The death of [54 Storm Druid] Col The Resistance (Centaur)

in The Grasslands of Ferrik Bloodfist

from the perspective of [51 Skald] Moinar Red Moon Disciples (Human)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the helm of light (illuminating)
<worn on eyes>       a pair of goggles of faerie sight (magic) [83%]
<worn in ear>        an ancient dragon tooth earring [superior] (magic) [59%]
<worn in ear>        a black pearl earring [superior]
<worn on face>       the face of the ageless [superior] (magic) (glowing)
<worn around neck>   a tekan amulet of dragon's blood of charisma (magic) [76%]
<worn around neck>   a necklace of swirling feathers [superior] (magic) (humming)
<worn on body>       the armor of a MaDMaN (magic)
<worn about body>    the living oceanic cloak [poor] (magic) (glowing)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a belt of holding [poor] (magic)
<worn on belt buckle>a burnt out brazier long past forgotten (magic) (glowing)
<attached to belt>   an ethereal lily (magic) (glowing)
<attached to belt>   a glowing white pearl (glowing)
<worn on arms>       a pair of sleeves woven from mist [82%]
<worn around wrist>  a glowing amber bracelet [superior] (magic)
<worn around wrist>  the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands>      a pair of spiked bloody talons of power
<worn on finger>     some mithril ringlets (magic) [82%]
<worn on finger>     a golden ring of beauty [superior] (magic) (glowing)
<primary weapon>     a burning warhammer called 'The Fury of Demons' (magic) (glowing) [83%]
<held>               the epic horn of flight and dragons (magic)
<worn on legs>       some mantis leggings (illuminating) [34%]
<worn on feet>       some boots of enchantment [poor] (glowing) [73%]


Obvious exits: -N -E -S -W

< 820h/828H 215v/215V Pos: sitting >
You have finished praying for full heal.
 
   .M..^+^..    
  ^.^.M.+..     
 .^.^...+.M     
 M.^.M....M     
 ^^^...@.*      
 ^^^^...**  *M  
 ......*+*   *  
  ^^^.**+**     
   *D***M*      
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 820h/828H 215v/215V Pos: sitting >
 
   ..++++^.     
  ..M..^+^..    
 .^.^.M.+..     
 .^.^...+.M     
 M.^.M.@..M     
 ^^^.....*      
 ^^^^...**  *M  
  .....*+*      
   ^^.**+**     
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 820h/828H 215v/215V Pos: sitting >
 
   ..+..^.^.    
  ...++++^.     
 ...M..^+^..    
 .^.^.M.+..     
 .^.^..@+.M     
 M.^.M....M     
 ^^^.....*      
  ^^^...**  *   
   ....*+*      
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 820h/828H 215v/215V Pos: sitting >
 
    ^+^M...^    
  ...+..^.^.    
 ....++++^.     
 ...M..^+^..    
 .^.^.M@+..     
 .^.^...+.M     
 M.^.M....M     
  ^^.....*      
   ^^...**      
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W

< 820h/828H 215v/215V Pos: sitting >
 
     ^****.^    
    ^+^M...^^   
  ...+..^.^.    
 ....++++^.     
 ...M..@+^..    
 .^.^.M.+..     
 .^.^...+.M     
  .^.M....M     
   ^.....*      
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 821h/828H 215v/215V Pos: sitting >
 
     .******    
     ^****.^^   
    ^+^M...^^.  
  ...+..^.^.    
 ....++@+^.     
 ...M..^+^..    
 .^.^.M.+..     
  ^.^...+.M     
   ^.M....M     
A Gravel Path Next to the Bog
Obvious exits: -N -E -S -W

< 821h/828H 215v/215V Pos: sitting >
 
     ..*****    
     .******^   
     ^****.^^.  
    ^+^M...^^.  
  ...+.@^.^.    
 ....++++^.     
 ...M..^+^..    
  ^.^.M.+..     
   .^...+.M     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 821h/828H 215v/215V Pos: sitting >
You have finished praying for heal.

< 821h/828H 215v/215V Pos: sitting >
 
    ..******    
    .******^.   
    ^****.^^..  
   ^+^M...^^.   
 ...+..@.^.     
 ...++++^.      
 ..M..^+^..     
  .^.M.+..      
   ^...+.M      
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 821h/828H 215v/215V Pos: sitting >
Ye feel a burning sensation in yer blood.

< 811h/828H 215v/215V Pos: sitting >
 
   ..*******    
   .******^..   
   ^****.^^...  
  ^+^M...^^.    
 ..+..^@^.      
 ..++++^.       
 .M..^+^..      
  ^.M.+..       
   ...+.M       
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 811h/828H 215v/215V Pos: sitting >
 
   .********    
  .******^...   
  ^****.^^...M  
 ^+^M...^^.  .  
 .+..^.@.       
 .++++^.        
 M..^+^..    .  
  .M.+..        
   ..+.M        
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -N -E -S -W

< 811h/828H 215v/215V Pos: sitting >
 
   *********    
  ******^....   
 ^****.^^...MM  
 +^M...^^.  .^  
 +..^.^@     ^  
 ++++^.      M  
 ..^+^..    .M  
  M.+..     M   
   .+.M    .    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.

< 811h/828H 215v/215V Pos: sitting >
You have finished praying for vitality.

< 811h/828H 215v/215V Pos: sitting >
You sing a song to lift the spirits high.

< 812h/828H 215v/215V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  2 - feeblemind
               1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               4 - bigbys clenched fist
( 8th circle)  3 - fireball
               1 - dimension door
               1 - mass heal
( 7th circle)  4 - full heal
               1 - water breathing
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - minor creation
               3 - heal
               1 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  4 - magic missile
               1 - remove curse
               1 - summon
               3 - invigorate
( 3rd circle)  2 - cure critic
               4 - earthquake
               3 - sense life
               1 - mirror image
( 2nd circle)  2 - blindness
               1 - preserve
               7 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 7th) full heal

You can pray 2 1st circle spell(s).
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  2 - feeblemind
               1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               4 - bigbys clenched fist
( 8th circle)  3 - fireball
               1 - dimension door
               1 - mass heal
( 7th circle)  4 - full heal
               1 - water breathing
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - minor creation
               3 - heal
               1 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  4 - magic missile
               1 - remove curse
               1 - summon
               3 - invigorate
( 3rd circle)  2 - cure critic
               4 - earthquake
               3 - sense life
               1 - mirror image
( 2nd circle)  2 - blindness
               1 - preserve
               7 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 7th) full heal

You can pray 2 1st circle spell(s).

< 813h/828H 215v/215V Pos: sitting >
Col starts casting a spell.

< 813h/828H 215v/215V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 813h/828H 215v/215V Pos: sitting >
You clamber to your feet.

< 813h/828H 215v/215V Pos: standing >
Col completes his spell...
Col utters the words 'wuzruttu zuharuhl'

< 813h/828H 215v/215V Pos: standing >
You stop riding Col.

< 814h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 814h/828H 215v/215V Pos: standing >
As Col rub his glowing necklace of charisma, water beings to flow out of his glowing necklace of charisma.  As the
waters subside, the form of a HUGE water elemental is left before you.
A HUGE water elemental says 'How may I serve you'
A LARGE water elemental now follows Col.

< 814h/828H 215v/215V Pos: standing >
A LARGE water elemental is now a member of Col's group.

< 814h/828H 215v/215V Pos: standing >

< 814h/828H 215v/215V Pos: standing >
Col stops using a flaming sabre.

< 815h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.
A LARGE water elemental flies through the air, free as a bird!

< 815h/828H 215v/215V Pos: standing >
Ye feel a burning sensation in yer blood.

< 805h/828H 215v/215V Pos: standing >
Col gets a mining pick from his portable hole.

< 806h/828H 215v/215V Pos: standing >
 
   *********    
  ******^...M   
 ^****.^^.....  
 +^....^^.  .M  
 +.M^.^@     ^  
 ++++^.      M  
 ..^+^..    .M  
  .M+M.     M   
   .+..    .    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
A LARGE water elemental is here, flowing like a living current. (minion) 
Col  The Resistance (Centaur)(large) stands in mid-air here.

< 807h/828H 215v/215V Pos: standing >
You start chanting...

< 807h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 807h/828H 215v/215V Pos: standing >
Casting: heal 
Col wields a mining pick.

< 807h/828H 215v/215V Pos: standing >
You complete your spell...
A warm feeling fills your body!

< 825h/828H 215v/215V Pos: standing >

< 826h/828H 215v/215V Pos: standing >

< 826h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
burning hands              
destroy undead             
heal                       
minor creation             
soulshield                 
vitality                   

6th CIRCLE:
concealment                
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
infravision                
lesser resurrect           
lightning bolt             
ray of enfeeblement        
water breathing            

8th CIRCLE:
dimension door             
dispel magic               
fireball                   
mass heal                  
slowness                   

9th CIRCLE:
bigbys clenched fist       
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
feeblemind                 
full harm                  
taint                      

11th CIRCLE:
detect invisibility        
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    
rope trick                 


1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       

< 827h/828H 215v/215V Pos: standing >
Ye feel a burning sensation in yer blood.

< 817h/828H 215v/215V Pos: standing >

< 817h/828H 215v/215V Pos: standing >
 
   *********    
  ******^...M   
 ^****.^^.....  
 +^....^^.  .M  
 +..^.^@     ^  
 +++M^.      M  
 ..^+^..    .M  
  M.+M.     M   
   .+M.    .    
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
A LARGE water elemental is here, flowing like a living current. (minion) 
Col  The Resistance (Centaur)(large) stands in mid-air here.

< 817h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 818h/828H 215v/215V Pos: standing >
Well trying might not hurt, but dont.

< 818h/828H 215v/215V Pos: standing >
You start chanting...

< 819h/828H 215v/215V Pos: standing >
Casting: mirror image *

< 820h/828H 215v/215V Pos: standing >
Col looks at you.

< 820h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 820h/828H 215v/215V Pos: standing >
Casting: mirror image 

< 820h/828H 215v/215V Pos: standing >
You complete your spell...
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!
A spitting image of you suddenly rises from the ground!

< 820h/828H 215v/215V Pos: standing >
The sun vanishes behind the southern horizon.

< 820h/828H 215v/215V Pos: standing >
 
  *****^...   
 ****.^^....  
 ^....^^.  .  
 ..^.^@       
 +M+^.        
 .^+^..    .  
  .+M.        
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
A LARGE water elemental is here, flowing like a living current. (minion) 
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Col  The Resistance (Centaur)(large) stands in mid-air here.
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
 
             *****^...   
            ****.^^....  
            ^....^^.  .  
            ..^.^@       
            +M+^.        
            .^+^..    .  
             .+M.        
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
A LARGE water elemental is here, flowing like a living current. (minion) 
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Col  The Resistance (Centaur)(large) stands in mid-air here.
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)

< 821h/828H 215v/215V Pos: standing >
Ye feel a burning sensation in yer blood.

< 811h/828H 215v/215V Pos: standing >
Col's mining pick was damaged from the massive blow!

< 811h/828H 215v/215V Pos: standing >
You say in common 'sorry, ni'

< 811h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 811h/828H 215v/215V Pos: standing >

< 812h/828H 215v/215V Pos: standing >
 
  *****^...   
 ****.^^....  
 ^....^^.  .  
 ..^.^@       
 ++M^.        
 .^+^..    .  
  .+.M        
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
A LARGE water elemental is here, flowing like a living current. (minion) 
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Col  The Resistance (Centaur)(large) stands in mid-air here.
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
 
             *****^...   
            ****.^^....  
            ^....^^.  .  
            ..^.^@       
            ++M^.        
            .^+^..    .  
             .+.M        
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
A LARGE water elemental is here, flowing like a living current. (minion) 
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Col  The Resistance (Centaur)(large) stands in mid-air here.
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)

< 812h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 813h/828H 215v/215V Pos: standing >
Col's mining pick was damaged from the massive blow!

< 813h/828H 215v/215V Pos: standing >

< 814h/828H 215v/215V Pos: standing >
You shrug helplessly.

< 814h/828H 215v/215V Pos: standing >
Ye feel a burning sensation in yer blood.

< 805h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 805h/828H 215v/215V Pos: standing >

< 805h/828H 215v/215V Pos: standing >
Col's mining pick was damaged from the massive blow!

< 806h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 806h/828H 215v/215V Pos: standing >
Col's mining pick was damaged from the massive blow!

< 807h/828H 215v/215V Pos: standing >

< 808h/828H 215v/215V Pos: standing >
 
  *****^...   
 ****M^^....  
 ^....^^.  .  
 ..^.^@       
 +M+^.        
 .^+^..    .  
  M+.M        
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
A LARGE water elemental is here, flowing like a living current. (minion) 
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Col  The Resistance (Centaur)(large) stands in mid-air here.
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
 
             *****^...   
            ****M^^....  
            ^....^^.  .  
            ..^.^@       
            +M+^.        
            .^+^..    .  
             M+.M        
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W
A few small glimmers sparkle in the earth here.
A LARGE water elemental is here, flowing like a living current. (minion) 
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Col  The Resistance (Centaur)(large) stands in mid-air here.
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(Gold Aura)
Moinar Hunter in Red Moon Disciples (Human)(medium) stands in mid-air here.(GoldCol finds a flawless ruby!
 Aura)
Col gets a flawless ruby.

< 808h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 808h/828H 215v/215V Pos: standing >
Ye feel a burning sensation in yer blood.

< 798h/828H 215v/215V Pos: standing >
Col puts some stuff into a portable hole.

< 799h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 800h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 801h/828H 215v/215V Pos: standing >

< 802h/828H 215v/215V Pos: standing >
Ye feel a burning sensation in yer blood.

< 792h/828H 215v/215V Pos: standing >
You nod.

< 792h/828H 215v/215V Pos: standing >
You sing a song to lift the spirits high.

< 793h/828H 215v/215V Pos: standing >

< 794h/828H 215v/215V Pos: standing >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
burning hands              
destroy undead             
heal                       
minor creation             
soulshield                 
vitality                   

6th CIRCLE:
concealment                
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
negative energy barrier    

7th CIRCLE:
full heal                  
infravision                
lesser resurrect           
lightning bolt             
ray of enfeeblement        
water breathing            

8th CIRCLE:
dimension door             
dispel magic               
fireball                   
mass heal                  
slowness                   

9th CIRCLE:
bigbys clenched fist       
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
feeblemind                 
full harm                  
taint                      

11th CIRCLE:
detect invisibility        
group recall               
mass preserve              
true seeing                

12th CIRCLE:
miracle                    
rope trick                 


1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            
The night has begun.

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
mirror image               
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
magic missile              
protection from acid       
protection from evil       
protection from gas        
protection from good       
You sing a song to lift the spirits high.

< 795h/828H 215v/215V Pos: standing >

< 795h/828H 215v/215V Pos: standing >
You sit down and relax.

< 795h/828H 215v/215V Pos: sitting >
Ye feel a burning sensation in yer blood.

< 786h/828H 215v/215V Pos: sitting >

< 786h/828H 215v/215V Pos: sitting >
You sing a song to lift the spirits high.

< 786h/828H 215v/215V Pos: sitting >

< 787h/828H 215v/215V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  2 - feeblemind
               1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               4 - bigbys clenched fist
( 8th circle)  3 - fireball
               1 - dimension door
               1 - mass heal
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - minor creation
               2 - heal
               1 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  4 - magic missile
               1 - remove curse
               1 - summon
               3 - invigorate
( 3rd circle)  2 - cure critic
               4 - earthquake
               3 - sense life
( 2nd circle)  2 - blindness
               1 - preserve
               7 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    4 seconds:  ( 5th) heal
    8 seconds:  ( 3rd) mirror image

You can pray 2 1st circle spell(s).
You continue your praying.
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  2 - feeblemind
               1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               4 - bigbys clenched fist
( 8th circle)  3 - fireball
               1 - dimension door
               1 - mass heal
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - minor creation
               2 - heal
               1 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  4 - magic missile
               1 - remove curse
               1 - summon
               3 - invigorate
( 3rd circle)  2 - cure critic
               4 - earthquake
               3 - sense life
( 2nd circle)  2 - blindness
               1 - preserve
               7 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    4 seconds:  ( 5th) heal
    8 seconds:  ( 3rd) mirror image

You can pray 2 1st circle spell(s).
You continue your praying.

< 788h/828H 215v/215V Pos: sitting >
You sing a song to lift the spirits high.

< 789h/828H 215v/215V Pos: sitting >
You have finished praying for heal.

< 789h/828H 215v/215V Pos: sitting >
You purge 'earthquake' from your thoughts.

< 790h/828H 215v/215V Pos: sitting >
You have finished praying for mirror image.
Your prayers are complete.

< 790h/828H 215v/215V Pos: sitting >
Col finds a tiny imperfect diamond!

< 790h/828H 215v/215V Pos: sitting >
Col gets a tiny imperfect diamond.

< 791h/828H 215v/215V Pos: sitting >
You sing a song to lift the spirits high.
You finish your song.

< 791h/828H 215v/215V Pos: sitting >
Ye feel a burning sensation in yer blood.

< 781h/828H 215v/215V Pos: sitting >
You are praying for remove poison, which will take about 3 seconds.

< 781h/828H 215v/215V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  2 - feeblemind
               1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               4 - bigbys clenched fist
( 8th circle)  3 - fireball
               1 - dimension door
               1 - mass heal
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - minor creation
               3 - heal
               1 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  4 - magic missile
               1 - remove curse
               1 - summon
               3 - invigorate
( 3rd circle)  2 - cure critic
               3 - earthquake
               3 - sense life
               1 - mirror image
( 2nd circle)  2 - blindness
               1 - preserve
               7 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 3rd) remove poison

You can pray 2 1st circle spell(s).
You have memorized the following spells:
(11th circle)  1 - group recall
(10th circle)  2 - feeblemind
               1 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               4 - bigbys clenched fist
( 8th circle)  3 - fireball
               1 - dimension door
               1 - mass heal
( 7th circle)  5 - full heal
               1 - water breathing
( 6th circle)  1 - curse
               1 - continual light
               4 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - minor creation
               3 - heal
               1 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  4 - magic missile
               1 - remove curse
               1 - summon
               3 - invigorate
( 3rd circle)  2 - cure critic
               3 - earthquake
               3 - sense life
               1 - mirror image
( 2nd circle)  2 - blindness
               1 - preserve
               7 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 3rd) remove poison

You can pray 2 1st circle spell(s).

< 782h/828H 215v/215V Pos: sitting >
You have finished praying for remove poison.
Your prayers are complete.

< 782h/828H 215v/215V Pos: sitting >
You clamber to your feet.

< 782h/828H 215v/215V Pos: standing >
In his haste to slam Col around, an Ogre slips and falls!
An Ogre is stunned!

< 782h/828H 215v/215V Pos: standing >
You start chanting...

< 783h/828H 215v/215V Pos: standing >
A Kobold starts casting an offensive spell.

< 783h/828H 215v/215V Pos: standing >
Casting: remove poison *

< 783h/828H 215v/215V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
A Kobold's concussion blast rips into Col, shattering his soul!

< 783h/828H 215v/215V Pos: standing >
Casting: remove poison 

< 783h/828H 215v/215V Pos: standing >
You complete your spell...
The power of your god removes the poison.
A LARGE water elemental leaves south.

< 783h/828H 215v/215V Pos: standing >
A LARGE water elemental enters from the south.

< 783h/828H 215v/215V Pos: standing >
A Revenant snaps into visibility.
A Revenant tries to tackle Col and misses completely, making a nice dent in her forehead and the ground!

< 783h/828H 215v/215V Pos: standing >
A LARGE water elemental says in centaur 'I must assist my master!'

< 783h/828H 215v/215V Pos: standing >
Col starts casting a spell.

< 784h/828H 215v/215V Pos: standing >
Col completes his spell...
Col utters the words 'iahjcandusg hajqp'
Col gently touches Col's body, and his wounds begin to heal!

< 784h/828H 215v/215V Pos: standing >
An Ogre clambers to his feet.

< 784h/828H 215v/215V Pos: standing >
An Ogre suddenly looks a bit dumb, and madly slams at Col!
Col is momentarily dazed...
A Kobold starts casting an offensive spell.

< 784h/828H 215v/215V Pos: standing >
Col blocks a Revenant's lunge at him.
Col blocks a Revenant's lunge at him.

< 784h/828H 215v/215V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
A Kobold's concussion blast rips into Col, shattering his soul!

< 784h/828H 215v/215V Pos: standing >
You start chanting...

< 784h/828H 215v/215V Pos: standing >
A Kobold starts casting an offensive spell.

< 784h/828H 215v/215V Pos: standing >
Casting: bigbys clenched fist *

< 784h/828H 215v/215V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
A Kobold's concussion blast rips into Col, shattering his soul!
An Ogre dodges Col's attack.
An Ogre dodges Col's attack.

< 785h/828H 215v/215V Pos: standing >
A LARGE water elemental suddenly attacks a Revenant!
A LARGE water elemental suddenly appears a bit confused!
A Revenant snaps into visibility.
A LARGE water elemental's weak crush grazes a Revenant.

< 785h/828H 215v/215V Pos: standing >
You complete your spell...
[Damage: 128 ] Your giant fist of force causes a Kobold to stagger in agony!

< 785h/828H 215v/215V Pos: standing >
An Ogre's impressive slash wounds Col.
An Ogre's fine slash wounds Col.
An Ogre's impressive slash wounds Col.
An Ogre's fine slash wounds Col.
An Ogre's fine slash wounds Col.
An Ogre's fine slash wounds Col.
An Ogre's fine slash wounds Col.
A Kobold starts casting an offensive spell.

< 785h/828H 215v/215V Pos: standing >
A Revenant rises to her feet.

< 785h/828H 215v/215V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
A Kobold's concussion blast rips into Col, shattering his soul!

< 785h/828H 215v/215V Pos: standing >
You dodge a Kobold's vicious attack.
You parry a Kobold's lunge at you.
A Revenant snaps into visibility.
A Revenant's powerful slash strikes Col.
A Revenant's powerful pierce wounds Col.
A Revenant's powerful pierce wounds Col.
A Revenant's powerful slash strikes Col.
A Revenant's mighty slash strikes Col.
A Revenant's powerful slash strikes Col.
A Revenant's powerful slash strikes Col.

< 785h/828H 215v/215V Pos: standing >
You start chanting...
A Kobold starts casting an offensive spell.

< 785h/828H 215v/215V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'negative concussion blast'
A Kobold's concussion blast rips into Col, shattering his soul!

< 785h/828H 215v/215V Pos: standing >
Casting: bigbys clenched fist *

< 785h/828H 215v/215V Pos: standing >
An Ogre's mighty slash knocks Col's weapon from his grasp!
An Ogre's slash strikes Col very hard.
An Ogre's powerful slash strikes Col.
An Ogre's powerful slash strikes Col.
An Ogre's powerful slash strikes Col hard.
An Ogre's impressive slash strikes Col.
An Ogre's powerful slash strikes Col hard.
An Ogre's powerful slash strikes Col hard.

< 785h/828H 215v/215V Pos: standing >
A Kobold starts casting an offensive spell called 'energy drain'.

< 785h/828H 215v/215V Pos: standing >
You complete your spell...
[Damage: 125 ] Your giant fist of force causes a Kobold to stagger in agony!
An Ogre dodges Col's attack.

< 785h/828H 215v/215V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
A Kobold drains Col - what a waste of energy!

< 786h/828H 215v/215V Pos: standing >
A Kobold misses you.
You parry a Kobold's lunge at you.

< 786h/828H 215v/215V Pos: standing >
< T: Moinar TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold starts casting an offensive spell.

< 786h/828H 215v/215V Pos: standing >
< T: Moinar TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Revenant snaps into visibility.
A Revenant's powerful slash strikes Col hard.
A Revenant's powerful pierce strikes Col hard.
Col blocks a Revenant's lunge at him.
Col blocks a Revenant's lunge at him.
A Revenant's powerful slash strikes Col very hard.
A Revenant's powerful slash strikes Col very hard.
A Revenant's slash seriously wounds Col.

< 786h/828H 215v/215V Pos: standing >
< T: Moinar TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 You start chanting...

< 786h/828H 215v/215V Pos: standing >
< T: Moinar TP: sta TC:few scratches E: A Kobold sta EP:  few wounds >
 A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
A Kobold drains Col - what a waste of energy!
An Ogre's powerful slash grievously wounds Col.
An Ogre neatly performs a coup de grace and beheads Col.
Col's some mithril ringlets [superior] was completely destroyed by the massive blow!
A LARGE water elemental stops following Col.
Col is dead! R.I.P.