The death of [31 Wizard] Railyn Red Moon Disciples (Githzerai)

in Endless Plains of Grassy Pastures

from the perspective of [31 Wizard] Railyn Red Moon Disciples (Githzerai)

<worn on head>       the masters helm (glowing)
<worn on eyes>       eyes of the zombie lord
<worn in ear>        a sparkling golden hoop earring (illuminating)
<worn on face>       a mask of hades [superior] (glowing)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn around neck>   the cloak of the ageless spirit of the wind (glowing)
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a sheepskin belt
<worn on belt buckle>a spellbook bearing the insignia of Railyn (glowing)
<attached to belt>   a glowing quill (glowing)
<worn around wrist>  a gnomish lifegiving wristband of constitution
<worn around wrist>  a circlet of sorrow (glowing)
<worn on hands>      a pair of feathered gloves (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a polished oak ring (glowing)
<held>               the head of a giant termite queen [superior]
<worn on feet>       some boots of forest running

A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -North -South

< 337h/337H 194v/194V Pos: standing >
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -North -South

< 337h/337H 194v/194V Pos: standing >
A Small Steaming Pool
   Located back from the limestone cavern, this small pool of steaming
water is thought to promote healing and is sort after as regenerative
tonic.  The milky colored water puts out a fine mist that gives the
cavern and the surrounding caves a humid temperature.  It also helps
promote some fungal growth that seems to thrive in this dark and damp
cavern.
Obvious exits: -North -South -West 
[4] The corpse of a freshwater shark is lying here.

< 337h/337H 193v/194V Pos: standing >
You quickly scan the area.
A freshwater shark who is close by to your north.
A freshwater shark who is close by to your north.
A freshwater shark who is close by to your north.
A freshwater shark who is close by to your north.
A freshwater shark who is close by to your north.

< 337h/337H 193v/194V Pos: standing >
You start chanting...

< 337h/337H 193v/194V Pos: standing >
Casting: fireball *

< 337h/337H 193v/194V Pos: standing >
Casting: fireball 

< 337h/337H 193v/194V Pos: standing >
You complete your spell...
[Damage: 76 ] You throw a fireball at a freshwater shark and have the satisfaction of seeing it enveloped in flames.

< 337h/337H 193v/194V Pos: standing >
You start chanting...

< 337h/337H 193v/194V Pos: standing >
You complete your spell...
[Damage: 120 ] You throw a fireball at a freshwater shark and have the satisfaction of seeing it enveloped in flames.

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: fireball 

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 53 ] You throw a fireball at a freshwater shark and have the satisfaction of seeing it enveloped in flames.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: lightning bolt *

< 337h/337H 194v/194V Pos: standing >
Casting: lightning bolt 

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 44 ] The lightning bolt hits a freshwater shark with full impact.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: lightning bolt *

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage:  8 ] Your lightning bolt shatters a freshwater shark to pieces.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 337h/337H 194v/194V Pos: standing >
the corpse of a freshwater shark does not contain the coins.

< 337h/337H 194v/194V Pos: standing >
You don't have anything to put in it.

< 337h/337H 194v/194V Pos: standing >
It appears to be the corpse of a freshwater shark.
Nothing.

< 337h/337H 194v/194V Pos: standing >
You sit down and relax.

< 337h/337H 194v/194V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  1 - teleport
( 5th circle)  5 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - farsee
( 3rd circle)  7 - shocking grasp
               1 - agility
( 2nd circle)  8 - burning hands
               1 - strength
( 1st circle)  8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) fireball
   23 seconds:  ( 6th) fireball
   34 seconds:  ( 6th) fireball
   43 seconds:  ( 4th) lightning bolt
   53 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 337h/337H 194v/194V Pos: sitting >
You start meditating...

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing fireball.

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing fireball.

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing fireball.

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing lightning bolt.

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 337h/337H 194v/194V Pos: sitting >
You clamber to your feet.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
A Small Steaming Pool
Obvious exits: -North -South -West 
[4] The corpse of a freshwater shark is lying here.

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: fireball 

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 72 ] You throw a fireball at a freshwater shark and have the satisfaction of seeing it enveloped in flames.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: fireball 

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 172 ] You throw a fireball at a freshwater shark and have the satisfaction of seeing it enveloped in flames.

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: fireball **

< 337h/337H 194v/194V Pos: standing >
Casting: fireball *

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 56 ] Your fireball hits a freshwater shark with full force, causing an immediate death.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 337h/337H 194v/194V Pos: standing >
the corpse of a freshwater shark does not contain the coins.

< 337h/337H 194v/194V Pos: standing >
You don't have anything to put in it.

< 337h/337H 194v/194V Pos: standing >
It appears to be the corpse of a freshwater shark.
Nothing.

< 337h/337H 194v/194V Pos: standing >
You sit down and relax.

< 337h/337H 194v/194V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  1 - teleport
( 5th circle)  5 - cone of cold
               1 - coldshield
( 4th circle)  6 - lightning bolt
               1 - farsee
( 3rd circle)  7 - shocking grasp
               1 - agility
( 2nd circle)  8 - burning hands
               1 - strength
( 1st circle)  8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) fireball
   23 seconds:  ( 6th) fireball
   34 seconds:  ( 6th) fireball

You can memorize no more spells.
You continue your study.

< 337h/337H 194v/194V Pos: sitting >
You start meditating...

< 337h/337H 194v/194V Pos: sitting >

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing fireball.

< 337h/337H 194v/194V Pos: sitting >

< 337h/337H 194v/194V Pos: sitting >

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing fireball.

< 337h/337H 194v/194V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  1 - teleport
               2 - fireball
( 5th circle)  5 - cone of cold
               1 - coldshield
( 4th circle)  6 - lightning bolt
               1 - farsee
( 3rd circle)  7 - shocking grasp
               1 - agility
( 2nd circle)  8 - burning hands
               1 - strength
( 1st circle)  8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) fireball

You can memorize no more spells.

< 337h/337H 194v/194V Pos: sitting >
You are already meditating.

< 337h/337H 194v/194V Pos: sitting >
Skill
1h bludgeon                   40
1h piercing                   40
2h bludgeon                   40
arcane block                  40
arcane riposte            (obtained at level 51)
bandage                       40
carve                         40
climb                         40
concentration                 40
fishing                       40
kick                          40
meditate                      44
mount                         41
quick chant                   45
retreat                       40
salvage                       40
scribe                        40
sorcerous spell knowledge     49
spellweave                (obtained at level 41)
swim                          40

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 337h/337H 194v/194V Pos: sitting >
You clamber to your feet.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
A Small Steaming Pool
Obvious exits: -North -South -West 
[4] The corpse of a freshwater shark is lying here.

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: fireball **

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
Casting: fireball *

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 67 ] You throw a fireball at a freshwater shark and have the satisfaction of seeing it enveloped in flames.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 69 ] You throw a fireball at a freshwater shark and have the satisfaction of seeing it enveloped in flames.

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: fireball **

< 337h/337H 194v/194V Pos: standing >
Casting: fireball *

< 337h/337H 194v/194V Pos: standing >
Casting: fireball 

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 74 ] You throw a fireball at a freshwater shark and have the satisfaction of seeing it enveloped in flames.

< 337h/337H 194v/194V Pos: standing >
You don't have that spell memorized.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >
Casting: lightning bolt *

< 337h/337H 194v/194V Pos: standing >
Casting: lightning bolt 

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 81 ] The lightning bolt hits a freshwater shark with full impact.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
You start chanting...

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
Casting: lightning bolt 

< 337h/337H 194v/194V Pos: standing >
You complete your spell...
[Damage: 11 ] Your lightning bolt shatters a freshwater shark to pieces.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 337h/337H 194v/194V Pos: standing >
the corpse of a freshwater shark does not contain the coins.

< 337h/337H 194v/194V Pos: standing >
You don't have anything to put in it.

< 337h/337H 194v/194V Pos: standing >
It appears to be the corpse of a freshwater shark.
Nothing.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
A Small Steaming Pool
Obvious exits: -North -South -West 
[4] The corpse of a freshwater shark is lying here.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
A Dark Passage Leading to a Small Steaming Pool
   Leading off from the limestone cavern, this small dark passage is
filled with a fine warm mist.  The walls and floor of the passage are
slick with moisture, and are beginning to develop a greenish algea.
Small jagged outcrops protrude from the the ceiling and drip with
condensed water.  The sound of water can be heard up ahead and is most
likely the source of the mist that fills the passage.
Obvious exits: -North -South

< 337h/337H 193v/194V Pos: standing >
You sit down and relax.

< 337h/337H 193v/194V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  1 - teleport
( 5th circle)  5 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - farsee
( 3rd circle)  7 - shocking grasp
               1 - agility
( 2nd circle)  8 - burning hands
               1 - strength
( 1st circle)  8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
   11 seconds:  ( 6th) fireball
   23 seconds:  ( 6th) fireball
   34 seconds:  ( 6th) fireball
   43 seconds:  ( 4th) lightning bolt
   53 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 337h/337H 193v/194V Pos: sitting >
You start meditating...

< 337h/337H 193v/194V Pos: sitting >
You have finished memorizing fireball.

< 337h/337H 194v/194V Pos: sitting >

< 337h/337H 194v/194V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  1 - teleport
               1 - fireball
( 5th circle)  5 - cone of cold
               1 - coldshield
( 4th circle)  4 - lightning bolt
               1 - farsee
( 3rd circle)  7 - shocking grasp
               1 - agility
( 2nd circle)  8 - burning hands
               1 - strength
( 1st circle)  8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    5 seconds:  ( 6th) fireball
   17 seconds:  ( 6th) fireball
   26 seconds:  ( 4th) lightning bolt
   35 seconds:  ( 4th) lightning bolt

You can memorize no more spells.

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing fireball.
You are already meditating.

< 337h/337H 194v/194V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
magic missile               [in spellbook]
minor creation              [in spellbook]

2nd CIRCLE:
burning hands               [in spellbook]
chill touch                 [in spellbook]
sleep                       [in spellbook]
strength                    [in spellbook]

3rd CIRCLE:
acid blast                  [in spellbook]
agility                     [in spellbook]
concealment                 [in spellbook]
shocking grasp              [in spellbook]

4th CIRCLE:
dispel magic                [in spellbook]
farsee                      [in spellbook]
infravision                 [in spellbook]
levitate                    [in spellbook]
lightning bolt              [in spellbook]
minor paralysis             [in spellbook]
ray of enfeeblement         [in spellbook]
wizard eye                  [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
cone of cold                [in spellbook]
dimension door              [in spellbook]
minor globe of invulnerability   [in spellbook]
slowness                    [in spellbook]

6th CIRCLE:
color spray                 [in spellbook]
feeblemind                  [in spellbook]
fireball                    [in spellbook]
fireshield                  [in spellbook]
ice storm                   [in spellbook]
teleport                    [in spellbook]

7th CIRCLE:
bigbys clenched fist        [in spellbook]
detect invisibility         [in spellbook]
haste                       [in spellbook]
improved invisibility       [in spellbook]
power word blind            [in spellbook]
power word stun             [in spellbook]
reveal true name            [in spellbook]

8th CIRCLE:
dispel invisible            [in spellbook, but too high level]
fly                         [in spellbook, but too high level]
immolate                    [in spellbook, but too high level]
power word kill             [in spellbook, but too high level]
shadow shield               [in spellbook, but too high level]

9th CIRCLE:
electrical execution        [in spellbook, but too high level]
incendiary cloud            [in spellbook, but too high level]
mass invisibility           [in spellbook, but too high level]
prismatic ray               [in spellbook, but too high level]
relocate                    [in spellbook, but too high level]

10th CIRCLE:
bigbys crushing hand        [in spellbook, but too high level]
chain lightning             [in spellbook, but too high level]
meteorswarm                 [in spellbook, but too high level]

11th CIRCLE:
anti-magic ray              [in spellbook, but too high level]
enlarge                     [in spellbook, but too high level]
reduce                      [in spellbook, but too high level]

12th CIRCLE:
deflect                     [in spellbook, but too high level]
globe of invulnerability    [in spellbook, but too high level]
mordenkainens lucubration   [in spellbook, but too high level]


< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing fireball.

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing lightning bolt.

< 337h/337H 194v/194V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 337h/337H 194v/194V Pos: sitting >
You clamber to your feet.

< 337h/337H 194v/194V Pos: standing >

< 337h/337H 194v/194V Pos: standing >
A Dark Passage Leading to a Small Steaming Pool
Obvious exits: -North -South

< 337h/337H 194v/194V Pos: standing >
A Limestone Cavern
   A fairly humid temperature is detectable throughout this cavern.
The walls and ceiling showing a slight sheen, as water recondenses.
The limestone makeup of the cavern can be seen through the pervading
damp, and due to the water, it gives off a slimy look and feel to it.
Obvious exits: -North -East  -South -West 

< 337h/337H 193v/194V Pos: standing >
A Limestone Cavern
   A fairly humid temperature is detectable throughout this cavern.
The walls and ceiling showing a slight sheen, as water recondenses.
The limestone makeup of the cavern can be seen through the pervading
damp, and due to the water, it gives off a slimy look and feel to it.
Obvious exits: -North -East  -West 
The corpse of an outlaw is lying here.

< 337h/337H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 192v/194V Pos: standing >
A Limestone Cavern
   A fairly humid temperature is detectable throughout this cavern.
The walls and ceiling showing a slight sheen, as water recondenses.
The limestone makeup of the cavern can be seen through the pervading
damp, and due to the water, it gives off a slimy look and feel to it.
Obvious exits: -North -East  -South

< 337h/337H 192v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 192v/194V Pos: standing >
A Small Cave Entrance
   Hidden from view by the bushes that over look the wheat fields
this small cave entrance leads into a limestone cavern.  The fairly
low roof restricts any quick movements, and also stops the light
penetrating further into the cave.  Small green vines grow up the
side of the cave mouth and continue up the side of the mountain,
providing a degree of secrecy.  The walls and floors of the cave
are smooth, suggesting that at some stage it was an outlet for a
stream of some sort.
Obvious exits: -North -South

< 337h/337H 191v/194V Pos: standing >
Bushy Shrubs, Overlooking the Wheat Fields
   This ground being on a steepish slope, and the ground being
comprised mainly of the rocky mountains has been left to its
own by the villagers.  The resulting growth is a rather compact
row of shrubs, all competing for the sparse supply of earth left
on the rocky ground.  The shrubs themselves have a spindly
skeleton of branches, however they the leafy canopy more than
fills their appearance out.  The shrubs have a small pink flower,
that seems to be a constant feature of the plant.  It is not
uncommon for the workers in the fields to break beneath the
bushes, as they afford a pleasant shade.
Obvious exits: -North -East  -South

< 337h/337H 191v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -South

< 337h/337H 189v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -South -West 

< 337h/337H 187v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -South -West 

< 337h/337H 185v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -South -West 
Tending the wheat fields, this farmer is hard at work.
Nibbling on a fallen wheat grain a field mouse darts away.

< 337h/337H 184v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -South -West 

< 337h/337H 182v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -South -West 
Nibbling on a fallen wheat grain a field mouse darts away.
Nibbling on a fallen wheat grain a field mouse darts away.

< 337h/337H 181v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -West 

< 337h/337H 179v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -West 

< 337h/337H 177v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -West 
Nibbling on a fallen wheat grain a field mouse darts away.

< 337h/337H 175v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 176v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -East  -South -West 
Tending the wheat fields, this farmer is hard at work.

< 337h/337H 174v/194V Pos: standing >
The Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -West 

< 337h/337H 173v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 173v/194V Pos: standing >
The Beginning of the Cheltenham Wheat Fields
   The fairly large wheat fields are an essential part of the
village economy.  Providing not only enough wheat for the
village to remain subsistant, but also enough to provide a
lucrative trade with the bigger towns and cities.  The fields
are tended to daily by the village men, and they can be seen
working from the early hours until the dark forces them indoors.
Obvious exits: -North -South

< 337h/337H 172v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 172v/194V Pos: standing >
Small Side Street in the Cheltenham Village
   Leading off Chiltern way, this small side street offers
access to the wheat fields of the village.  Also leading
into the side street are the inn's stables, providing an
easy and quick exit should the need arise.  The street is
lined with cobbles, to ensure fast travel for the cart
carrying the wheat to the storehouse.
Obvious exits: -East  -South -West 

< 337h/337H 172v/194V Pos: standing >
Small Side Street in the Cheltenham Village
   Leading off Chiltern way, this small side street offers
access to the wheat fields of the village.  Also leading
into the side street are the inn's stables, providing an
easy and quick exit should the need arise.  The street is
lined with cobbles, to ensure fast travel for the cart
carrying the wheat to the storehouse.
Obvious exits: -East  -West 

< 337h/337H 171v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 172v/194V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -East  -South -West 

< 337h/337H 171v/194V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -South

< 337h/337H 167v/194V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -South

< 337h/337H 165v/194V Pos: standing >
Chiltern Way
   Chiltern way is the main thoroughfare for Cheltenham Village.
Lining its sides are the simple two story housing structures of
the villagers.  The way is mainly a compact dirt, and signs of
cart trails are clearly visable.  The way is kept clean and free
of litter, and in some places small piles of stones have been
erected to keep water flow from the ruts formed by carts.
Obvious exits: -North -East  -South -West 
Darting around mischeviously, a young toddler plays here.

< 337h/337H 165v/194V Pos: standing >
A Tiny Bridge Over a Slow Flowing River
   Giving access to the Cheltenham village, this tiny wooden bridge
crosses a slow flowing river which is fed from the melting snow in
the mountains to the north of the village.  To the south is a little
used dirt road, whos primary function is to allow the villagers an
entry and an exit from the village.  The bridge has been constructed
around allowing a cart and horse team, so that the produce from the
village can be taken to outside markets.  Made from a sturdy and thick
wood, this bridge is more than able to do the task for which it was
constructed.
Obvious exits: -North -East  -South -West 

< 337h/337H 164v/194V Pos: standing >
A Little Used Dirt Road
   This small road is mainly used by the villagers of the
Cheltenham village to cart their produce to the bigger cities
for sale.  The road iself is a compacted dirt made hard from
years of use from the villagers.  The remains of ruts caused
by the carts from last years harvest can just be seen, as
they deteriate and the road repairs itself.  On either side
of the road is the beginnings of a forest which streches out
from the base of the mountains to the north.
Obvious exits: -North -South

< 337h/337H 163v/194V Pos: standing >
A Little Used Dirt Road
   This small road is mainly used by the villagers of the
Cheltenham village to cart their produce to the bigger cities
for sale.  The road iself is a compacted dirt made hard from
years of use from the villagers.  The remains of ruts caused
by the carts from last years harvest can just be seen, as they
deteriate and the road repairs itself.  On either side of the
road is the beginnings of a forest which streches out from the
base of the mountains to the north.
Obvious exits: -North -South

< 337h/337H 163v/194V Pos: standing >
A Little Used Dirt Road
   This small road is mainly used by the villagers of the
Cheltenham village to cart their produce to the bigger cities
for sale.  The road iself is a compacted dirt made hard from
years of use from the villagers.  The remains of ruts caused
by the carts from last years harvest can just be seen, as they
deteriate and the road repairs itself.  On either side of the
road is the beginnings of a forest which streches out from the
base of the mountains to the north.
Obvious exits: -North -South

< 337h/337H 162v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 162v/194V Pos: standing >
A Little Used Dirt Road
   This small road is mainly used by the villagers of the
Cheltenham village to cart their produce to the bigger cities
for sale.  The road iself is a compacted dirt made hard from
years of use from the villagers.  The remains of ruts caused
by the carts from last years harvest can just be seen, as they
deteriate and the road repairs itself.  On either side of the
road is the beginnings of a forest which streches out from the
base of the mountains to the north.
Obvious exits: -North -South

< 337h/337H 161v/194V Pos: standing >
A Little Used Dirt Road
   This small road is mainly used by the villagers of the
Cheltenham village to cart their produce to the bigger cities
for sale.  The road iself is a compacted dirt made hard from
years of use from the villagers.  The remains of ruts caused
by the carts from last years harvest can just be seen, as they
deteriate and the road repairs itself.  On either side of the
road is the beginnings of a forest which streches out from the
base of the mountains to the north.
Obvious exits: -North -South

< 337h/337H 157v/194V Pos: standing >
A Little Used Dirt Road
   This small road is mainly used by the villagers of the
Cheltenham village to cart their produce to the bigger cities
for sale.  The road iself is a compacted dirt made hard from
years of use from the villagers.  The remains of ruts caused
by the carts from last years harvest can just be seen, as they
deteriate and the road repairs itself.  On either side of the
road is the beginnings of a forest which streches out from the
base of the mountains to the north.
Obvious exits: -North -East 

< 337h/337H 156v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 156v/194V Pos: standing >
A Little Used Dirt Road
   This small road is mainly used by the villagers of the
Cheltenham village to cart their produce to the bigger cities
for sale.  The road iself is a compacted dirt made hard from
years of use from the villagers.  The remains of ruts caused
by the carts from last years harvest can just be seen, as they
deteriate and the road repairs itself.  On either side of the
road is the beginnings of a forest which streches out from the
base of the mountains to the north.
Obvious exits: -South -West 

< 337h/337H 155v/194V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/337H 156v/194V Pos: standing >
You need a boat to go there.

< 337h/337H 156v/194V Pos: standing >
After a period of brief concentration, You float up in the air!

< 337h/337H 159v/194V Pos: standing >
Autosaving...

< 337h/337H 161v/194V Pos: standing >
 
  MM  M..**   
 MMM  ^..***  
 MMM  ^M..**  
 MMM  @..***  
 MMM  ..****  
 MMM ...****  
  MM ......   
A Little Used Dirt Road
Obvious exits: -North -East  -South -West 

< 337h/337H 160v/194V Pos: standing >
 
  M  M..***   
 MM  ^..****  
 MM  ^M..***  
 MM   @.****  
 MM  ..*****  
 MM ...*****  
  M ......*   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 

< 337h/337H 158v/194V Pos: standing >
 
  MM MM****   
 MM  M..****  
 MM  ^..****  
 MM  ^@..***  
 MM   ..****  
 MM  ..*****  
  M ...****   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
An outlaw stands here nervously searching for intruders.

< 337h/337H 156v/194V Pos: standing >
Who should the spell be cast upon?  You must specify a target!
An outlaw's powerful pierce strikes you.

< 322h/337H 157v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP: excellent >
 You start chanting...

< 322h/337H 157v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP: excellent >
 You complete your spell...
[Damage: 63 ] You throw a fireball at an outlaw and have the satisfaction of seeing him enveloped in flames.

< 322h/337H 157v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 An outlaw dodges your futile attack.

< 322h/337H 157v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 You dodge an outlaw's vicious attack.
An outlaw's pierce strikes you.
An outlaw attempts to flee.
An outlaw leaves north.

< 307h/337H 157v/194V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 307h/337H 157v/194V Pos: standing >
 
  MMMMM.***   
 MMM MM*****  
 MM  M..****  
 MM  ^@P****  
 MM  ^...***  
 MM   ..****  
  M  ..****   
Endless Plains of Grassy Pastures
Obvious exits: -North -East  -South -West 
An outlaw stands here nervously searching for intruders.

< 308h/337H 156v/194V Pos: standing >
An outlaw suddenly attacks YOU!
An outlaw misses you.

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 You failed.

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 
< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 You start chanting...

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 Casting: fireball **

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 You dodge an outlaw's vicious attack.
An outlaw misses you.

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 Casting: fireball 

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  small wounds >
 You complete your spell...
[Damage: 138 ] You throw a fireball at an outlaw and have the satisfaction of seeing him enveloped in flames.
An outlaw dodges your futile attack.

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  nasty wounds >
 
< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  nasty wounds >
 You start chanting...

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  nasty wounds >
 Casting: fireball 
An Orc settles to his knees.

< 310h/337H 156v/194V Pos: standing >
< T: Railyn TP: sta TC:few scratches E: outlaw sta EP:  nasty wounds >
 An Orc snaps into visibility.
An Orc's leap knocks into you, sending you slightly off balance...

< 310h/337H 156v/194V Pos: sitting >
< T: Railyn TP: sit TC:few scratches E: outlaw sta EP:  nasty wounds >
 You can't do this sitting!
You abort your spell before it's done!
An Orc snaps into visibility.
An Orc's finger drives deep inside you.
OUCH!  That really did HURT!
An Orc's finger drives deep inside you.
OUCH!  That really did HURT!
An Orc's finger drives deep inside you.
OUCH!  That really did HURT!
An Orc's impressive punch seriously wounds you.
An Orc's punch seriously wounds you.
An Orc's fine punch seriously wounds you.

< 69h/337H 156v/194V Pos: sitting >
< T: Railyn TP: sit TC:pretty hurt E: outlaw sta EP:  nasty wounds >
 An outlaw's powerful pierce seriously wounds you.
An outlaw misses you.

< 50h/337H 156v/194V Pos: sitting >
< T: Railyn TP: sit TC: awful E: outlaw sta EP:  nasty wounds >
 An outlaw parries your futile lunge at him.

< 50h/337H 156v/194V Pos: sitting >
< T: Railyn TP: sit TC: awful E: outlaw sta EP:  nasty wounds >
 An Orc snaps into visibility.
An Orc's impressive punch causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Orc's punch critically injures you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Orc reaches inside you and things begin to fade red then black.
Your crystalline tower shield of constitution was completely destroyed by the massive blow!
Your imperceptable shroud of stars [superior] was completely destroyed by the massive blow!
Your dark-blue robe of stars and moons [poor] was completely destroyed by the massive blow!
Your pair of drow and illithid-skin armguards was completely destroyed by the massive blow!
Your pair of leggings made of flesh was completely destroyed by the massive blow!
Your tiny endurium earring was completely destroyed by the massive blow!