The death of [50 Reaper] Ques Red Moon Disciples (Gnome)

in The Room of Necromancers

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[235h 39m 49s]
<worn as a badge>    a pitted dragonscale badge
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[235h 39m 49s]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn in ear>        a flaming earring of damage [47%]
<worn on face>       Krindor's Mask of Illusions[235h 39m 49s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic) [77%]
<worn on body>       the robe of Lost Souls (magic)[235h 39m 49s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [66%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic) [86%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [76%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a giant zvorgast fang [superior] [85%]
<attached to belt>   an obsidian hookah
<attached to belt>   the codex of the muse of dreams [poor] (magic) [72%]
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[235h 39m 49s]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [77%]
<worn on finger>     a ring of twisted gray mist [83%]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of the sea (magic) (glowing)[235h 39m 49s]
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [87%]

You quickly scan the area.
A young sailor who is a brief walk away to your north.
A young sailor who is a brief walk away to your north.
A young sailor who is in the distance to your north.
An old seaman who is in the distance to your north.
A boat inspector who is close by to your east.
An old seaman who is not far off to your east.
A young sailor who is not far off to your south.
An old seaman who is rather far off to your south.
A boat inspector who is in the distance to your south.
An old seaman who is in the distance to your south.
A boat inspector who is close by to your west.
A young sailor who is close by to your west.
A young sailor who is not far off to your west.
A boat merchant who is in the distance to your west.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
Obvious exits: -N -S

< 806h/806H 166v/169V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
An old seaman who is close by to your north.
A young sailor who is close by to your south.
A young sailor who is close by to your south.
A young sailor who is rather far off to your south.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: Northwest Corner of The Docks
</map>
Northwest Corner of The Docks
Obvious exits: -E -S
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Northern Docks
</map>
The Northern Docks
Obvious exits: -E -W

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Northeast Corner of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: Northeast Corner of The Docks
</map>
Northeast Corner of The Docks
Obvious exits: -S -W
A young sailor moves about doing his duties.

< 806h/806H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 167v/169V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your south.
An elven woman who is close by to your south.
An old seaman who is close by to your south.
An old seaman who is not far off to your south.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A young sailor who is not far off to your west.
A young sailor who is not far off to your west.
A young sailor who is rather far off to your west.
An old seaman who is rather far off to your west.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
A young sailor moves about doing his duties.
An elven woman shops around town here.(Gold Aura)
A burly seaman walks by here, enjoying some time off.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A young sailor moves about doing his duties.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Eastern Docks
</map>
The Eastern Docks
Obvious exits: -N -S

< 806h/806H 166v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 167v/169V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (very evil)     
   Kobold Settlement                             (evil)          
  *The High Moor Forest                          (slightly good) 
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (very evil)     
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (extremely evil)
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (extremely evil)
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (very evil)     
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (slightly evil) 
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (extremely evil)
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (pure evil)     
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly good) 
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (extremely evil)
   The Kingdom of Torg                           (pure evil)     
   Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (pure evil)     
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (evil)          
   The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (evil)          
   Jotunheim                                     (evil)          
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (very evil)     
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly evil) 
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure evil)     
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly evil) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
  *The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (very evil)     
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 806h/806H 168v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 169v/169V Pos: standing >
Alas, you cannot go that way. . . .

< 806h/806H 169v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
Obvious exits: -N -E -S -W

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -E -W

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
Obvious exits: -N -E -W
A young girl runs around here carelessly.

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Before The Docks
</map>
Before The Docks
Obvious exits: -N -E -W

< 806h/806H 166v/169V Pos: standing >
You quickly scan the area.
An elite guard who is a brief walk away to your east.
A retired sailor who is rather far off to your east.
A retired sailor who is in the distance to your east.
A young girl who is close by to your west.
A boat inspector who is in the distance to your west.
An old seaman who is in the distance to your west.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -S -W

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N# -E -W

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
An elite member of the city guard patrols the streets.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N -E -W
An old sailor looks uneasy on land here.

< 806h/806H 166v/169V Pos: standing >
You quickly scan the area.
A drunken sailor who is close by to your north.
A drunken sailor who is close by to your north.
A retired sailor who is not far off to your east.
A retired sailor who is a brief walk away to your east.
An elven woman who is in the distance to your east.
A retired sailor who is close by to your west.
An elite guard who is not far off to your west.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W
An old sailor looks uneasy on land here.

< 806h/806H 167v/169V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A retired sailor who is close by to your east.
An elven woman who is a brief walk away to your east.
A young girl who is rather far off to your east.
An elven woman who is rather far off to your east.
A young girl who is in the distance to your east.
A retired sailor who is not far off to your west.
A retired sailor who is a brief walk away to your west.
An elite guard who is rather far off to your west.

< 806h/806H 167v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market Square
</map>

<map>
Zone: City of Torrhan.
Room: The Market Square
</map>
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
An old sailor looks uneasy on land here.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Market
</map>
The Market
Obvious exits: -N -E -S -W

< 806h/806H 167v/169V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind you are carrying.

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -E -W
An elven woman shops around town here.(Gold Aura)

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
Obvious exits: -N -E -S -W
A young girl runs around here carelessly.
An elven woman shops around town here.(Gold Aura)

< 806h/806H 166v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Torrhan School of Knowledge
</map>
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U

< 806h/806H 168v/169V Pos: standing >
You quickly scan the area.
A tower guard who is not far off to your north.
Draloth who is not far off to your north.
Plaron who is close by to your east.
A young girl who is close by to your south.
An elven woman who is close by to your south.
Tirila who is not far off to your south.
Shahala who is close by to your west.
A tower guard who is not far off above you.
A Gnome who is a brief walk away above you.
The mount who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
A green dracolich who is a brief walk away above you.
A blue dracolich who is a brief walk away above you.
Tamor who is a brief walk away above you.

< 806h/806H 168v/169V Pos: standing >
Ok.

< 806h/806H 168v/169V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Short Hallway
Obvious exits: -N -E -W -U -D

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
A Short Hallway
Obvious exits: -N -E -W -U -D

< 806h/806H 167v/169V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Short Hallway
Obvious exits: -N -E -W -U -D
A tower guard keeps a close eye on the area.

< 806h/806H 167v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
A Short Hallway
Obvious exits: -N -E -W -U -D
A tower guard keeps a close eye on the area.

< 806h/806H 168v/169V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Room of Necromancers
Obvious exits: -D
A Gnome (small) Mortal Mirage Red Moon Disciples sits resting sits atop the mount.
A green dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
A Short Hallway
Obvious exits: -N -E -W -U -D

< 806h/806H 167v/169V Pos: standing >
You start chanting...

< 806h/806H 169v/169V Pos: standing >
Casting: illusionary wall *

< 806h/806H 169v/169V Pos: standing >
You complete your spell...

< 806h/806H 169v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 806h/806H 169v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>

<map>
Zone: City of Torrhan.
Room: A Short Hallway
</map>
A Short Hallway
Obvious exits: -N -E -W -U -D
A tower guard keeps a close eye on the area.

< 806h/806H 168v/169V Pos: standing >
You start chanting...

< 806h/806H 168v/169V Pos: standing >
Casting: illusionary wall *

< 806h/806H 168v/169V Pos: standing >
You complete your spell...

< 806h/806H 168v/169V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Room of Necromancers
</map>

<map>
Zone: City of Torrhan.
Room: The Room of Necromancers
</map>
The Room of Necromancers
Obvious exits: -D
A Gnome (small) Mortal Mirage Red Moon Disciples sits resting sits atop the mount.
A green dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.

< 806h/806H 167v/169V Pos: standing >
You start chanting...

< 806h/806H 167v/169V Pos: standing >
Casting: illusionary wall *

< 806h/806H 169v/169V Pos: standing >
You complete your spell...

< 806h/806H 169v/169V Pos: standing >
A Gnome stops using a spellbook.

< 806h/806H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 806h/806H 169v/169V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Gnome!
[Damage: 13 ] A Gnome quickly slides off the mount's back.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Gnome!
[Damage: 11 ] A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Gnome!
[Damage:  9 ] 
< 806h/806H 169v/169V Pos: standing >
Tamor finds an illusionary wall!

< 806h/806H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 806h/806H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Gnome, close around his neck and begin to squeeze!
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Gnome's throat!

< 806h/806H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 25 ] Your illusionary hands choke the life out of a Gnome, who falls over dead and lifeless.
A Gnome is dead! R.I.P.
You receive your share of experience.