The death of [31 Paladin] Loqual (Human)

in An Immaculate Stone Highway

from the perspective of [31 Paladin] Loqual (Human)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       a pair of studded leather sleeves
<wielding twohanded> a large two-handed sword
<worn on feet>       a pair of studded leather boots

He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is surrounded by burning flames!
He's encased in a shimmering globe!
A bright light floats around him.

<worn on head>       a seashell haircomb (glowing)

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress starts casting a spell.

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress completes his spell...
Saelryn, the elven sorceress utters the words 'oculoinfra waouq'
Your eyes tingle.

< 306h/306H 183v/183V Pos: standing >
Brief mode off.

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress starts casting a spell.

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress completes his spell...
Saelryn, the elven sorceress utters the word 'ghcandusiohp'
You feel stronger.

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress conjurers up a fearsome meteorswarm.


< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress starts casting a spell.

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress completes his spell...
Saelryn, the elven sorceress utters the word 'aouruhl'
You feel more agile.

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress starts casting a spell called 'levitate'.

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress completes his spell...
Saelryn, the elven sorceress utters the word 'rzzuhahz'
You float up in the air!

< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress conjures up a spell of chain lightning and it flashes through the room.


< 306h/306H 183v/183V Pos: standing >
Saelryn, the elven sorceress closes her tome and smiles at you, "Please, let me
know when you are ready to begin."

< 306h/306H 183v/183V Pos: standing >
Mystic Alley
   Crushed violet stone has been put down to serve as a walkway along this
narrow pathway.  To either side of the path, a low evergreen hedge blocks
travel, except in the few places where a building has been erected.  Some
randomly colored lights blink and streak across the alley at strange
intervals.  The sounds of muffled explosions echo briefly as well.  To the
west lies the Sorcerer's Guild.
Obvious exits: -North -East  -South -West 
A magical glowing orb floats here. (magic) (glowing) (humming)
A young warrior practices his skills.
A young mage practices spells.

< 306h/306H 183v/183V Pos: standing >
Mystic Alley
   Crushed violet stone has been put down to serve as a walkway along this
narrow pathway.  To either side of the path, a low evergreen hedge blocks
travel, except in the few places where a building has been erected.  Some
randomly colored lights blink and streak across the alley at strange
intervals.  The sounds of muffled explosions echo briefly as well.  To the
west lies the Necromancer's Guild.
Obvious exits: -North -South -West 
A stray cat struts around like it owns the place.

< 306h/306H 183v/183V Pos: standing >
Autosaving...
You are carrying: (0/11)
Nothing.

< 306h/306H 183v/183V Pos: standing >
An Intersection of Walkways
   Large blue stones have been shaped into hexagons and buried into the
soft ground here, creating an interesting walkway.  The edges of the path
undulate with the irregular paving pattern allowing grasses to grow in the
spaces between the edge stones.  There are some signs of dried blood upon
the ends of some of the grass strands.  The sounds of clanging metal upon
metal ring out from nearby.  Leading away to the south, a similar pathway
crafted from crushed violet rocks leads away down a rather oddly
colored alleyway filled with strange light flashes and other random figments
of sound and sight.
Obvious exits: -North -East  -South -West 
The corpse of a stray cat is lying here.
Leaning heavily on a tall longbow, an apprentice wearily stretches.(Gold Aura)
A dragonfly buzzes around.

< 306h/306H 183v/183V Pos: standing >
A new ranger enters from the west.

< 306h/306H 183v/183V Pos: standing >
A Stone Road
  The ground here is very worn and covered in muddy foot and hoof
prints. The large stones that comprise the road are heavily grooved
from the carts that carry goods through the outpost from the lake and
forests east and west to the outpost centre and courtyards further to
the south.  Students flock from the north full of knowledge and excitement
at their newly found skills. 
Obvious exits: -North -South
A sign hangs on a post here.
A young acolyte stands here, praying.
A young warrior practices his skills.
A young mage practices spells.

< 306h/306H 183v/183V Pos: standing >
A Stone Road
  The ground here is very worn and covered in muddy foot and hoof
prints. The large stones that comprise the road are heavily grooved
from the carts that carry goods through the outpost from the lake and
forests east and west to the outpost centre and courtyards further to
the south.  Students flock from the north full of knowledge and excitement
at their newly found skills. 
Obvious exits: -North -South -West 
A young mage practices spells.

< 306h/306H 183v/183V Pos: standing >
A Strangely Glowing Temple
  This small stone temple glows with a strange light which seems to
eminate from a large archway in the middle of the room. A statue
depicting each race in the worlds good alliance stand around the walls
facing inward toward the archway. Adventurer's stand armed and ready
before the archway and periodically step within the haze within to
disappear and enter the realms of other Duris lands.
Obvious exits: -East 
A sign hangs on a post here.
A haze filled glowing archway here leads to other lands.
A young mage practices spells.

< 306h/306H 183v/183V Pos: standing >
A young mage enters from the east.

< 306h/306H 183v/183V Pos: standing >
You start chanting...

< 306h/306H 183v/183V Pos: standing >
Casting: soulshield **

< 306h/306H 183v/183V Pos: standing >
Casting: soulshield *

< 306h/306H 183v/183V Pos: standing >
Casting: soulshield 

< 306h/306H 183v/183V Pos: standing >
You complete your spell...
A holy aura forms around you!

< 306h/306H 183v/183V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
A smooth piece of polished marble has been left here.
A rare piece of coldsteel gives off a frosty aura. (magic)
Some interplanetary dust floats here in a small pouch. (magic)
A large piece of granite sits here.
A small pearl has been dropped here.
This laurel medallion lays here awaiting a champion.
Pulsating an unholy sharp object awaits its final purpose. (magic) (glowing)
This is a heavily used and rusty key.
A glowing key here lights a small area about it. (glowing)
A shiny blue key is lying here.
This is a very used looking key.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 306h/306H 183v/183V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.

< 306h/306H 183v/183V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 306h/306H 183v/183V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
A young man in leather armor seems to be patrolling the area.

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 
A large wandering dog is here, growling at you.

< 306h/306H 183v/183V Pos: standing >
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
A young cleric is standing here, smiling at you warmly.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A stray tomcat is darting after rodents, here.

< 306h/306H 183v/183V Pos: standing >
A tharnadian thief-hunter leaves east.

< 306h/306H 183v/183V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason few of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues to an intersection both north
and south of here.  To the west, a small storefront faces the street.
Obvious exits: -North -South -West 
A large wandering dog is here, growling at you.
A young man in leather armor seems to be patrolling the area.

< 306h/306H 183v/183V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 

< 306h/306H 183v/183V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 306h/306H 183v/183V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 306h/306H 183v/183V Pos: standing >
A human merchant says in common 'Hmmm, Where can a man go to have a good time?'
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 306h/306H 183v/183V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 306h/306H 183v/183V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 306h/306H 183v/183V Pos: standing >
The iron seems to be closed.

< 306h/306H 183v/183V Pos: standing >
The iron seems to be closed.

< 306h/306H 183v/183V Pos: standing >
The iron seems to be closed.

< 306h/306H 183v/183V Pos: standing >
The iron seems to be closed.

< 306h/306H 183v/183V Pos: standing >
The iron seems to be closed.

< 306h/306H 183v/183V Pos: standing >
A tharnadian thief-hunter enters from the north.

< 306h/306H 183v/183V Pos: standing >
Ok.

< 306h/306H 183v/183V Pos: standing >
Ques enters from the west.

< 306h/306H 183v/183V Pos: standing >
Ques leaves east.

< 306h/306H 183v/183V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Ques Mortal Mirage Red Moon Disciples (Gnome)(small) stands, floating here.(Red Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
A homeless peasant is here, looking lost and hungry.(Gold Aura)

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
Alas, you cannot go that way. . . .

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 306h/306H 183v/183V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 306h/306H 183v/183V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 306h/306H 183v/183V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 306h/306H 183v/183V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^M+@++++++  
   *M+*^*.****  
  M^******....  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^M++@++++++  
  *M+*^*.****.  
 M^******....^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *M+**^**.^.^+  
  ^M+++@++++++  
 *M+*^*.****.+  
 ^******....^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   *..^M^...    
  ^*.^^.M^..+   
 *****....M.+.  
 M+**^**.^.^+.  
 ^M++++@+++++.  
 M+*^*.****.+.  
 ******....^+.  
  ***^..^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   ..^M^...+    
  *.^^.M^..+.   
 ****....M.+..  
 +**^**.^.^+..  
 M+++++@++++..  
 +*^*.****.+..  
 *****....^+..  
  **^..^MM.+.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   .^M^...+.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**.^.^+..^  
 ++++++@+++...  
 *^*.****.+...  
 ****....^+...  
  *^..^MM.+.^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   ^M^...+..    
  ^^.M^..+...   
 **....M.+..^.  
 *^**.^.^+..^.  
 ++++++@++....  
 ^*.****.+....  
 ***....^+....  
  ^..^MM.+.^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   M^...+...    
  ^.M^..+....   
 *....M.+..^..  
 ^**.^.^+..^..  
 ++++++@+.....  
 *.****.+....M  
 **....^+....^  
  ..^MM.+.^^.   
   ^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
 
   ^...+...     
  .M^..+.....   
 ....M.+..^...  
 **.^.^+..^...  
 ++++++@.....^  
 .****.+....M.  
 *....^+....^.  
  .^MM.+.^^..   
   M^..+....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 306h/306H 183v/183V Pos: standing >
A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 306h/306H 183v/183V Pos: sitting >
A Revenant snaps into visibility.
A Revenant's impressive slash strikes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
Divine power encases you as you turn to battle evil.
A Revenant's pierce strikes you very hard.
OUCH!  That really did HURT!
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive pierce strikes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash wounds a magnificent heavy warhorse.
A Revenant's slash strikes you hard.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash strikes you hard.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash wounds a magnificent heavy warhorse.

< 185h/306H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A magnificent heavy warhorse misses someone.
A Revenant snaps into visibility.

< 297h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 You feel your skill in blindfighting improving.
Sparks...  flashing lights...  you cannot concentrate!
You miss someone.
A Revenant snaps into visibility.

< 297h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 Someone parries a magnificent heavy warhorse's lunge at her.
A Revenant snaps into visibility.

< 297h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's impressive slash wounds a magnificent heavy warhorse.
A Revenant's pierce strikes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's pierce strikes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's powerful slash wounds a magnificent heavy warhorse.
A Revenant's impressive slash strikes you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash strikes you hard.
The globe around a Revenant's body flares as it bears the brunt of your assault!

< 217h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A faint hum can be heard from a pair of pale, misty gloves carried by someone.

< 217h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: few wounds E: someone sta EP: excellent >
 A magnificent heavy warhorse suddenly appears a bit confused!
A magnificent heavy warhorse misses someone.
A Revenant snaps into visibility.
Someone parries your futile lunge at her.
A Revenant snaps into visibility.

< 217h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: few wounds E: A Revenant sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's impressive slash strikes you hard.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive pierce strikes you hard.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive pierce wounds a magnificent heavy warhorse.
A Revenant's powerful slash strikes a magnificent heavy warhorse.
A Revenant's powerful slash strikes a magnificent heavy warhorse.
A Revenant's slash strikes you hard.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash strikes you very hard.
The globe around a Revenant's body flares as it bears the brunt of your assault!

< 137h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: nasty wounds E: A Revenant sta EP: excellent >
 Someone sighs loudly.

< 137h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC: nasty wounds E: someone sta EP: excellent >
 You no longer see spots.

< 133h/414H 183v/183V Pos: sitting >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by someone.

< 130h/410H 183v/183V Pos: sitting >
Grrrrrrrrrrrr... someone growls at you.

< 128h/408H 183v/183V Pos: sitting >
It's snowing very hard.

< 124h/402H 183v/183V Pos: sitting >
An elite highwayman enters from the north.

< 117h/394H 183v/183V Pos: sitting >
An elite highwayman leaves south.

< 115h/392H 183v/183V Pos: sitting >
A highwayman enters from the south.

< 116h/392H 183v/183V Pos: sitting >
A highwayman leaves west.

< 114h/390H 183v/183V Pos: sitting >
You have ranked up to Serf.
You have ranked up to Commoner.

< 103h/376H 183v/183V Pos: sitting >
A Revenant snaps into visibility.
Out of nowhere, a Revenant stabs you in the back.
OUCH!  That really did HURT!
The globe around a Revenant's body flares as it bears the brunt of your assault!

< 59h/376H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 Someone dodges your futile attack.
A Revenant snaps into visibility.

< 101h/418H 183v/183V Pos: sitting >
< T: Loqual TP: sit TC:pretty hurt E: A Revenant sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's impressive slash seriously wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive pierce seriously wounds you.
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
The globe around a Revenant's body flares as it bears the brunt of your assault!
A Revenant's impressive slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Revenant's body flares as it bears the brunt of your assault!
Your upper body is disconnected from your legs as a Revenant slashes you.
Your pair of studded leather leggings was completely destroyed by the massive blow!