The death of [20 Conjurer] Ishta (Human)

in Keats Street

from the perspective of [20 Conjurer] Ishta (Human)

<worn on head>       the turban of power [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<primary weapon>     a flaming cured leather cudgel
<held>               a scroll of Numbla

The receptionist who is close by above you.
The mailman who is close by below you.

< 174h/174H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Ishta enters from the south.
Ishta enters from the south.
Ishta enters from the south.

< 174h/174H 110v/112V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is close by to your west.
A stray cat who is close by to your west.
A stray dog who is not far off to your west.
A human merchant who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 174h/174H 110v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Ishta enters from the west.
Ishta enters from the west.
Ishta enters from the west.

< 174h/174H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A human merchant who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A stray cat who is not far off to your west.
A stray cat who is not far off to your west.
A stray dog who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A militia guard who is rather far off to your west.
The doctor who is in the distance to your west.

< 174h/174H 110v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Ishta enters from the north.
Ishta enters from the north.
Ishta enters from the north.

< 174h/174H 110v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A human merchant who is a brief walk away to your north.
A human merchant who is close by to your east.
A stray dog who is in the distance to your east.
A young cleric who is in the distance to your east.
The mount who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 174h/174H 110v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
Ishta enters from the west.
Ishta enters from the west.
Ishta enters from the west.

< 174h/174H 110v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Ishta enters from the west.
Ishta enters from the west.
Ishta enters from the west.

< 174h/174H 109v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
Ishta enters from the west.
Ishta enters from the west.
Ishta enters from the west.

< 174h/174H 109v/112V Pos: standing >
You quickly scan the area.
Yobasu who is close by to your east.
A stray dog who is not far off to your east.
A young cleric who is not far off to your east.
The mount who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A militia guard who is in the distance to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
A human merchant who is not far off to your west.
Yobasu enters from the east.

< 174h/174H 109v/112V Pos: standing >
Yobasu leaves west.

< 174h/174H 109v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Ishta enters from the west.
Ishta enters from the west.
Ishta enters from the west.

< 174h/174H 109v/112V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A young cleric who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
Yobasu who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.

< 174h/174H 109v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of a Kobold is lying here.
A large wandering dog is here, growling at you.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Ishta enters from the west.
Ishta enters from the west.
Ishta enters from the west.

< 174h/174H 109v/112V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A religious zealot who is not far off to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your south.
A human merchant who is rather far off to your west.

< 174h/174H 110v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
A red shape enters from the west.
A red shape enters from the west.
A red shape enters from the west.

< 174h/174H 110v/112V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A militia guard who is not far off to your east.
A stray dog who is close by to your west.
A young cleric who is close by to your west.
The mount who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A human merchant who is in the distance to your west.

< 174h/174H 110v/112V Pos: standing >
Ok.

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
It's already closed!

< 174h/174H 112v/112V Pos: standing >
The gates seems to be closed.

< 174h/174H 112v/112V Pos: standing >
Ok.

< 174h/174H 112v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
The corpse of a Kobold is lying here.
A large wandering dog is here, growling at you.
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A sturdy looking mount is here, all saddled up and ready to ride.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Ishta enters from the east.
Ishta enters from the east.
Ishta enters from the east.

< 174h/174H 111v/112V Pos: standing >
Ok.

< 174h/174H 111v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
Ishta enters from the east.
Ishta enters from the east.
Ishta enters from the east.

< 174h/174H 110v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
Ishta enters from the east.
Ishta enters from the east.
Ishta enters from the east.

< 174h/174H 109v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Ishta enters from the east.
Ishta enters from the east.
Ishta enters from the east.

< 174h/174H 108v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
Ishta enters from the east.
Ishta enters from the east.
Ishta enters from the east.

< 174h/174H 107v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
You sense a lifeform nearby.
Ishta enters from the east.
Ishta enters from the east.
Ishta enters from the east.

< 174h/174H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 174h/174H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 174h/174H 107v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
Ishta enters from the west.
Ishta enters from the west.
Ishta enters from the west.

< 174h/174H 107v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A stray dog who is rather far off to your east.
A young cleric who is rather far off to your east.
The mount who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A peddler who is close by to your south.

< 174h/174H 107v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Ishta enters from the east.
Ishta enters from the east.
Ishta enters from the east.

< 174h/174H 107v/112V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A human merchant who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A shady mercenary who is a brief walk away to your north.
A human merchant who is close by to your east.
A tharnadian thief-hunter who is in the distance to your east.
A stray dog who is in the distance to your east.
A young cleric who is in the distance to your east.
The mount who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 174h/174H 108v/112V Pos: standing >
Keats Street
Obvious exits: -N -S -W
Ishta enters from the north.
Ishta enters from the north.
Ishta enters from the north.

< 174h/174H 107v/112V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A human merchant who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A militia guard who is rather far off to your north.
A shady mercenary who is rather far off to your north.
A militia guard who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
A red shape who is close by to your west.
A red shape who is close by to your west.
A red shape who is not far off to your west.

< 174h/174H 108v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Ishta enters from the south.
Ishta enters from the south.
Ishta enters from the south.

< 174h/174H 108v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.
You sense a lifeform nearby.
Ishta enters from the south.
Ishta enters from the south.
Ishta enters from the south.

< 174h/174H 107v/112V Pos: standing >
You quickly scan the area.
A human merchant who is close by to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A shady mercenary who is not far off to your north.
A militia guard who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
Yobasu who is not far off to your west.
A stray cat who is not far off to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A human merchant who is rather far off to your west.
The doctor who is in the distance to your west.

< 174h/174H 107v/112V Pos: standing >
Yobasu enters from the west.

< 174h/174H 108v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
You sense a lifeform nearby.
Ishta enters from the north.
Ishta enters from the north.
Ishta enters from the north.

< 174h/174H 108v/112V Pos: standing >
A stray dog snaps into visibility.

< 174h/174H 108v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Yobasu Noble of The Militia (Firbolg)(huge) stands, floating here.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
Ishta enters from the south.
Ishta enters from the south.
Ishta enters from the south.

< 174h/174H 108v/112V Pos: standing >
Yobasu leaves south.

< 174h/174H 109v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
A large wandering dog is here, growling at you.
Ishta enters from the north.
Ishta enters from the north.
Ishta enters from the north.

< 174h/174H 108v/112V Pos: standing >
A stray dog starts casting an offensive spell.

< 174h/174H 109v/112V Pos: standing >
A stray dog completes his spell...
A stray dog utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!
You miss a stray dog.

< 107h/174H 110v/112V Pos: standing >
< T: Ishta TP: sta TC: few wounds E: a stray dog sta EP:  small wounds >
 A stray dog snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
A stray dog snaps into visibility.
-=[A stray dog's decent slash strikes you very hard.]=-
A stray dog pulses with the power of dragons...
a stray dog breathes gas, filling the surrounding area!
A stray dog kills Ishta with a gas breath.
Upon being struck, Ishta disappears into thin air.
Ishta stops following you.
Ishta is no longer in your group.
A stray dog kills Ishta with a gas breath.
Upon being struck, Ishta disappears into thin air.
Ishta stops following you.
Ishta is no longer in your group.
A stray dog kills Ishta with a gas breath.
Upon being struck, Ishta disappears into thin air.
Ishta stops following you.
Your group has been disbanded.
A stray dog gases you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel very sick.
-=[A stray dog's slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
Sorry, you aren't allowed to do that in combat.

< 8h/174H 110v/112V Pos: standing >
< T: Ishta TP: sta TC: awful E: a stray dog sta EP:  small wounds >
 Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your some sleeves bearing the seal of Verethorn [superior] was completely destroyed by the massive blow!