The death of [40 Necrolyte] Limndul The Militia (Githzerai)

in End of a Passenger Pier

from the perspective of [46 Dark Dreamer] Kilan *-* Bloodlust *-* (Kobold)

<worn as a badge>    a badge of rotten flesh
<worn on head>       a legendary reptile scale coif from Zalkapfaan, City of the Headless Horde
<worn on eyes>       some eyes of the salamander [superior] (magic)
<worn in ear>        a black sapphire earring
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       a human-made dragonscale mask
<worn around neck>   a necklace of human teeth [superior] (magic)
<worn around neck>   a silver necklace of black diamonds (magic) (glowing)
<worn on body>       a dark magenta robe [poor] (magic) (glowing)
<worn about body>    the cloak of multi-colored beads (magic) (glowing)
<worn on tail>       a glowing crystal tail protector from Dragonnia
<worn about waist>   a belt of liquid links
<worn on belt buckle>a jeweled platinum belt buckle from Plane of Fire, Brass
<attached to belt>   a mystical tome covered in demon-skin (magic)
<attached to belt>   a cloth-bound tome of magical study (magic) [68%]
<worn on arms>       some tarnished flesh vambraces
<worn around wrist>  a bracelet of red rocks (glowing)
<worn around wrist>  a bracelet of shadows
<worn on hands>      some cracked glass gloves from Ixarkon [51%]
<worn on finger>     a frozen reptile scale ring from The Surface Realm of Duris
<worn on finger>     an ashen crystal ring
<held>               the starseed nebula [superior] (magic)
<held>               a shriveled and rotting human head [poor] [88%]
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet>       a light pair of winged sandals [poor]

The door seems to be closed.

< 226h/382H 58v/170V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
Obvious exits: -E -W
(Q)A merchant walks through the streets, eager to sell some fish.

< 226h/382H 56v/170V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly good) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very evil)     
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (good)          
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (extremely good)
   Temple of Flames                              (good)          
   Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (evil)          
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (good)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (very good)     
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (very evil)     
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (very evil)     
   Plane of Water                                (evil)          
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (slightly evil) 
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly evil) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 226h/382H 57v/170V Pos: standing >
Austugus the Fenaline Captain sneaks in from the east.
You quickly scan the area.
A Fenaline guard who is close by to your west.
A Fenaline guard who is close by to your west.

< 226h/382H 57v/170V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A SilverLeaf Crossing
</map>

<map>
Zone: The Ship Yards.
Room: A SilverLeaf Crossing
</map>
A SilverLeaf Crossing
Obvious exits: -N -E -W
A Fenaline guard stands here, bravely defending his post.(Gold Aura)
A Fenaline guard stands here, bravely defending his post.(Gold Aura)

< 226h/382H 55v/170V Pos: standing >

< 226h/382H 55v/170V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>

<map>
Zone: The Ship Yards.
Room: A Grassy Road Through Fenaline
</map>
A Grassy Road Through Fenaline
Obvious exits: -N -S
A fisherman walks through the streets, pondering his next catch.

< 226h/382H 54v/170V Pos: standing >
You quickly scan the area.
A Fenaline guard who is close by to your north.
A Fenaline guard who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is a brief walk away to your north.
A seagull who is a brief walk away to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
A Githzerai who is rather far off to your north.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.

< 227h/382H 54v/170V Pos: standing >

< 227h/382H 54v/170V Pos: standing >
You quickly scan the area.
A Fenaline guard who is close by to your north.
A Fenaline guard who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is a brief walk away to your north.
A seagull who is a brief walk away to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
A Githzerai who is rather far off to your north.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.

< 227h/382H 55v/170V Pos: standing >

< 227h/382H 55v/170V Pos: standing >
You quickly scan the area.
A Fenaline guard who is close by to your north.
A Fenaline guard who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is a brief walk away to your north.
A seagull who is a brief walk away to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
A Githzerai who is rather far off to your north.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.

< 227h/382H 56v/170V Pos: standing >

< 227h/382H 57v/170V Pos: standing >
You quickly scan the area.
A Fenaline guard who is close by to your north.
A Fenaline guard who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your north.
A seagull who is a brief walk away to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
A Githzerai who is rather far off to your north.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.

< 228h/382H 58v/170V Pos: standing >

< 228h/382H 58v/170V Pos: standing >
You start chanting...

< 228h/382H 59v/170V Pos: standing >
You complete your spell...
You completely vanish.

< 228h/382H 60v/170V Pos: standing >
You quickly scan the area.
A Fenaline guard who is close by to your north.
A Fenaline guard who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your north.
A seagull who is a brief walk away to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
A Githzerai who is rather far off to your north.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.

< 228h/382H 60v/170V Pos: standing >
You quickly scan the area.
A Fenaline guard who is close by to your north.
A Fenaline guard who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your north.
A seagull who is a brief walk away to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
A Githzerai who is rather far off to your north.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.

< 228h/382H 60v/170V Pos: standing >

< 228h/382H 61v/170V Pos: standing >

< 228h/382H 61v/170V Pos: standing >
You quickly scan the area.
A Fenaline guard who is close by to your north.
A Fenaline guard who is close by to your north.
A young sailor who is not far off to your north.
A young sailor who is not far off to your north.
A seagull who is a brief walk away to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
A Githzerai who is rather far off to your north.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.

< 228h/382H 62v/170V Pos: standing >

< 229h/382H 62v/170V Pos: standing >

< 229h/382H 62v/170V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your north.
A Fenaline guard who is close by to your north.
A Fenaline guard who is close by to your north.
A young sailor who is not far off to your north.
A seagull who is a brief walk away to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
The wraith of a su-monster who is rather far off to your north.
A Githzerai who is rather far off to your north.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.

< 229h/382H 63v/170V Pos: standing >

< 229h/382H 63v/170V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Fenaline Shipyard
</map>

<map>
Zone: The Ship Yards.
Room: The Center of the Fenaline Shipyard
</map>
The Center of the Fenaline Shipyard
Obvious exits: -N -E -S -W
A large shipping crate sits on the docks here.
A young sailor walks through Fenaline, on the lookout for a crew.
A Fenaline guard stands here, bravely defending his post.(Gold Aura)
A Fenaline guard stands here, bravely defending his post.(Gold Aura)

< 229h/382H 62v/170V Pos: standing >

< 229h/382H 62v/170V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A young sailor who is close by to your north.
The wraith of a su-monster who is a brief walk away to your north.
The wraith of a su-monster who is a brief walk away to your north.
The wraith of a su-monster who is a brief walk away to your north.
A Githzerai who is a brief walk away to your north.
A young sailor who is close by to your east.
A young sailor who is close by to your east.
A merchant who is not far off to your east.
A Tharnadian harbor watchman who is a brief walk away to your east.
A Tharnadian harbor watchman who is a brief walk away to your east.
A Tharnadian harbor watchman who is a brief walk away to your east.
A fisherman who is close by to your south.
A Fenaline guard who is not far off to your south.
A Fenaline guard who is not far off to your south.
A young sailor who is close by to your west.

< 229h/382H 62v/170V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Passenger Pier
</map>

<map>
Zone: The Ship Yards.
Room: A Passenger Pier
</map>
A Passenger Pier
Obvious exits: -N -E -S -W
A seagull squawks as it hops across the ground, searching for food.
A young sailor walks through Fenaline, on the lookout for a crew.

< 229h/382H 62v/170V Pos: standing >

< 229h/382H 62v/170V Pos: standing >
You quickly scan the area.
The wraith of a su-monster who is not far off to your north.
The wraith of a su-monster who is not far off to your north.
The wraith of a su-monster who is not far off to your north.
The wraith of a su-monster who is not far off to your north.
A Githzerai who is not far off to your north.
A young sailor who is close by to your south.
A Fenaline guard who is close by to your south.
A Fenaline guard who is close by to your south.
A fisherman who is not far off to your south.
A Fenaline guard who is a brief walk away to your south.
A Fenaline guard who is a brief walk away to your south.
A merchant who is not far off to your west.

< 230h/382H 63v/170V Pos: standing >

< 230h/382H 63v/170V Pos: standing >
A young sailor leaves south.

< 230h/382H 64v/170V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Passenger Pier
</map>

<map>
Zone: The Ship Yards.
Room: A Passenger Pier
</map>
A Passenger Pier
Obvious exits: -N -E -S -W

< 230h/382H 63v/170V Pos: standing >
You quickly scan the area.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
A Githzerai who is close by to your north.
A young sailor who is a brief walk away to your east.
Bruto who is a brief walk away to your east.
A seagull who is close by to your south.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A Fenaline guard who is not far off to your south.
A Fenaline guard who is not far off to your south.
A fisherman who is a brief walk away to your south.
A Fenaline guard who is rather far off to your south.
A Fenaline guard who is rather far off to your south.
A seagull who is not far off to your west.

< 230h/382H 63v/170V Pos: standing >

< 230h/382H 63v/170V Pos: standing >
The passenger pier stretches to the north.
You extend your sights northward.
End of a Passenger Pier
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
A Githzerai (medium) Silver Soldier - The Militia stands, floating here.(Red Aura)

< 230h/382H 64v/170V Pos: standing >
You quickly scan the area.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
A Githzerai who is close by to your north.
A young sailor who is a brief walk away to your east.
Bruto who is a brief walk away to your east.
A seagull who is close by to your south.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A Fenaline guard who is not far off to your south.
A Fenaline guard who is not far off to your south.
A fisherman who is a brief walk away to your south.
A Fenaline guard who is rather far off to your south.
A Fenaline guard who is rather far off to your south.
A seagull who is not far off to your west.

< 230h/382H 65v/170V Pos: standing >

< 230h/382H 65v/170V Pos: standing >
A seagull enters from the south.

< 231h/382H 66v/170V Pos: standing >
You quickly scan the area.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
A Githzerai who is close by to your north.
A young sailor who is a brief walk away to your east.
Bruto who is a brief walk away to your east.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A Fenaline guard who is not far off to your south.
A Fenaline guard who is not far off to your south.
A fisherman who is a brief walk away to your south.
A Fenaline guard who is rather far off to your south.
A Fenaline guard who is rather far off to your south.
A seagull who is not far off to your west.

< 231h/382H 66v/170V Pos: standing >

< 231h/382H 66v/170V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by someone.

< 231h/382H 67v/170V Pos: standing >

< 231h/382H 67v/170V Pos: standing >
You quickly scan the area.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
A Githzerai who is close by to your north.
A young sailor who is a brief walk away to your east.
Bruto who is a brief walk away to your east.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A Fenaline guard who is not far off to your south.
A Fenaline guard who is not far off to your south.
A fisherman who is a brief walk away to your south.
A Fenaline guard who is rather far off to your south.
A Fenaline guard who is rather far off to your south.
A seagull who is not far off to your west.

< 231h/382H 67v/170V Pos: standing >

< 231h/382H 68v/170V Pos: standing >
I see no person by that name here!

< 231h/382H 69v/170V Pos: standing >
You quickly scan the area.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
A Githzerai who is close by to your north.
A young sailor who is a brief walk away to your east.
Bruto who is a brief walk away to your east.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A Fenaline guard who is not far off to your south.
A Fenaline guard who is not far off to your south.
A fisherman who is a brief walk away to your south.
A Fenaline guard who is rather far off to your south.
A Fenaline guard who is rather far off to your south.
A seagull who is not far off to your west.

< 231h/382H 69v/170V Pos: standing >

< 231h/382H 69v/170V Pos: standing >
I see no person by that name here!

< 232h/382H 70v/170V Pos: standing >
You quickly scan the area.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
A Githzerai who is close by to your north.
A young sailor who is a brief walk away to your east.
Bruto who is a brief walk away to your east.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A Fenaline guard who is not far off to your south.
A Fenaline guard who is not far off to your south.
A fisherman who is a brief walk away to your south.
A Fenaline guard who is rather far off to your south.
A Fenaline guard who is rather far off to your south.
A seagull who is not far off to your west.

< 232h/382H 70v/170V Pos: standing >

< 232h/382H 70v/170V Pos: standing >
A Passenger Pier
Obvious exits: -N -E -S -W
A seagull squawks as it hops across the ground, searching for food.

< 232h/382H 70v/170V Pos: standing >
A seagull squawks as it pecks around the ground looking for something to eat.

You quickly scan the area.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
The wraith of a su-monster who is close by to your north.
A Githzerai who is close by to your north.
A young sailor who is a brief walk away to your east.
Bruto who is a brief walk away to your east.
A young sailor who is not far off to your south.
A young sailor who is not far off to your south.
A Fenaline guard who is not far off to your south.
A Fenaline guard who is not far off to your south.
A fisherman who is a brief walk away to your south.
A Fenaline guard who is rather far off to your south.
A Fenaline guard who is rather far off to your south.
A seagull who is not far off to your west.

< 232h/382H 71v/170V Pos: standing >

< 232h/382H 72v/170V Pos: standing >

<map>
Zone: The Ship Yards.
Room: End of a Passenger Pier
</map>

<map>
Zone: The Ship Yards.
Room: End of a Passenger Pier
</map>
End of a Passenger Pier
Obvious exits: -N -E -S -W
A strange gnomish contraption stands here, dispensing ferry tickets.
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
*The wraith of a su-monster stands here. (minion) (Red Aura)
A Githzerai (medium) Silver Soldier - The Militia stands, floating here.(Red Aura)

< 232h/382H 72v/170V Pos: standing >
You quickly scan the area.
A seagull who is a brief walk away to your east.
A seagull who is a brief walk away to your east.
A seagull who is close by to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A Fenaline guard who is a brief walk away to your south.
A Fenaline guard who is a brief walk away to your south.
A fisherman who is rather far off to your south.
A Fenaline guard who is in the distance to your south.
A Fenaline guard who is in the distance to your south.
A fisherman who is not far off to your west.

< 232h/382H 72v/170V Pos: standing >
You quickly scan the area.
A seagull who is a brief walk away to your east.
A seagull who is a brief walk away to your east.
A seagull who is close by to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A Fenaline guard who is a brief walk away to your south.
A fisherman who is rather far off to your south.
A Fenaline guard who is in the distance to your south.
A Fenaline guard who is in the distance to your south.
A fisherman who is not far off to your west.

< 233h/382H 73v/170V Pos: standing >

< 233h/382H 73v/170V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Kiria.
Kiria snaps into visibility.
Kiria tackles a Githzerai square in the chest knocking the wind out of him!

< 233h/382H 73v/170V Pos: standing >
You start chanting...
You snap into visibility.

< 233h/382H 74v/170V Pos: standing >
The wraith of a su-monster says 'Prepare to fight me, too!'

< 233h/382H 74v/170V Pos: standing >
Casting: asphyxiate 

< 233h/382H 75v/170V Pos: standing >
The wraith of a su-monster says 'Today is a good day to die!'
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 233h/382H 75v/170V Pos: standing >
You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 233h/382H 75v/170V Pos: standing >
You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 233h/382H 75v/170V Pos: standing >
The wraith of a su-monster suddenly attacks Kiria!
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster suddenly appears a bit confused!
Kiria snaps into visibility.

< 233h/382H 76v/170V Pos: standing >
The wraith of a su-monster suddenly attacks Kiria!
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster suddenly appears a bit confused!
You quickly scan the area.
A seagull who is a brief walk away to your east.
A seagull who is a brief walk away to your east.
A seagull who is close by to your south.
A young sailor who is a brief walk away to your south.
A young sailor who is a brief walk away to your south.
A Fenaline guard who is a brief walk away to your south.
A fisherman who is in the distance to your south.
A Fenaline guard who is in the distance to your south.
A Fenaline guard who is in the distance to your south.
A fisherman who is not far off to your west.

< 233h/382H 76v/170V Pos: standing >
You start chanting...

< 233h/382H 76v/170V Pos: standing >
A Githzerai is mortally wounded, and will die soon, if not aided.
Kiria stabs viciously at a Githzerai, whose lifeless body falls to the ground.
The wraith of a su-monster stops following a Githzerai.
The wraith of a su-monster stops following a Githzerai.
The wraith of a su-monster stops following a Githzerai.
The wraith of a su-monster stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.