The death of [37 Necrolyte] Limndul The Militia (Githzerai)

in The Green Room

from the perspective of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn as a badge>    a badge of the force commander's elite guard
<worn on head>       the turban of power
<worn on eyes>       a patched dragonscale visor
<worn in ear>        a greenstone earring
<worn in ear>        a sparkling golden hoop earring [ 8%]
<worn on face>       a mask made of leaves [superior] [76%]
<worn around neck>   a tree-shaped amulet
<worn around neck>   a drow-made dragonscale collar
<worn on body>       ringmail emblazoned with a mace and skull emblem [superior]
<worn about body>    a glowing ruby cloak from Plane of Earth
<worn on back>       a large leather backpack
<worn on tail>       an ashen dragonscale cord from Alatorin - the Forge City
<worn about waist>   a scarlet silk sash
<worn on belt buckle>a map of the cosmos
<attached to belt>   a rugged adventurers satchel
<worn on arms>       some sleeves of stretched drow-skin
<worn around wrist>  a beautiful crystal bracelet [superior]
<worn around wrist>  a sparkling diamond bracer [poor]
<worn on hands>      a pair of taut dwarfhide gloves [poor]
<worn on finger>     a glowing electrum ring [superior]
<worn on finger>     a jagged ring of Shanatar rock [poor]
<held>               a shriveled and rotting human head [superior]
<worn on legs>       some frozen dragonscale leggings
<worn on feet>       a light pair of winged sandals [superior]


< 614h/614H 193v/195V Pos: standing >
Ok.

< 614h/614H 193v/195V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 614h/614H 192v/195V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 614h/614H 193v/195V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 614h/614H 194v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 614h/614H 193v/195V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 614h/614H 193v/195V Pos: standing >
The door is open.
You extend your sights northward.
Room #2
Obvious exits: -S
(Q)A brawny dwarf stands here, practicing his technique.

< 614h/614H 195v/195V Pos: standing >
The door is open.
You extend your sights southward.
Room #1
Obvious exits: -N
A large burlap sack sits on the floor here.
A giant map of the surrounding countryside lies on the desk here.
(Q)A halfling in brightly colored garb sits here, studying his map.

< 614h/614H 195v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Library
Obvious exits: -S
A finely carved desk stands, regally, here.

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #3
Obvious exits: -N
(Q)A slender grey elf is here, looking for something.(Gold Aura)

< 614h/614H 194v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #6
Obvious exits: -S
(Q)A gnome stands next to the table, pouring some mysterious liquid into a series of flasks.

< 614h/614H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #5
Obvious exits: -N

< 614h/614H 193v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #8
Obvious exits: -S

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #7
Obvious exits: -N
(Q)A pudgy gnome sulks while sitting at his desk.

< 614h/614H 194v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #10
Obvious exits: -S
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #9
Obvious exits: -N
(Q)A muscular human paces back and forth here.

< 614h/614H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #10
Obvious exits: -S
(Q)A wild grey elf child jumps on the bed and cheers on her comrades.
(Q)An energetic human child runs in circles around the room chasing his friend.
(Q)A rambunctious halfling child runs wildly around the room.

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #9
Obvious exits: -N
(Q)A muscular human paces back and forth here.

< 614h/614H 194v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 193v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 192v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 191v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 614h/614H 192v/195V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 614h/614H 192v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #12
Obvious exits: -S

< 614h/614H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #11
Obvious exits: -N

< 614h/614H 194v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #14
Obvious exits: -S

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #13
Obvious exits: -N
(Q)A large barbarian sits here, concentrating on building traps.

< 614h/614H 194v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #16
Obvious exits: -S
A sturdy Barbarian stands here protecting his master.
A sturdy Barbarian stands here protecting his master.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 614h/614H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #15
Obvious exits: -N
(Q)A thin gnome covered in thick blue robes sits here peering at a book.

< 614h/614H 193v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Kitchen
Obvious exits: -S
A loaf of bread has been left here.

< 614h/614H 193v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #17
Obvious exits: -N
A large burlap sack sits on the floor here.
(Q)A beautiful centaur stands here.

< 614h/614H 194v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #20
Obvious exits: -S

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #19
Obvious exits: -N
(Q)A bleeding halfling lies on the floor here.

< 614h/614H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #20
Obvious exits: -S

< 614h/614H 194v/195V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #19
Obvious exits: -N
(Q)A bleeding halfling lies on the floor here.

< 614h/614H 194v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 193v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 192v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 614h/614H 191v/195V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 614h/614H 190v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/614H 191v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/614H 191v/195V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 614h/614H 191v/195V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 614h/614H 191v/195V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 614h/614H 190v/195V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights northward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 614h/614H 192v/195V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 614h/614H 194v/195V Pos: standing >
Ok.

< 614h/614H 194v/195V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 614h/614H 193v/195V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A militia guard who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is close by to your west.
The shady youth who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A religious zealot who is not far off to your west.
A homeless peasant who is a brief walk away to your west.
A commoner who is rather far off to your west.
The doctor who is in the distance to your west.

< 614h/614H 193v/195V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 614h/614H 193v/195V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A street sweeper who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is not far off to your north.
A militia guard who is close by to your east.
A human merchant who is not far off to your east.
A young cleric who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A young cleric who is rather far off to your south.

< 614h/614H 194v/195V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)

< 614h/614H 194v/195V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A human merchant who is close by to your east.
A young cleric who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A peddler who is close by to your south.

< 614h/614H 194v/195V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 614h/614H 193v/195V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A young cleric who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.

< 614h/614H 193v/195V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 614h/614H 193v/195V Pos: standing >
You quickly scan the area.
A young cleric who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is a brief walk away to your east.
A controller who is a brief walk away to your east.
A large rat who is in the distance to your east.
A street sweeper who is close by to your south.
An old lady who is close by to your south.
A human merchant who is close by to your west.
A militia guard who is not far off to your west.

< 614h/614H 194v/195V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 614h/614H 194v/195V Pos: standing >
You quickly scan the area.
A young cleric who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A large rat who is rather far off to your east.
A militia guard who is a brief walk away to your west.

< 614h/614H 194v/195V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 614h/614H 194v/195V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A young cleric is standing here, smiling at you warmly. (casting) (Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 614h/614H 193v/195V Pos: standing >
Road beneath the Gate Tower
Obvious exits: -N -S -U
A young man in leather armor seems to be patrolling the walls.

< 614h/614H 192v/195V Pos: standing >
The road to the south turns west.
You extend your sights southward.
A Bend in the Wall Road
Obvious exits: -N -W

< 614h/614H 194v/195V Pos: standing >
A steel ladder leads up into the eastern gate's defense tower.
You extend your sights upward.
An Eastern Gate Guard Tower
Obvious exits: -D
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)
A militia archer is posted here, keeping watch of the gates below.(Gold Aura)

< 614h/614H 194v/195V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W

< 614h/614H 194v/195V Pos: standing >
You see nothing special...

< 614h/614H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/614H 194v/195V Pos: standing >
The southern wall road leads off to the west.
You extend your sights westward.
The Southern Wall Road
Obvious exits: -E -S -W

< 614h/614H 194v/195V Pos: standing >
You feel the swirling shadows around your body dissipate.
The Southern Wall Road
Obvious exits: -E -S -W

< 614h/614H 193v/195V Pos: standing >
The glass is open.
The Bloodmoon Rising Tavern lies to the south.
You extend your sights southward.
The Bloodmoon Rising Tavern
Obvious exits: -N -U
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A tavern patron is singing here, drunk out of his mind.(Gold Aura)
An off-duty peacekeeper is relaxing here, drunk and singing merrily.(Gold Aura)
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 614h/614H 193v/195V Pos: standing >
Pardon?

< 614h/614H 195v/195V Pos: standing >
The Bloodmoon Rising Tavern
Obvious exits: -N -U
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A tavern patron is singing here, drunk out of his mind.(Gold Aura)
An off-duty peacekeeper is relaxing here, drunk and singing merrily.(Gold Aura)
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 614h/614H 194v/195V Pos: standing >
You start chanting...

< 614h/614H 194v/195V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 614h/614H 194v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 614h/614H 195v/195V Pos: standing >
The Green Room
Obvious exits: -D
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A Githzerai (medium) Silver Soldier - The Militia stands, floating here. (Non-Fraggable)

< 614h/614H 194v/195V Pos: standing >
The taproom to the Bloodmoon Rising Tavern lies down there.
You extend your sights downward.
The Bloodmoon Rising Tavern
Obvious exits: -N -U
A tavern patron is singing here, drunk out of his mind.(Gold Aura)
An off-duty peacekeeper is relaxing here, drunk and singing merrily.(Gold Aura)
(Q)The bartender is standing here, serving drinks to his customers.
A waiter dressed in white stands here, ready to serve the patrons.

< 614h/614H 194v/195V Pos: standing >
You failed.

< 614h/614H 194v/195V Pos: standing >
You start chanting...

< 614h/614H 194v/195V Pos: standing >
Casting: asphyxiate 

< 614h/614H 194v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 614h/614H 194v/195V Pos: standing >
[Damage: 50 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 614h/614H 194v/195V Pos: standing >
[Damage: 67 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 614h/614H 194v/195V Pos: standing >
You start chanting...

< 614h/614H 195v/195V Pos: standing >
Casting: asphyxiate 

< 614h/614H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 614h/614H 195v/195V Pos: standing >
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 614h/614H 195v/195V Pos: standing >
[Damage: 17 ] Your illusionary hands choke the life out of a Githzerai, who falls over dead and lifeless.
A Githzerai is dead! R.I.P.
You receive your share of experience.