The death of [50 Necrolyte] Niram Red Moon Disciples (Githzerai)

in A Small Vat of Bluish Wine

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[239h 53m 35s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[239h 53m 35s]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        a flaming earring of damage [47%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       Krindor's Mask of Illusions[239h 53m 35s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic) [77%]
<worn on body>       the robe of Lost Souls (magic)[239h 53m 35s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [66%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic) [86%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [84%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a giant zvorgast fang [superior] [85%]
<attached to belt>   the codex of the muse of dreams [poor] (magic) [72%]
<attached to belt>   an obsidian hookah
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[239h 53m 35s]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     a ring of twisted gray mist [83%]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of the sea (magic) (glowing)[239h 53m 35s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [87%]

   ....**.**..    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 808h/808H 135v/169V Pos: standing >
   ***.*....^M    
  ********..^^^   
 ******..**...^M  
 ***********^^^^  
 .......@^*.^.^^  
 *******.**..^^.  
 *******M**....^  
  ***.**.**..^^   
   ...**.**..^    
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W

< 808h/808H 134v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>
A Thick Outcrop of Trees
Obvious exits: -N -W
A lanky doe stands here grazing contently.

< 808h/808H 133v/169V Pos: standing >
You quickly scan the area.
A doe who is not far off to your north.

< 808h/808H 135v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>
A Thick Outcrop of Trees
Obvious exits: -N -E -S

< 808h/808H 135v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>

<map>
Zone: The Temple of the Sun.
Room: A Thick Outcrop of Trees
</map>
A Thick Outcrop of Trees
Obvious exits: -E -S
A lanky doe stands here grazing contently.
A lanky doe stands here grazing contently.

< 808h/808H 134v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 808h/808H 136v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Trail Through an Enchanted Glade
</map>

<map>
Zone: The Temple of the Sun.
Room: A Trail Through an Enchanted Glade
</map>
A Trail Through an Enchanted Glade
Obvious exits: -N -E -S -W
A lanky doe stands here grazing contently.

< 808h/808H 136v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>
A Bend in the Trail
Obvious exits: -N -S -W

< 808h/808H 135v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Heart of the Pine
</map>
The Heart of the Pine
Obvious exits: -S

< 808h/808H 134v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 808h/808H 136v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 808h/808H 137v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>
A Bend in the Trail
Obvious exits: -N -S -W

< 808h/808H 139v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Darkened Trail in the Glade
</map>

<map>
Zone: The Temple of the Sun.
Room: A Darkened Trail in the Glade
</map>
A Darkened Trail in the Glade
Obvious exits: -E -W -SW
A large buck stands here listening for trouble.

< 808h/808H 139v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>
A Bend in the Trail
Obvious exits: -N -E

< 808h/808H 138v/169V Pos: standing >
You quickly scan the area.
A buck who is close by to your north.
Trentloss who is not far off to your north.
A hungry troll who is rather far off to your north.
A young ogre who is in the distance to your north.
A hungry troll who is in the distance to your north.
A buck who is close by to your east.

< 808h/808H 139v/169V Pos: standing >
A buck enters from the east.

< 808h/808H 142v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Trail Leading to the Temple
</map>

<map>
Zone: The Temple of the Sun.
Room: A Trail Leading to the Temple
</map>
A Trail Leading to the Temple
Obvious exits: -N -E -S -W
A large buck stands here listening for trouble.

< 808h/808H 143v/169V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Gateway to a Temple
Obvious exits: -N -S
(Q)A majestic centaur stands here guarding the entrance.

< 808h/808H 147v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Gateway to a Temple
</map>

<map>
Zone: The Temple of the Sun.
Room: The Gateway to a Temple
</map>
The Gateway to a Temple
Obvious exits: -N -S
(Q)A majestic centaur stands here guarding the entrance.

< 808h/808H 150v/169V Pos: standing >
The door is open.
You extend your sights northward.
The Entryway to the Temple
Obvious exits: -N -S
The corpse of a young ogre is lying here.

< 808h/808H 151v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entryway to the Temple
</map>
The Entryway to the Temple
Obvious exits: -N -S
The corpse of a young ogre is lying here.

< 808h/808H 154v/169V Pos: standing >
Ok.

< 808h/808H 160v/169V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Hallway Leading to the Shrine
Obvious exits: -N -S
A hungry troll searches the corridors for food.

< 808h/808H 164v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Hallway Leading to the Shrine
</map>

<map>
Zone: The Temple of the Sun.
Room: A Hallway Leading to the Shrine
</map>
A Hallway Leading to the Shrine
Obvious exits: -N -S
A hungry troll searches the corridors for food.

< 808h/808H 165v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
Casting: illusionary wall *

< 808h/808H 169v/169V Pos: standing >
You complete your spell...

< 808h/808H 169v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
Casting: clone form *

< 808h/808H 169v/169V Pos: standing >
You complete your spell...
You blur and take on the form of a hungry troll!

< 808h/808H 169v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 808h/808H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Central Chamber Before the Shrine
</map>

<map>
Zone: The Temple of the Sun.
Room: A Central Chamber Before the Shrine
</map>
A Central Chamber Before the Shrine
Obvious exits: -N -E -S -W
A hungry troll searches the corridors for food.
A young ogre guards the hallways.

< 808h/808H 168v/169V Pos: standing >
You quickly scan the area.
A hungry ogre who is close by to your north.
A hungry troll who is close by to your east.
A hungry troll who is close by to your south.

< 808h/808H 168v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Hallway Leading to the Shrine
</map>

<map>
Zone: The Temple of the Sun.
Room: A Hallway Leading to the Shrine
</map>
A Hallway Leading to the Shrine
Obvious exits: -N
A hungry troll searches the corridors for food.

< 808h/808H 168v/169V Pos: standing >
You sit down and relax.

< 808h/808H 168v/169V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - imprisonment
               2 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  3 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) illusionary wall
    3 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 808h/808H 168v/169V Pos: sitting >
You start meditating...

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing illusionary wall.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 808h/808H 169v/169V Pos: sitting >
You clamber to your feet.

< 808h/808H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Central Chamber Before the Shrine
</map>

<map>
Zone: The Temple of the Sun.
Room: A Central Chamber Before the Shrine
</map>
A Central Chamber Before the Shrine
Obvious exits: -N -E -S -W
A hungry troll searches the corridors for food.
A young ogre guards the hallways.

< 808h/808H 168v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Western Hallway
</map>
The Western Hallway
Obvious exits: -E -S -W
[3] The corpse of a young ogre is lying here.

< 808h/808H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entrance to the Skullary
</map>
The Entrance to the Skullary
Obvious exits: -N -W
The corpse of an experienced guard is lying here.
The corpse of gruntto is lying here.

< 808h/808H 168v/169V Pos: standing >
You quickly scan the area.
You see nothing.

< 808h/808H 168v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Small Storage Room
</map>
A Small Storage Room
Obvious exits: -E -D

< 808h/808H 167v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 808h/808H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entrance to the Cellar
</map>

<map>
Zone: The Temple of the Sun.
Room: The Entrance to the Cellar
</map>
The Entrance to the Cellar
Obvious exits: -U -D
A few drops of fresh blood are scattered around the area.
[3] The corpse of an animated root is lying here.
A hungry troll searches the corridors for food.

< 808h/808H 168v/169V Pos: standing >
The trapdoor is open.
You extend your sights downward.
It's too difficult to see what lies in that direction.

< 808h/808H 168v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Small Staircase Below the Temple
</map>
A Small Staircase Below the Temple
Obvious exits: -U -D

< 808h/808H 167v/169V Pos: standing >
Looks like an exit.
You extend your sights downward.
A Small Vat of Bluish Wine
Obvious exits: -N -E -U
Fresh blood covers everything in the area.
The corpse of an apprentice is lying here.
The lich of an off-duty guard stands here. (minion)  (casting) 
The lich of an off-duty guard stands here. (minion)  (casting) 
The lich of an off-duty guard stands here. (minion)  (casting) 
A Githzerai (medium) PunkSnotDead Red Moon Disciples stands in mid-air here.
A Firbolg (huge) Beginner of underdark Red Moon Disciples stands in mid-air here, fighting an apprentice.(Gold Aura)
An apprentice stands here, fighting a Firbolg.
An apprentice stands here, fighting a Firbolg.

< 808h/808H 169v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
Casting: illusionary wall *

< 808h/808H 169v/169V Pos: standing >
You complete your spell...
You cannot cast the spell on doors!

< 808h/808H 169v/169V Pos: standing >

< 808h/808H 169v/169V Pos: standing >
Ok.

< 808h/808H 169v/169V Pos: standing >
You sit down and relax.

< 808h/808H 169v/169V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - clone form
               1 - imprisonment
               2 - gate to ardgral
( 9th circle)  5 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               2 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  3 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  4 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) illusionary wall

You can memorize no more spells.
You continue your study.

< 808h/808H 169v/169V Pos: sitting >
You start meditating...

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing illusionary wall.
Your studies are complete.

< 808h/808H 169v/169V Pos: sitting >
You clamber to your feet.

< 808h/808H 169v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely evil)
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (extremely evil)
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very evil)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (evil)          
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 808h/808H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Small Vat of Bluish Wine
</map>

<map>
Zone: The Temple of the Sun.
Room: A Small Vat of Bluish Wine
</map>
A Small Vat of Bluish Wine
Obvious exits: -N -E -U
Fresh blood covers everything in the area.
[2] The corpse of an apprentice is lying here.
The lich of an off-duty guard stands here. (minion)  (casting) 
The lich of an off-duty guard stands here. (minion)  (casting) 
The lich of an off-duty guard stands here. (minion)  (casting) 
A Githzerai (medium) PunkSnotDead Red Moon Disciples stands in mid-air here.
A Firbolg (huge) Beginner of underdark Red Moon Disciples crouches in mid-air here, fighting an apprentice.(Gold Aura)
An apprentice stands here, fighting a Firbolg.

< 808h/808H 168v/169V Pos: standing >
You start chanting...

< 808h/808H 168v/169V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

< 808h/808H 168v/169V Pos: standing >
A Firbolg rises to his feet.

< 808h/808H 168v/169V Pos: standing >
An alchemist enters from the north.
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of an apprentice, blood pours from her body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of an apprentice, blood pours from her body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of an apprentice, blood pours from her body!
A Firbolg attacks an apprentice. [2 hits]
An apprentice avoids being bashed by a Firbolg, who loses his balance and falls.

< 808h/808H 168v/169V Pos: standing >
Casting: illusionary wall *

< 808h/808H 168v/169V Pos: standing >
An alchemist suddenly attacks a Githzerai!
An apprentice attacks a Firbolg. [2 hits]

< 808h/808H 168v/169V Pos: standing >
You complete your spell...

< 808h/808H 168v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 808h/808H 168v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 168v/169V Pos: standing >
You snap into visibility.
[Damage: 48 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 168v/169V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 169v/169V Pos: standing >
A Githzerai gives an order to his followers.
The lich of an off-duty guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of an off-duty guard starts casting an offensive spell.
The lich of an off-duty guard starts casting an offensive spell called 'bigbys clenched fist'.

< 808h/808H 169v/169V Pos: standing >
A Githzerai attacks an alchemist. [0 hits]
You start chanting...

< 808h/808H 169v/169V Pos: standing >
An alchemist hits a Githzerai with a mighty kick to his chest.
An alchemist attacks a Githzerai. [1 hits]

< 808h/808H 169v/169V Pos: standing >
An apprentice attacks a Firbolg. [2 hits]

< 808h/808H 169v/169V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of an apprentice, blood pours from her body!
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of an apprentice, blood pours from her body!

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 169v/169V Pos: standing >
The lich of an off-duty guard completes its spell...
The lich of an off-duty guard utters the words 'buoblg qrunsoqpze yugh'
The lich of an off-duty guard's fist beats the life out of an apprentice, blood pours from her body!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 169v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
A Firbolg rises to his feet.

< 808h/808H 169v/169V Pos: standing >
A Firbolg attempts to flee.
A Firbolg leaves east.

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
An apprentice suddenly looks a bit dumb, and madly slams at a Githzerai!

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 169v/169V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 169v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
A Githzerai attacks an alchemist. [0 hits]

< 808h/808H 169v/169V Pos: standing >
An alchemist attacks a Githzerai. [2 hits]
A Firbolg enters from the north.

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 808h/808H 169v/169V Pos: standing >
Your spell flows around a Githzerai, leaving him unharmed!

< 808h/808H 169v/169V Pos: standing >
An apprentice enters from the east.
You snap into visibility.
[Damage: 24 ] Your illusionary hands choke the life out of a Githzerai, who falls over dead and lifeless.
A Githzerai's some boots of forest running was completely destroyed by the massive blow!
A Githzerai's wisp of living wind was completely destroyed by the massive blow!
The lich of an off-duty guard stops following a Githzerai.
The lich of an off-duty guard stops following a Githzerai.
The lich of an off-duty guard stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.