The death of [34 Forest Druid] Callil (Grey Elf)

in A Dirt Road Along the Northern Palisade

from the perspective of [34 Forest Druid] Callil (Grey Elf)

<worn in ear>        a silver ear stud [poor]
<worn in ear>        a small leaf shaped earring
<worn on face>       a mask of white feathers [superior]
<worn on body>       a beautiful silken dress
<worn about waist>   a tigerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of bark sleeves
<held as shield>     a tigerskin shield [superior]
<worn around wrist>  a soldier's diamond bracelet
<worn on finger>     a dented ring [superior]
<primary weapon>     an ornate staff [poor] (illuminating)
<worn on legs>       some dark pants [superior]
<worn on feet>       some shiny white boots [superior]


Obvious exits: -N -E -S -W

< 341h/341H 156v/163V Pos: standing >
 
 ^^..MMM ^  
 ..MMM^^ .  
 MM.^@^...  
 +++++M+M+  
 .......^^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 341h/341H 155v/163V Pos: standing >
 
 ^^^..MMM   
 ^..MMM^^   
 .MM.@^^..  
 +++++M++M  
 ........^  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 341h/341H 154v/163V Pos: standing >
 
 ^^^^..MMM  
 .^..MMM^^  
 ..MM@^^^.  
 ++++++M++  
 ^........  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 341h/341H 152v/163V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 341h/341H 153v/163V Pos: standing >
 
 .^..MMM^^  
 ..MM.^^^.  
 ++++@+M++  
 ^........  
 ..^^.M.^^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 151v/163V Pos: standing >
 
 ..^..MMM^  
 ...MM.^^^  
 ++++@++M+  
 ^^.......  
 ...^^.M.^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 151v/163V Pos: standing >
 
 ...^..MMM  
 ....MM.^^  
 ++++@+++M  
 ^^^......  
 ....^^.M.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 150v/163V Pos: standing >
 
 ....^..MM  
 .....MM.^  
 ++++@++++  
 .^^^.....  
 .....^^.M  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 150v/163V Pos: standing >
 
 .....^..M  
 ......MM.  
 ++++@++++  
 ..^^^....  
 ......^^.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 149v/163V Pos: standing >
 
 ^.....^..  
 .......MM  
 ++++@++++  
 ...^^^...  
 *......^^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 149v/163V Pos: standing >
 
 .^.....^.  
 M.......M  
 M+++@++++  
 ....^^^..  
 **......^  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 148v/163V Pos: standing >
 
 M.^.....^  
 MM.......  
 +M++@++++  
 .....^^^.  
 ***......  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 148v/163V Pos: standing >
 
 MM.^.....  
 ^MM......  
 ++M+@++++  
 ......^^^  
 .***.....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 147v/163V Pos: standing >
 
 MMM.^....  
 .^MM.....  
 M++M@++++  
 .......^^  
 ..***....  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 147v/163V Pos: standing >
 
 MMMM.^...  
 ^.^MM....  
 +M++@++++  
 ........^  
 ^..***...  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.

< 341h/341H 146v/163V Pos: standing >
 
 MMMMM..^^  
 MMMM.^...  
 ^.^M@....  
 +M++M++++  
 ........^  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A huge rat scurries along here, whiskers wiggling.

< 341h/341H 146v/163V Pos: standing >
 
 .MMMMM..^  
 MMMMM.^..  
 .^.^@M...  
 M+M++M+++  
 .........  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A deer stands here, grazing on some grass.

< 341h/341H 145v/163V Pos: standing >
 
 ^.MMMMM..  
 ^MMMMM.^.  
 ^.^.@MM..  
 +M+M++M++  
 .........  
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 341h/341H 144v/163V Pos: standing >
 
 ^MMMMM.^.  
 ^.^.^MM..  
 +M+M@+M++  
 .........  
 ^.^..***.  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 143v/163V Pos: standing >
 
 ^^MMMMM.^  
 ^^.^.^MM.  
 M+M+@++M+  
 ^........  
 .^.^..***  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.

< 341h/341H 142v/163V Pos: standing >
 
 .^^MMMMM.  
 .^^.^.^MM  
 MM+M@M++M  
 ^^.......  
 ^.^.^..**  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 143v/163V Pos: standing >
 
 ^.^^MMMMM  
 ^.^^.^.^M  
 ^MM+@+M++  
 M^^......  
 ^^.^.^..*  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.
(Q)Crodog Forgefire the Mountaineer of Kimordril steps ahead of his men, leading proudly.

< 341h/341H 142v/163V Pos: standing >
 
 M^.^^MMMM  
 M^.^^.^.^  
 M^MM@M+M+  
 MM^^.....  
 M^^.^.^..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 143v/163V Pos: standing >
 
 ^.^^MMMMM  
 ^.^^.^.^M  
 ^MM+@+M++  
 M^^......  
 ^^.^.^..*  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.
(Q)Crodog Forgefire the Mountaineer of Kimordril steps ahead of his men, leading proudly.

< 341h/341H 144v/163V Pos: standing >
Crodog Forgefire the Mountaineer leaves north.
A mountaineer leaves north.
A mountaineer leaves north.
A mountaineer leaves north.

< 341h/341H 148v/163V Pos: standing >
You do not see that here.

< 341h/341H 150v/163V Pos: standing >
 
 ^^^^.MMMM  
 ^.^^MMMMM  
 ^.^^@^.^M  
 ^MM+++M++  
 M^^......  
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.
A mountaineer walks through here, poised for combat.
(Q)Crodog Forgefire the Mountaineer of Kimordril steps ahead of his men, leading proudly.

< 341h/341H 150v/163V Pos: standing >
   Crodog Forgefire is rather tall for a dwarf, and very muscular.  He walks
with a gruff, hulking presence as several long, untamed braids lash about
during movement.  Crodog Forgefire, the fourth son of Ratroper Forgefire
the now-aged goldsmith of Kimordril.
Crodog Forgefire the Mountaineer appears to be Dwarf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..


< 341h/341H 154v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 341h/341H 161v/163V Pos: standing >
 
 ^.^^MMMMM  
 ^.^^M^.^M  
 ^MM+@+M++  
 M^^......  
 ^^.^.^..*  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 161v/163V Pos: standing >
 
 M^.^^MMMM  
 M^.^^M^.^  
 M^MM@++M+  
 MM^^.....  
 M^^.^.^..  
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 341h/341H 160v/163V Pos: standing >
In Front of the Massive Iron Gate of the Bailey
Obvious exits: -N# -S

< 341h/341H 161v/163V Pos: standing >
The gate seems to be closed.

< 341h/341H 163v/163V Pos: standing >
Ok.

< 341h/341H 163v/163V Pos: standing >
A Customs and Tariff Station at the Front Gate of the Bailey
Obvious exits: -N -E -S -W
A dwarven merchant complains loudly about the tariffs.
A customs officer is here calculating a merchant's tariff.
An inspection agent checks incoming traffic for contraband.

< 341h/341H 161v/163V Pos: standing >
Ok.

< 341h/341H 161v/163V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W

< 341h/341H 160v/163V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -N -E -W

< 341h/341H 160v/163V Pos: standing >
Along the Southwestern Edge of the Bailey Palisade
Obvious exits: -E -W

< 341h/341H 161v/163V Pos: standing >
You stop regenerating.

< 341h/341H 162v/163V Pos: standing >
Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type "attribute" to see if there are any differences.
The Bottom of the Tower at the Southwestern Corner of the Palisade
Obvious exits: -N -E -U
A grunting hog follows the young swineherd about.
A grunting hog follows the young swineherd about.
A country swineherd gawks at the sights around him.

< 341h/341H 161v/163V Pos: standing >
Now where did that chicken go?

< 341h/341H 163v/163V Pos: standing >
You start chanting...

< 341h/341H 163v/163V Pos: standing >
Casting: regeneration 

< 341h/341H 163v/163V Pos: standing >
A country swineherd leaves up.
A grunting hog leaves up.
A grunting hog leaves up.
You complete your spell...
You begin to regenerate rapidly.

< 341h/341H 163v/163V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S

< 341h/341H 162v/163V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 161v/163V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
A short astrologer is strolling about the bailey.

< 341h/341H 161v/163V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your north.
A small halfling woodturner who is a brief walk away to your north.

< 341h/341H 163v/163V Pos: standing >
Easy.

< 341h/341H 163v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 341h/341H 163v/163V Pos: standing >
   This rather short gnome is small even for one of his kind.  His bushy
eyebrows nearly cover his eyes, which both have dark rings about them from
being pressed against a telecope too often.
A short astrologer appears to be Gnome and is in excellent condition.
He's small in size.


< 341h/341H 163v/163V Pos: standing >
You start chanting...

< 341h/341H 163v/163V Pos: standing >
You complete your spell...
Your skin rehardens.

< 341h/341H 163v/163V Pos: standing >
You start chanting...

< 341h/341H 163v/163V Pos: standing >
Casting: earthen maul 

< 341h/341H 163v/163V Pos: standing >
You complete your spell...
You cause the EARTH to reach up and maul your opponent!
You dodge a short astrologer's vicious attack.
You block a short astrologer's feeble kick with your arm.

< 341h/341H 163v/163V Pos: standing >
< T: Callil TP: sta TC:excellent E: astrologer sta EP: pretty hurt >
 A short astrologer dodges your futile attack.

< 341h/341H 163v/163V Pos: standing >
< T: Callil TP: sta TC:excellent E: astrologer sta EP: pretty hurt >
 You start chanting...

< 341h/341H 163v/163V Pos: standing >
< T: Callil TP: sta TC:excellent E: astrologer sta EP: pretty hurt >
 Casting: earthen maul 

< 341h/341H 163v/163V Pos: standing >
< T: Callil TP: sta TC:excellent E: astrologer sta EP: pretty hurt >
 An imposing man-at-arms enters from the north.

< 341h/341H 163v/163V Pos: standing >
< T: Callil TP: sta TC:excellent E: astrologer sta EP: pretty hurt >
 You dodge a short astrologer's vicious attack.

< 341h/341H 163v/163V Pos: standing >
< T: Callil TP: sta TC:excellent E: astrologer sta EP: pretty hurt >
 You complete your spell...
Your earthen fist leaves only a battered corpse of a short astrologer behind!
A short astrologer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a short astrologer dies in agony.

< 341h/341H 163v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 341h/341H 163v/163V Pos: standing >
You get a small pile of coins from the corpse of a short astrologer.
There were: 1 platinum coin, 5 gold coins, 16 silver coins, 18 copper coins. 

< 341h/341H 163v/163V Pos: standing >
Are you mad!?

< 341h/341H 163v/163V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a short astrologer is lying here.
An imposing man-at-arms is strolling about, looking for trouble.

< 341h/341H 163v/163V Pos: standing >
An Intersection of Roads Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 162v/163V Pos: standing >
You quickly scan the area.
A red-nosed vintner who is rather far off to your east.
A one-eyed elven glazier who is in the distance to your east.
An imposing man-at-arms who is close by to your south.

< 341h/341H 162v/163V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 161v/163V Pos: standing >
You quickly scan the area.
A small halfling woodturner who is close by to your east.
A burly wiredrawer who is close by to your east.
A bare-chested farrier who is not far off to your east.
An imposing man-at-arms who is not far off to your south.

< 341h/341H 163v/163V Pos: standing >
The Wiredrawer's Store at the Front of the Smithies' Ring
Obvious exits: -N -E -W
A burly wiredrawer stands here coiling a length of cable.

< 341h/341H 162v/163V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 161v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
The Wiredrawer's Store at the Front of the Smithies' Ring
Obvious exits: -N -E -W
A burly wiredrawer stands here coiling a length of cable.

< 341h/341H 160v/163V Pos: standing >
Are you mad!?

< 341h/341H 163v/163V Pos: standing >
You feel nature's energy flow into your 1st circle of knowledge.
Your communion with nature is now complete...
A Large Covered Booth for the Smithies' Hired Ironmonger
Obvious exits: -N -E -S -W
A charismatic ironmonger is hawking the smithys' goods.

< 341h/341H 162v/163V Pos: standing >
You quickly scan the area.
A disfigured limeburner who is close by to your north.
A travelling cordwainer who is close by to your east.
A burly wiredrawer who is close by to your south.

< 341h/341H 162v/163V Pos: standing >
You would need a lot of luck and great equipment!

< 341h/341H 162v/163V Pos: standing >
   This rather small human is the hired representative of the smith's
guild.  With no actual skill at the forge himself, his only task is to sell
the goods that the smithys make every day.
A charismatic ironmonger appears to be Human and is in excellent condition.
He's medium in size.


< 341h/341H 162v/163V Pos: standing >
A Large Covered Booth for the Smithies' Hired Ironmonger
Obvious exits: -N -E -S -W
A charismatic ironmonger is hawking the smithys' goods.

< 341h/341H 162v/163V Pos: standing >
Obvious exits:
    North- The Limeburner's Store at the Front of the Smithies' Ring
    East - A Massive Flaming Forge Within the Smithies' Ring
    South- The Wiredrawer's Store at the Front of the Smithies' Ring
    West - A Dirt Road Along the Western Palisade

< 341h/341H 162v/163V Pos: standing >
The Limeburner's Store at the Front of the Smithies' Ring
Obvious exits: -E -S -W
A disfigured limeburner is making lime for mortar.

< 341h/341H 161v/163V Pos: standing >
Obvious exits:
    East - The Bellfounder's Workshop in the Smithies' Ring
    South- A Large Covered Booth for the Smithies' Hired Ironmonger
    West - A Dirt Road Along the Western Palisade

< 341h/341H 161v/163V Pos: standing >
Are you mad!?

< 341h/341H 163v/163V Pos: standing >
A Dirt Road Along the Western Palisade
Obvious exits: -N -E -S

< 341h/341H 162v/163V Pos: standing >
The Bottom of the Tower at the Northwestern Corner of the Palisade
Obvious exits: -E -S -U

< 341h/341H 161v/163V Pos: standing >
You quickly scan the area.
An imposing man-at-arms who is close by to your east.
A bulky ploughman who is not far off to your east.
The bailey sheriff who is in the distance to your east.
An imposing man-at-arms who is in the distance to your south.
The lieutenant of the ballista crew who is close by above you.
A heavy footman who is close by above you.

< 341h/341H 162v/163V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
An imposing man-at-arms is strolling about, looking for trouble.

< 341h/341H 162v/163V Pos: standing >
An imposing man-at-arms leaves west.

< 341h/341H 162v/163V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
A bulky ploughman is admiring the sights of the bailey.

< 341h/341H 161v/163V Pos: standing >
Mielikki's blessing fades.
Mielikki's blessing fades.

< 222h/222H 129v/129V Pos: standing >
Hint: Things in your inventory weighing you down?  Wearing or holding your containers may ease the load.

< 222h/222H 129v/129V Pos: standing >
Easy.

< 222h/222H 129v/129V Pos: standing >
You can only cast this spell upon yourself.

< 222h/222H 129v/129V Pos: standing >

< 222h/222H 129v/129V Pos: standing >
A bulky ploughman leaves west.

< 222h/222H 129v/129V Pos: standing >
You can only cast this spell upon yourself.

< 222h/222H 129v/129V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 222h/222H 129v/129V Pos: standing >
A bulky ploughman enters from the west.

< 222h/222H 129v/129V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W

< 222h/222H 128v/129V Pos: standing >

< 222h/222H 128v/129V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
A bulky ploughman is admiring the sights of the bailey.

< 222h/222H 127v/129V Pos: standing >
You can only cast this spell upon yourself.

< 222h/222H 129v/129V Pos: standing >
Sorry, you spelled it wrong!

< 222h/222H 129v/129V Pos: standing >
You can only cast this spell upon yourself.

< 222h/222H 129v/129V Pos: standing >
A Dirt Road Along the Northern Palisade
Obvious exits: -E -W
A bulky ploughman is admiring the sights of the bailey.

< 222h/222H 129v/129V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 222h/222H 129v/129V Pos: standing >
A Revenant snaps into visibility.
A Revenant tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
Someone gives an order to his followers.
Someone suddenly attacks YOU!
A Kobold snaps into visibility.
Deekin Scalesinger snaps into visibility.
Deekin Scalesinger's punch seriously wounds you.
OUCH!  That really did HURT!
Someone suddenly attacks YOU!
Xomop Tippist snaps into visibility.
Xomop Tippist's fine punch strikes you hard.

< 162h/222H 129v/129V Pos: sitting >
< T: Callil TP: sit TC: few wounds E: deekin sta EP: excellent >
 A Revenant snaps into visibility.
A Revenant's powerful slash strikes you very hard.
OUCH!  That really did HURT!
A Revenant's pierce strikes you very hard.
A Revenant's pierce seriously wounds you.
OUCH!  That really did HURT!
A Revenant's powerful slash seriously wounds you.
OUCH!  That really did HURT!
You block a Revenant's lunge at you.
A Revenant's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!
You block a Revenant's lunge at you.
A Revenant's powerful pierce causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 12h/222H 129v/129V Pos: sitting >
< T: Callil TP: sit TC: awful E: deekin sta EP: excellent >
 Deekin Scalesinger's fine punch hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...

< -10h/222H 129v/129V Pos: sitting >
You feel yourself slowing down.