The death of [47 Reaper] Ques Red Moon Disciples (Gnome)

in A Murky Alley

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[237h 46m 23s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[159h 0m 46s]
<worn on eyes>       the severed eyes of a demon (magic) [84%]
<worn in ear>        a flaming earring of damage [54%]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn on face>       Krindor's Mask of Illusions[237h 46m 23s]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn on body>       the robe of Lost Souls (magic)[159h 0m 46s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an obsidian hookah
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<worn on arms>       a pair of faded emerald sleeves of agility
<held as shield>     a large gold-rimmed church door (magic)[237h 46m 23s]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic) [65%]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     the ring of illusions (magic)
<worn on finger>     a ring of twisted gray mist [87%]
<primary weapon>     the orb of the sea (magic) (glowing)[158h 47m 16s]
<worn on legs>       a black and red kilt [53%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

  ...+...   ...   
 M^..+........^.  
 ..M.+..^...^^.^  
 .^.^+..@.....^M  
 +M+++.....^....  
 ***.+......^...  
  ..^+....^....   
   M.+.^^.....    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 762h/762H 165v/169V Pos: standing >
   ..+...   ..    
  ^..+........^   
 ..M.+..^...^^.^  
 .^.^+..^.....^M  
 +M+++..@..^....  
 ***.+......^...  
 ...^+....^....   
  MM.+.^^......   
   M.+........    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 762h/762H 163v/169V Pos: standing >
   ..+...   ..    
  ^..+........^   
 ..M.+..^...^^.^  
 .^.^+..^.....^M  
 M++++..@..^....  
 ***.+......^...  
 ...^+....^....   
  MM.+.^^......   
   M.+........    
You quickly scan the area.
A rabbit who is in the distance to your north.
An elite highwayman who is almost out of sight to your west.

< 762h/762H 164v/169V Pos: standing >
   ...+...   .    
  M^..+........   
 ...M.+..^...^^.  
 *.^.^+..^.....^  
 +M++++.@...^...  
 ****.+......^..  
 ....^+....^....  
  ^MM.+.^^.....   
   ^M.+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 762h/762H 165v/169V Pos: standing >
   ^...+...       
  .M^..+.......   
 ....M.+..^...^^  
 **.^.^+..^.....  
 ++M++++@....^..  
 .****.+......^.  
 *....^+....^...  
  .^MM.+.^^....   
   M^M.+......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 762h/762H 164v/169V Pos: standing >
   M^...+...      
  ^.M^..+......   
 *....M.+..^...^  
 ^**.^.^+..^....  
 +++M+++@.....^.  
 *.****.+......^  
 **....^+....^..  
  ..^MM.+.^^...   
   ^M^M.+.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 762h/762H 164v/169V Pos: standing >
   M^...+...      
  ^.M^..+......   
 *....M.+..^...^  
 ^**.^.^+..^....  
 ++M++++@.....^.  
 *.****.+......^  
 **....^+....^..  
  ..^MM.+.^^...   
   ^M^M.+.....    
   .M^..+.....    
  ....M.+..^...   
 ^**.^.^+..^....  
 ++M+++++.....^.  
 *.****.@......^  
 **....^+....^..  
 ^..^MM.+.^^....  
  .^M^M.+......   
   ^M...+++++M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 762h/762H 164v/169V Pos: standing >
   ^.M^..+....    
  *....M.+..^..   
 *^**.^.^+..^...  
 +++M+++++.....^  
 ^*.****@+......  
 ***....^+....^.  
 *^..^MM.+.^^...  
  ..^M^M.+.....   
   .^M...+++++    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 762h/762H 164v/169V Pos: standing >
 +++++  
 **@.+  
 ...^+  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 762h/762H 164v/169V Pos: standing >
 M++++  
 **@*.  
 ....^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 762h/762H 163v/169V Pos: standing >
 +M+++  
 .*@**  
 *....  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 762h/762H 163v/169V Pos: standing >
 M++++  
 .*@**  
 *....  
 +M+++  
 *.@**  
 **...  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 762h/762H 162v/169V Pos: standing >
   *^*.^^.M^..    
  ******....M.+   
  *M+**^**.^.^+.  
   ^M+++M++++++.  
  *M+*^*@****.+.  
 M^******....^+.  
 MM^***^..^MM.+.  
  MM*^*..^M^M.+   
   ^^**..^M...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 762h/762H 161v/169V Pos: standing >
 +++M+  
 *^@.*  
 ****.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 762h/762H 161v/169V Pos: standing >
   ^**^*.^^.M^    
   *******....M   
    *M+**^**.^.^  
     ^M+++M+++++  
    *M+*@*.****.  
   M^******....^  
 MMMM^***^..^MM.  
  MMMM*^*..^M^M   
   MM^^**..^M.    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 762h/762H 160v/169V Pos: standing >
 ^M+++  
 M+@^*  
 *****  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 762h/762H 160v/169V Pos: standing >
 ^M++M  
 M+@^*  
 *****  
You quickly scan the area.
A Town Guardian who is not far off to your west.
A Town Guardian who is not far off to your west.

< 762h/762H 161v/169V Pos: standing >
    M^**^*.^^.    
     *******...   
      *M+**^**.^  
       ^M++M++++  
      *M@*^*.***  
     M^******...  
   MMMM^***^..^M  
  MMMMMM*^*..^M   
   MMMM^^**..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 762h/762H 163v/169V Pos: standing >
You quickly scan the area.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your north.
A Town Guardian who is close by to your west.
A Town Guardian who is close by to your west.

< 762h/762H 165v/169V Pos: standing >
    M^**^*.^^.    
     *******...   
      *M+**^**.^  
       ^M+M+++++  
      *M@*^*.***  
     M^******...  
   MMMM^***^..^M  
  MMMMMM*^*..^M   
   MMMM^^**..^    

< 762h/762H 166v/169V Pos: standing >
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^M+M++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 762h/762H 167v/169V Pos: standing >
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^MM+++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    

< 762h/762H 169v/169V Pos: standing >
     M^**^*.^^    
      *******..   
       *M+**^**.  
        ^M++++++  
       *@+*^*.**  
      M^******..  
    MMMM^***^..^  
  MMMMMMM*^*..^   
   MMMMM^^**..    

< 762h/762H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Southern City Gates
</map>
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 762h/762H 168v/169V Pos: standing >
Ok.

< 762h/762H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 762h/762H 167v/169V Pos: standing >
Ok.

< 762h/762H 167v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 762h/762H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 762h/762H 168v/169V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A young cleric who is in the distance to your north.
A militia guard who is in the distance to your north.
A militia guard who is in the distance to your north.
A tharnadian thief-hunter who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 762h/762H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 762h/762H 167v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 762h/762H 166v/169V Pos: standing >
You quickly scan the area.
A young cleric who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A stray cat who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A Gnome who is not far off to your west.
A shady mercenary who is not far off to your west.

< 762h/762H 167v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 762h/762H 167v/169V Pos: standing >

< 762h/762H 169v/169V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A street sweeper who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is in the distance to your east.
A human merchant who is in the distance to your east.
A tharnadian thief-hunter who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 762h/762H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 762h/762H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 762h/762H 167v/169V Pos: standing >
You see nothing special...

< 762h/762H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 762h/762H 168v/169V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 762h/762H 168v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 762h/762H 168v/169V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A stray cat who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A street sweeper who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A large rat who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 762h/762H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S

< 762h/762H 167v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W

< 762h/762H 166v/169V Pos: standing >
You quickly scan the area.
A young cleric who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A Gnome who is not far off to your west.
A shady mercenary who is not far off to your west.

< 762h/762H 168v/169V Pos: standing >

< 762h/762H 169v/169V Pos: standing >
A murky alley leads off to the west.
You extend your sights westward.
A Murky Alley
Obvious exits: -E -W

< 762h/762H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Murky Alley
</map>
A Murky Alley
Obvious exits: -E -W
A shady looking mercenary stands here, eyeing you with open contempt.

< 762h/762H 168v/169V Pos: standing >
The alley continues to the west.
You extend your sights westward.
A Bend in a Murky Alley
Obvious exits: -N -E -S
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.

< 762h/762H 168v/169V Pos: standing >
A Gnome enters from the west.

< 762h/762H 168v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 762h/762H 168v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 762h/762H 168v/169V Pos: standing >
You snap into visibility.
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 762h/762H 168v/169V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 762h/762H 169v/169V Pos: standing >
You start chanting...

< 762h/762H 169v/169V Pos: standing >
You feel your skin soften and return to normal.
You snap into visibility.
A Gnome attacks you. [1 hits]

< 761h/762H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 A Gnome starts casting an offensive spell called 'energy drain'.

< 761h/762H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 You snap into visibility.
Casting: asphyxiate *

< 761h/762H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  small wounds >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
You snap into visibility.
You attack a Gnome. [0 hits]

< 761h/762H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 You snap into visibility.
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 761h/762H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  few wounds >
 [Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 761h/762H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: A Gnome sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
You stop using the orb of the sea.

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You wield the mystic axe of the dragonkind.

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You say 'protect me'
Your mystic axe of the dragonkind calls upon the power of the dragonkind.
You are surrounded by a green mist!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You stop using the mystic axe of the dragonkind.

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 A Gnome starts casting an offensive spell called 'energy drain'.
You wield the orb of the sea.

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You start chanting...
You snap into visibility.

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP:  few wounds >
 [Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP:  nasty wounds >
 [Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 656h/762H 144v/169V Pos: standing >
< T: Tiru TP: sta TC: small wounds E: A Gnome sta EP: pretty hurt >
 A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Gnome drains you.
The illusion surrounding you fades away!
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 558h/762H 115v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 You start chanting...

< 558h/762H 115v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell.

< 558h/762H 115v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 558h/762H 115v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!
You snap into visibility.
You attack a Gnome. [0 hits]

< 558h/762H 115v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 [Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 558h/762H 115v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 You start chanting...
You snap into visibility.

< 558h/762H 115v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Gnome drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 458h/762H 85v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP:  nasty wounds >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 458h/762H 85v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP: pretty hurt >
 You snap into visibility.
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 458h/762H 85v/169V Pos: standing >
< T: Tiru TP: sta TC: few wounds E: A Gnome sta EP:  awful >
 [Damage: 38 ] Your illusionary hands choke the life out of a Gnome, who falls over dead and lifeless.
A Gnome's shark-skin mask was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.