The death of [50 Pyrokinetic] Nethdyl The Militia (Githzerai)

in Outside the Eastern City Gates

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[239h 43m 6s]
<worn as a badge>    the insignia of swirling feathers and flowing water [41%]
<worn on head>       the crown of dragons (magic) [77%]
<worn on eyes>       the severed eyes of a demon (magic) [88%]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn in ear>        a small nightstone earring [poor] (magic) [71%]
<worn on face>       Krindor's Mask of Illusions[239h 43m 6s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn around neck>   a flashing dragon scale amulet [poor] (magic) [86%]
<worn on body>       a beautiful blue silk robe [superior] (magic) (glowing) [82%]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on tail>       a tiny seashell of constitution (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an obsidian hookah
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<worn on arms>       a pair of troll-hide sleeves (magic) [79%]
<held as shield>     a large gold-rimmed church door (magic)[239h 43m 6s]
<worn around wrist>  a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist>  a ceremonial brass bracelet [superior] (magic) [65%]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of sorcerous power [poor] (magic) (glowing)
<primary weapon>     the mystic axe of the dragonkind (magic) (humming)[239h 43m 6s]
<worn on legs>       a black and red kilt [53%]
<worn on feet>       the boots of speed [superior] (magic)

Obvious exits: -N -E -S -W

< 735h/735H 244v/249V Pos: standing >
 *****  
 M+@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 735h/735H 244v/249V Pos: standing >
You feel like a potion could do you good once again.
   MM^***..^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@++++M++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 735h/735H 243v/249V Pos: standing >
You quickly scan the area.
An elite highwayman who is in the distance to your east.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.
An elite guard who is not far off to your west.
A homeless peasant who is rather far off to your west.
A militia guard who is rather far off to your west.

< 735h/735H 244v/249V Pos: standing >
   MMM^***..^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++M+  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 735h/735H 244v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 735h/735H 245v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 735h/735H 245v/249V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
A Town Guardian who is not far off to your east.
A Town Guardian who is not far off to your east.
A homeless peasant who is close by to your west.
A militia guard who is close by to your west.

< 735h/735H 246v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.

< 735h/735H 247v/249V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
A Town Guardian who is a brief walk away to your east.
A Town Guardian who is a brief walk away to your east.

< 735h/735H 247v/249V Pos: standing >

< 735h/735H 247v/249V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (very evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (very good)     
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (pure evil)     
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (pure evil)     
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (evil)          
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (evil)          
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (extremely evil)
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (evil)          
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (evil)          
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 735h/735H 247v/249V Pos: standing >

< 735h/735H 247v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D

< 735h/735H 245v/249V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
A militia guard who is close by below you.

< 735h/735H 246v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
A young man in leather armor seems to be patrolling outside the gates.

< 735h/735H 247v/249V Pos: standing >
You quickly scan the area.
You see nothing.

< 735h/735H 247v/249V Pos: standing >
A militia guard leaves up.

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W

< 735h/735H 245v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S

< 735h/735H 243v/249V Pos: standing >
Alas, you cannot go that way. . . .

< 735h/735H 244v/249V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your south.

< 735h/735H 245v/249V Pos: standing >

< 735h/735H 249v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
An odd little man, with a shaved head and an orange robe, hums something.

< 735h/735H 247v/249V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your west.
A Firbolg who is a brief walk away to your west.
A Githzerai who is a brief walk away to your west.
A Human who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.

< 735h/735H 247v/249V Pos: standing >

< 735h/735H 247v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S

< 735h/735H 245v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
An odd little man, with a shaved head and an orange robe, hums something.

< 735h/735H 247v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 735h/735H 245v/249V Pos: standing >
You start chanting...

< 735h/735H 248v/249V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!
Alarm bells sound, signalling an invasion!

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

< 735h/735H 249v/249V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 735h/735H 249v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.

< 735h/735H 247v/249V Pos: standing >
Ok.
Tiru leaves west.
Tiru leaves west.
Tiru leaves west.
Tiru leaves west.

< 735h/735H 249v/249V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 715h/735H 249v/249V Pos: standing >
You failed.

< 715h/735H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.

< 715h/735H 249v/249V Pos: standing >
You complete your spell...
You dispel the very spell you are casting!
Tiru stops following you.

< 716h/735H 249v/249V Pos: standing >
None here are loyal subjects of yours!

< 718h/735H 249v/249V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W
A huge block of solid ice is here to the west. (Illusion) (magic)

< 720h/735H 249v/249V Pos: standing >
A wall of ice crumbles to dust and blows away.

< 723h/735H 249v/249V Pos: standing >
Tiru stops following you.

< 724h/735H 249v/249V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 725h/735H 249v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>
A Path Through a Verdant Forest
Obvious exits: -N -W

< 727h/735H 247v/249V Pos: standing >
Tiru stops following you.

< 727h/735H 247v/249V Pos: standing >
You start chanting...

< 731h/735H 247v/249V Pos: standing >
You complete your spell...
Tiru stops following you.
You sssppllliiitttsss into many images!

<map>
Zone: Tharnadia - City of Humans.
Room: A Path Through a Verdant Forest
</map>

< 733h/735H 247v/249V Pos: standing >

< 735h/735H 247v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 735h/735H 245v/249V Pos: standing >
Ok.
Tiru leaves west.
Tiru leaves west.
Tiru leaves west.
Tiru leaves west.

< 735h/735H 248v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W#
Puddles of fresh blood cover the ground.
The corpse of a Githzerai is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a controller.(Illusion)
A Firbolg (huge) Noble of The Militia stands, floating here.
A Githzerai (medium) Nuclear Bomb of The Militia stands here.
A Human (medium) stands here. (Non-Fraggable)
A tharnadian illusionist stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.
A tharnadian illusionist stands in mid-air here, fighting Tiru.
A controller stands in mid-air here, fighting Tiru.
An elite guard stands in mid-air here, fighting Tiru.

< 735h/735H 247v/249V Pos: standing >
You start chanting...
You snap into visibility.

< 735h/735H 247v/249V Pos: standing >
A Firbolg bravely steps in front of a Githzerai, shielding her from harm!
You complete your spell...
A pair of Ghostly Hands appear before a Firbolg, close around his neck and begin to squeeze!
[Damage: 76 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 735h/735H 247v/249V Pos: standing >
You snap into visibility.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
Tiru attacks an elite guard. [0 hits]
Tiru attacks an elite guard. [0 hits]
A Firbolg looks at you.

< 735h/735H 247v/249V Pos: standing >
[Damage: 53 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
Tiru attacks a controller. [0 hits]

< 735h/735H 248v/249V Pos: standing >
Tiru attacks an elite guard. [0 hits]

< 735h/735H 249v/249V Pos: standing >
An elite guard attacks Tiru. [2 hits]
You start chanting...

< 735h/735H 249v/249V Pos: standing >
An elite guard whacks Tiru in the side with a sound kick.
An elite guard attacks Tiru. [2 hits]
An elite guard wields a double-bladed battle axe [poor].
Tiru's eyes roll as an elite guard plants a foot in his face.
An elite guard attacks Tiru. [2 hits]
An elite guard hits Tiru with a mighty kick to his chest.
An elite guard attacks Tiru. [2 hits]

< 735h/735H 249v/249V Pos: standing >
A controller turns to focus his attack on Tiru!
A controller attacks Tiru. [3 hits]

< 735h/735H 249v/249V Pos: standing >
A tharnadian illusionist starts casting an offensive spell.
A tharnadian illusionist attacks Tiru. [3 hits]
An elite guard almost sweeps Tiru off of his feet with a well placed leg sweep.
An elite guard attacks Tiru. [2 hits]

< 735h/735H 249v/249V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around her neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 735h/735H 249v/249V Pos: standing >
You snap into visibility.
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.

< 735h/735H 249v/249V Pos: standing >
Tiru suddenly clutches their head, as if trying to shrug off some unknown malady.
Blood seeps from Tiru's ears as his mind is torn to pieces.
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 735h/735H 249v/249V Pos: standing >
You start chanting...

< 735h/735H 249v/249V Pos: standing >
Tiru attacks an elite guard. [0 hits]

< 735h/735H 249v/249V Pos: standing >
A Firbolg's sweep catches you in the side and you almost stumble.

< 734h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 Tiru attacks an elite guard. [0 hits]

< 734h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 You snap into visibility.
A Firbolg tries to step in front of a Githzerai, but doesn't make it in time.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around her neck and begin to squeeze!
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
A Firbolg's mighty slashes knocks your weapon from your grasp!
You snap into visibility.
[Damage:  3 ] A Firbolg is burned severely as he hits you!
You grin evilly as you send delirius ray streaking towards a Firbolg!
A Firbolg looks a bit confused!
[Damage:  1 ] A Firbolg is burned severely as he hits you!
A Firbolg attacks you. [3 hits]

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the word 'agsplnuahz'
Ghostly hands appear before Tiru, close around his neck and begin to squeeze!
Tiru gasps for air, eyes bulging, then falls over, slowly becoming motionless.
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
A Githzerai's face flushes white for a moment.
[Damage: 75 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 You snap into visibility.
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 You wield the mystic axe of the dragonkind.

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 You snap into visibility.
You attack a Firbolg. [0 hits]
You start chanting...

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 Upon being struck, Tiru disappears into thin air.
Tiru stops following you.

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 You snap into visibility.
A Firbolg tries to step in front of a Githzerai, but doesn't make it in time.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around her neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 Your spell flows around a Githzerai, leaving her unharmed!

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 You snap into visibility.
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
A Githzerai is stunned!

< 725h/735H 249v/249V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Firbolg sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
You flee eastward!

< 725h/735H 219v/249V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W#
Fresh blood covers everything in the area.
The corpse of a Githzerai is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Firbolg (huge) Noble of The Militia stands, floating here.
A Githzerai (medium) Nuclear Bomb of The Militia stands with a stunned look here.
A Human (medium) stands here. (Non-Fraggable)
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 726h/735H 220v/249V Pos: standing >
You start chanting...
You snap into visibility.

< 726h/735H 221v/249V Pos: standing >

< 727h/735H 223v/249V Pos: standing >
A Firbolg tries to step in front of a Githzerai, but doesn't make it in time.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around her neck and begin to squeeze!
[Damage: 12 ] Your illusionary hands choke the life out of a Githzerai, who falls over dead and lifeless.
A Githzerai is dead! R.I.P.
You receive your share of experience.