The death of [51 Storm Druid] Col The Resistance (Centaur)

in An Arch Before the Keeps

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[239h 54m 24s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[239h 54m 24s]
<worn on eyes>       the severed eyes of a demon (magic) [84%]
<worn in ear>        a tiny orb of obsidian (magic) [68%]
<worn in ear>        a flaming earring of damage [54%]
<worn on face>       Krindor's Mask of Illusions[239h 54m 24s]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn on body>       the robe of Lost Souls (magic)[239h 54m 24s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a glowing white pearl of endurance (glowing)
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<attached to belt>   an obsidian hookah
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[239h 54m 24s]
<worn around wrist>  a ceremonial brass bracelet [superior] (magic) [65%]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     a ring of twisted gray mist [87%]
<worn on finger>     the ring of illusions (magic)
<primary weapon>     the orb of the sea (magic) (glowing)[239h 54m 24s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)

   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (extremely evil)
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (very evil)     
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
  *The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (extremely evil)
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (evil)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (very evil)     
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (evil)          
   The Great Shaboath                            (extremely evil)
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (extremely evil)
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (evil)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (evil)          
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (evil)          
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly evil) 
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 797h/797H 236v/236V Pos: standing >
The Western Wall Road
Obvious exits: -N -S
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
Fatwa sneaks north.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E# -S -W
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.

< 797h/797H 235v/236V Pos: standing >

< 797h/797H 235v/236V Pos: standing >
The road continues.
You extend your sights southward.
The Western Wall Road
Obvious exits: -N -S

< 797h/797H 235v/236V Pos: standing >
You quickly scan the area.
A Centaur who is not far off to your south.
A Gnome who is not far off to your south.
A shady mercenary who is not far off to your south.
A Firbolg who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A tough mercenary who is close by to your west.

< 797h/797H 235v/236V Pos: standing >

< 797h/797H 235v/236V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -N -S
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.
A Firbolg crawls in from the south.

< 797h/797H 234v/236V Pos: standing >

< 797h/797H 234v/236V Pos: standing >
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E# -S -W
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.
Tiru enters from the south.

< 797h/797H 233v/236V Pos: standing >

< 797h/797H 234v/236V Pos: standing >
The road continues.
You extend your sights southward.
The Western Wall Road
Obvious exits: -N -S

< 797h/797H 236v/236V Pos: standing >

< 797h/797H 236v/236V Pos: standing >
You quickly scan the area.
A Firbolg who is not far off to your south.
A Centaur who is not far off to your south.
A Gnome who is not far off to your south.
A shady mercenary who is not far off to your south.
A tharnadian thief-hunter who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is rather far off to your south.
A tough mercenary who is close by to your west.

< 797h/797H 236v/236V Pos: standing >

< 797h/797H 236v/236V Pos: standing >
A Bend in the Wall Road
Obvious exits: -E# -S -W
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 797h/797H 236v/236V Pos: standing >

< 797h/797H 236v/236V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -N -S
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.
Tiru enters from the north.

< 797h/797H 235v/236V Pos: standing >

< 797h/797H 235v/236V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos carried by Fatwa.

< 797h/797H 235v/236V Pos: standing >
You failed.

< 797h/797H 235v/236V Pos: standing >
The Grand Tharnadian Way lies to the south.
You extend your sights southward.
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A Firbolg (huge) Noble of The Militia stands in mid-air here.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 797h/797H 235v/236V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 797h/797H 235v/236V Pos: standing >
Ok.
Tiru leaves south.
Tiru leaves south.
Tiru leaves south.
Tiru leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 797h/797H 235v/236V Pos: standing >
Fatwa sneaks south.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) sits in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a tharnadian thief-hunter.(Illusion)
A Firbolg (huge) Noble of The Militia crouches in mid-air here.(Gold Aura)
A tharnadian thief-hunter stands here, fighting Tiru.(Gold Aura)
A militia guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard crouches here, fighting Tiru.
An elite guard stands here, fighting Tiru.
An elite guard stands here, fighting Tiru.

< 797h/797H 234v/236V Pos: standing >

< 797h/797H 234v/236V Pos: standing >
A Firbolg crawls west.

< 797h/797H 234v/236V Pos: standing >
You failed.

< 797h/797H 235v/236V Pos: standing >
You failed.

< 797h/797H 236v/236V Pos: standing >
Fatwa sneaks west.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>
Outside the Western Arch
Obvious exits: -E -W
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A Firbolg (huge) Noble of The Militia crouches in mid-air here.(Gold Aura)
A Centaur (large)  The Resistance stands in mid-air here.
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
A Gnome leaves east.
A Centaur trots east.

< 797h/797H 235v/236V Pos: standing >

< 797h/797H 235v/236V Pos: standing >
A Firbolg crawls east.

< 797h/797H 235v/236V Pos: standing >
You failed.

< 797h/797H 235v/236V Pos: standing >
Tiru stops following you.
Outside the Western Arch
Obvious exits: -E -W
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.

< 797h/797H 235v/236V Pos: standing >
You failed.

< 797h/797H 235v/236V Pos: standing >
Tiru stops following you.

< 797h/797H 235v/236V Pos: standing >
You failed.

< 797h/797H 235v/236V Pos: standing >
You failed.
Fatwa sneaks east.
You follow Fatwa.


<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
Fatwa MiNe BoSS *-* Bloodlust *-* (Ogre)(giant) stands in mid-air here.
An impenetrable globe of darkness floats near Fatwa's head.
A Firbolg (huge) Noble of The Militia crouches in mid-air here.(Gold Aura)
A Centaur (large)  The Resistance stands in mid-air here.
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here. (casting) 
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
Tiru ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting an elite guard.(Illusion)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A militia guard stands here, fighting Tiru.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting Tiru.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard crouches here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 797h/797H 233v/236V Pos: standing >
Fatwa suddenly looks a bit dumb, and madly slams at a Centaur!
An elite guard suddenly attacks Fatwa!
An elite guard suddenly appears a bit confused!
An elite guard is burned severely as he hits Fatwa!
An elite guard suddenly attacks Fatwa!
An elite guard suddenly appears a bit confused!

< 797h/797H 233v/236V Pos: standing >
A Centaur attacks Fatwa. [0 hits]

< 797h/797H 233v/236V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome drains the energy of Tiru who crumbles into a lifeless husk.
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
Tiru attacks an elite guard. [0 hits]
You start chanting...
You snap into visibility.

< 797h/797H 234v/236V Pos: standing >
Fatwa attacks a Centaur. [6 hits]

< 797h/797H 235v/236V Pos: standing >
A Firbolg rises to his feet.

< 797h/797H 236v/236V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 797h/797H 236v/236V Pos: standing >
You snap into visibility.
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 797h/797H 236v/236V Pos: standing >
[Damage: 49 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
A Gnome starts casting an offensive spell called 'energy drain'.

< 797h/797H 236v/236V Pos: standing >
An elite guard rises to his feet.

< 797h/797H 236v/236V Pos: standing >
An elite guard suddenly attacks Fatwa!
An elite guard is burned severely as he hits Fatwa!

< 797h/797H 236v/236V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome drains the energy of Tiru who crumbles into a lifeless husk.
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.

< 797h/797H 236v/236V Pos: standing >
An elite guard suddenly attacks Fatwa!
A Firbolg heroically rescues a Centaur.

< 797h/797H 236v/236V Pos: standing >
You start chanting...
You snap into visibility.

< 797h/797H 236v/236V Pos: standing >
An elite guard suddenly attacks Fatwa!
An elite guard is burned severely as he hits Fatwa!

< 797h/797H 236v/236V Pos: standing >
An elite guard suddenly attacks Fatwa!
An elite guard is burned severely as he hits Fatwa!

< 797h/797H 236v/236V Pos: standing >
A tharnadian thief-hunter suddenly attacks Fatwa!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
An elite guard suddenly attacks Fatwa!
An elite guard is burned severely as he hits Fatwa!
An elite guard suddenly attacks Fatwa!
An elite guard suddenly appears a bit confused!
An elite guard is burned severely as he hits Fatwa!
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]

< 797h/797H 236v/236V Pos: standing >
Fatwa attacks a Firbolg. [7 hits]

< 797h/797H 236v/236V Pos: standing >
You snap into visibility.
A Firbolg tries to step in front of a Centaur, but doesn't make it in time.
You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 797h/797H 236v/236V Pos: standing >
You snap into visibility.
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 797h/797H 236v/236V Pos: standing >
[Damage: 76 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!
A Firbolg suddenly appears a bit confused!
A Firbolg attacks Fatwa. [2 hits]

< 797h/797H 236v/236V Pos: standing >
An elite guard suddenly attacks Fatwa!
An elite guard suddenly appears a bit confused!
An elite guard is burned severely as he hits Fatwa!
You start chanting...

< 797h/797H 236v/236V Pos: standing >
A Centaur attacks you. [0 hits]

< 797h/797H 236v/236V Pos: standing >
A Gnome starts casting an offensive spell called 'energy drain'.

< 797h/797H 236v/236V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard is burned severely as he hits Fatwa!
An elite guard whacks Fatwa in the side with a sound kick.
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]

< 797h/797H 236v/236V Pos: standing >
You snap into visibility.
A Firbolg bravely steps in front of a Centaur, shielding him from harm!
You complete your spell...
A pair of Ghostly Hands appear before a Firbolg, close around his neck and begin to squeeze!
[Damage: 51 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 797h/797H 236v/236V Pos: standing >
A militia guard suddenly attacks Fatwa!
You snap into visibility.
[Damage: 83 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!

< 797h/797H 236v/236V Pos: standing >
[Damage: 80 ] You smirk as a pair of ghostly hands tighten around a Firbolg's throat!
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]

< 797h/797H 236v/236V Pos: standing >
Fatwa's skin seems to turn to stone.
An elite guard suddenly attacks Fatwa!
An elite guard suddenly appears a bit confused!
An elite guard is burned severely as he hits Fatwa!

< 797h/797H 236v/236V Pos: standing >
An elite guard suddenly appears a bit confused!
An elite guard is burned severely as he hits Fatwa!
An elite guard almost sweeps Fatwa off of his feet with a well placed leg sweep.
An elite guard attacks Fatwa. [1 hits]
You start chanting...

< 797h/797H 236v/236V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'unsozfol efaui'
A Gnome drains Fatwa - what a waste of energy!
An elite guard is burned severely as he hits Fatwa!
Fatwa's eyes roll as an elite guard plants a foot in his face.
An elite guard attacks Fatwa. [1 hits]
A Firbolg's body quivers as Fatwa's hit strikes deep!
Fatwa attacks a Firbolg. [7 hits]

< 797h/797H 236v/236V Pos: standing >
An elite guard is burned severely as he hits Fatwa!
An elite guard almost sweeps Fatwa off of his feet with a well placed leg sweep.
An elite guard attacks Fatwa. [1 hits]
An elite guard is burned severely as he hits Fatwa!
An elite guard hits Fatwa with a mighty kick to his chest.
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]
A tharnadian thief-hunter is burned severely as he hits Fatwa!
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter is burned severely as he hits Fatwa!
A tharnadian thief-hunter starts casting an offensive spell.
A tharnadian thief-hunter attacks Fatwa. [2 hits]
A Firbolg attempts to flee.
A Firbolg leaves east.

< 797h/797H 236v/236V Pos: standing >
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]
An elite guard is burned severely as he hits Fatwa!
An elite guard hits Fatwa with a mighty kick to his chest.
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]

< 797h/797H 236v/236V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'parl xafe'
You snap into visibility.
You are sent reeling by a tharnadian thief-hunter's holy word.
A tharnadian thief-hunter sends Fatwa reeling with a holy word.
A tharnadian thief-hunter sends a Centaur reeling with a holy word.
A Gnome wavers in agony, as the positive energies sent by a tharnadian thief-hunter purge his essence!
A tharnadian thief-hunter sends a Gnome reeling with a holy word.

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 You complete your spell...
A pair of Ghostly Hands appear before a Centaur, close around his neck and begin to squeeze!
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 You snap into visibility.
[Damage: 66 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 [Damage: 67 ] You smirk as a pair of ghostly hands tighten around a Centaur's throat!

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 An elite guard almost sweeps Fatwa off of his feet with a well placed leg sweep.
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [0 hits]

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 You start chanting...

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 A Gnome attempts to flee.
A Gnome leaves south.

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 You snap into visibility.
A Centaur attacks you. [0 hits]
An elite guard attacks Fatwa. [0 hits]

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 A militia guard attacks Fatwa. [0 hits]
A Firbolg crawls in from the east.

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 A Gnome enters from the south.

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 An elite guard is burned severely as he hits Fatwa!
An elite guard whacks Fatwa in the side with a sound kick.
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]
An elite guard is burned severely as he hits Fatwa!
An elite guard almost sweeps Fatwa off of his feet with a well placed leg sweep.
An elite guard is burned severely as he hits Fatwa!
An elite guard attacks Fatwa. [1 hits]
Fatwa turns to focus his attack on a Centaur!
A Gnome leaves west.

< 755h/797H 236v/236V Pos: standing >
< T: Fatwa TP: sta TC: small wounds E: thief sta EP: few scratches >
 Fatwa neatly performs a coup de grace and beheads a Centaur.
A Centaur's quetzel feather cloak was completely destroyed by the massive blow!
A Centaur's icy ivory medallion was completely destroyed by the massive blow!
A Centaur's enchanted ring of stone was completely destroyed by the massive blow!
A Centaur's small couatl scale [superior] was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.