The death of [45 Swordsman] Yobasu The Militia (Firbolg)

in Tharnadian Bank

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<worn as a badge>    the emblem of knowledge of power
<worn on head>       a golden crown set with diamonds [superior] (magic) [89%]
<worn on eyes>       some catseye inventor's goggles (magic) (glowing)
<worn in ear>        a flaming earring [58%]
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a mask of shadows [poor] (magic)
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a flashing dragon scale amulet (magic)
<worn on body>       the Living Necroplasm (magic)[230h 35m 26s]
<worn about body>    the frost-covered cloak of the north wind [poor]
<worn on back>       an ermineskin backpack [84%]
<worn on tail>       a fragment of the tail of Quturac [poor] (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   an obsidian hookah
<worn on arms>       some sleeves bearing the seal of Verethorn [superior]
<held as shield>     a large, frozen slab of dust [poor] (magic)
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of destruction (magic)
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [57%]

You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!
Tiru attacks Sarn, the banker. [0 hits]

< 943h/778H 168v/168V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 958h/778H 168v/168V Pos: standing >
You start chanting...

< 958h/778H 168v/168V Pos: standing >
[Damage:  6 ] A swarm of insects attacks Sarn, the banker. [1 hits]
[Damage:  7 ] A swarm of insects attacks Sarn, the banker. [1 hits]
[Damage:  7 ] A swarm of insects attacks Sarn, the banker. [1 hits]

< 958h/778H 168v/168V Pos: standing >
Sarn, the banker attacks Tiru. [4 hits]

< 958h/778H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before Sarn, the banker, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 981h/778H 168v/168V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around Sarn, the banker's throat!

< 996h/778H 168v/168V Pos: standing >
[Damage: 41 ] Your illusionary hands choke the life out of Sarn, the banker, who falls over dead and lifeless.
Sarn, the banker is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of Sarn, the banker.

< 1009h/778H 168v/168V Pos: standing >
You failed.

< 1009h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 

< 1009h/778H 168v/168V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.

< 1009h/778H 168v/168V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.
You make a magical gesture, sending Tiru back to the nether plane.
Tiru stops following you.

< 1008h/778H 168v/168V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
Your group has been disbanded.

< 1008h/778H 168v/168V Pos: standing >
You sit down and relax.

< 1008h/778H 168v/168V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  8 of  9   (   1 seconds)
  5th circle:  8 of  8
  6th circle:  6 of  7   (   2 seconds)
  7th circle:  6 of  6
  8th circle:  5 of  5
  9th circle:  1 of  5   (  10 seconds)
 10th circle:  3 of  4   (   2 seconds)
 11th circle:  2 of  2
You begin to invoke evil and assimilate the powers of darkness.

< 1008h/778H 168v/168V Pos: sitting >
You start meditating...

< 1008h/778H 168v/168V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 1008h/778H 168v/168V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1007h/778H 168v/168V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1007h/778H 168v/168V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1007h/778H 168v/168V Pos: sitting >
You stop meditating.
You appear to be Human and is in excellent condition.
He's small in size.
He seems to waver slightly.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
His hands glow blood red!
He is glowing with malevolent power!


< 1007h/778H 168v/168V Pos: sitting >
You aren't trained in magic.

< 1006h/778H 168v/168V Pos: sitting >
You start meditating...

< 1006h/778H 168v/168V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1006h/778H 168v/168V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 1006h/778H 168v/168V Pos: sitting >
You feel infused by 4th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1006h/778H 168v/168V Pos: sitting >
You clamber to your feet.

< 1005h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 1005h/778H 168v/168V Pos: standing >
You start chanting...

< 1005h/778H 168v/168V Pos: standing >
You complete your spell...
You completely vanish.

< 1005h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 1004h/778H 168v/168V Pos: standing >

< 1001h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 999h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 990h/778H 168v/168V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 988h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Puddles of fresh blood cover the ground.
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 987h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 983h/778H 168v/168V Pos: standing >
Autosaving...

< 983h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 978h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 975h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 973h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 970h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.

< 969h/778H 168v/168V Pos: standing >

< 968h/778H 168v/168V Pos: standing >
A Githzerai enters from the south.
A water elemental playing the banjo enters from the south.

< 968h/778H 168v/168V Pos: standing >
You start chanting...
You snap into visibility.

< 967h/778H 168v/168V Pos: standing >
A member of the Storage Locker Safety Commission escorts a Githzerai to a private room.

< 967h/778H 168v/168V Pos: standing >
You abort your spell before it's done!

< 967h/778H 168v/168V Pos: standing >
A water elemental playing the banjo plays a song to lift his spirit off the ground.

< 967h/778H 168v/168V Pos: standing >
Ok.

< 967h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 967h/778H 168v/168V Pos: standing >
You failed.

< 966h/778H 168v/168V Pos: standing >
You failed.

< 965h/778H 168v/168V Pos: standing >
You feel like a potion could do you good once again.
You feel the swirling shadows around your body dissipate.
You failed.

< 965h/778H 168v/168V Pos: standing >
You failed.

< 965h/778H 168v/168V Pos: standing >
You start chanting...

< 965h/778H 168v/168V Pos: standing >
A water elemental playing the banjo plays a song to lift his spirit off the ground.
You complete your spell...
You feel a strange shadowy mist cover your body.

< 965h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 964h/778H 168v/168V Pos: standing >
You failed.

< 964h/778H 168v/168V Pos: standing >
You failed.

< 964h/778H 168v/168V Pos: standing >
You failed.

< 963h/778H 168v/168V Pos: standing >
A water elemental playing the banjo plays a song to lift his spirit off the ground.
You start chanting...

< 963h/778H 168v/168V Pos: standing >
You complete your spell...
Your image shifts and blurs into Gukk!

< 962h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 962h/778H 168v/168V Pos: standing >
You sit down and relax.

< 961h/778H 168v/168V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  2 of  5   (   6 seconds)
  9th circle:  5 of  5
 10th circle:  4 of  4
 11th circle:  2 of  2
You begin to invoke evil and assimilate the powers of darkness.

< 961h/778H 168v/168V Pos: sitting >
You start meditating...

< 961h/778H 168v/168V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 961h/778H 168v/168V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 961h/778H 168v/168V Pos: sitting >
A water elemental playing the banjo plays a song to lift his spirit off the ground.

< 961h/778H 168v/168V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 960h/778H 168v/168V Pos: sitting >
You clamber to your feet.

< 960h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 960h/778H 168v/168V Pos: standing >
A water elemental playing the banjo starts singing aloud with a beautiful voice.

< 959h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 959h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 958h/778H 168v/168V Pos: standing >
A water elemental playing the banjo sings a song to protect him from the world.
A water elemental playing the banjo begins to shimmer.
A water elemental playing the banjo's skin seems to turn to stone.

< 957h/778H 168v/168V Pos: standing >
You failed.

< 957h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 957h/778H 168v/168V Pos: standing >
A water elemental playing the banjo starts singing aloud with a beautiful voice.

< 956h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 955h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 954h/778H 168v/168V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.
A water elemental playing the banjo starts to move with uncanny speed!

< 954h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 954h/778H 168v/168V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 952h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 952h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 951h/778H 168v/168V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 951h/778H 168v/168V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 949h/778H 168v/168V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
A large wooden counter is here, with a sign posted on it.
Trying his best to strum, this water elemental is playing the banjo. (minion) 

< 949h/778H 168v/168V Pos: standing >

< 949h/778H 168v/168V Pos: standing >
A Firbolg enters from the south.

< 949h/778H 168v/168V Pos: standing >
Slay whom?

< 949h/778H 168v/168V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 948h/778H 168v/168V Pos: standing >
You start chanting...

< 948h/778H 168v/168V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Firbolg!
[Damage:  9 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Firbolg!
[Damage:  9 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Firbolg!
[Damage:  8 ] 
< 948h/778H 168v/168V Pos: standing >
Ok.

< 947h/778H 168v/168V Pos: standing >
You start chanting...

< 947h/778H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Firbolg, close around his neck and begin to squeeze!
[Damage: 77 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 972h/778H 168v/168V Pos: standing >
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 997h/778H 168v/168V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 1013h/778H 168v/168V Pos: standing >
[Damage:  8 ] A swarm of insects attacks a Firbolg. [1 hits]
[Damage: 17 ] A swarm of insects attacks a Firbolg. [1 hits]
[Damage:  8 ] [Damage:  7 ] [Damage:  8 ] A swarm of insects attacks a Firbolg. [3 hits]

< 1013h/778H 168v/168V Pos: standing >
You start chanting...

< 1013h/778H 168v/168V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.
You complete your spell...
A pair of Ghostly Hands appear before a Firbolg, close around his neck and begin to squeeze!
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
A Firbolg attacks a swarm of insects. [2 hits]

< 1028h/778H 168v/168V Pos: standing >
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
A Firbolg attempts to flee.
A Firbolg tries to flee, but can't make it out of here!

< 1044h/778H 168v/168V Pos: standing >
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 1045h/778H 168v/168V Pos: standing >
[Damage:  8 ] A swarm of insects attacks a Firbolg. [1 hits]
[Damage:  9 ] A swarm of insects attacks a Firbolg. [1 hits]
[Damage:  8 ] [Damage:  9 ] A swarm of insects attacks a Firbolg. [2 hits]
You start chanting...

< 1045h/778H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Firbolg, close around his neck and begin to squeeze!
[Damage: 53 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 1045h/778H 168v/168V Pos: standing >
[Damage: 83 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 1045h/778H 168v/168V Pos: standing >
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 1044h/778H 168v/168V Pos: standing >
You start chanting...

< 1044h/778H 168v/168V Pos: standing >
[Damage:  9 ] [Damage:  9 ] A swarm of insects attacks a Firbolg. [2 hits]
[Damage:  9 ] A Firbolg deflects a swarm of insects's blow and strikes back at it!
A swarm of insects attacks a Firbolg. [1 hits]
[Damage: 10 ] A swarm of insects attacks a Firbolg. [1 hits]
A Firbolg opens the door.

< 1044h/778H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Firbolg, close around his neck and begin to squeeze!
[Damage: 53 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 1045h/778H 168v/168V Pos: standing >
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 1045h/778H 168v/168V Pos: standing >
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
A Firbolg attempts to flee.
A Firbolg tries to flee, but can't make it out of here!

< 1045h/778H 168v/168V Pos: standing >
A Firbolg attacks a swarm of insects. [3 hits]

< 1045h/778H 168v/168V Pos: standing >
Ok.

< 1044h/778H 168v/168V Pos: standing >
[Damage:  8 ] [Damage:  8 ] A Firbolg is mortally wounded, and will die soon, if not aided.
A swarm of insects attacks a Firbolg. [2 hits]

< 1044h/778H 168v/168V Pos: standing >
A water elemental playing the banjo sings a song to make your heart swell with pride.

< 1044h/778H 168v/168V Pos: standing >
You start chanting...

< 1044h/778H 168v/168V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Firbolg, close around his neck and begin to squeeze!
[Damage:  2 ] Your illusionary hands choke the life out of a Firbolg, who falls over dead and lifeless.
A Firbolg's some durethium scalemail of precision was completely destroyed by the massive blow!
A Firbolg's ring of souls [poor] was completely destroyed by the massive blow!
A Firbolg is dead! R.I.P.
You receive your share of experience.