The death of [34 Forest Druid] Callil (Grey Elf)

in A Dirt Road Along the Northern Palisade

from the perspective of [56 Controller] Rethax *-* Bloodlust *-* (Kobold)

<worn as a badge>    a frost dragon's eye of health (glowing)
<worn on head>       an ancient crown of elven royalty of regeneration (magic) (glowing) (humming)
<worn on eyes>       the blindfold of sight of health (magic) [70%]
<worn in ear>        an emerald disc fashioned from bone (magic) [53%]
<worn in ear>        an ancient dragon tooth earring [superior] (magic)
<worn on face>       a white hot mask of living flame [superior] (glowing) [89%]
<worn around neck>   the necklace of the icecrag royalty of health (magic)
<worn around neck>   a psionicist locket of power (magic) (glowing) [83%]
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn on tail>       a fragment of the tail of Quturac of health (magic) [85%]
<worn as quiver>     the bottomless quiver 'Alacrity' [superior] made by Rethax (humming) [58%]
<worn about waist>   a belt of woven dreams [superior] (magic) (humming) [61%]
<worn on belt buckle>a soul sceptre [superior] (magic) (glowing)
<attached to belt>   a pitch black spellbook (magic) (glowing)
<attached to belt>   a series of small skulls laced into a tome (humming)
<worn on arms>       some blue dragonscale shoulder guards of regeneration (magic) [85%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor" of greater charisma
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn around wrist>  the band of emerald flames (magic)[236h 58m 32s]
<worn on hands>      the gloves of the adept of health (magic)
<worn on finger>     a gleaming platinum ring (magic) [69%]
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<primary weapon>     the staff of blue flames (magic) (glowing)[236h 58m 32s]
<worn on legs>       some stitched leggings of the Knights of the Raven [superior] (magic) [75%]
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing) [87%]

   ^^.^.....**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 159v/165V Pos: standing >
 
   M...*******    
  ^.....*******   
 ^.^^....*******  
 ^.......*******  
 ^^^....@M******  
 ^^^^.^....*****  
 M^^..^M....****  
  ^^^.^^....***   
   ^^^.^.....*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 163v/165V Pos: standing >
 
   .M...******    
  ^^.....******   
 ^^.^^....******  
 M^.......******  
 M^^^...@M.*****  
 M^^^^.^....****  
 MM^^..^M....***  
  M^^^.^^....**   
   M^^^.^.....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 161v/165V Pos: standing >
 
   ^.M...*****    
  ^^^.....*****   
 M^^.^^....*****  
 MM^.......*****  
 MM^^^..@M..****  
 MM^^^^.^....***  
 MMM^^..^M....**  
  MM^^^.^^....*   
   MM^^^.^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 159v/165V Pos: standing >
 
   ^^.M...****    
  M^^^.....****   
 MM^^.^^....****  
 MMM^.......****  
 MMM^^^.@M...***  
  MM^^^^.^....**  
  MMM^^..^M....*  
  MMM^^^.^^....   
   MMM^^^.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 162v/165V Pos: standing >
 
   ^..^..*****    
  ^^^.M...*****   
 MM^^^.....*****  
 MM^^.^^....****  
 MMM^...@...****  
 MMM^^^.M....***  
  MM^^^^.^....**  
  MMM^^..^M....   
   MM^^^.^^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 163v/165V Pos: standing >
 
   ^.^.^..***.    
  ^^..^..******   
 M^^^.M...******  
 MM^^^.....*****  
 MM^^.^^@...****  
 MMM^...M...****  
 MMM^^^......***  
  MM^^^^.^....*   
   MM^^..^M...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 161v/165V Pos: standing >
 
   ^^.D.......    
  ^^.^.^..***..   
 M^^..^..******.  
 M^^^.M...******  
 MM^^^..@..*****  
 MM^^.^^M...****  
 MMM^.......****  
  MM^^^......**   
   M^^^^.^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 159v/165V Pos: standing >
 
   MM++++MM++M    
  ^^^.D........   
 M^^.^.^..***...  
 M^^..^..******.  
 M^^^.M.@.******  
 MM^^^..M..*****  
 MM^^.^^....****  
  MM^.......***   
   M^^^......*    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 162v/165V Pos: standing >
 
   .^^M^.^....    
  MMM++++MM++M+   
 M^^^.D........^  
 M^^.^.^..***...  
 M^^..^.@******.  
 M^^^.M.M.******  
 MM^^^.....*****  
  M^^.^^....***   
   M^.......**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 163v/165V Pos: standing >
 
   .^^MMMMM.^.    
  ^.^^M^.^.....   
 MMMM++++MM++M++  
 M^^^.D........^  
 M^^.^.^@.***...  
 M^^..^.M******.  
 M^^^.M...******  
  M^^^.....****   
   ^^.^^....**    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 161v/165V Pos: standing >
 
   M^^.MMMMM..    
  ^.^^MMMMM.^..   
 M^.^^M^.M......  
 MMMM+++++M+++M+  
 M^^^.D.@......^  
 M^^.^.^M.***...  
 M^^..^..******.  
  ^^^.M...*****   
   ^^^.....***    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 163v/165V Pos: standing >
 
   ^..^^^^^MMM    
  ^M^^.MMMMM..^   
 M^.^^MMMMM.^...  
 M^.^^M^.M......  
 MMMM+++@+M+++M+  
 M^^^.D.M......^  
 M^^.^.^..***...  
  ^^..^..******   
   ^^.M...****    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 161v/165V Pos: standing >
 
   M^..^^^^^MM    
  M^M^^.MMMMM..   
 MM^.^^MMMMM.^..  
 MM^.^^M^.M.....  
 MMMMM++@M+M+++M  
 MM^^^.D........  
 MM^^.^.^..***..  
  M^^..^..*****   
   ^^^.M...***    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 160v/165V Pos: standing >
 
   MM^..^^^^^M    
  MM^M^^.MMMMM.   
 MMM^.^^MMMMM.^.  
 MMM^.^^M^.M....  
 MMMMMM+@M++M+++  
 MMM^^^.D.......  
 MMM^^.^.^..***.  
  MM^^..^..****   
   M^^^.M...**    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 164v/165V Pos: standing >
 
   MMM^..^^^^^    
  MMM^M^^.MMMMM   
 MMMM^.^^MMMMM.^  
  MMM^.^^M^.M...  
  MMMMMM@M+++M++  
  MMM^^^.D......  
  MMM^^.^.^..***  
  MMM^^..^..***   
   MM^^^.M...*    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 163v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
You barely sense a lifeform nearby.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 164v/165V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S
*Deekin Scalesinger stands here with a surprised look on his face. (minion) 
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 

< 938h/938H 164v/165V Pos: standing >
You nog.

< 938h/938H 164v/165V Pos: standing >

< 938h/938H 164v/165V Pos: standing >
Kiria stops following you.
Kiria starts following you.

< 938h/938H 164v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 164v/165V Pos: standing >
You start chanting...

< 938h/938H 164v/165V Pos: standing >
Casting: wall of ice *

< 938h/938H 164v/165V Pos: standing >
Casting: wall of ice 

< 938h/938H 164v/165V Pos: standing >
You complete your spell...

< 938h/938H 164v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 164v/165V Pos: standing >
You sit down and relax.

< 938h/938H 164v/165V Pos: sitting >
You have memorized the following spells:
(11th circle)  3 - prismatic cube
               1 - group globe of invulnerability
(10th circle)  1 - farsee
               4 - group stone skin
( 9th circle)  1 - relocate
               1 - gate
               3 - prismatic ray
( 8th circle)  1 - detect invisibility
               3 - prismatic spray
               1 - globe of invulnerability
               1 - improved invisibility
( 7th circle)  2 - fireball
               1 - haste
               1 - dimension door
               1 - airy water
( 6th circle)  2 - teleport
               5 - stone skin
( 5th circle)  3 - identify
               1 - slowness
               1 - fireshield
               1 - coldshield
               2 - contain being
( 4th circle)  1 - enchant weapon
               5 - lightning bolt
               2 - wall of force
               1 - reveal true name
( 3rd circle)  5 - shocking grasp
               1 - strength
               3 - dispel magic
               1 - agility
( 2nd circle)  7 - chill touch
               2 - sleep
               2 - mirror image
( 1st circle)  3 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 7th) wall of ice

You can memorize 1 12th circle spell(s).
You continue your study.

< 938h/938H 164v/165V Pos: sitting >

< 938h/938H 165v/165V Pos: sitting >
You have finished memorizing wall of ice.
Your studies are complete.

< 938h/938H 165v/165V Pos: sitting >
You clamber to your feet.

< 938h/938H 165v/165V Pos: standing >
Kiria gets a potion of bloodrage from her net of endless currents.

< 938h/938H 165v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 165v/165V Pos: standing >
Kiria quaffs a potion of bloodrage.
Kiria appears to grow tougher and more powerful.

< 938h/938H 165v/165V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kiria.
Ok.

< 938h/938H 165v/165V Pos: standing >
The gate is open.
You extend your sights northward.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 938h/938H 165v/165V Pos: standing >
You quickly scan the area.
A dwarven merchant who is close by to your north.
A customs officer who is close by to your north.
An inspection agent who is close by to your north.
A small elven fisherman who is in the distance to your north.
A red-nosed vintner who is in the distance to your north.

< 938h/938H 165v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 165v/165V Pos: standing >
Kiria says 'reduce'
Kiria whispers 'reduce' to cloak of the stalker...
Kiria shrinks to about half her normal size!

< 938h/938H 165v/165V Pos: standing >
Saving Rethax.

< 938h/938H 165v/165V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N -S
A huge block of solid ice is here to the south. (Illusion) (magic)
*Deekin Scalesinger stands here with a surprised look on his face. (minion) 
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Kiria ThE FuRY *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 938h/938H 165v/165V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 163v/165V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 162v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 162v/165V Pos: standing >
You quickly scan the area.
A small elven fisherman who is a brief walk away to your north.
A red-nosed vintner who is a brief walk away to your north.
A dwarven merchant who is close by to your south.
A customs officer who is close by to your south.
An inspection agent who is close by to your south.

< 938h/938H 165v/165V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 938h/938H 165v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 165v/165V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S -W
*Deekin Scalesinger stands here with a surprised look on his face. (minion) 
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Kiria ThE FuRY *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)

< 938h/938H 165v/165V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Marshalling Ground for the Soldiers of the Bailey
Obvious exits: -E -S

< 938h/938H 165v/165V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Rickety Wooden Gallows In a Dusty Courtyard
Obvious exits: -S -W
A rotting wooden gallows has been erected here.

< 938h/938H 165v/165V Pos: standing >
Looks like an exit.
You extend your sights southward.
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 938h/938H 165v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 165v/165V Pos: standing >
Along the Southern Half of the Main Avenue Through the Bailey
Obvious exits: -N -E -S
Kiria sneaks in from the south.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 164v/165V Pos: standing >
You quickly scan the area.
A well-groomed barber who is close by to your north.
A small elven fisherman who is not far off to your north.
The bailey apothecary who is close by to your east.
A dwarven merchant who is not far off to your south.
A customs officer who is not far off to your south.
An inspection agent who is not far off to your south.

< 938h/938H 164v/165V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A well-groomed barber wanders the streets of the bailey.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 163v/165V Pos: standing >
You quickly scan the area.
A small elven fisherman who is close by to your north.
A dwarven merchant who is a brief walk away to your south.
A customs officer who is a brief walk away to your south.
An inspection agent who is a brief walk away to your south.
A sleazy half-orc prostitute who is close by to your west.
An exhausted ranger who is close by to your west.
A rotund halfling bartender who is close by to your west.
A grinning sheather who is not far off to your west.
A towering hosteler who is not far off to your west.

< 938h/938H 165v/165V Pos: standing >
Ok.
Deekin Scalesinger starts to chant in a deep voice.

< 938h/938H 165v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.
A well-groomed barber flies through the air, free as a bird!

< 938h/938H 165v/165V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
*Deekin Scalesinger stands here with a surprised look on his face. (minion) 
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
*Kiria ThE FuRY *-* Bloodlust *-* (Revenant)(medium) stands in mid-air here.(Red Aura)
A well-groomed barber wanders the streets of the bailey.

< 938h/938H 165v/165V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kiria.

< 938h/938H 165v/165V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S -W
A fountain of polished ivory splashes water about.
A small elven fisherman is wandering the markets of the bailey.
Kiria sneaks in from the south.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 164v/165V Pos: standing >
You quickly scan the area.
A red-nosed vintner who is close by to your east.
A one-eyed elven glazier who is close by to your east.
A well-groomed barber who is close by to your south.
A dwarven merchant who is rather far off to your south.
A customs officer who is rather far off to your south.
An inspection agent who is rather far off to your south.
A burly bricklayer who is not far off to your west.

< 938h/938H 164v/165V Pos: standing >
Along the Main Avenue at the Center of the Bailey
Obvious exits: -N -E -S
Kiria sneaks in from the south.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 163v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 163v/165V Pos: standing >
You quickly scan the area.
A grumbling private who is close by to your east.
An imposing man-at-arms who is close by to your east.
A bearded cutler who is close by to your east.
A small elven fisherman who is close by to your south.
A well-groomed barber who is not far off to your south.
A dwarven merchant who is in the distance to your south.
A customs officer who is in the distance to your south.
An inspection agent who is in the distance to your south.

< 938h/938H 165v/165V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S -W
Kiria sneaks in from the south.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 164v/165V Pos: standing >
You quickly scan the area.
A small elven fisherman who is not far off to your south.
A well-groomed barber who is a brief walk away to your south.
An imposing man-at-arms who is close by to your west.
The bailey tanner who is close by to your west.

< 938h/938H 164v/165V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 163v/165V Pos: standing >
You quickly scan the area.
A small elven fisherman who is a brief walk away to your south.
A well-groomed barber who is rather far off to your south.

< 938h/938H 165v/165V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
Kiria sneaks in from the south.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 164v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.
You quickly scan the area.
The bailey sheriff who is close by to your east.
The sergeant of the guard who is rather far off to your east.
A small elven fisherman who is rather far off to your south.
A well-groomed barber who is in the distance to your south.
A Grey Elf who is not far off to your west.
A bulky ploughman who is not far off to your west.
An imposing man-at-arms who is rather far off to your west.

< 938h/938H 164v/165V Pos: standing >
Kiria nods.

< 938h/938H 164v/165V Pos: standing >
Along the Northern Half of the Main Avenue Through the Bailey
Obvious exits: -N -S
Kiria sneaks in from the north.
Xomop Tippist enters from the north.
Deekin Scalesinger enters from the north.

< 938h/938H 163v/165V Pos: standing >
You nog.

< 938h/938H 165v/165V Pos: standing >
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
Kiria sneaks in from the south.
Xomop Tippist enters from the south.
Deekin Scalesinger enters from the south.

< 938h/938H 164v/165V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 938h/938H 164v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.

< 938h/938H 164v/165V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -S -W
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 163v/165V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
A Grey Elf (medium) stands in mid-air here. (Non-Fraggable)
A bulky ploughman is admiring the sights of the bailey.
Kiria sneaks in from the east.
Xomop Tippist enters from the east.
Deekin Scalesinger enters from the east.

< 938h/938H 162v/165V Pos: standing >
Kiria snaps into visibility.
Kiria tackles a Grey Elf square in the chest knocking the wind out of her!
Ok.
Deekin Scalesinger suddenly attacks a Grey Elf!
You snap into visibility.
Deekin Scalesinger snaps into visibility.
[Damage: 40 ] Deekin Scalesinger's punch seriously wounds a Grey Elf.
Xomop Tippist suddenly attacks a Grey Elf!
Xomop Tippist snaps into visibility.
[Damage: 20 ] Xomop Tippist's fine punch strikes a Grey Elf hard.

< 938h/938H 165v/165V Pos: standing >
Kiria snaps into visibility.
Kiria's powerful slash strikes a Grey Elf very hard.
Kiria's pierce strikes a Grey Elf very hard.
Kiria's pierce seriously wounds a Grey Elf.
Kiria's powerful slash seriously wounds a Grey Elf.
A Grey Elf blocks Kiria's lunge at her.
Kiria's powerful slash enshrouds a Grey Elf in a mist of blood.
A Grey Elf blocks Kiria's lunge at her.
Kiria's powerful pierce causes a Grey Elf to grimace in pain.

< 938h/938H 165v/165V Pos: standing >
[Damage: 22 ] Deekin Scalesinger's fine punch hits a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 938h/938H 165v/165V Pos: standing >
Deekin Scalesinger plays a song to lift his spirit off the ground.
A bulky ploughman flies through the air, free as a bird!

< 938h/938H 165v/165V Pos: standing >
Ok.
Deekin Scalesinger suddenly attacks a Grey Elf!
A Grey Elf begins to sllooowwww down.
[Damage:  7 ] Deekin Scalesinger punches a Grey Elf to death.
A Grey Elf's robe of pine needles [superior] was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.