The death of [27 Conjurer] Ishta (Human)

in Inside the Southern City Gates

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[221h 18m 43s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[221h 18m 43s]
<worn on eyes>       the severed eyes of a demon (magic) [84%]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn in ear>        a flaming earring of damage [54%]
<worn on face>       Krindor's Mask of Illusions[221h 18m 43s]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn on body>       the robe of Lost Souls (magic)[221h 18m 43s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an obsidian hookah
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[221h 18m 43s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic) [65%]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     a ring of twisted gray mist [87%]
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the orb of the sea (magic) (glowing)[221h 18m 43s]
<worn on legs>       a black and red kilt [53%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


< 796h/796H 169v/169V Pos: standing >
Fatwa attacks a tharnadian thief-hunter. [8 hits]

< 796h/796H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 796h/796H 169v/169V Pos: standing >
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter attacks Fatwa. [1 hits]

< 796h/796H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a tharnadian thief-hunter, close around his neck and begin to squeeze!
[Damage: 30 ] You smirk as a pair of ghostly hands tighten around a tharnadian thief-hunter's throat!

< 796h/796H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 26 ] You smirk as a pair of ghostly hands tighten around a tharnadian thief-hunter's throat!

< 796h/796H 169v/169V Pos: standing >
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a tharnadian thief-hunter's throat!

< 796h/796H 169v/169V Pos: standing >
You sit down and relax.

< 796h/796H 169v/169V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  3 - asphyxiate
( 8th circle)  1 - mask
               1 - shadow shield
               2 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  (10th) clone form
    4 seconds:  ( 9th) asphyxiate
    6 seconds:  ( 6th) reflection
    8 seconds:  ( 9th) asphyxiate

You can memorize no more spells.
You continue your study.

< 796h/796H 169v/169V Pos: sitting >
A tharnadian thief-hunter is slashed into two by a master stroke performed by Fatwa.
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a tharnadian thief-hunter's last actions in this world.
You start meditating...

< 796h/796H 169v/169V Pos: sitting >
You have finished memorizing clone form.

< 796h/796H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.

< 796h/796H 169v/169V Pos: sitting >
You have finished memorizing reflection.

< 796h/796H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 796h/796H 169v/169V Pos: sitting >
You clamber to your feet.

< 796h/796H 169v/169V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
A street sweeper who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
The shady youth who is in the distance to your south.
A militia guard who is in the distance to your south.
A Firbolg who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is rather far off to your west.
A stray cat who is rather far off to your west.
A militia guard who is rather far off to your west.
A shady mercenary who is rather far off to your west.
A large rat who is rather far off to your west.
The doctor who is in the distance to your west.

< 796h/796H 169v/169V Pos: standing >

< 796h/796H 169v/169V Pos: standing >
A water elemental leaves west.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A Firbolg (huge) UnderDark The Militia crouches in mid-air here.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 796h/796H 168v/169V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A Firbolg (huge) UnderDark The Militia crouches in mid-air here.(Gold Aura)
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
Fatwa suddenly attacks a Firbolg!

< 796h/796H 168v/169V Pos: standing >
A faint hum can be heard from Avernus the life stealer carried by Fatwa.

< 796h/796H 168v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 796h/796H 168v/169V Pos: standing >
A Firbolg rises to his feet.

< 796h/796H 168v/169V Pos: standing >
A Firbolg attempts to flee.
A Firbolg leaves west.

< 796h/796H 168v/169V Pos: standing >
The Tharnadian Quartermaster suddenly attacks Fatwa!

< 796h/796H 168v/169V Pos: standing >
You abort your spell before it's done!

< 796h/796H 168v/169V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here, fighting the Tharnadian Quartermaster.
An impenetrable globe of darkness floats near Fatwa's head.
The Tharnadian Quartermaster stands here, fighting Fatwa.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)
A Firbolg crawls in from the west.

< 796h/796H 168v/169V Pos: standing >
A Firbolg crawls south.

< 796h/796H 169v/169V Pos: standing >
The town crier suddenly attacks Fatwa!
The town crier suddenly appears a bit confused!

< 796h/796H 169v/169V Pos: standing >
You failed.

< 796h/796H 169v/169V Pos: standing >
Fatwa tries to find a weak point around the Tharnadian Quartermaster's knees, but he is just too small!

< 796h/796H 169v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 796h/796H 169v/169V Pos: standing >
You failed.

< 796h/796H 169v/169V Pos: standing >
The Tharnadian Quartermaster is slashed into two by a master stroke performed by Fatwa.
The Tharnadian Quartermaster is dead! R.I.P.
You receive your share of experience.
The Tharnadian Quartermaster's death cry reverberates in your head as he falls to the ground.

< 796h/796H 169v/169V Pos: standing >
You failed.

< 796h/796H 169v/169V Pos: standing >
You failed.

< 796h/796H 169v/169V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 796h/796H 169v/169V Pos: standing >
The town crier whacks Fatwa in the side with a sound kick.
The town crier attacks Fatwa. [1 hits]

< 796h/796H 169v/169V Pos: standing >
You failed.

< 796h/796H 169v/169V Pos: standing >
You failed.

< 796h/796H 169v/169V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A stray cat who is not far off to your west.
A large rat who is not far off to your west.
A militia guard who is not far off to your west.
A stray dog who is not far off to your west.
A militia guard who is a brief walk away to your west.
A tharnadian thief-hunter who is a brief walk away to your west.
A stray dog who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A militia guard who is a brief walk away to your west.
A shady mercenary who is a brief walk away to your west.
The doctor who is rather far off to your west.

< 796h/796H 169v/169V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here, fighting the town crier.
An impenetrable globe of darkness floats near Fatwa's head.
The town crier stands here, fighting Fatwa.(Gold Aura)

< 796h/796H 169v/169V Pos: standing >
Fatwa attacks the town crier. [8 hits]

< 796h/796H 169v/169V Pos: standing >
The town crier attacks Fatwa. [1 hits]

< 796h/796H 169v/169V Pos: standing >
Fatwa sizes up the town crier with a quick glance.

< 796h/796H 169v/169V Pos: standing >
You start chanting...

< 796h/796H 169v/169V Pos: standing >
Fatwa's sword glows with a bright light as it bites into the town crier.
The town crier looks withered and Fatwa looks revitalized.
Fatwa attacks the town crier. [8 hits]

< 796h/796H 169v/169V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks the town crier!
[Damage:  8 ] A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks the town crier!
[Damage:  8 ] A swarm of insects appears from nowhere!
This only works for the group leader!
A swarm of insects suddenly attacks the town crier!
[Damage:  8 ] 
< 796h/796H 169v/169V Pos: standing >
A Firbolg crawls in from the south.

< 796h/796H 169v/169V Pos: standing >
A Firbolg crawls east.

< 796h/796H 169v/169V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 796h/796H 169v/169V Pos: standing >
The town crier suddenly appears a bit confused!
Fatwa's eyes roll as the town crier plants a foot in his face.
The town crier attacks Fatwa. [1 hits]
You start chanting...
You snap into visibility.

< 796h/796H 169v/169V Pos: standing >

< 796h/796H 169v/169V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Fatwa.

< 796h/796H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before the town crier, close around his neck and begin to squeeze!
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around the town crier's throat!

< 796h/796H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around the town crier's throat!

< 796h/796H 169v/169V Pos: standing >
[Damage: 11 ] Your illusionary hands choke the life out of the town crier, who falls over dead and lifeless.
The town crier is dead! R.I.P.
You receive your share of experience.
The last gasps of the town crier cause a sickening chill to run up your spine.

< 796h/796H 169v/169V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of the town crier is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A swarm of insects flies through the air. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 796h/796H 169v/169V Pos: standing >

< 796h/796H 169v/169V Pos: standing >
Fatwa closes the door.

< 796h/796H 169v/169V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 796h/796H 169v/169V Pos: standing >
The door is closed.
A heavy oak door hangs from its hinges.
The closed door blocks your farsight.
Fatwa sneaks east.
A water elemental leaves east.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
You sense a lifeform nearby.

< 796h/796H 168v/169V Pos: standing >

< 796h/796H 168v/169V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
Puddles of fresh blood cover the ground.
The corpse of a tharnadian thief-hunter is lying here.
[2] The corpse of a militia guard is lying here.
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
You sense a lifeform nearby.
Fatwa sneaks south.
A water elemental leaves south.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 796h/796H 167v/169V Pos: standing >
Fatwa sneaks south.
A water elemental leaves south.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 796h/796H 166v/169V Pos: standing >
Fatwa sneaks south.
A water elemental leaves south.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 796h/796H 166v/169V Pos: standing >

< 796h/796H 167v/169V Pos: standing >
Fatwa sneaks south.
A water elemental leaves south.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Keats Intersection
</map>
The Southern Keats Intersection
Obvious exits: -N -E -S -U
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 796h/796H 168v/169V Pos: standing >

< 796h/796H 168v/169V Pos: standing >
Fatwa sneaks east.
A water elemental leaves east.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Southern City Gates
</map>
Inside the Southern City Gates
Obvious exits: -E -S -W
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A Human (medium) stands in mid-air here.(Illusion)(Gold Aura)
A Human (medium) stands in mid-air here.(Illusion)(Gold Aura)
A Human (medium) stands in mid-air here.(Illusion)(Gold Aura)
A Human (medium) stands in mid-air here.(Illusion)(Gold Aura)
A fire elemental is here blazing with heat! (minion) 
A Human (medium) stands, floating here. (Non-Fraggable)(Gold Aura)
A Firbolg (huge) UnderDark The Militia stands in mid-air here.(Gold Aura)
A shady looking youth is standing here, eyeing you with a devious glance.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 796h/796H 167v/169V Pos: standing >
Fatwa suddenly attacks a Firbolg!
An elite guard suddenly attacks Fatwa!
An elite guard suddenly appears a bit confused!
An elite guard suddenly attacks Fatwa!
An elite guard suddenly appears a bit confused!
An elite guard suddenly attacks Fatwa!

< 796h/796H 167v/169V Pos: standing >

< 796h/796H 168v/169V Pos: standing >
A Firbolg attempts to flee.
A Firbolg leaves west.

< 796h/796H 169v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (evil)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 796h/796H 169v/169V Pos: standing >
A Firbolg enters from the west.

< 796h/796H 169v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 796h/796H 169v/169V Pos: standing >
A Firbolg closes the iron.

< 796h/796H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 796h/796H 169v/169V Pos: standing >
An elite guard hits Fatwa with a mighty kick to his chest.
An elite guard attacks Fatwa. [1 hits]
An elite guard attacks Fatwa. [1 hits]
An elite guard almost sweeps Fatwa off of his feet with a well placed leg sweep.
An elite guard attacks Fatwa. [1 hits]

< 796h/796H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 69 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
Fatwa turns to focus his attack on a Firbolg!

< 796h/796H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 796h/796H 169v/169V Pos: standing >
A fire elemental says 'I must assist my master!'
A fire elemental suddenly attacks YOU!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
A Human is mortally wounded, and will die soon, if not aided.

< 796h/796H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:excellent E: fire sta EP: excellent >
 You start chanting...

< 796h/796H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:excellent E: fire sta EP: excellent >
 A Firbolg leaves east.

< 796h/796H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:excellent E: fire sta EP: excellent >
 You snap into visibility.
Casting: asphyxiate *

< 796h/796H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:excellent E: fire sta EP: excellent >
 You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage:  1 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human's earring of the waves was completely destroyed by the massive blow!
A fire elemental stops following a Human.
A Human stops following a Human.
A Human stops following a Human.
A Human stops following a Human.
A Human stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.