The death of [52 Psycheporter] Jixan Red Moon Disciples (Githzerai)

in Room #20

from the perspective of [51 Dark Dreamer] Abue *-* Bloodlust *-* (Kobold)

<worn as a badge>    a glowing insignia of Auril the frostmaiden [superior] (magic) (glowing) [61%]
<worn on head>       a rusty gem cap from Caves of Mt. Skelenak
<worn on eyes>       the eyepatch of immortality (magic) (glowing) [44%]
<worn in ear>        a greenstone earring
<worn in ear>        a long beast-shaped earring [poor] (magic)
<worn on face>       a dwarven-made marble veil from Caves of Mt. Skelenak
<worn around neck>   a well-used bone torque from Caves of Mt. Skelenak
<worn around neck>   a cloak of dragons (magic) (glowing) [37%]
<worn on body>       a fine hemp chainmail from Caves of Mt. Skelenak
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming) [58%]
<worn on tail>       a masterly-crafted electrum tail protector from Jotunheim
<worn as quiver>     a tarnished dematite quiver [superior]
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>the masters quiver of regeneration (magic) (glowing)
<attached to belt>   a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<attached to belt>   the scalp of Knik
<worn on arms>       some shimmering bronze vambraces from Caves of Mt. Skelenak [84%]
<worn around wrist>  a silver hoop
<worn around wrist>  a silver hoop
<worn on hands>      a pair of taut dwarfhide gloves [poor]
<worn on finger>     a ring of twisted gray mist [72%]
<worn on finger>     a ring of sandstone [poor] (magic)
<wielding twohanded> a frost-rimed crystal maul from Caves of Mt. Skelenak
<worn on legs>       some unique dragonscale pants
<worn on feet>       some jeweled flippers (glowing)

 .****.+....  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 407h/407H 82v/198V Pos: standing >
 
  ...M.+M.^   
 **.^.^+..^.  
 ++++++M....  
 .****@+....  
 *....^+....  
 ..^MM.+.^^.  
  ^M^..+...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 407h/407H 82v/198V Pos: standing >
 
  *.^.^+..^   
 +++++M+....  
 .****.+....  
 *....@+....  
 ..^MM.+.^^.  
 .^M^..+....  
  ^M.M.++++   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 407h/407H 80v/198V Pos: standing >
You qualify for a random boon (#1673) that has been updated.
You qualify for a random boon (#1671) that has been updated.
You qualify for a random boon (#1670) that has been updated.

< 407h/407H 81v/198V Pos: standing >

< 407h/407H 82v/198V Pos: standing >
The Gods of Duris have given you and your allies the following boons:
ID       Duration Racewar Description
1670   R Forever  All     Gain 200% bonus to exp when you kill 1 Grey Elf(s).
1671   R Forever  All     Gain 133% bonus to exp when you kill 1 Skeleton(s).
1673   R Forever  Evil    Gain 125% bonus to exp when you kill 1 Drow Elf(s).
1680   R Forever  All     Gain 1 epics when you kill 1 Vella, the great slut(s).
1681   R Forever  All     Gain 1 epics when you kill 1 the Khildarak Quartermaster(s).
Displaying 5 result(s).

< 407h/407H 88v/198V Pos: standing >

< 407h/407H 89v/198V Pos: standing >
 
  **.^.^+..   
 ++++M+++...  
 *.****.+...  
 **...@^+...  
 ^..^MM.+.^^  
 ..^M^..+...  
  .^M.M.+++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 407h/407H 89v/198V Pos: standing >
 
  ^**.^.^+.   
 +++++M+++..  
 ^*.****.+..  
 ***..@.^+..  
 *^..^MM.+.^  
 *..^M^..+..  
  ..^M.M.++   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 407h/407H 89v/198V Pos: standing >
 
  *^**.^.^+   
 ++++++M+++.  
 *^*.****.+.  
 ****.@..^+.  
 **^..^MM.+.  
 ^*..^M^..+.  
  *..^M.M.+   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 407h/407H 87v/198V Pos: standing >
 
  **^**.^.^   
 M+++++M++++  
 +*^*.****.+  
 *****@...^+  
 ***^..^MM.+  
 *^*..^M^..+  
  **..^M.M.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 407h/407H 86v/198V Pos: standing >
 
 ^*.**  
 **@..  
 *^..^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 407h/407H 84v/198V Pos: standing >
 
 *^*.*  
 **@*.  
 **^..  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 407h/407H 83v/198V Pos: standing >
 
 +*^*.  
 **@**  
 M**^.  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 407h/407H 81v/198V Pos: standing >
 
 M+*^*  
 **@**  
 ^M**^  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 407h/407H 80v/198V Pos: standing >
 
 *M+*^  
 ^*@**  
 M^M**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 407h/407H 78v/198V Pos: standing >
 
  *M+*  
 M^@**  
 MM^M*  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 407h/407H 77v/198V Pos: standing >
 
      *M+**   
       ^M+++  
      *M+*^*  
     M@*****  
   MMMM^***^  
 MMMMMMM*^*.  
  MMMMM^^**   
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W

< 407h/407H 75v/198V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 407h/407H 76v/198V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 407h/407H 76v/198V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 407h/407H 78v/198V Pos: standing >
 
    ^M  
   @M+  
  M^**  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 407h/407H 80v/198V Pos: standing >
 
    *******   
     *M+**^*  
      ^M+++M  
     *@+*^*.  
    M^******  
  MMMM^***^.  
  MMMMM*^*.   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 407h/407H 80v/198V Pos: standing >

< 407h/407H 81v/198V Pos: standing >
Outside the Southern City Gates
Obvious exits: -N# -S
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.

< 407h/407H 80v/198V Pos: standing >
Ok.

< 407h/407H 81v/198V Pos: standing >
Inside the Southern City Gates
Obvious exits: -E -S -W
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 407h/407H 80v/198V Pos: standing >

< 407h/407H 83v/198V Pos: standing >
The Southern Keats Intersection
Obvious exits: -N -E -S -U

< 407h/407H 84v/198V Pos: standing >

< 407h/407H 89v/198V Pos: standing >
Keats Street
Obvious exits: -N -S
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.

< 407h/407H 90v/198V Pos: standing >

< 407h/407H 102v/198V Pos: standing >

< 407h/407H 110v/198V Pos: standing >
You quickly scan the area.
A stray cat who is rather far off to your north.
A stray cat who is rather far off to your north.
A militia guard who is rather far off to your north.
A street sweeper who is rather far off to your north.
A militia guard who is in the distance to your north.
A militia guard who is in the distance to your north.

< 407h/407H 113v/198V Pos: standing >

< 407h/407H 116v/198V Pos: standing >
Keats Street
Obvious exits: -N -S -W

< 407h/407H 117v/198V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A street sweeper who is a brief walk away to your north.
A militia guard who is rather far off to your north.
A street sweeper who is close by to your south.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A shady mercenary who is close by to your west.
The shady youth who is not far off to your west.

< 407h/407H 118v/198V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 407h/407H 125v/198V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A stray cat who is not far off to your north.
A stray cat who is not far off to your north.
A street sweeper who is not far off to your north.
A street sweeper who is close by to your east.
A militia guard who is close by to your east.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.

< 407h/407H 126v/198V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.

< 407h/407H 128v/198V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray cat who is close by to your north.
A street sweeper who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is close by to your west.
The Tharnadian Quartermaster who is close by to your west.
The town crier who is close by to your west.
A human merchant who is not far off to your west.
A militia guard who is not far off to your west.
The shady youth who is not far off to your west.
A militia guard who is a brief walk away to your west.
The doctor who is in the distance to your west.

< 407h/407H 129v/198V Pos: standing >
The great fountain of Tharnadia lies west.
You extend your sights westward.
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 407h/407H 132v/198V Pos: standing >

< 407h/407H 135v/198V Pos: standing >
The town crier shouts 'If you're in need of healing just go to the hospital.'
The town crier shouts 'The doctors will take great care of you there .. for a price.'

< 407h/407H 137v/198V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S# -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.(Gold Aura)
The town crier is standing here, eagerly awaiting to perform his duties.(Gold Aura)

< 407h/407H 138v/198V Pos: standing >
Ok.

< 407h/407H 139v/198V Pos: standing >
The door is open.
A heavy oak door hangs from its hinges.
You extend your sights southward.
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 407h/407H 140v/198V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 407h/407H 140v/198V Pos: standing >
A spiral oak staircase leads to the inn.
You extend your sights upward.
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 407h/407H 141v/198V Pos: standing >

< 407h/407H 145v/198V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.(Gold Aura)

< 407h/407H 144v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 407h/407H 144v/198V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
The receptionist who is close by to your east.
Ithilin, the travelling bard. who is close by to your south.

< 407h/407H 146v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 154v/198V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
The receptionist who is not far off to your east.
Rhed, the elven ranger who is close by to your south.

< 407h/407H 154v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 156v/198V Pos: standing >
You quickly scan the area.
An energetic gnome who is close by to your north.
A tharnadian illusionist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
The receptionist who is a brief walk away to your east.

< 407h/407H 158v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 158v/198V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
The receptionist who is rather far off to your east.
Leodra, the pudgy gnome conjurer who is close by to your south.

< 407h/407H 159v/198V Pos: standing >

< 407h/407H 160v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 407h/407H 162v/198V Pos: standing >
You quickly scan the area.
A wild grey elf child who is close by to your north.
An energetic human child who is close by to your north.
A rambunctious halfling child who is close by to your north.
A tharnadian illusionist who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
The receptionist who is in the distance to your east.
A muscular human who is close by to your south.

< 407h/407H 163v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 169v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 172v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 176v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W -U

< 407h/407H 178v/198V Pos: standing >
A Corridor
Obvious exits: -N -S -W -D

< 407h/407H 182v/198V Pos: standing >
You quickly scan the area.
You see nothing.

< 407h/407H 182v/198V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #12
Obvious exits: -S

< 407h/407H 185v/198V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #11
Obvious exits: -N

< 407h/407H 185v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 188v/198V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #14
Obvious exits: -S

< 407h/407H 188v/198V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #13
Obvious exits: -N
(Q)A large barbarian sits here, concentrating on building traps.

< 407h/407H 188v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 191v/198V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #16
Obvious exits: -S
A sturdy Barbarian stands here protecting his master.
A sturdy Barbarian stands here protecting his master.
(Q)A human in rich purple robes sits at his desk, flanked by guards.

< 407h/407H 192v/198V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #15
Obvious exits: -N
(Q)A thin gnome covered in thick blue robes sits here peering at a book.

< 407h/407H 192v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S -W

< 407h/407H 193v/198V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Small Kitchen
Obvious exits: -S
A loaf of bread has been left here.

< 407h/407H 193v/198V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #17
Obvious exits: -N
A large burlap sack sits on the floor here.
(Q)A beautiful centaur stands here.

< 407h/407H 194v/198V Pos: standing >
A Corridor
Obvious exits: -N -E -S

< 407h/407H 197v/198V Pos: standing >
Looks like an exit.
You extend your sights northward.
Room #20
Obvious exits: -S
A Githzerai (medium) Deer Whisperer of Red Moon Disciples sits resting.(Gold Aura)

< 407h/407H 197v/198V Pos: standing >
Looks like an exit.
You extend your sights southward.
Room #19
Obvious exits: -N
(Q)A bleeding halfling lies on the floor here.

< 407h/407H 197v/198V Pos: standing >

< 407h/407H 197v/198V Pos: standing >
Autosaving...

< 407h/407H 198v/198V Pos: standing >
Room #20
Obvious exits: -S
A Githzerai (medium) Deer Whisperer of Red Moon Disciples sits resting.(Gold Aura)

< 407h/407H 197v/198V Pos: standing >
You start chanting...

< 407h/407H 197v/198V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!
The aura of displacement around a Githzerai absorbs most of the assault!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Githzerai!

< 407h/407H 197v/198V Pos: standing >
You start chanting...

< 407h/407H 198v/198V Pos: standing >
A swarm of insects attacks a Githzerai. [2 hits]
The aura of displacement around a Githzerai absorbs most of the assault!
A swarm of insects attacks a Githzerai. [3 hits]
A swarm of insects attacks a Githzerai. [3 hits]

< 407h/407H 198v/198V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 407h/407H 198v/198V Pos: standing >
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 407h/407H 198v/198V Pos: standing >
[Damage: 40 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 407h/407H 198v/198V Pos: standing >
A Githzerai attacks a swarm of insects. [2 hits]

< 407h/407H 198v/198V Pos: standing >
You start chanting...

< 407h/407H 198v/198V Pos: standing >
A swarm of insects attacks a Githzerai. [3 hits]
A swarm of insects attacks a Githzerai. [3 hits]
A swarm of insects attacks a Githzerai. [3 hits]

< 407h/407H 198v/198V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 407h/407H 198v/198V Pos: standing >
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Githzerai's throat!

< 407h/407H 198v/198V Pos: standing >
Your spell flows around a Githzerai, leaving him unharmed!

< 407h/407H 198v/198V Pos: standing >
A swarm of insects attacks a Githzerai. [3 hits]
A swarm of insects attacks a Githzerai. [3 hits]
A swarm of insects tries to sting its foe with venom but misses.
A swarm of insects attacks a Githzerai. [2 hits]
You start chanting...

< 407h/407H 198v/198V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Githzerai, close around his neck and begin to squeeze!
[Damage: 37 ] Your illusionary hands choke the life out of a Githzerai, who falls over dead and lifeless.
A Githzerai's silvery staff of the githyanki arch-mage [superior] was completely destroyed by the massive blow!
A Githzerai's legendary brass mantle was completely destroyed by the massive blow!
A Githzerai's flaming puddles of destructive energy [superior] was completely destroyed by the massive blow!
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!