The death of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

in A Bend in the Road Wall

from the perspective of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn on head>       a mithril tiara
<worn in ear>        a greenstone earring
<worn around neck>   a shimmering locket of the mermaids
<worn around neck>   a star woven symbol of Selune
<worn on body>       a leather crafters apron [superior]
<worn about body>    a threadbare handmade cloak [83%]
<worn on back>       a large leather backpack
<worn as quiver>     a shimmering silver quiver
<worn about waist>   a belt of mining
<worn on belt buckle>a fanged dragonscale belt buckle from Cloud Giant Kingdom
<worn on arms>       the sleeves of the swamp troll [poor]
<held as shield>     a pitted brass buckler from The Shadow Forest
<worn around wrist>  a bracelet of flesh hooks of endurance
<worn around wrist>  a burnt flesh bracelet [88%]
<worn on legs>       some mantis leggings
<worn on feet>       a pair of boots lined in mist

     MMMM^***^..^M  
  MMMMMMMM*^*..^M   
   MMMMMM^^**..^    
       MMM^**.^     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 391h/391H 178v/194V Pos: standing >
 
    MMMM^***..^     
      M^**^*.^^.    
       *******...   
        *M+**^**.^  
         ^M+++++++  
        *@+*^*.***  
       M^******...  
     MMMM^***^..^M  
  MMMMMMMM*^*..^M   
   MMMMMM^^**..^    
       MMM^**.^     
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 391h/391H 182v/194V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 391h/391H 181v/194V Pos: standing >
Ok.

< 391h/391H 182v/194V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -S

< 391h/391H 181v/194V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 391h/391H 181v/194V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 391h/391H 181v/194V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
An elite guard who is close by to your south.
A controller who is close by to your south.
An elite guard who is close by to your south.

< 391h/391H 181v/194V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 391h/391H 183v/194V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A militia guard who is rather far off to your north.
A militia guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is not far off to your east.
A militia guard who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 391h/391H 185v/194V Pos: standing >
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 391h/391H 187v/194V Pos: standing >
You quickly scan the area.
A militia guard who is a brief walk away to your north.
A militia guard who is in the distance to your north.
A stray dog who is in the distance to your north.
A militia guard who is not far off to your south.

< 391h/391H 188v/194V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 391h/391H 188v/194V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A militia guard who is rather far off to your north.
A stray dog who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A militia guard who is a brief walk away to your south.
A street sweeper who is not far off to your west.

< 391h/391H 189v/194V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 391h/391H 189v/194V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is a brief walk away to your north.
A stray dog who is a brief walk away to your north.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 391h/391H 190v/194V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 391h/391H 190v/194V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A large rat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A young cleric who is not far off to your west.
The doctor who is in the distance to your west.

< 391h/391H 191v/194V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 391h/391H 193v/194V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 391h/391H 193v/194V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 391h/391H 193v/194V Pos: standing >
The town crier wonders why you are looking at him.

< 391h/391H 193v/194V Pos: standing >
You fall asleep.

< 391h/391H 193v/194V Pos: standing >
In your dreams, or what?

< 391h/391H 193v/194V Pos: standing >
You wake up.

< 391h/391H 193v/194V Pos: standing >
You tense up and become more alert.

< 391h/391H 193v/194V Pos: standing >
You are already standing.

< 391h/391H 193v/194V Pos: standing >
You do not see that here.

< 391h/391H 193v/194V Pos: standing >
You see nothing special...

< 391h/391H 193v/194V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 391h/391H 193v/194V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 391h/391H 192v/194V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
An old hound dog is sitting here by the counter.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 391h/391H 192v/194V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 391h/391H 193v/194V Pos: standing >
You quickly scan the area.
Jodnan who is close by to your north.
A militia guard who is close by to your east.
A young cleric who is close by to your west.
The doctor who is rather far off to your west.

< 391h/391H 193v/194V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the area.

< 391h/391H 192v/194V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A militia guard who is in the distance to your south.
A large rat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A young cleric who is not far off to your west.
The doctor who is in the distance to your west.

< 391h/391H 192v/194V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 391h/391H 193v/194V Pos: standing >
Pardon?

< 391h/391H 193v/194V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is close by to your east.
A human traveler who is a brief walk away to your east.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 391h/391H 193v/194V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 391h/391H 192v/194V Pos: standing >
You quickly scan the area.
The young woman who is close by to your north.
A tall merchant who is close by to your north.
A human traveler who is not far off to your east.
A street sweeper who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A tharnadian illusionist who is in the distance to your east.
A controller who is in the distance to your east.
An elite guard who is in the distance to your east.
A peddler who is close by to your south.

< 391h/391H 192v/194V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 391h/391H 193v/194V Pos: standing >
You quickly scan the area.
The commoner who is close by to your north.
A stray cat who is a brief walk away to your east.
A street sweeper who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
A tharnadian illusionist who is rather far off to your east.
A controller who is rather far off to your east.
An elite guard who is rather far off to your east.
A militia guard who is close by to your south.
A human merchant who is close by to your south.
A human alchemist who is close by to your south.
A militia guard who is close by to your west.

< 391h/391H 193v/194V Pos: standing >

< 391h/391H 193v/194V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
You sense a lifeform nearby.

< 391h/391H 192v/194V Pos: standing >
The Grand Tharnadian Way leads east.
You extend your sights eastward.
The Grand Tharnadian Way
Obvious exits: -E -W

< 391h/391H 192v/194V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 391h/391H 193v/194V Pos: standing >
The road continues east.
You extend your sights eastward.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 391h/391H 193v/194V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
You sense a lifeform nearby.

< 391h/391H 192v/194V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W

< 391h/391H 191v/194V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 391h/391H 191v/194V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 391h/391H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 391h/391H 194v/194V Pos: standing >

< 391h/391H 194v/194V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is a brief walk away to your north.
A human traveler who is close by to your east.
A militia guard who is close by to your east.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 391h/391H 194v/194V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray dog who is not far off to your north.
A militia guard who is a brief walk away to your north.
A militia guard who is close by to your east.
A street sweeper who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.

< 391h/391H 194v/194V Pos: standing >
The great bazaar opens to the east.
You extend your sights eastward.
The Great Bazaar
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
A militia guard is posted here, keeping watch over the bazaar.

< 391h/391H 194v/194V Pos: standing >

< 391h/391H 194v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 391h/391H 194v/194V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by a human traveler.
A human traveler dances an amazing maneuver in battle, tripping you.

< 391h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC:excellent E: a human traveler sta EP: excellent >
 You attack a human traveler. [0 hits]

< 391h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC:excellent E: a human traveler sta EP: excellent >
 The first rays of sunlight signal that day is approaching.

< 391h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC:excellent E: a human traveler sta EP: excellent >
 You attack a human traveler. [0 hits]

< 391h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC:excellent E: a human traveler sta EP: excellent >
 A human traveler attacks you. [5 hits]

< 319h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC: small wounds E: a human traveler sta EP: excellent >
 You attack a human traveler. [0 hits]
Sorry, you aren't allowed to do that in combat.

< 319h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC: small wounds E: a human traveler sta EP: excellent >
 You scramble madly to your feet!

< 319h/391H 194v/194V Pos: standing >
< T: Abue TP: sta TC: small wounds E: a human traveler sta EP: excellent >
 You start chanting...

< 319h/391H 194v/194V Pos: standing >
< T: Abue TP: sta TC: small wounds E: a human traveler sta EP: excellent >
 A faint hum can be heard from a gladius called 'Backstabber' carried by a human traveler.
A human traveler attacks you. [3 hits]

< 293h/391H 194v/194V Pos: standing >
< T: Abue TP: sta TC: few wounds E: a human traveler sta EP: excellent >
 Casting: asphyxiate *

< 293h/391H 194v/194V Pos: standing >
< T: Abue TP: sta TC: few wounds E: a human traveler sta EP: excellent >
 Casting: asphyxiate 

< 293h/391H 194v/194V Pos: standing >
< T: Abue TP: sta TC: few wounds E: a human traveler sta EP: excellent >
 A human traveler dances an amazing maneuver in battle, tripping you.

< 293h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC: few wounds E: a human traveler sta EP: excellent >
 Standing would be a good first step.
You abort your spell before it's done!

< 293h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC: few wounds E: a human traveler sta EP: excellent >
 The illusion surrounding you fades away!
A human traveler attacks you. [4 hits]

< 219h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC: few wounds E: a human traveler sta EP: excellent >
 You attack a human traveler. [0 hits]

< 219h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC: few wounds E: a human traveler sta EP: excellent >
 Your greenstone earring was damaged from the massive blow!
A human traveler attacks you. [5 hits]

< 129h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC: nasty wounds E: a human traveler sta EP: excellent >
 You attack a human traveler. [0 hits]

< 129h/391H 194v/194V Pos: on your ass >
< T: Abue TP: ass TC: nasty wounds E: a human traveler sta EP: excellent >
 You clamber to your feet.

< 129h/391H 194v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: a human traveler sta EP: excellent >
 You attempt to flee...
Keats Street
Obvious exits: -N -S -W
You flee southward!

< 129h/391H 168v/194V Pos: standing >
You attempt to flee...
A Murky Alley
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
You flee westward!

< 129h/391H 138v/194V Pos: standing >
You attempt to flee...
A Bend in a Murky Alley
Obvious exits: -N -E -S
You flee westward!

< 129h/391H 107v/194V Pos: standing >
A Murky Alley
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.

< 129h/391H 107v/194V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 129h/391H 106v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 129h/391H 107v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/391H 107v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/391H 108v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/391H 108v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 130h/391H 109v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 131h/391H 109v/194V Pos: standing >
Keats Street
Obvious exits: -N -S
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
Alarm bells sound, signalling an invasion!

< 131h/391H 109v/194V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 131h/391H 108v/194V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the walls.

< 131h/391H 108v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/391H 108v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 132h/391H 109v/194V Pos: standing >
The Southern Wall Road
Obvious exits: -E -W

< 132h/391H 109v/194V Pos: standing >
A militia guard enters from the east.

< 133h/391H 109v/194V Pos: standing >
A militia guard suddenly attacks YOU!

< 133h/391H 110v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/391H 110v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/391H 110v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: guard sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/391H 110v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: guard sta EP: excellent >
 You attempt to flee...
A Bend in the Road Wall
Obvious exits: -N# -E -S
A young man in leather armor seems to be patrolling the walls.
You flee westward!

< 133h/391H 87v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 133h/391H 87v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 133h/391H 88v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 133h/391H 88v/194V Pos: standing >
You dodge a bash from a militia guard, who loses his balance and falls.
You attack a militia guard. [0 hits]
A militia guard attacks you. [0 hits]

< 133h/391H 89v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: guard ass EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 133h/391H 89v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: guard ass EP: excellent >
 Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 133h/391H 89v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: guard ass EP: excellent >
 You start chanting...

< 133h/391H 89v/194V Pos: standing >
< T: Abue TP: sta TC: nasty wounds E: guard ass EP: excellent >
 Casting: asphyxiate *
Out of nowhere, a human traveler stabs you in the back.

< 94h/391H 89v/194V Pos: standing >
< T: Abue TP: sta TC:pretty hurt E: guard ass EP: excellent >
 Casting: asphyxiate 

< 94h/391H 89v/194V Pos: standing >
< T: Abue TP: sta TC:pretty hurt E: guard ass EP: excellent >
 You complete your spell...
A pair of Ghostly Hands appear before a militia guard, close around his neck and begin to squeeze!
[Damage: 45 ] Your illusionary hands choke the life out of a militia guard, who falls over dead and lifeless.
A militia guard is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
A human traveler attacks you. [2 hits]
A human traveler dances an acrobatic maneuver in battle, tripping you.

< 73h/391H 89v/194V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: a human traveler sta EP: excellent >
 You attack a human traveler. [0 hits]

< 73h/391H 89v/194V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: a human traveler sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A human traveler attacks you. [3 hits]

< 30h/391H 89v/194V Pos: sitting >
< T: Abue TP: sit TC: awful E: a human traveler sta EP: excellent >
 You attack a human traveler. [0 hits]

< 30h/391H 89v/194V Pos: sitting >
< T: Abue TP: sit TC: awful E: a human traveler sta EP: excellent >
 ROARRRRRRRRRRRRRRR!

< 30h/391H 89v/194V Pos: sitting >
< T: Abue TP: sit TC: awful E: a human traveler sta EP: excellent >
 You're too busy fighting to be pulling things out of bags!

< 30h/391H 89v/194V Pos: sitting >
< T: Abue TP: sit TC: awful E: a human traveler sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 30h/391H 89v/194V Pos: sitting >
< T: Abue TP: sit TC: awful E: a human traveler sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your burnt flesh bracelet was damaged from the massive blow!
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.