Ok.
A water elemental playing the banjo starts singing aloud with a beautiful voice.

< 279h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Bran Boru's weak punch wounds you.
Bran Boru's weak punch wounds you.
Bran Boru's weak punch wounds you.
Bran Boru's punch wounds you.
You feel your skin soften and return to normal.
Bran Boru's weak punch wounds you.

< 258h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 A Kobold dodges a water elemental playing the banjo's attack.
A Kobold dodges a water elemental playing the banjo's attack.
A Kobold dodges a water elemental playing the banjo's attack.
Chanachazi starts casting an offensive spell.
You attempt to flee...
Oof! You bump into a prismatic wall...
...and are enveloped by a azure field as you try to pass through it.
You have been blinded!
PANIC!  You couldn't escape!

< 258h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.
Someone misses you.
Someone misses you.

< 258h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone misses someone.
Someone dodges someone's attack.

< 258h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'unsozfol efaui'
Someone drains someone - what a waste of energy!
You failed.

< 258h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'wuffaf uwaoz'

< 258h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
 Someone's fine punch strikes you.
Someone's fine punch strikes you hard.
Someone's impressive punch seriously wounds you.
OUCH!  That really did HURT!
Someone's punch seriously wounds you.
OUCH!  That really did HURT!
Someone's punch strikes you very hard.

< 119h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone misses you.
Someone misses you.
Someone misses you.
Someone misses you.
You score a CRITICAL HIT!!!!!
[Damage:  1 ] Your weak bludgeon grazes someone.
You miss someone.

< 119h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone gives an order to his followers.

< 119h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone completes his spell...
Someone utters the words 'izoahuzz qaijudigguai bragh'
Someone's concussion blast rips into someone, shattering his soul!
Someone misses someone.
Someone misses someone.
[Damage:  3 ] Someone's weak crush grazes someone.
Someone misses someone.
Someone misses someone.

< 119h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone dodges someone's attack.
Someone dodges someone's attack.

< 119h/290H 137v/137V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: excellent >
 Someone sings a song to summon the storms.
[Damage: 12 ] Someone receives the full blast of a lightning bolt from someone ... and is no more.
[Damage: 12 ] Someone receives the full blast of a lightning bolt from someone ... and is no more.
[Damage: 12 ] Someone receives the full blast of a lightning bolt from someone ... and is no more.
Someone completes his spell...
Someone utters the words 'yjrr pzar'
A torrent of divine energy flows from someone into your body, and your wounds begin to heal!
Your vision returns!
A Revenant misses Chanachazi.
A Revenant misses Chanachazi.
A Revenant snaps into visibility.

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Chanachazi starts casting an offensive spell called 'negative concussion blast'.

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 A Revenant rises to her feet.
The lich of a troll mercenary suddenly attacks a Revenant!
As the lich of a troll mercenary attempts to attack a Revenant, a Revenant intercepts the attack with her hands and twist the lich of a troll mercenary's arm!

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 A Kobold misses you.

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Chanachazi completes his spell...
Chanachazi utters the words 'izoahuzz qaijudigguai bragh'
A Kobold snaps into visibility.
Chanachazi's concussion blast rips into a Kobold, shattering his soul!

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Ok.

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Bran Boru completes its spell...
Bran Boru utters the words 'yjrr pzar'
A torrent of divine energy flows from Bran Boru into a Kobold's body, and his wounds begin to heal!
A Revenant snaps into visibility.
A Revenant heroically rescues a Kobold.

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Chanachazi starts casting an offensive spell called 'negative concussion blast'.

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Bran Boru dodges your futile attack.
Bran Boru dodges your futile attack.

< 288h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Bran Boru's fine punch strikes you.
Bran Boru's punch strikes you.
Bran Boru's punch strikes you.
Bran Boru's fine punch strikes you.
Bran Boru's fine punch strikes you hard.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 Chanachazi completes his spell...
Chanachazi utters the words 'izoahuzz qaijudigguai bragh'
A Kobold snaps into visibility.
Chanachazi's concussion blast rips into a Kobold, shattering his soul!
Chanachazi suddenly appears a bit confused!
Chanachazi misses a Revenant.
Chanachazi misses a Revenant.
A Revenant snaps into visibility.
A Kobold attempts to flee.
A Kobold leaves west.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 A Revenant parries a water elemental playing the banjo's lunge at her.
A Revenant snaps into visibility.
[Damage:  1 ] A water elemental playing the banjo's feeble crush grazes a Revenant.
You dodge a Kobold's vicious attack.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 A Revenant dodges the lich of a troll mercenary's attack.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's crude slash grazes Chanachazi.
A Revenant's feeble pierce grazes Chanachazi.
A Revenant's weak pierce grazes Chanachazi.
A Revenant's weak slash grazes Chanachazi.
A Revenant's weak slash grazes Chanachazi.
A Revenant's slash grazes Chanachazi.
A Revenant's powerful slash strikes Chanachazi hard.
A Revenant misses Chanachazi.
A Kobold steps through the wall.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 Chanachazi attempts to flee.
Oof! Chanachazi bumps into a prismatic wall...
...and is enveloped by a red field as he tries to pass through it.
Chanachazi tries to flee, but can't make it out of here!
A Kobold gives an order to his followers.
Bran Boru starts casting a spell.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 A water elemental playing the banjo sings a song to summon the storms.
A Kobold snaps into visibility.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant tackles Chanachazi square in the chest knocking the wind out of him!
Sinza starts casting a spell.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 A Revenant parries Chanachazi's lunge at her.
A Revenant snaps into visibility.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 A Kobold misses you.
You start chanting...

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 Bran Boru completes its spell...
Bran Boru utters the words 'yjrr pzar'
A torrent of divine energy flows from Bran Boru into a Kobold's body, and his wounds begin to heal!
A Revenant dodges the lich of a troll mercenary's attack.
A Revenant snaps into visibility.

< 196h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: few wounds E: cadaver sta EP: excellent >
 Sinza completes his spell...
Sinza utters the words 'yjrr pzar'
A torrent of divine energy flows from Sinza into your body, and your wounds begin to heal!

< 287h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Casting: dispel magic **

< 287h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:few scratches E: cadaver sta EP: excellent >
 Bran Boru's fine punch strikes you.
Bran Boru's punch strikes you.
You dodge Bran Boru's vicious attack.
Bran Boru's punch strikes you.
You dodge Bran Boru's vicious attack.

< 235h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 A water elemental playing the banjo misses a Revenant.
A Revenant parries a water elemental playing the banjo's lunge at her.
A Revenant dodges a water elemental playing the banjo's attack.

< 235h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 A faint hum can be heard from the blackened staff of Netheril carried by a Kobold.
A Revenant snaps into visibility.
A Revenant's slash strikes Chanachazi.
A Revenant's pierce strikes Chanachazi.
A Revenant's pierce strikes Chanachazi.
A Revenant's slash strikes Chanachazi.
A Revenant's slash strikes Chanachazi very hard.
A Revenant's impressive slash strikes Chanachazi hard.
A Revenant's impressive pierce strikes Chanachazi hard.

< 235h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 Casting: dispel magic *
A Kobold starts casting a spell.

< 235h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 Casting: dispel magic 
A Kobold misses you.

< 235h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'wuffaf uwaoz'
You complete your spell...

< 235h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 A Revenant's granite dagger 'BloodFeast' flashes into the path of Chanachazi's attack, then a Revenant delivers a graceful counter-attack!
A Revenant snaps into visibility.
A Revenant's powerful slash seriously wounds Chanachazi.
A Revenant's slash strikes Chanachazi very hard.

< 235h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC: small wounds E: cadaver sta EP: excellent >
 A Revenant dodges the lich of a troll mercenary's attack.
A Revenant snaps into visibility.
Bran Boru's fine punch strikes you.
Bran Boru's punch seriously wounds you.
OUCH!  That really did HURT!
Bran Boru's fine punch strikes you hard.
Bran Boru's punch seriously wounds you.
OUCH!  That really did HURT!
Bran Boru's impressive punch enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 80h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: cadaver sta EP: excellent >
 A water elemental playing the banjo sings a song to summon the storms.
A Kobold snaps into visibility.

< 80h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: cadaver sta EP: excellent >
 Bran Boru dodges your futile attack.
You miss Bran Boru.

< 80h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: cadaver sta EP: excellent >
 You attempt to flee...
Oof! You bump into a prismatic wall...
...and are enveloped by a green field as you try to pass through it.
PANIC!  You couldn't escape!

< 80h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: cadaver sta EP: excellent >
 You dodge a Kobold's vicious attack.

< 80h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: cadaver sta EP: excellent >
 A Revenant dodges a water elemental playing the banjo's attack.
A Revenant dodges a water elemental playing the banjo's attack.
A water elemental playing the banjo suddenly appears a bit confused!
A water elemental playing the banjo misses a Revenant.
A Revenant snaps into visibility.
A Revenant's impressive slash seriously wounds Chanachazi.
A Revenant's impressive pierce seriously wounds Chanachazi.
A Revenant's powerful pierce causes Chanachazi to grimace in pain.
A Revenant's impressive slash grievously wounds Chanachazi.
A Revenant neatly performs a coup de grace and beheads Chanachazi.
The lich of a troll mercenary stops following Chanachazi.
the lich of a troll mercenary is no longer in your group.
Chanachazi is dead! R.I.P.
Chanachazi's death cry reverberates in your head as he falls to the ground.
Chanachazi stops following you.
Chanachazi is no longer in your group.

< 80h/290H 137v/137V Pos: standing >
< T: Gukk TP: sta TC:pretty hurt E: cadaver sta EP: excellent >
 You attempt to flee...
The prismatic creation fades into nothing.
A prismatic wall crumbles to dust and blows away.
You walk through the wall.
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South# -West 
You flee westward!
A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
An undead herder evaluates the caged behemoths.
A behemoth rider watcher sits atop an undead behemoth.
The red aura around you flashes blue and is gone.
Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West  -Up    -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
A Tunnel Before a Landing
   This small north-south tunnel connects the bottom of the
bone reinforced shaft to a small landing.  The landing just
below of here has two large gates opposite eachother that
are quite large and thus visable from this perspective.
The tunnel is quite filthy but wide enough to travel safely
and comfortably.  The air is dark and carries a rank scent of
the dead.
This area seems to be exceptionally narrow!
Obvious exits: -North -Down 
Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West  -Up    -Northeast
Fresh blood splatters cover the area.
The bloody head of a human has been skewered onto a pike, warning of death.
Tunnel Splits North and South
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -East  -South
A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
A Twisting Tunnel
   This tunnel is twisting like an intestine in a stomach.  The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond.  Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -West 
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East  -South -West 
Fresh blood covers everything in the area.
A moaning and thoughtless zombie stumbles through the cave.
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -South -West 
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A huge grey cave wyrm slowly moves through the cavern.
An undead roper stands here, fighting Nalkab.
Nalkab BalKAn PsYCho Red Moon Disciples (Human)(medium) sits in mid-air here, fighting an undead roper.
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A huge grey cave wyrm slowly moves through the cavern.
A recently captured undead behemoth gets pulled along.
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.
An Enormous Cavern Known as Shizmaah
   This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah.  The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness.  This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah.  Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -South -West 
A Massive, Extended Tunnel
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -South
A Sharp Turn in the Tunnel
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -West 
Alas, you cannot go that way. . . .
Ok.
Ok.
Ok.
You quickly scan the area.
A Kobold who is not far off to your north.
A Kobold who is not far off to your north.
A Revenant who is not far off to your north.
Bran Boru who is a brief walk away to your north.
A huge grey cave wyrm who is a brief walk away to your north.
A captured undead behemoth who is a brief walk away to your north.
A skeletal herder who is a brief walk away to your north.
A huge grey cave wyrm who is rather far off to your north.
An undead roper who is rather far off to your north.
A large grey cave wyrm who is in the distance to your north.
A Massive, Extended Tunnel
   This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah.  This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh.  Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -South
Fresh blood covers everything in the area.
You quickly scan the area.
Bran Boru who is not far off to your north.
A huge grey cave wyrm who is not far off to your north.
A captured undead behemoth who is not far off to your north.
A skeletal herder who is not far off to your north.
A huge grey cave wyrm who is a brief walk away to your north.
An undead roper who is a brief walk away to your north.
A large grey cave wyrm who is rather far off to your north.
A Massive, Extended Tunnel
Obvious exits: -North -South
Fresh blood covers everything in the area.
Nalkab enters from the north.
Nalkab leaves south.
A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
A Kobold gives an order to his followers.
A Kobold suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.

< 8h/290H 96v/137V Pos: sitting >
< T: Gukk TP: sit TC: awful E: image sta EP: excellent >
 A Kobold misses you.
A Revenant snaps into visibility.
Your vision spins into darkness as your head falls towards the ground.
Your black staff headed with a goat skull [poor] was completely destroyed by the massive blow!
Your heavy iron shield was completely destroyed by the massive blow!
Your rusty ruby earring was completely destroyed by the massive blow!