The death of [46 Thief] Lordoss (Dwarf)

in Outside the Woodseer Gates

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[239h 49m 45s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[239h 49m 45s]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        a tiny orb of obsidian (magic) [66%]
<worn in ear>        a flaming earring of damage [54%]
<worn on face>       Krindor's Mask of Illusions[239h 49m 45s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn on body>       the robe of Lost Souls (magic)[239h 49m 45s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [75%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic)
<worn as quiver>     an embroidered illithid-hide backsheath (magic)
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a giant zvorgast fang [superior]
<attached to belt>   an obsidian hookah
<attached to belt>   the codex of the muse of dreams [poor] (magic)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[239h 49m 45s]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     a ring of twisted gray mist [87%]
<worn on finger>     the ring of illusions (magic) [89%]
<primary weapon>     the orb of the sea (magic) (glowing)[239h 49m 45s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing)


</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A young halfling woman is here seeking adventure.(Gold Aura)

< 803h/803H 166v/169V Pos: standing >
You quickly scan the area.
The wealthy merchant who is close by to your east.
A halfling woman who is close by to your east.
A young duck who is not far off to your east.
The wealthy merchant who is not far off to your east.
A woodcarver who is a brief walk away to your east.
A lieutenant who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A blind woodcarver who is close by to your south.
A salamander who is not far off to your west.
The Woodseer Quartermaster who is not far off to your west.
A Halfling who is a brief walk away to your west.
A furtive half-elf who is a brief walk away to your west.
A brown duck who is a brief walk away to your west.
The halfling boy who is rather far off to your west.
The fisherman who is in the distance to your west.

< 803h/803H 166v/169V Pos: standing >

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W

< 803h/803H 168v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A small bright red salamander does his best to hide in the flowers.
The Woodseer Quartermaster stands here.(Gold Aura)

< 803h/803H 167v/169V Pos: standing >

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A Halfling (small) Underdark Priestess Red Moon Disciples stands in mid-air here.(Gold Aura)
A furtive half-elf is here caring for the trees.
A brown duck calmly protects her babies.

< 803h/803H 166v/169V Pos: standing >

< 803h/803H 167v/169V Pos: standing >
You quickly scan the area.
A salamander who is close by to your east.
The Woodseer Quartermaster who is close by to your east.
The young adventurer who is a brief walk away to your east.
The wealthy merchant who is rather far off to your east.
A halfling woman who is rather far off to your east.
A young duck who is in the distance to your east.
The wealthy merchant who is in the distance to your east.
The fisherman who is not far off to your west.

< 803h/803H 167v/169V Pos: standing >
You start chanting...

< 803h/803H 168v/169V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves east.

< 803h/803H 169v/169V Pos: standing >
A Halfling enters from the east.

< 803h/803H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 803h/803H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
Tiru stops following you.

< 803h/803H 169v/169V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 803h/803H 169v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A small bright red salamander does his best to hide in the flowers.
The Woodseer Quartermaster stands here.(Gold Aura)

< 803h/803H 168v/169V Pos: standing >
You failed.

< 803h/803H 168v/169V Pos: standing >
A Halfling enters from the west.

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A furtive half-elf is here caring for the trees.
A brown duck calmly protects her babies.

< 803h/803H 167v/169V Pos: standing >
A Halfling enters from the east.
You start chanting...
You snap into visibility.

< 803h/803H 167v/169V Pos: standing >
A Halfling leaves west.

< 803h/803H 167v/169V Pos: standing >
You abort your spell before it's done!

< 803h/803H 168v/169V Pos: standing >

< 803h/803H 169v/169V Pos: standing >
A Halfling enters from the west.

< 803h/803H 169v/169V Pos: standing >
A Halfling leaves east.

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D

< 803h/803H 168v/169V Pos: standing >
You failed.

< 803h/803H 168v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A furtive half-elf is here caring for the trees.
A brown duck calmly protects her babies.

< 803h/803H 167v/169V Pos: standing >
You failed.

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)

< 803h/803H 166v/169V Pos: standing >
You failed.

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A furtive half-elf is here caring for the trees.
A brown duck calmly protects her babies.

< 803h/803H 167v/169V Pos: standing >
You failed.

< 803h/803H 168v/169V Pos: standing >

< 803h/803H 168v/169V Pos: standing >
You quickly scan the area.
The Woodseer Quartermaster who is close by to your east.
A tiny humming bird who is not far off to your east.
A salamander who is not far off to your east.
The young adventurer who is a brief walk away to your east.
The wealthy merchant who is rather far off to your east.
A halfling woman who is rather far off to your east.
A young duck who is in the distance to your east.
The wealthy merchant who is in the distance to your east.
The fisherman who is not far off to your west.

< 803h/803H 169v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D

< 803h/803H 168v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: A Fisherman's Cottage
</map>

<map>
Zone: Woodseer.
Room: A Fisherman's Cottage
</map>
A Fisherman's Cottage
Obvious exits: -E
A tired fisherman rests here so he is ready to wake up early.(Gold Aura)

< 803h/803H 167v/169V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.
You quickly scan the area.
A furtive half-elf who is not far off to your east.
A brown duck who is not far off to your east.
The Woodseer Quartermaster who is a brief walk away to your east.
A tiny humming bird who is rather far off to your east.
A salamander who is rather far off to your east.
The young adventurer who is in the distance to your east.

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D

< 803h/803H 167v/169V Pos: standing >
You quickly scan the area.
A furtive half-elf who is close by to your east.
A brown duck who is close by to your east.
The Woodseer Quartermaster who is not far off to your east.
A tiny humming bird who is a brief walk away to your east.
A salamander who is a brief walk away to your east.
The young adventurer who is rather far off to your east.
The wealthy merchant who is in the distance to your east.
A halfling woman who is in the distance to your east.
The halfling boy who is close by to your south.
The small woman who is close by to your south.
A halfling guard who is close by to your south.
A box turtle who is a brief walk away to your south.
A black squirrel who is a brief walk away to your south.
The fisherman who is close by to your west.
The halfling adventurer who is close by below you.

< 803h/803H 167v/169V Pos: standing >
You failed.

< 803h/803H 168v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A furtive half-elf is here caring for the trees.
A brown duck calmly protects her babies.

< 803h/803H 168v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.(Gold Aura)

< 803h/803H 167v/169V Pos: standing >
You quickly scan the area.
A halfling child who is close by to your north.
A halfling logger who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
The halfling boy who is a brief walk away to your north.
A tiny humming bird who is close by to your east.
A salamander who is close by to your east.
The young adventurer who is not far off to your east.
The wealthy merchant who is a brief walk away to your east.
A halfling woman who is a brief walk away to your east.
A young duck who is rather far off to your east.
The wealthy merchant who is rather far off to your east.
A woodcarver who is in the distance to your east.
A lieutenant who is in the distance to your east.
The small woman who is in the distance to your east.
A brown duck who is close by to your south.
The small woman who is a brief walk away to your south.
A furtive half-elf who is close by to your west.
A brown duck who is close by to your west.
The small woman who is not far off to your west.
The fisherman who is a brief walk away to your west.

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A tiny hummingbird zips by, sucking nectar from the flowers.
A small bright red salamander does his best to hide in the flowers.

< 803h/803H 166v/169V Pos: standing >
You quickly scan the area.
A tiny humming bird who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
The young adventurer who is close by to your east.
The wealthy merchant who is not far off to your east.
A halfling woman who is not far off to your east.
A young duck who is a brief walk away to your east.
The wealthy merchant who is a brief walk away to your east.
A woodcarver who is rather far off to your east.
A lieutenant who is rather far off to your east.
The small woman who is rather far off to your east.
A halfling guard who is in the distance to your east.
A vampire antipaladin who is in the distance to your east.
A halfling guard who is in the distance to your east.
The Woodseer Quartermaster who is close by to your west.
A furtive half-elf who is not far off to your west.
A brown duck who is not far off to your west.
The small woman who is a brief walk away to your west.
The fisherman who is rather far off to your west.

< 803h/803H 167v/169V Pos: standing >
The burning flames around your body die down and fade.
The green mist around your body fades.

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A young halfling woman is here seeking adventure.(Gold Aura)

< 803h/803H 167v/169V Pos: standing >
You stop using the orb of the sea.

< 803h/803H 168v/169V Pos: standing >
You wield the mystic axe of the dragonkind.

< 803h/803H 168v/169V Pos: standing >
You say 'protect me'
Your mystic axe of the dragonkind calls upon the power of the dragonkind.
You are surrounded by a green mist!
You are surrounded by an aura of burning flames!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 803h/803H 169v/169V Pos: standing >
You stop using the mystic axe of the dragonkind.

< 803h/803H 169v/169V Pos: standing >
You wield the orb of the sea.

< 803h/803H 169v/169V Pos: standing >

< 803h/803H 169v/169V Pos: standing >
You sit down and relax.

< 803h/803H 169v/169V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 9th circle)  2 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  6 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  1 - sleep
               1 - farsee
               2 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) asphyxiate
    3 seconds:  ( 6th) reflection
    5 seconds:  ( 9th) asphyxiate
    7 seconds:  ( 9th) asphyxiate

You can memorize no more spells.
You continue your study.

< 803h/803H 169v/169V Pos: sitting >
You start meditating...

< 803h/803H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.

< 803h/803H 169v/169V Pos: sitting >
The wealthy merchant enters from the east.

< 803h/803H 169v/169V Pos: sitting >
You have finished memorizing reflection.

< 803h/803H 169v/169V Pos: sitting >
Autosaving...

< 803h/803H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.

< 803h/803H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.
Your studies are complete.

< 803h/803H 169v/169V Pos: sitting >
You clamber to your feet.

< 803h/803H 169v/169V Pos: standing >

< 803h/803H 169v/169V Pos: standing >
You quickly scan the area.
A halfling woman who is close by to your east.
The wealthy merchant who is not far off to your east.
A young duck who is a brief walk away to your east.
The small woman who is a brief walk away to your east.
A lieutenant who is rather far off to your east.
A halfling guard who is rather far off to your east.
A blind woodcarver who is close by to your south.
A tiny humming bird who is close by to your west.
A salamander who is close by to your west.
The Woodseer Quartermaster who is not far off to your west.
A furtive half-elf who is a brief walk away to your west.
A brown duck who is a brief walk away to your west.
The fisherman who is in the distance to your west.

< 803h/803H 169v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)

< 803h/803H 168v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A wealthy human merchant walks through town.

< 803h/803H 167v/169V Pos: standing >

< 803h/803H 167v/169V Pos: standing >
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -N -E -S -W
A young duck searches for food here.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A young duck searches for food here.
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a halfling guard is lying here.
A lieutenant of the Woodseer guard patrols the area.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 803h/803H 167v/169V Pos: standing >
You see an intersection near the inner Woodseer gates.
You extend your sights eastward.
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 803h/803H 167v/169V Pos: standing >

< 803h/803H 168v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W

< 803h/803H 168v/169V Pos: standing >
You see the Woodseer gates.
You extend your sights eastward.
Inside the Woodseer Gates
Obvious exits: -E -W

< 803h/803H 168v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W

< 803h/803H 167v/169V Pos: standing >
You see a narrow landing.
You extend your sights eastward.
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
A vampire antipaladin is standing here, busy with his own matters.
A Dwarf (medium) stands in mid-air here, fighting a vampire antipaladin.
A minotaur mercenary wizard stands in mid-air here, fighting a vampire antipaladin.
A minotaur mercenary guard stands in mid-air here, fighting a vampire antipaladin.
A minotaur mercenary guard stands in mid-air here, fighting a vampire antipaladin.
A minotaur mercenary guard stands in mid-air here, fighting a vampire antipaladin.
The burly guardian is lying in mid-air here, fighting a vampire antipaladin.(Gold Aura)
A halfling guard stands here, fighting a vampire antipaladin.(Gold Aura)

< 803h/803H 167v/169V Pos: standing >

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>

<map>
Zone: Woodseer.
Room: Outside the Woodseer Gates
</map>
Outside the Woodseer Gates
Obvious exits: -W -D
Puddles of fresh blood cover the ground.
*a vampire antipaladin is standing here, busy with his own matters.
A Dwarf (medium) sits in mid-air here, fighting a vampire antipaladin.
A minotaur mercenary wizard stands in mid-air here, fighting a vampire antipaladin.
A minotaur mercenary guard stands in mid-air here, fighting a vampire antipaladin.
A minotaur mercenary guard stands in mid-air here, fighting a vampire antipaladin.
A minotaur mercenary guard stands in mid-air here, fighting a vampire antipaladin.
The burly guardian is lying in mid-air here, fighting a vampire antipaladin.(Gold Aura)
A halfling guard stands here, fighting a vampire antipaladin.(Gold Aura)

< 803h/803H 168v/169V Pos: standing >
A vampire antipaladin snaps into visibility.
A halfling guard attacks a vampire antipaladin. [0 hits]

< 803h/803H 168v/169V Pos: standing >
The burly guardian is burned severely as he hits a vampire antipaladin!
The burly guardian attacks a vampire antipaladin. [1 hits]
A minotaur mercenary wizard is burned severely as he hits a vampire antipaladin!
A minotaur mercenary wizard starts casting an offensive spell called 'meteorswarm'.
A minotaur mercenary wizard attacks a vampire antipaladin. [1 hits]
A vampire antipaladin snaps into visibility.
A Dwarf attacks a vampire antipaladin. [0 hits]
You start chanting...
You snap into visibility.

< 803h/803H 168v/169V Pos: standing >
A vampire antipaladin attempts to flee.
A vampire antipaladin leaves west.

< 803h/803H 168v/169V Pos: standing >

< 803h/803H 168v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 33 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 803h/803H 168v/169V Pos: standing >
You snap into visibility.
[Damage: 32 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 803h/803H 168v/169V Pos: standing >
[Damage: 35 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 803h/803H 168v/169V Pos: standing >
You start chanting...

< 803h/803H 169v/169V Pos: standing >
A vampire antipaladin enters from the west.
A minotaur mercenary guard suddenly attacks a vampire antipaladin!
A vampire antipaladin snaps into visibility.
A minotaur mercenary guard is burned severely as he hits a vampire antipaladin!

< 803h/803H 169v/169V Pos: standing >
A vampire antipaladin turns to focus his attack on a Dwarf!

< 803h/803H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A minotaur mercenary guard suddenly attacks a vampire antipaladin!
A vampire antipaladin snaps into visibility.
A minotaur mercenary guard is burned severely as he hits a vampire antipaladin!

< 803h/803H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 803h/803H 169v/169V Pos: standing >
[Damage: 37 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 803h/803H 169v/169V Pos: standing >
A minotaur mercenary guard suddenly attacks a vampire antipaladin!
A minotaur mercenary guard is burned severely as he hits a vampire antipaladin!
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'wzhzafgxabraw'
A minotaur mercenary wizard conjures up a fearsome meteor swarm!
A minotaur mercenary wizard massacres a vampire antipaladin to little pieces with his meteor swarm.
A minotaur mercenary wizard smashes you with his swarm of meteors, stunning you.
OUCH!  That really did HURT!
You start chanting...

< 714h/803H 169v/169V Pos: standing >
<You snap into visibility.
A Dwarf attacks you. [0 hits]

< 714h/803H 169v/169V Pos: standing >
<A halfling guard suddenly attacks a vampire antipaladin!

< 714h/803H 169v/169V Pos: standing >
<You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 36 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 714h/803H 169v/169V Pos: standing >
<You snap into visibility.
[Damage: 19 ] Your illusionary hands choke the life out of a Dwarf, who falls over dead and lifeless.
A Dwarf's katana called 'Retribution' was completely destroyed by the massive blow!
A Dwarf's pauldrons of the tide was completely destroyed by the massive blow!
A Dwarf's silver ring [superior] was completely destroyed by the massive blow!
A Dwarf's pair of dragonscale leg plates was completely destroyed by the massive blow!
A Dwarf is dead! R.I.P.
You receive your share of experience.