The death of [50 Summoner] Gukk Red Moon Disciples (Githzerai)

in Outside the Eastern City Gates

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[221h 12m 54s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[221h 12m 54s]
<worn on eyes>       the severed eyes of a demon (magic) [84%]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn in ear>        a flaming earring of damage [54%]
<worn on face>       Krindor's Mask of Illusions[221h 12m 54s]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn on body>       the robe of Lost Souls (magic)[221h 12m 54s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an obsidian hookah
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[221h 12m 54s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic) [65%]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     a ring of twisted gray mist [87%]
<worn on finger>     the ring of illusions (magic)
<worn on legs>       a black and red kilt [53%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (pure evil)     
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
  *Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (pure evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (extremely evil)
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 796h/796H 236v/236V Pos: standing >
Fatwa stops using Avernus the life stealer.

< 796h/796H 236v/236V Pos: standing >
Fatwa wields the mystic axe of the dragonkind.

< 796h/796H 236v/236V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your east.
A woman who is not far off to your east.

< 796h/796H 236v/236V Pos: standing >
Fatwa says 'protect me'
The mystic axe of the dragonkind hums as the aura of dragonkind embraces Fatwa.
Fatwa is surrounded by burning flames!
Fatwa looks vitalized.

< 796h/796H 236v/236V Pos: standing >
Fatwa stops using the mystic axe of the dragonkind.

< 796h/796H 236v/236V Pos: standing >
Fatwa gives you the mystic axe of the dragonkind.

< 796h/796H 236v/236V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E -S
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A water elemental is here, flowing like a living current. (minion) 

< 796h/796H 236v/236V Pos: standing >
Fatwa wields Avernus the life stealer.

< 796h/796H 236v/236V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your east.
A woman who is not far off to your east.

< 796h/796H 236v/236V Pos: standing >
You quickly scan the area.
A mountain goat who is not far off to your east.

< 796h/796H 236v/236V Pos: standing >
You failed.

< 796h/796H 236v/236V Pos: standing >
A water elemental leaves east.
A water elemental leaves east.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Southern Wall Road
</map>
The Southern Wall Road
Obvious exits: -E -S# -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 796h/796H 235v/236V Pos: standing >
The Southern Wall Road
Obvious exits: -E -S# -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 796h/796H 235v/236V Pos: standing >
Fatwa puts a bunch of stuff into a portable hole.

< 796h/796H 235v/236V Pos: standing >
Fatwa sneaks east.
A water elemental leaves east.
A water elemental leaves east.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -W
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A goat trots through the mountain pass.

< 796h/796H 234v/236V Pos: standing >

< 796h/796H 234v/236V Pos: standing >

< 796h/796H 235v/236V Pos: standing >
Fatwa sneaks north.
A water elemental leaves north.
A water elemental leaves north.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road beneath the Gate Tower
</map>
Road beneath the Gate Tower
Obvious exits: -N -S -U
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A woman is standing here, shopping about the town.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 796h/796H 235v/236V Pos: standing >
You quickly scan the area.
The mount who is close by to your north.
A large rat who is a brief walk away to your north.
A mountain goat who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 796h/796H 235v/236V Pos: standing >
You quickly scan the area.
The mount who is close by to your north.
A large rat who is a brief walk away to your north.
A mountain goat who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
Fatwa sneaks north.
A water elemental leaves north.
A water elemental leaves north.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[3] The corpse of an elite guard is lying here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A sturdy looking mount is here, all saddled up and ready to ride.

< 796h/796H 234v/236V Pos: standing >

< 796h/796H 234v/236V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A mountain goat who is close by to your south.
A woman who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 796h/796H 236v/236V Pos: standing >

< 796h/796H 236v/236V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A mountain goat who is close by to your south.
A woman who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 796h/796H 236v/236V Pos: standing >
Fatwa opens the iron.

< 796h/796H 236v/236V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your north.
A dao noble who is close by to your east.
A Githzerai who is close by to your east.
A Firbolg who is close by to your east.
A black panther who is close by to your east.
An elite guard who is close by to your east.
(Illusion) a Githzerai who is close by to your east.
(Illusion) a Githzerai who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A militia guard who is rather far off to your east.
A mountain goat who is close by to your south.
A woman who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 796h/796H 236v/236V Pos: standing >

< 796h/796H 236v/236V Pos: standing >
A militia guard enters from the south.

< 796h/796H 236v/236V Pos: standing >
A militia guard suddenly attacks Fatwa!
A militia guard suddenly appears a bit confused!

< 796h/796H 236v/236V Pos: standing >
The sun hangs low on the southern sky.

< 796h/796H 236v/236V Pos: standing >
A militia guard enters from the south.

< 796h/796H 236v/236V Pos: standing >
A militia guard suddenly attacks Fatwa!

< 796h/796H 236v/236V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
[3] The corpse of an elite guard is lying here.
A militia guard stands here, fighting Fatwa.
A militia guard stands here, fighting Fatwa.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near Fatwa's head.
A sturdy looking mount is here, all saddled up and ready to ride.

< 796h/796H 236v/236V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A powerful dao noble stands here, and moves to attack when he sees you. (minion) 
A Githzerai (medium) Crimikilla DraGon Red Moon Disciples stands, floating here.(Gold Aura)
A Firbolg (huge) UnderDark The Militia stands in mid-air here.(Gold Aura)
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A Githzerai (medium) Crimikilla DraGon Red Moon Disciples stands in mid-air here.(Illusion)(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 796h/796H 236v/236V Pos: standing >
A militia guard is mortally wounded, and will die soon, if not aided.
A militia guard is slashed into two by a master stroke performed by Fatwa.
A militia guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a militia guard cause a sickening chill to run up your spine.
You start chanting...

< 796h/796H 236v/236V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

< 796h/796H 236v/236V Pos: standing >
A militia guard whacks Fatwa in the side with a sound kick.
A militia guard attacks Fatwa. [0 hits]

< 796h/796H 236v/236V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
A militia guard stands here, fighting Fatwa.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here, fighting a militia guard.
An impenetrable globe of darkness floats near Fatwa's head.
A sturdy looking mount is here, all saddled up and ready to ride.

< 796h/796H 236v/236V Pos: standing >
A militia guard is incapacitated and will slowly die, if not aided.
A militia guard is stunned!
A militia guard slumps to the ground.
A militia guard is slashed into two by a master stroke performed by Fatwa.
A militia guard is dead! R.I.P.
You receive your share of experience.
A militia guard's death cry reverberates in your head as he falls to the ground.

< 796h/796H 236v/236V Pos: standing >
Ok.
Tiru leaves east.
Tiru leaves east.
Tiru leaves east.
Tiru leaves east.

< 796h/796H 236v/236V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of a militia guard is lying here.
[3] The corpse of an elite guard is lying here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A sturdy looking mount is here, all saddled up and ready to ride.

< 796h/796H 236v/236V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 796h/796H 236v/236V Pos: standing >

< 796h/796H 236v/236V Pos: standing >
You failed.

< 796h/796H 236v/236V Pos: standing >
Tiru stops following you.

< 796h/796H 236v/236V Pos: standing >
The iron is open.
The gates are heavily fortified and made from iron.
You extend your sights eastward.
Outside the Eastern City Gates
Obvious exits: -E -W
Fresh blood covers everything in the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits in mid-air here, fighting a controller.(Illusion)
A powerful dao noble stands here, and moves to attack when he sees you. (minion) 
A Githzerai (medium) Crimikilla DraGon Red Moon Disciples stands, floating here.(Gold Aura)
A Firbolg (huge) UnderDark The Militia crouches in mid-air here.(Gold Aura)
A sleek, well trained, black panther follows her master around the city.
A tough looking warrior is scanning the landscape beyond the walls.
A Githzerai (medium) Crimikilla DraGon Red Moon Disciples stands in mid-air here.(Illusion)(Gold Aura)
An elite guard stands in mid-air here, fighting Tiru.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands in mid-air here, fighting Tiru. (casting) 
A controller stands in mid-air here, fighting Tiru.(Gold Aura)
An elite guard stands in mid-air here, fighting Tiru.

< 796h/796H 236v/236V Pos: standing >
Tiru stops following you.

< 796h/796H 236v/236V Pos: standing >
You failed.

< 796h/796H 236v/236V Pos: standing >
Tiru stops following you.

< 796h/796H 236v/236V Pos: standing >
You failed.

< 796h/796H 236v/236V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Fatwa.
You failed.

< 796h/796H 236v/236V Pos: standing >
A water elemental leaves east.
A water elemental leaves east.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
The outline of some wall is here to the east. (invis) (Illusion) (magic)
A few drops of fresh blood are scattered around the area.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A water elemental is here, flowing like a living current. (minion) 
A water elemental is here, flowing like a living current. (minion) 
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near Fatwa's head.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
A powerful dao noble stands here, and moves to attack when he sees you. (minion) 
A Githzerai (medium) Crimikilla DraGon Red Moon Disciples stands, floating here.(Gold Aura)
A Firbolg (huge) UnderDark The Militia crouches in mid-air here.(Gold Aura)
A sleek, well trained, black panther follows her master around the city.
An elite guard stands in mid-air here, fighting Tiru.
A Githzerai (medium) Crimikilla DraGon Red Moon Disciples stands in mid-air here.(Illusion)(Gold Aura)
An elite guard stands in mid-air here, fighting Tiru.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands in mid-air here, fighting Fatwa.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard suddenly attacks Fatwa!
An elite guard is burned severely as he hits Fatwa!

< 796h/796H 235v/236V Pos: standing >
You start chanting...
You snap into visibility.
Fatwa gives an order to his followers.
A Githzerai is knocked to the ground by a water elemental's mighty bash!
A Githzerai avoids being bashed by a water elemental, who loses its balance and falls.
A tharnadian illusionist suddenly attacks Fatwa!
A tharnadian illusionist is burned severely as he hits Fatwa!

< 796h/796H 235v/236V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
A Githzerai attacks a water elemental. [0 hits]

< 796h/796H 235v/236V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 796h/796H 235v/236V Pos: standing >
You snap into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
An elite guard attacks Tiru. [2 hits]

< 796h/796H 235v/236V Pos: standing >
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 796h/796H 236v/236V Pos: standing >
A Firbolg passes right through a wall of force.
A Firbolg crawls east.

< 796h/796H 236v/236V Pos: standing >
Tiru attacks an elite guard. [0 hits]
You start chanting...

< 796h/796H 236v/236V Pos: standing >
Your heroic urges slowly fade away.
The burning flames around your body die down and fade.
The green mist around your body fades.
Fatwa's body appears to recover from the affects of the potion.

< 767h/767H 236v/236V Pos: standing >
A Firbolg enters from the east.

< 767h/767H 236v/236V Pos: standing >
You snap into visibility.
A Firbolg bravely steps in front of a Githzerai, shielding him from harm!
You complete your spell...
A pair of Ghostly Hands appear before a Firbolg, close around his neck and begin to squeeze!
[Damage: 51 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
An elite guard's body quivers as Fatwa's hit strikes deep!
An elite guard's body quivers as Fatwa's hit strikes deep!
Fatwa attacks an elite guard. [7 hits]

< 767h/767H 236v/236V Pos: standing >
An elite guard suddenly attacks Tiru!
You snap into visibility.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
An elite guard whacks Tiru in the side with a sound kick.
An elite guard attacks Tiru. [2 hits]

< 767h/767H 236v/236V Pos: standing >
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
A water elemental attacks a Githzerai. [2 hits]
A Firbolg settles to his knees.

< 767h/767H 236v/236V Pos: standing >
An elite guard is burned severely as he hits Fatwa!
An elite guard turns to focus his attack on a water elemental!
An elite guard attacks Fatwa. [1 hits]
Fatwa's eyes roll as an elite guard plants a foot in his face.
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [0 hits]
Fatwa turns to focus his attack on a Githzerai!

< 767h/767H 236v/236V Pos: standing >
A tharnadian illusionist suddenly appears a bit confused!
A tharnadian illusionist is burned severely as he hits Fatwa!
Fatwa deflects a tharnadian illusionist's blow and strikes back at him!
A tharnadian illusionist whacks Fatwa in the side with a sound kick.
A tharnadian illusionist is burned severely as he hits Fatwa!
A tharnadian illusionist attacks Fatwa. [1 hits]
You start chanting...

< 767h/767H 236v/236V Pos: standing >
A Firbolg rises to his feet.

< 767h/767H 236v/236V Pos: standing >
A Firbolg attempts to flee.
A Firbolg tries to flee, but can't make it out of here!

< 767h/767H 236v/236V Pos: standing >
A Githzerai attacks a water elemental. [0 hits]

< 767h/767H 236v/236V Pos: standing >
Tiru attacks an elite guard. [0 hits]

< 767h/767H 236v/236V Pos: standing >
Fatwa's skin seems to turn to stone.
A controller suddenly attacks Fatwa!
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 767h/767H 236v/236V Pos: standing >
Your spell flows around a Githzerai, leaving him unharmed!
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
A Firbolg attempts to flee.
A Firbolg passes right through a wall of force.
A Firbolg leaves east.

< 767h/767H 236v/236V Pos: standing >
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 767h/767H 236v/236V Pos: standing >
ROARRRRRRRRRRRRRRR!

< 767h/767H 236v/236V Pos: standing >
You stop using the orb of the sea.
A Firbolg enters from the east.

< 767h/767H 236v/236V Pos: standing >
A Githzerai is incapacitated and will slowly die, if not aided.
A Githzerai is slashed into two by a master stroke performed by Fatwa.
A Githzerai's flashing dragon scale amulet was completely destroyed by the massive blow!
A Githzerai's ancient ring of liquid rock of charisma was completely destroyed by the massive blow!
A Githzerai stops following a Githzerai.
A dao noble stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.