The death of [52 Psycheporter] Jixan Red Moon Disciples (Githzerai)

in Room #20

from the perspective of [52 Psycheporter] Jixan Red Moon Disciples (Githzerai)

<worn as a badge>    the emblem of agility [superior] [84%]
<worn on head>       a patched ivory skull [71%]
<worn on eyes>       a thick leather eyepiece [89%]
<worn in ear>        an angelic ruby stud
<worn in ear>        an angelic dragonscale earring
<worn on face>       a mask of hades [superior] (glowing)
<worn around neck>   the collar of firestones [53%]
<worn around neck>   a cracked reptile scale amulet [85%]
<worn on body>       a suit of flame-wreathed platemail
<worn as quiver>     a patched leather quiver
<worn about waist>   a belt of skulls [poor] made by Rethax
<worn on arms>       a pair of armored sleeves [85%]
<held as shield>     the royal shield of Aravne [superior]
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a diamond bracelet [66%]
<worn on hands>      some legendary gold gloves [82%]
<worn on finger>     an enchanted ring of balor bone
<worn on finger>     a glowing black ring [poor]
<worn on legs>       some dark flesh pants [76%]

Obvious exits: -North -East  -South -West 

< 320h/501H 119v/133V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++++  
   *MM*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
An elite highwayman stands here, protecting the roads of Tharnadia.

< 321h/501H 118v/133V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@M++++  
    *MM*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 321h/501H 118v/133V Pos: standing >
A highwayman leaves east.
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 321h/501H 118v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 321h/501H 118v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.

< 321h/501H 117v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 

< 321h/501H 115v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 321h/501H 116v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 321h/501H 117v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 321h/501H 118v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 321h/501H 118v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 322h/501H 116v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A young man in leather armor seems to be patrolling outside the gates.

< 322h/501H 115v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/501H 116v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/501H 117v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
A young man in leather armor seems to be patrolling outside the gates.

< 322h/501H 117v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A homeless peasant is here, looking lost and hungry.

< 322h/501H 116v/133V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A large rat is scurrying about here.

< 322h/501H 115v/133V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West #
A large hairy crab scurries to get away from you.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 322h/501H 114v/133V Pos: standing >
Your body vibrates as you fan out your molecules.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 323h/501H 116v/133V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A large wandering dog is here, growling at you.

< 323h/501H 116v/133V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 

< 323h/501H 116v/133V Pos: standing >
Your body vibrates as you fan out your molecules.
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South#
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 323h/501H 116v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 323h/501H 117v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 324h/501H 118v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 324h/501H 119v/133V Pos: standing >
   Wearing a small black cap and white dress shirt, he fits the image of a
banker perfectly.  There is something greedy about the look in his grey eyes.
He wears a pair of half-spectacles upon the lower bridge of his nose, and
peers over them at you.
Sarn, the banker appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!


< 324h/501H 123v/133V Pos: standing >
You get a small pile of coins from your green linen bag.
There were: 95 platinum coins, 53 gold coins, 20 silver coins, 30 copper coins. 

< 325h/501H 127v/133V Pos: standing >
Your account contains:
    16481 platinum, 1857 gold, 20 silver, 30 copper coins.

< 325h/501H 131v/133V Pos: standing >
Your body vibrates as you fan out your molecules.
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 

< 325h/501H 131v/133V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A large wandering dog is here, growling at you.

< 325h/501H 131v/133V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West 
A tharnadian thief-hunter watches over the town streets intently.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 325h/501H 131v/133V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 326h/501H 132v/133V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 326h/501H 131v/133V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.

< 326h/501H 130v/133V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A militia guard is posted here, keeping watch over the bazaar.

< 326h/501H 129v/133V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 326h/501H 129v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/501H 130v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/501H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 327h/501H 132v/133V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 

< 327h/501H 131v/133V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 327h/501H 131v/133V Pos: standing >
Your body vibrates as you fan out your molecules.
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 327h/501H 131v/133V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 327h/501H 131v/133V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West  -Up   

< 327h/501H 132v/133V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West  -Down 

< 327h/501H 131v/133V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 328h/501H 130v/133V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 328h/501H 130v/133V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South -West 

< 328h/501H 130v/133V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East  -South

< 328h/501H 130v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/501H 131v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/501H 131v/133V Pos: standing >
Room #20
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South

< 328h/501H 131v/133V Pos: standing >
You are carrying: (9/11)
a blood-stained crystal skull
some human-made dragonscale greaves
a stylish dragonscale circlet
a suit of hide armor
a green linen bag (glowing)
a black mask
a wet pair of black gloves
a pair of rugged outdoors boots [superior]
a silk white gown

< 329h/501H 133v/133V Pos: standing >
You sit down and relax.

< 329h/501H 133v/133V Pos: sitting >
You start meditating...

< 329h/501H 133v/133V Pos: sitting >
You stop meditating.
Ok.

< 331h/501H 133v/133V Pos: sitting >
Ok.

< 331h/501H 133v/133V Pos: sitting >

This item is from the zone: Heaven.
'a blood-stained crystal skull'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 8
This item will also affect your HITROLL positively.
A blood-stained crystal skull has an item value of 87.
A blood-stained crystal skull is made of crystal and appears to be of average quality.
A blood-stained crystal skull has an item value of 87.

< 332h/501H 133v/133V Pos: sitting >
Ok.

< 333h/501H 133v/133V Pos: sitting >

This item is from the zone: Heaven.
'a stylish dragonscale circlet'
Weight 3, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 21
This item will also affect your CON_MAX positively.
A stylish dragonscale circlet has an item value of 141.
A stylish dragonscale circlet is made of dragonscale and appears to be of average quality.
A stylish dragonscale circlet has an item value of 141.

< 334h/501H 133v/133V Pos: sitting >
Ok.

< 336h/501H 133v/133V Pos: sitting >
You are carrying: (5/11)
some human-made dragonscale greaves
a suit of hide armor
a green linen bag (glowing)
a black mask
a wet pair of black gloves

< 336h/501H 133v/133V Pos: sitting >

This item is from the zone: Heaven.
'some human-made dragonscale greaves'
Weight 5, Item type: ARMOR
Item will give you following abilities:  DET_MAGIC 
Item is: NOREPAIR FLOAT 
AC-apply is 49
This item will also affect your CON positively.
Some human-made dragonscale greaves has an item value of 169.
Some human-made dragonscale greaves is made of dragonscale and appears to be of average quality.
Some human-made dragonscale greaves has an item value of 169.

< 338h/501H 133v/133V Pos: sitting >
Ok.

< 339h/501H 133v/133V Pos: sitting >
Ok.

< 340h/501H 133v/133V Pos: sitting >
You are carrying: (3/11)
a green linen bag (glowing)
a black mask
a wet pair of black gloves

< 340h/501H 133v/133V Pos: sitting >
Ok.

< 341h/501H 133v/133V Pos: sitting >
You can't do that. Perhaps that item is cursed?

< 342h/501H 133v/133V Pos: sitting >

		Score information for Jixan

Level: 52   Race: Githzerai   Class: Psionicist / Psycheporter Sex: Male
Hit points: 343(501)   Mana: 338(1174)   Moves: 133(133)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank: 16481 platinum  1857 gold    20 silver    30 copper
Playing time: 13 days / 10 hours/ 50 minutes
Received data: 0.0556 MB this session.
Send data:     0.0019 MB this session.
Compression ratio: 80%
Title: Deer Whisperer of Red Moon Disciples
Status:  Sitting around, resting.
Epic points(total): 7867(13867)
Epic Bonus: Epic Points Bonus (0.00%)
Frags:   -2.64   Deaths:   93
Detecting:      Invisible Life
Protected from: Low Circle spells
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Waterbreathing Tower of Iron Will
Stat Pool timeout: 0:00:00
Bartender Quests Remaining: 5
Combat Pulse:   19 Spell Pulse:  0.90 
Leaderboard Points:  324 

Active Spells:
--------------
biofeedback (3 minutes)
displacement (43 minutes)
inertial barrier (25 minutes)
flesh armor (21 minutes)
tower of iron will (21 minutes)
intellect fortress (19 minutes)
adrenaline control (51 minutes)
molecular control (7 minutes)
well-rested bonus (144 minutes)
fly (99 minutes)
enhance agility (12 minutes)
enhance dexterity (12 minutes)
enhance strength (12 minutes)
enhance constitution (12 minutes)
combat mind (50 minutes)
cannibalize (29 minutes)


< 343h/501H 133v/133V Pos: sitting >
Experience till level: -51377066

< 345h/501H 133v/133V Pos: sitting >
You are carrying: (2/11)
a green linen bag (glowing)
a wet pair of black gloves

< 345h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'Bars are open all night boys!'

< 351h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'If anyone wants me to shut up just tell me, don't kill me.'

< 372h/501H 133v/133V Pos: sitting >
Autosaving...

< 374h/501H 133v/133V Pos: sitting >
The green mist around your body fades.

< 409h/501H 133v/133V Pos: sitting >
The taste of blood slowly fades from your body.

< 428h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 441h/501H 133v/133V Pos: sitting >
Autosaving...

< 450h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 466h/501H 133v/133V Pos: sitting >

< 482h/501H 133v/133V Pos: sitting >

< 483h/501H 133v/133V Pos: sitting >

< 484h/501H 133v/133V Pos: sitting >
You lose control of your molecules.

< 485h/501H 133v/133V Pos: sitting >

< 490h/501H 133v/133V Pos: sitting >

< 501h/501H 133v/133V Pos: sitting >

< 501h/501H 133v/133V Pos: sitting >
Autosaving...

< 501h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 501h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 501h/501H 133v/133V Pos: sitting >
You feel a bit more clumsy.
Your coordination decreases.
Your muscles return to normal.
Your vitality drains away.

< 501h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'Bars are open all night boys!'

< 501h/501H 133v/133V Pos: sitting >
Autosaving...

< 501h/501H 133v/133V Pos: sitting >
Room #20
Obvious exits: -South

< 501h/501H 133v/133V Pos: sitting >
Room #20
Obvious exits: -South

< 501h/501H 133v/133V Pos: sitting >
Pardon?

< 501h/501H 133v/133V Pos: sitting >

< 501h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'Bars are open all night boys!'

< 501h/501H 133v/133V Pos: sitting >
Autosaving...

< 501h/501H 133v/133V Pos: sitting >
Your virtual fortress crumbles.

< 501h/501H 133v/133V Pos: sitting >
Your flesh softens.
You just lost your tower of iron will!

< 501h/501H 133v/133V Pos: sitting >
Autosaving...

< 501h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 501h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 501h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 501h/501H 133v/133V Pos: sitting >
You qualify for a random boon (#1672) that has been updated.
You qualify for a random boon (#1671) that has been updated.
You qualify for a random boon (#1670) that has been updated.

< 501h/501H 133v/133V Pos: sitting >
Your inertial barrier fades away.

< 501h/501H 133v/133V Pos: sitting >
Autosaving...

< 501h/501H 133v/133V Pos: sitting >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 501h/501H 133v/133V Pos: sitting >
A tomato starts casting an offensive spell.

< 501h/501H 133v/133V Pos: sitting >
A tomato completes his spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects's sting wounds you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
He THOUGHT your was going to hit you...
A swarm of insects's feeble sting grazes you.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects misses you.

< 490h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC:few scratches E: insects sta EP: excellent >
 A tomato starts casting an offensive spell.

< 490h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC:few scratches E: insects sta EP: excellent >
 A swarm of insects's fine sting wounds you.
A swarm of insects's fine sting wounds you.
A swarm of insects misses you.
A swarm of insects's fine sting wounds you.
A swarm of insects's fine sting wounds you.
He THOUGHT your was going to hit you...
A swarm of insects's feeble sting grazes you.
A swarm of insects's fine sting wounds you.
A swarm of insects's fine sting wounds you.
A swarm of insects's fine sting wounds you.

< 424h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC: small wounds E: insects sta EP: excellent >
 A tomato completes his spell...
A tomato utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 381h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC: small wounds E: insects sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 338h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC: few wounds E: insects sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 298h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC: few wounds E: insects sta EP: excellent >
 [Damage:  5 ] Your fine bludgeon strikes a swarm of insects.
[Damage:  4 ] Your decent bludgeon strikes a swarm of insects.

< 298h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC: few wounds E: insects sta EP: few scratches >
 A tomato starts casting an offensive spell.

< 298h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC: few wounds E: insects sta EP: few scratches >
 A swarm of insects's fine sting wounds you.
A swarm of insects's fine sting strikes you.
A swarm of insects's sting strikes you.
A swarm of insects's fine sting strikes you.
A swarm of insects's sting strikes you.
A swarm of insects's fine sting strikes you.
A swarm of insects's fine sting strikes you.
A swarm of insects's fine sting strikes you.
A swarm of insects's fine sting strikes you.

< 212h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC: nasty wounds E: insects sta EP: few scratches >
 A tomato completes his spell...
A tomato utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH!  That really did HURT!

< 141h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC:pretty hurt E: insects sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 96h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC:pretty hurt E: insects sta EP: few scratches >
 You resist the effects of a tomato's spell!

< 96h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC:pretty hurt E: insects sta EP: few scratches >
 A swarm of insects's fine sting strikes you hard.
A swarm of insects's sting strikes you hard.
A swarm of insects's sting strikes you hard.
A swarm of insects's fine sting strikes you hard.
A swarm of insects's fine sting strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's sting strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's fine sting strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects misses you.
A swarm of insects's fine sting seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects tries to sting its foe with venom but misses.
A tomato starts casting an offensive spell.

< 26h/501H 133v/133V Pos: sitting >
< T: Jixan TP: sit TC: awful E: insects sta EP: few scratches >
 A tomato completes his spell...
A tomato utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your silvery staff of the githyanki arch-mage [superior] was completely destroyed by the massive blow!
Your legendary brass mantle was completely destroyed by the massive blow!
Your flaming puddles of destructive energy [superior] was completely destroyed by the massive blow!