The death of [42 Thief] Knik (Human)

in The Grand Tharnadian Way

from the perspective of [52 Dark Dreamer] Tiru *-* Bloodlust *-* (Kobold)

<floating about head>a dark purple ioun stone[234h 1m 6s]
<worn as a badge>    a pitted dragonscale badge [85%]
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[234h 1m 6s]
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming) [85%]
<worn in ear>        a flaming earring [superior]
<worn in ear>        a polished scale of Tiamat (magic) (glowing)
<worn on face>       Krindor's Mask of Illusions[234h 1m 6s]
<worn around neck>   a patched dragonscale choker from Temple of the Earth [86%]
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic) [77%]
<worn on body>       the robe of Lost Souls (magic)[234h 1m 6s]
<worn about body>    the living oceanic cloak [superior] (magic) (glowing) [66%]
<worn on back>       a large leather backpack
<worn on tail>       a tiny seashell of constitution (magic) [86%]
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [76%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a giant zvorgast fang [superior] [85%]
<attached to belt>   an obsidian hookah
<attached to belt>   the codex of the muse of dreams [poor] (magic) [72%]
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a large gold-rimmed church door (magic)[234h 1m 6s]
<worn around wrist>  a bracelet of finger bones [poor]
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      the gloves of warding (magic) [72%]
<worn on finger>     a ring of twisted gray mist [83%]
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the orb of the sea (magic) (glowing)[234h 1m 6s]
<worn on legs>       some leggings of red flames [superior] (magic) [85%]
<worn on feet>       some boots of the black winged dragon (magic) (glowing) [82%]


< 606h/808H 169v/169V Pos: standing >

< 606h/808H 169v/169V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A Halfling (small) *-=Holy Warrior=-* Red Moon Disciples stands here.(Gold Aura)
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 609h/808H 169v/169V Pos: standing >
You start chanting...

< 613h/808H 169v/169V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

< 614h/808H 169v/169V Pos: standing >
Ok.
Tiru leaves west.
Tiru leaves west.
Tiru leaves west.
Tiru leaves west.

< 616h/808H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting the Tharnadian Quartermaster.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting the town crier.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a militia guard.(Illusion)
A militia guard stands here, fighting Tiru.
A Halfling (small) *-=Holy Warrior=-* Red Moon Disciples stands here.(Gold Aura)
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
The Tharnadian Quartermaster stands here, fighting Tiru.(Gold Aura)
The town crier stands here, fighting Tiru.(Gold Aura)

< 619h/808H 168v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
A Gnome leaves west.
A Halfling leaves west.
You failed.

< 619h/808H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A Halfling (small) *-=Holy Warrior=-* Red Moon Disciples stands here.(Gold Aura)
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
Tiru enters from the east.

< 622h/808H 167v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 622h/808H 167v/169V Pos: standing >
You complete your spell...
A Gnome blinks in disbelief as a shimmering shell encases him!

< 624h/808H 169v/169V Pos: standing >
A Gnome struggles to break out of the shimmering shell but fails.

< 625h/808H 169v/169V Pos: standing >
A Gnome struggles to break out of the shimmering shell but fails.
You start chanting...
You snap into visibility.

< 629h/808H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 632h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 42 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 632h/808H 169v/169V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 633h/808H 169v/169V Pos: standing >
A Gnome struggles to break out of the shimmering shell but fails.
You start chanting...

< 634h/808H 169v/169V Pos: standing >
A Halfling starts casting a spell.

< 634h/808H 169v/169V Pos: standing >
You snap into visibility.

< 636h/808H 169v/169V Pos: standing >
A Halfling completes her spell...
A Halfling utters the words 'yjrr pzar'
A torrent of divine energy flows from a Halfling into your body, and your wounds begin to heal!

< 806h/808H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
An indescribable relief emanates from a Gnome as he realises the shimmering shell was just an illusion!
A Gnome leaves east.

< 807h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 807h/808H 169v/169V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 808h/808H 169v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
A Halfling starts casting a spell.

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 808h/808H 169v/169V Pos: standing >
[Damage: 41 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 808h/808H 169v/169V Pos: standing >
A Halfling completes her spell...
A Halfling utters the words 'yjrr pzar'
A torrent of divine energy flows from a Halfling into a Halfling's body, and her wounds begin to heal!
You start chanting...
You snap into visibility.

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around her neck and begin to squeeze!
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 808h/808H 169v/169V Pos: standing >
[Damage: 46 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 808h/808H 169v/169V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves north.

< 808h/808H 169v/169V Pos: standing >
A tharnadian thief-hunter enters from the west.
You failed.

< 808h/808H 169v/169V Pos: standing >
Tiru stops following you.

< 808h/808H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
A Halfling (small) *-=Holy Warrior=-* Red Moon Disciples stands here.(Gold Aura)
The baker looks at you calmly, wiping flour from his face with one hand.(Gold Aura)
Tiru enters from the south.

< 808h/808H 168v/169V Pos: standing >
The baker tells you 'No magic in here!'.

< 808h/808H 168v/169V Pos: standing >
The baker suddenly attacks Tiru!

< 808h/808H 168v/169V Pos: standing >
A tharnadian thief-hunter enters from the south.

< 808h/808H 168v/169V Pos: standing >
A tharnadian thief-hunter suddenly attacks Tiru!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A Halfling leaves south.

< 808h/808H 168v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Baker's Home
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Baker's Home
</map>
The Baker's Home
Obvious exits: -D
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
One of the baker's kids is here, playing around.(Gold Aura)
The baker's wife is here, taking care of the house.(Gold Aura)

< 808h/808H 167v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Huge Bakery
</map>
A Huge Bakery
Obvious exits: -S -U
A stone dual hearth is set in the wall.
A tharnadian thief-hunter stands here, fighting Tiru.(Gold Aura)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting the baker.(Illusion)
The baker stands here, fighting Tiru.(Gold Aura)

< 808h/808H 167v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.

< 808h/808H 167v/169V Pos: standing >
You failed.

< 808h/808H 168v/169V Pos: standing >
A Gnome leaves east.

< 808h/808H 168v/169V Pos: standing >
Tiru stops following you.

< 808h/808H 169v/169V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 808h/808H 169v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
You complete your spell...
You completely vanish.

< 808h/808H 169v/169V Pos: standing >
Tiru stops following you.

< 808h/808H 169v/169V Pos: standing >
The maplewood is open.
A maplewood door hangs from its hinges.
You extend your sights northward.
A Huge Bakery
Obvious exits: -S -U
Fresh blood covers everything in the area.
A stone dual hearth is set in the wall.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
The baker looks at you calmly, wiping flour from his face with one hand.(Gold Aura)

< 808h/808H 169v/169V Pos: standing >
Tiru stops following you.

< 808h/808H 169v/169V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 808h/808H 169v/169V Pos: standing >
The Grand Tharnadian Way continues east.
You extend your sights eastward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A Gnome (small) Mortal Mirage Red Moon Disciples stands in mid-air here.
A young man in leather armor seems to be patrolling the area.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 808h/808H 169v/169V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.

< 808h/808H 169v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 808h/808H 168v/169V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A Gnome who is not far off to your east.
A militia guard who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
A stray cat who is a brief walk away to your east.
A Githzerai who is a brief walk away to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A large rat who is close by to your west.
A militia guard who is close by to your west.
The doctor who is not far off to your west.

< 808h/808H 168v/169V Pos: standing >

< 808h/808H 168v/169V Pos: standing >
You sit down and relax.

< 808h/808H 168v/169V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - titan
               1 - flicker
(10th circle)  1 - clone form
               2 - gate to ardgral
( 9th circle)  1 - asphyxiate
( 8th circle)  1 - fly
               1 - mask
               1 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  5 - reflection
( 5th circle)  4 - illusionary wall
               1 - boulder
               3 - shadow travel
( 4th circle)  3 - sleep
               1 - infravision
               5 - insects
( 3rd circle)  1 - blindness
               2 - mirror image
               7 - shadow monster
( 2nd circle)  6 - dispel magic
               5 - darkness
( 1st circle)  3 - minor creation
               6 - magic missile
               1 - detect magic
               1 - phantom armor

And you are currently memorizing the following spells:
    0 seconds:  ( 1st) minor creation
    2 seconds:  ( 6th) reflection
    3 seconds:  ( 6th) reflection
    5 seconds:  (10th) imprisonment
    7 seconds:  ( 9th) asphyxiate
    9 seconds:  ( 9th) asphyxiate
   11 seconds:  ( 9th) asphyxiate
   13 seconds:  ( 9th) asphyxiate
   15 seconds:  ( 8th) vanish

You can memorize no more spells.
You continue your study.

< 808h/808H 168v/169V Pos: sitting >
You start meditating...

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing minor creation.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing reflection.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing reflection.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing imprisonment.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing asphyxiate.

< 808h/808H 169v/169V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.

< 808h/808H 169v/169V Pos: sitting >
You clamber to your feet.

< 808h/808H 169v/169V Pos: standing >
You quickly scan the area.
The auctioneer who is close by to your north.
A Gnome who is not far off to your east.
A militia guard who is not far off to your east.
The Tharnadian Quartermaster who is not far off to your east.
The town crier who is not far off to your east.
Kieta who is rather far off to your east.
A female commoner who is close by to your south.
A working commoner who is close by to your south.
A large rat who is close by to your west.
The doctor who is not far off to your west.

< 808h/808H 169v/169V Pos: standing >

< 808h/808H 169v/169V Pos: standing >
A Halfling enters from the west.

< 808h/808H 169v/169V Pos: standing >
The Grand Tharnadian Way continues east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -N -E -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)

< 808h/808H 169v/169V Pos: standing >
A tharnadian thief-hunter enters from the east.

< 808h/808H 169v/169V Pos: standing >
A Halfling leaves east.

< 808h/808H 169v/169V Pos: standing >
A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
You snap into visibility.
[Damage:  1 ] A tharnadian thief-hunter is burned severely as he hits you!

< 806h/808H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 806h/808H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: few scratches >
 A Human sneaks in from the west.
Sorry, you aren't allowed to do that in combat.

< 806h/808H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 806h/808H 169v/169V Pos: standing >
< T: Tiru TP: sta TC:few scratches E: thief sta EP: few scratches >
 You attempt to flee...

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
You flee westward!

< 806h/808H 146v/169V Pos: standing >
A large rat leaves east.

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
You sense a lifeform nearby.
A tharnadian thief-hunter watches over the town streets intently. (casting) (Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 808h/808H 150v/169V Pos: standing >
You failed.

< 808h/808H 151v/169V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'

< 808h/808H 151v/169V Pos: standing >
A religious zealot starts casting a spell called 'protection from cold'.

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -W

< 808h/808H 152v/169V Pos: standing >
You start chanting...

< 808h/808H 156v/169V Pos: standing >
You complete your spell...
You sssppllliiitttsss into many images!

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
Alarm bells sound, signalling an invasion!

< 808h/808H 158v/169V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A large rat is scurrying about here.
You sense a lifeform nearby.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
Tiru enters from the east.
Tiru enters from the east.
Tiru enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Tiru enters from the east.

< 808h/808H 159v/169V Pos: standing >
Ok.

< 808h/808H 160v/169V Pos: standing >
A tharnadian thief-hunter suddenly attacks Tiru!

< 808h/808H 160v/169V Pos: standing >
Tiru attacks a tharnadian thief-hunter. [0 hits]

< 808h/808H 166v/169V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here, fighting a tharnadian thief-hunter.(Illusion)
Tiru ThE FuRY *-* Bloodlust *-* (Kobold)(small) stands in mid-air here.(Illusion)
A large rat is scurrying about here.
A Human (medium) stands here.
A tharnadian thief-hunter stands here, fighting Tiru.(Gold Aura)
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 808h/808H 168v/169V Pos: standing >
Tiru is knocked to the ground by a tharnadian thief-hunter's mighty bash!
A tharnadian thief-hunter attacks Tiru. [3 hits]
You start chanting...
You snap into visibility.

< 808h/808H 169v/169V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Human!
[Damage: 15 ] 
< 808h/808H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 808h/808H 169v/169V Pos: standing >
Tiru attacks a tharnadian thief-hunter. [0 hits]

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 808h/808H 169v/169V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 808h/808H 169v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
A swarm of insects attacks a Human. [0 hits]
[Damage:  9 ] A swarm of insects attacks a Human. [1 hits]
A swarm of insects attacks a Human. [0 hits]
A Human reaches for the ground, quickly tossing a clump of dirt at a swarm of insects's face!
A swarm of insects seems to be blinded!

< 808h/808H 169v/169V Pos: standing >
A tharnadian thief-hunter attacks Tiru. [2 hits]

< 808h/808H 169v/169V Pos: standing >
A Human attacks a swarm of insects. [3 hits]

< 808h/808H 169v/169V Pos: standing >
A religious zealot starts casting a spell.
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Human's throat!
Tiru attacks a tharnadian thief-hunter. [0 hits]

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 808h/808H 169v/169V Pos: standing >
[Damage: 74 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 808h/808H 169v/169V Pos: standing >
You start chanting...

< 808h/808H 169v/169V Pos: standing >
A swarm of insects attacks a Human. [0 hits]
A swarm of insects attacks a Human. [0 hits]
[Damage:  7 ] [Damage: 18 ] A swarm of insects attacks a Human. [2 hits]

< 808h/808H 169v/169V Pos: standing >
The burning flames around your body die down and fade.
The green mist around your body fades.

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 808h/808H 169v/169V Pos: standing >
You snap into visibility.
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 808h/808H 169v/169V Pos: standing >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
a swarm of insects is no longer in your group.
[Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Human's throat!

< 808h/808H 169v/169V Pos: standing >
Tiru clambers to his feet.
Tiru attacks a tharnadian thief-hunter. [0 hits]
You stop using the orb of the sea.

< 808h/808H 169v/169V Pos: standing >
A religious zealot completes his spell...
A religious zealot utters the word 'abrazak'
You wield the mystic axe of the dragonkind.

< 808h/808H 169v/169V Pos: standing >
A Human's faded-red dagger called 'Silencer' [poor] turns blood-red and starts humming loudly!
A swarm of insects is suddenly at a loss for words.
A Human attacks a swarm of insects. [3 hits]
Upon being struck, Tiru disappears into thin air.
Tiru stops following you.
You say 'protect me'
Your mystic axe of the dragonkind calls upon the power of the dragonkind.
You are surrounded by a green mist!
You are surrounded by an aura of burning flames!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 808h/808H 169v/169V Pos: standing >
A swarm of insects attacks a Human. [0 hits]
A swarm of insects attacks a Human. [0 hits]
You stop using the mystic axe of the dragonkind.

< 808h/808H 169v/169V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
You wield the orb of the sea.

< 808h/808H 169v/169V Pos: standing >
You start chanting...
You snap into visibility.

< 808h/808H 169v/169V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Human, close around his neck and begin to squeeze!
[Damage: 11 ] Your illusionary hands choke the life out of a Human, who falls over dead and lifeless.
A Human's head of a siege golem was completely destroyed by the massive blow!
A Human's green stone ring [superior] was completely destroyed by the massive blow!
A Human's wire mesh eyepatch [superior] was completely destroyed by the massive blow!
A Human's misshaped ivory quiver was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Human(s) for boon # 1691.