The death of [50 Summoner] Gukk Red Moon Disciples (Githzerai)

in A Stairwell Leading up to the Dome

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[238h 19m 45s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[238h 19m 45s]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        a flaming earring of damage [47%]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       Krindor's Mask of Illusions[238h 19m 45s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic) [77%]
<worn on body>       the robe of Lost Souls (magic)[238h 19m 45s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [66%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic) [86%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [76%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a giant zvorgast fang [superior] [85%]
<attached to belt>   the codex of the muse of dreams [poor] (magic) [72%]
<attached to belt>   an obsidian hookah
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[238h 19m 45s]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     a ring of twisted gray mist [83%]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of the sea (magic) (glowing)[238h 19m 45s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [87%]


Obvious exits: -N -S -W
You sense a lifeform nearby.

< 806h/806H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>
A Bend in the Trail
Obvious exits: -N -S -W
You sense a lifeform nearby.
Lielz sneaks in from the south.

< 806h/806H 167v/169V Pos: standing >
The roots is open.
You extend your sights northward.
It's too difficult to see anything in that direction.

< 806h/806H 167v/169V Pos: standing >

< 806h/806H 167v/169V Pos: standing >

< 806h/806H 167v/169V Pos: standing >
A Bend in the Trail
Obvious exits: -N -S -W
*Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.
You sense a lifeform nearby.

< 806h/806H 167v/169V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 806h/806H 167v/169V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Lielz.

< 806h/806H 167v/169V Pos: standing >
A lich necromancer waves a golden strand of thread and says 's'.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Heart of the Pine
</map>
The Heart of the Pine
Obvious exits: -S

< 806h/806H 166v/169V Pos: standing >
You failed.

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>
A Bend in the Trail
Obvious exits: -N -S -W
A huge block of solid ice is here to the south. (Illusion) (magic)
*a lich necromancer is standing here, busy with his own matters.
Lielz sneaks in from the north.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Darkened Trail in the Glade
</map>
A Darkened Trail in the Glade
Obvious exits: -E -W -SW

< 806h/806H 166v/169V Pos: standing >
The sun rises over the northern horizon.

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>
A Bend in the Trail
Obvious exits: -N -E
Lielz sneaks in from the east.

< 806h/806H 167v/169V Pos: standing >
You quickly scan the area.
A buck who is close by to your north.
A doe who is close by to your north.
A doe who is not far off to your north.
A hungry troll who is not far off to your north.
A buck who is not far off to your north.
Trentloss who is not far off to your north.
A lich necromancer who is not far off to your east.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Darkened Trail in the Glade
</map>
A Darkened Trail in the Glade
Obvious exits: -E -W -SW

< 806h/806H 165v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Cave
</map>

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Cave
</map>
The Entrance to a Cave
Obvious exits: -W -NE
A baby bear cries softly and searches for his mother.

< 806h/806H 164v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Bear Lair
</map>

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Bear Lair
</map>
The Entrance to a Bear Lair
Obvious exits: -E -W
A lanky doe stands here grazing contently.
A baby bear cries softly and searches for his mother.
A lanky doe stands here grazing contently.

< 806h/806H 164v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Center of the Lair
</map>
The Center of the Lair
Obvious exits: -N -E

< 806h/806H 164v/169V Pos: standing >

< 806h/806H 165v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Hidden Alcove in the Cave
</map>
A Hidden Alcove in the Cave
Obvious exits: -S
Lielz sneaks in from the south.

< 806h/806H 165v/169V Pos: standing >

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Center of the Lair
</map>
The Center of the Lair
Obvious exits: -N -E

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Bear Lair
</map>

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Bear Lair
</map>
The Entrance to a Bear Lair
Obvious exits: -E -W
A lanky doe stands here grazing contently.
A baby bear cries softly and searches for his mother.
A lanky doe stands here grazing contently.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Cave
</map>

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Cave
</map>
The Entrance to a Cave
Obvious exits: -W -NE
A baby bear cries softly and searches for his mother.
Lielz sneaks in from the west.

< 806h/806H 167v/169V Pos: standing >

< 806h/806H 169v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Bear Lair
</map>

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Bear Lair
</map>
The Entrance to a Bear Lair
Obvious exits: -E -W
A lanky doe stands here grazing contently.
A baby bear cries softly and searches for his mother.
A lanky doe stands here grazing contently.
Lielz sneaks in from the east.

< 806h/806H 168v/169V Pos: standing >

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Cave
</map>

<map>
Zone: The Temple of the Sun.
Room: The Entrance to a Cave
</map>
The Entrance to a Cave
Obvious exits: -W -NE
A baby bear cries softly and searches for his mother.
Lielz sneaks in from the west.

< 806h/806H 167v/169V Pos: standing >

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Darkened Trail in the Glade
</map>
A Darkened Trail in the Glade
Obvious exits: -E -W -SW

< 806h/806H 167v/169V Pos: standing >

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Bend in the Trail
</map>
A Bend in the Trail
Obvious exits: -N -E

< 806h/806H 167v/169V Pos: standing >

< 806h/806H 167v/169V Pos: standing >
You quickly scan the area.
A lich necromancer who is close by to your north.
A buck who is close by to your north.
A doe who is close by to your north.
A doe who is not far off to your north.
A hungry troll who is not far off to your north.
A buck who is not far off to your north.
Trentloss who is not far off to your north.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Trail Leading to the Temple
</map>

<map>
Zone: The Temple of the Sun.
Room: A Trail Leading to the Temple
</map>
A Trail Leading to the Temple
Obvious exits: -N -E -S -W
The corpse of a young ogre is lying here.
A large buck stands here listening for trouble.
A lanky doe stands here grazing contently.
Lielz sneaks in from the south.

< 806h/806H 165v/169V Pos: standing >

< 806h/806H 165v/169V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Lielz.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Gateway to a Temple
</map>

<map>
Zone: The Temple of the Sun.
Room: The Gateway to a Temple
</map>
The Gateway to a Temple
Obvious exits: -N -S
*a lich necromancer is standing here, busy with his own matters.
A lanky doe stands here grazing contently.
A hungry troll searches the corridors for food.
A large buck stands here listening for trouble.
(Q)A majestic centaur stands here guarding the entrance.
Lielz sneaks in from the south.

< 806h/806H 167v/169V Pos: standing >
You quickly scan the area.
A hungry ogre who is rather far off to your north.
A buck who is close by to your south.
A doe who is close by to your south.

< 806h/806H 168v/169V Pos: standing >
You failed.

< 806h/806H 169v/169V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Lielz.

< 806h/806H 169v/169V Pos: standing >
It's already open!

< 806h/806H 169v/169V Pos: standing >
You quickly scan the area.
A hungry ogre who is rather far off to your north.
A buck who is close by to your south.
A doe who is close by to your south.

< 806h/806H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: The Entryway to the Temple
</map>
The Entryway to the Temple
Obvious exits: -N -S
The outline of some wall is here to the north. (invis) (Illusion) (magic)

< 806h/806H 168v/169V Pos: standing >

< 806h/806H 168v/169V Pos: standing >
You failed.

< 806h/806H 168v/169V Pos: standing >
Ok.

< 806h/806H 168v/169V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti carried by Lielz.
It's already closed!

< 806h/806H 168v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (evil)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (extremely evil)
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (extremely evil)
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very evil)     
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (evil)          
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (extremely evil)
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 806h/806H 168v/169V Pos: standing >

< 806h/806H 168v/169V Pos: standing >
The Entryway to the Temple
Obvious exits: -N -S#
The outline of some wall is here to the north. (invis) (Illusion) (magic)
*Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 806h/806H 168v/169V Pos: standing >
A lich necromancer sneaks in from the north.

< 806h/806H 168v/169V Pos: standing >

< 806h/806H 168v/169V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Hallway Leading to the Shrine
Obvious exits: -N -S
A huge block of solid ice is here to the north. (Illusion) (magic)
The outline of some wall is here to the south. (invis) (Illusion) (magic)
[2] The corpse of a young ogre is lying here.

< 806h/806H 168v/169V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.

< 806h/806H 168v/169V Pos: standing >
It's already closed!

< 806h/806H 168v/169V Pos: standing >
The Entryway to the Temple
Obvious exits: -N -S#
The outline of some wall is here to the north. (invis) (Illusion) (magic)
You sense a lifeform nearby.
*Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 806h/806H 169v/169V Pos: standing >

< 806h/806H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 806h/806H 169v/169V Pos: standing >
You complete your spell...

< 806h/806H 169v/169V Pos: standing >

< 806h/806H 169v/169V Pos: standing >

< 806h/806H 169v/169V Pos: standing >
You failed.

< 806h/806H 169v/169V Pos: standing >
The Entryway to the Temple
Obvious exits: -N -S#
You sense a lifeform nearby.
*Lielz ThE FuRY  *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.

< 806h/806H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Hallway Leading to the Shrine
</map>
A Hallway Leading to the Shrine
Obvious exits: -N -S
A huge block of solid ice is here to the north. (Illusion) (magic)
[2] The corpse of a young ogre is lying here.
Lielz sneaks in from the south.

< 806h/806H 168v/169V Pos: standing >
A faint hum can be heard from the sphere of wind carried by Lielz.
You quickly scan the area.
A hungry ogre who is not far off to your north.

< 806h/806H 168v/169V Pos: standing >

< 806h/806H 168v/169V Pos: standing >
You start chanting...

< 806h/806H 168v/169V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.

< 806h/806H 168v/169V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Central Chamber Before the Shrine
Obvious exits: -N -E -S -W -U
The outline of some wall is here to the north. (invis) (Illusion) (magic)
The outline of some wall is here to the west. (invis) (Illusion) (magic)
[14] A very thick, dangerous looking bottle rests here.
[13] A vial of strong acid lies here.
[7] A potion of slooowness lies here.
[2] A potion of dispel magic lies here.
[7] A potion of greater living stone lies here.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Central Chamber Before the Shrine
</map>
A Central Chamber Before the Shrine
Obvious exits: -N -E -S -W -U
The outline of some wall is here to the north. (invis) (Illusion) (magic)
The outline of some wall is here to the west. (invis) (Illusion) (magic)
[14] A very thick, dangerous looking bottle rests here.
[13] A vial of strong acid lies here.
[7] A potion of slooowness lies here.
[2] A potion of dispel magic lies here.
[7] A potion of greater living stone lies here.
A lich necromancer sneaks in from the south.

< 806h/806H 167v/169V Pos: standing >
You quickly scan the area.
A hungry ogre who is close by to your north.
A hungry troll who is not far off to your east.
A young ogre who is close by to your west.
A water elemental playing the banjo who is close by above you.
The ether wraith who is close by above you.
A Githzerai who is close by above you.
A Firbolg who is close by above you.

< 806h/806H 167v/169V Pos: standing >

< 806h/806H 168v/169V Pos: standing >

< 806h/806H 169v/169V Pos: standing >

<map>
Zone: The Temple of the Sun.
Room: A Stairwell Leading up to the Dome
</map>

<map>
Zone: The Temple of the Sun.
Room: A Stairwell Leading up to the Dome
</map>
A Stairwell Leading up to the Dome
Obvious exits: -U# -D
Fresh blood covers everything in the area.
The corpse of a golden statue is lying here.
The corpse of a Firbolg is lying here.
A magical fountain bubbles here. (magic) (glowing)
Trying his best to strum, this water elemental is playing the banjo. (minion) 
*A wraithy cloudy form drifts in the air here (minion) 
A Githzerai (medium) DiCkenSonS Viking PlaToon Red Moon Disciples stands in mid-air here.(Gold Aura)
A Firbolg (huge) UnDeRdArK mAnIaC Red Moon Disciples stands in mid-air here. (paralyzed) (Gold Aura)
A lich necromancer floats in from below.

< 806h/806H 168v/169V Pos: standing >

< 806h/806H 168v/169V Pos: standing >
A Githzerai unlocks the trapdoor.
A Githzerai's key breaks off in the lock!

< 806h/806H 168v/169V Pos: standing >
A lich necromancer snaps into visibility.
A lich necromancer moves in the shadows, suddenly reappearing behind a Githzerai!
Lielz starts casting an offensive spell.
Lielz snaps into visibility.
You start chanting...

< 806h/806H 168v/169V Pos: standing >
Lielz completes his spell...
Lielz utters the word 'gurunsoqz'
A Githzerai is suddenly at a slight loss for words.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 44 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 806h/806H 168v/169V Pos: standing >
You snap into visibility.
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 806h/806H 168v/169V Pos: standing >
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 806h/806H 169v/169V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!

< 806h/806H 169v/169V Pos: standing >
A lich necromancer snaps into visibility.
A lich necromancer dances an amazing maneuver in battle, and trips up a Githzerai!
You start chanting...

< 806h/806H 169v/169V Pos: standing >
A Githzerai attacks a lich necromancer. [0 hits]

< 806h/806H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
Your spell flows around a Githzerai, leaving him unharmed!
A lich necromancer snaps into visibility.
A lich necromancer attacks a Githzerai. [5 hits]

< 806h/806H 169v/169V Pos: standing >
Your spell flows around a Githzerai, leaving him unharmed!

< 806h/806H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!
Lielz suddenly attacks a Githzerai!
Lielz snaps into visibility.

< 806h/806H 169v/169V Pos: standing >
The ether wraith says 'Prepare to fight me, too!'
The ether wraith suddenly attacks a lich necromancer!
The ether wraith snaps into visibility.

< 806h/806H 169v/169V Pos: standing >
You start chanting...

< 806h/806H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 806h/806H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 23 ] Your illusionary hands choke the life out of a Githzerai, who falls over dead and lifeless.
The ether wraith stops following a Githzerai.
A water elemental playing the banjo stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.