The death of [56 Psycheporter] Ramqa The Resistance (Grey Elf)

in Fertile Grasslands of the Hearth Valley

from the perspective of [56 Psycheporter] Ramqa The Resistance (Grey Elf)

<worn as a badge>    a sinister mithril badge [72%]             
<worn on head>       the great helm of mysticism (glowing) [84%]             
<worn on eyes>       a transparent sheen of slime
<worn in ear>        a scale of pulsating darkness
<worn in ear>        the earring of chaos (magic)
<worn on face>       the mask of the plague [superior]
<worn around neck>   an ancient elven amulet [poor] (magic) (glowing)
<worn around neck>   a twisted dragonscale collar
<worn on body>       the robe of lords (glowing)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [43%]             
<worn about waist>   a woven dragon scale belt of constitution
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   the tome of an ancient prophecy (magic) [36%]             
<attached to belt>   a mysterious tome [88%]             
<worn on arms>       some stitched sleeves of the Knights of the Raven (magic) [50%]             
<worn around wrist>  some polished endurium bracers (magic)
<worn around wrist>  a bracelet of finger bones
<worn on finger>     a steel ring with a pure red gem [superior] (magic)
<worn on finger>     a ring of elemental control [superior] enchanted by Aceldama (magic) (glowing) [85%]             
<primary weapon>     a dagger called 'Stealth' [superior] (magic)
<held>               the severed head of Vathor the Slayer [superior] (magic)
<worn on legs>       a pair of brimstone leggings [modified] (magic)
<worn on feet>       mystical boots of Volo the Traveller (magic) (glowing)


< 517h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               2 - incendiary cloud
               1 - electrical execution
( 8th circle)  1 - fly
               1 - immolate
               3 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  5 - teleport
               2 - blink
( 5th circle)  5 - cone of cold
               3 - dimension door
( 4th circle)  7 - lightning bolt
               2 - dispel magic
( 3rd circle)  3 - concealment
               5 - shocking grasp
               2 - agility
( 2nd circle)  5 - chill touch
               3 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) relocate

You can memorize no more spells.

< 517h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 517h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You start chanting...

< 517h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.

< 517h/543H 101v/101V Pos: standing >
The smiling cleric suddenly attacks YOU!

< 506h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 Nib enters from the west.

< 506h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 506h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 Nib leaves up.

< 506h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You are already standing.

< 506h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You attempt to flee...
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here

and a poorly kept path could cause problems for merchant carts and wagons.

Steep rocky hills extend upward to the sides of the path, making it seem quite

cramped and uncomfortable, yet also offering a great deal of protection by

making it impossible for thieves to set up any ambushes here.  The path

continues down toward a deep valley and heads upward toward a small forest

clearing.

Obvious exits: -Up -Down
You flee downward!

< 506h/543H 76v/101V Pos: standing >
Nib enters from above.

< 506h/543H 88v/101V Pos: standing >
Nib leaves down.

< 506h/543H 91v/101V Pos: standing >
The smiling cleric enters from above.

< 506h/543H 93v/101V Pos: standing >
The smiling cleric suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.

< 502h/543H 99v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 502h/543H 99v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 Nib enters from below.

< 502h/543H 99v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 The scarred mage enters from above.
Nib leaves up.

< 502h/543H 99v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 
< 502h/543H 99v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You are already standing.

< 502h/543H 99v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You attempt to flee...
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the

path seems trapped within them.  Even stranger is the fact that the path drops

down so rapidly that what appear to be small, though rocky, hills from this

point appear to surround a very deep valley that is far, far below.  The path

continues its climb upward and heads downward to eventually lead to Woodseer.

Obvious exits: -Up -Down
You flee downward!

< 502h/543H 70v/101V Pos: standing >
The scarred mage enters from above.

< 502h/543H 70v/101V Pos: standing >
The scarred mage suddenly attacks YOU!

< 497h/543H 74v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 497h/543H 74v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 The smiling cleric enters from above.
Sorry, you aren't allowed to do that in combat.

< 497h/543H 74v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 The smiling cleric suddenly attacks YOU!

< 494h/543H 74v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You start chanting...

< 494h/543H 74v/101V Pos: standing >
< T: Ramqa TP: sta TC:few scratches E: halfling sta EP: excellent >
 You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.

< 494h/543H 74v/101V Pos: standing >

< 494h/543H 74v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley

Jungle to the north, and makes a steep climb up to the south.  Despite the

steep grade of the trade path, it has been kept quite smooth and easy to

travel.  It is clear that the halflings that live in Woodseer next to the Rift

Valley Jungle want to insure that traders and merchants can find their way to

their fine city.

Obvious exits: -Up -Down

< 494h/543H 72v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/543H 72v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 494h/543H 74v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The

path itself is quite smooth and, though the grade is steep, is relatively

easy to climb.  More heavily used than many paths of this type this trade

route is kept relatively safe by the sheer rock walls that surround it.  It

is also clear that the mountains that appear so huge from this low vantage

point, must have been created at the same time as the deep valley below.  The

trade path continues upward to the south and heads down toward the Rift Valley

Jungle to the north.

Obvious exits: -Up -Down

< 494h/543H 82v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   Walls of jagged rock surround this narrow ravine and the trade path that

runs through it.  Merchants doing business with Woodseer must risk traveling

alongside the jungle in the valley below but that part of the journey is kept

relatively safe by the halfling scouts and sentries that have been posted

along the road.  This part of the trip though is somewhat tedious and boring.

Steep rock walls and the surrounding mountains block out the direct sunlight

at all but high noon making the trip gloomy and depressing, however, by the

same token, those same high walls keep the narrow path safe from thieves and

other more dangerous creatures.

Obvious exits: -North -Up

< 494h/543H 83v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   Imposing rock walls thrust upward along the sides of the narrow path.  The

path itself is quite smooth and, though the grade is steep, is relatively

easy to climb.  More heavily used than many paths of this type this trade

route is kept relatively safe by the sheer rock walls that surround it.  It

is also clear that the mountains that appear so huge from this low vantage

point, must have been created at the same time as the deep valley below.  The

trade path continues upward to the south and heads down toward the Rift Valley

Jungle to the north.

Obvious exits: -Up -Down

< 496h/543H 100v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   This steep path seems to plummet downward as it heads into the Rift Valley

Jungle to the north, and makes a steep climb up to the south.  Despite the

steep grade of the trade path, it has been kept quite smooth and easy to

travel.  It is clear that the halflings that live in Woodseer next to the Rift

Valley Jungle want to insure that traders and merchants can find their way to

their fine city.

Obvious exits: -Up -Down

< 496h/543H 98v/101V Pos: standing >
The scarred mage enters from above.
Alas, you cannot go that way. . . .

< 496h/543H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 496h/543H 100v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 496h/543H 101v/101V Pos: standing >
The scarred mage suddenly attacks YOU!

< 486h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: halfling sta EP: excellent >
 
< 486h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: halfling sta EP: excellent >
 The smiling cleric enters from above.

< 486h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: halfling sta EP: excellent >
 
< 486h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: halfling sta EP: excellent >
 The scarred mage starts casting an offensive spell called 'bigbys clenched fist'.
-=[the scarred mage attacks you.]=- [1 hits]

< 473h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: halfling sta EP: excellent >
 The smiling cleric suddenly attacks YOU!
-=[You attack the scarred mage.]=- [0 hits]

< 463h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC: small wounds E: halfling sta EP: excellent >
 The scarred mage completes her spell...
The scarred mage utters the words 'buoblg qrunsoqpze yugh'
The scarred mage's mighty magic fist slams into you!
OUCH!  That really did HURT!
You are already standing.

< 336h/543H 101v/101V Pos: standing >
< T: Ramqa TP: sta TC: few wounds E: halfling sta EP: excellent >
 You attempt to flee...
On a Trade Path in a Narrow Ravine
   The small hills that surround this narrow path rise up so steeply that the

path seems trapped within them.  Even stranger is the fact that the path drops

down so rapidly that what appear to be small, though rocky, hills from this

point appear to surround a very deep valley that is far, far below.  The path

continues its climb upward and heads downward to eventually lead to Woodseer.

Obvious exits: -Up -Down
You flee upward!

< 336h/543H 78v/101V Pos: standing >
On a Trade Path in a Narrow Ravine
   It is fortunate that this path is well-kept because it is quite steep here

and a poorly kept path could cause problems for merchant carts and wagons.

Steep rocky hills extend upward to the sides of the path, making it seem quite

cramped and uncomfortable, yet also offering a great deal of protection by

making it impossible for thieves to set up any ambushes here.  The path

continues down toward a deep valley and heads upward toward a small forest

clearing.

Obvious exits: -Up -Down

< 336h/543H 76v/101V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/543H 86v/101V Pos: standing >
A Trade Path Heading into a Ravine
   This narrow trade path heads down into a ravine that makes a sharp drop

down into the hills to the north.  The steep descent shows that what appear to

be unassuming hills here must become some fairly imposing mountains further to

the north.  A number of small juniper bushes and a few small trees dot this

area as the path heads south toward a small forest clearing.  Dank, humid air

seems to struggle its way out of the ravine to the north, where the narrow path

makes its steep descent, but otherwise this area is quite peaceful and calm.

Obvious exits: -West -Up -Down
A large wooden sign stands here.

< 336h/543H 94v/101V Pos: standing >

< 337h/543H 101v/101V Pos: standing >
 
   ......***^M    
  .......^^MMMM   
 ....M...^^^MM^^  
 ........M^MMM^^  
 +++++++@^MMM^^^  
 .....*^^MMMM^^.  
 ....**^MMM^M^..  
  .***^^MMM^^..   
   **^^^MM^^..    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 337h/543H 99v/101V Pos: standing >
 
   .......***^    
  ........^^MMM   
 .....M...^^^MM^  
 .........M^MMM^  
 +++++++@+^MMM^^  
 ......*^^MMMM^^  
 .....**^MMM^M^.  
  ..***^^MMM^^.   
   ***^^^MM^^.    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 337h/543H 98v/101V Pos: standing >
 
   ........***    
  .........^^MM   
 ......M...^^^MM  
 ..........M^MMM  
 +++++++@++^MMM^  
 .......*^^MMMM^  
 ......**^MMM^M^  
  ...***^^MMM^^   
   .***^^^MM^^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 337h/543H 97v/101V Pos: standing >
 
   .........**    
  ..........^M^   
 .......M...^^^M  
 ...........M^MM  
 +++++++@+++^MMM  
 ........*^^MMMM  
 .......**^MMM^M  
  ....***^^MMM^   
   ..***^^^MM^    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 338h/543H 100v/101V Pos: standing >
 
   .........^M    
  ......M...^^^   
 ...........M^MM  
 +++++++++++^MMM  
 .......@*^^MMMM  
 .......**^MMM^M  
 .....***^^MMM^^  
  ...***^^^MM^^   
   ..***^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 338h/543H 99v/101V Pos: standing >

< 340h/543H 101v/101V Pos: standing >

< 340h/543H 101v/101V Pos: standing >
You sit down and relax.

< 341h/543H 101v/101V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               2 - incendiary cloud
               1 - electrical execution
( 8th circle)  1 - fly
               1 - immolate
               3 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  5 - teleport
( 5th circle)  5 - cone of cold
               3 - dimension door
( 4th circle)  7 - lightning bolt
               2 - dispel magic
( 3rd circle)  3 - concealment
               5 - shocking grasp
               2 - agility
( 2nd circle)  5 - chill touch
               3 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) relocate
    4 seconds:  ( 6th) blink
    5 seconds:  ( 6th) blink

You can memorize no more spells.
You continue your study.

< 341h/543H 101v/101V Pos: sitting >
You start meditating...

< 341h/543H 101v/101V Pos: sitting >
You have finished memorizing relocate.

< 341h/543H 101v/101V Pos: sitting >
You have finished memorizing blink.

< 342h/543H 101v/101V Pos: sitting >
You have finished memorizing blink.
Your studies are complete.

< 342h/543H 101v/101V Pos: sitting >
You clamber to your feet.

< 344h/543H 101v/101V Pos: standing >
You start chanting...

< 344h/543H 101v/101V Pos: standing >

< 344h/543H 101v/101V Pos: standing >
You complete your spell...
You vanish.

< 344h/543H 101v/101V Pos: standing >

< 350h/543H 101v/101V Pos: standing >
 
   .....M...^M    
  ..........^^^   
 ...........M^MM  
 +++++++++++^MMM  
 .......@*^^MMMM  
 .......**^MMM^^  
 .....***^^MMMM^  
  ...***^^^MM^^   
   ..***^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 352h/543H 101v/101V Pos: standing >

< 354h/543H 101v/101V Pos: standing >

< 356h/543H 101v/101V Pos: standing >

< 358h/543H 101v/101V Pos: standing >
 
   .....M...^^    
  ..........^^^   
 ...........M^MM  
 +++M++++++P^MMM  
 .......@*^^MMMM  
 .......**^MMM^^  
 .....***^^MMMM^  
  ...***^^^MM^^   
   ..***^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 358h/543H 101v/101V Pos: standing >
 
   .....M...^^    
  ..........^^^   
 ...........M^MM  
 ++++M++++++^MMM  
 .......@*^^MMMM  
 .......**^MMMM^  
 .....***^^MMM^^  
  ...***^^^MM^^   
   ..***^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 360h/543H 101v/101V Pos: standing >
 
   .....M...^^    
  ..........^^^   
 ...........M^MM  
 +++++M+++++^MMM  
 .......@*^^MMMM  
 .......**^MMMM^  
 .....***^^MMM^^  
  ...***^^^MM^^   
   ..***^MMM^^    
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West

< 361h/543H 101v/101V Pos: standing >
You reappear, visible to all.
 
 M++++  
 ..@^^  
 .**^M  
The Twisted Woods
Obvious exits: -North -East -South -West

< 362h/543H 99v/101V Pos: standing >

< 362h/543H 101v/101V Pos: standing >
 
 ..*^^  
 .*@^M  
 **^^M  
The Twisted Woods
Obvious exits: -North -East -South -West

< 363h/543H 99v/101V Pos: standing >

< 363h/543H 99v/101V Pos: standing >
Nib enters from the west.
Bryken rides in on a magnificent heavy warhorse from the west.

< 364h/543H 99v/101V Pos: standing >
Nib leaves east.
Bryken sneaks east riding on a magnificent heavy warhorse.

< 364h/543H 99v/101V Pos: standing >
Nib enters from the east.
Bryken rides in on a magnificent heavy warhorse from the east.

< 364h/543H 99v/101V Pos: standing >

< 365h/543H 99v/101V Pos: standing >
You attempt to give consent...

< 366h/543H 99v/101V Pos: standing >
You are now a member of Bryken's group.

< 367h/543H 99v/101V Pos: standing >

< 368h/543H 99v/101V Pos: standing >
You tip your hat at no one in particular.

< 368h/543H 99v/101V Pos: standing >
You are surrounded by a blue glow.

< 369h/543H 99v/101V Pos: standing >
Lia sneaks in from the north.

< 369h/543H 101v/101V Pos: standing >
Lia now follows Bryken.

< 370h/543H 101v/101V Pos: standing >

< 371h/543H 101v/101V Pos: standing >

< 371h/543H 101v/101V Pos: standing >
 
 ..M^^  
 .*@^M  
 **^^M  
The Twisted Woods
Obvious exits: -North -East -South -West
*Lia - The Resistance (Centaur)(large) stands in mid-air here.
*Bryken - The Resistance (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.
*Nib - The Resistance (Gnome)(tiny) stands in mid-air here.

< 371h/543H 101v/101V Pos: standing >

< 372h/543H 101v/101V Pos: standing >
Lia stops following Bryken.
Lia now follows Nib.

< 373h/543H 101v/101V Pos: standing >
Nib says 'stone' to the staff of blue flames.
Nib's staff of blue flames glows intently!
Lia's flesh magically hardens, turning to stone.
Bryken's flesh magically hardens, turning to stone.
a magnificent heavy warhorse's flesh magically hardens, turning to stone.
Your flesh magically hardens, turning to stone.

< 374h/543H 101v/101V Pos: standing >
Nib says 'globe' to the staff of blue flames.
Nib's staff of blue flames glows intently!
Lia begins to shimmer.
a magnificent heavy warhorse begins to shimmer.
You begin to shimmer.

< 374h/543H 101v/101V Pos: standing >
Nib says 'haste' to the staff of blue flames.
Nib's staff of blue flames glows intently!
A magnificent heavy warhorse starts to move with uncanny speed!

< 375h/543H 101v/101V Pos: standing >
Nib says 'invisible' to the staff of blue flames.
Nib's staff of blue flames turns pitch black!
a magnificent heavy warhorse slowly fades out of existence.
Nib slowly fades out of existence.
You vanish.

< 375h/543H 101v/101V Pos: standing >
Nib says 'fly' to the staff of blue flames.
Nib's staff of blue flames glows intently!

< 375h/543H 101v/101V Pos: standing >

< 375h/543H 101v/101V Pos: standing >
The sun starts to set in the south.

< 376h/543H 101v/101V Pos: standing >

< 377h/543H 101v/101V Pos: standing >
Lia is now a member of Bryken's group.

< 377h/543H 101v/101V Pos: standing >

< 378h/543H 101v/101V Pos: standing >
You are surrounded by a blood-red glow.

< 378h/543H 101v/101V Pos: standing >

< 379h/543H 101v/101V Pos: standing >
You sit down and relax.

< 379h/543H 101v/101V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               2 - incendiary cloud
               1 - electrical execution
( 8th circle)  1 - fly
               1 - immolate
               3 - shadow shield
( 7th circle)  1 - detect invisibility
               5 - bigbys clenched fist
( 6th circle)  5 - teleport
               2 - blink
( 5th circle)  5 - cone of cold
               3 - dimension door
( 4th circle)  7 - lightning bolt
               2 - dispel magic
( 3rd circle)  2 - concealment
               5 - shocking grasp
               2 - agility
( 2nd circle)  5 - chill touch
               3 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 3rd) concealment

You can memorize no more spells.
You continue your study.

< 379h/543H 101v/101V Pos: sitting >
You start meditating...

< 379h/543H 101v/101V Pos: sitting >
You have finished memorizing concealment.
Your studies are complete.

< 379h/543H 101v/101V Pos: sitting >
Lia is now guarding you!

< 381h/543H 101v/101V Pos: sitting >

< 381h/543H 101v/101V Pos: sitting >
You clamber to your feet.

< 382h/543H 101v/101V Pos: standing >
Bryken nods.

< 382h/543H 101v/101V Pos: standing >

< 383h/543H 101v/101V Pos: standing >

< 387h/543H 101v/101V Pos: standing >
Nib leaves west.
Bryken sneaks west riding on a magnificent heavy warhorse.

< 387h/543H 101v/101V Pos: standing >
You are no longer being guarded by Lia.
The blood-red glow surrounding you fades away.
The blue glow surrounding you fades away.

< 387h/543H 101v/101V Pos: standing >

< 388h/543H 101v/101V Pos: standing >

< 389h/543H 101v/101V Pos: standing >
You start chanting...

< 389h/543H 101v/101V Pos: standing >
You complete your spell...
You vanish.

< 390h/543H 101v/101V Pos: standing >

< 390h/543H 101v/101V Pos: standing >
 
 ..M^^  
 .*@^M  
 **^^M  
The Twisted Woods
Obvious exits: -North -East -South -West

< 391h/543H 101v/101V Pos: standing >

< 391h/543H 101v/101V Pos: standing >

< 391h/543H 101v/101V Pos: standing >

< 394h/543H 101v/101V Pos: standing >

< 395h/543H 101v/101V Pos: standing >

< 407h/543H 101v/101V Pos: standing >
You reappear, visible to all.
You start chanting...

< 408h/543H 101v/101V Pos: standing >
You complete your spell...
 
   ^...+...       
  .M^..+.......   
 ....M.+..^...^^  
 **.^.^+..^.....  
 +++++++@....^..  
 .****.+.MP...^.  
 *....^+.M..^...  
  .^MM.+.^^....   
   M^..+......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
*Bryken - The Resistance (Human)(medium) in mid-air sits atop a magnificent heavy warhorse.
*Lia - The Resistance (Centaur)(large) stands in mid-air here.
*Nib - The Resistance (Gnome)(tiny) stands in mid-air here.
You hear the sounds of movement in the distance.

< 408h/543H 101v/101V Pos: standing >
You hear the sounds of movement in the distance.

< 408h/543H 101v/101V Pos: standing >
A Duergar enters from the east.
A Drider sneaks in from the east.
A Thri-Kreen sneaks in from the east.
A Troll enters from the east.
A Kobold enters from the east.
A Duergar enters from the east.

< 408h/543H 101v/101V Pos: standing >
Lia snaps into visibility.
A Duergar snaps into visibility.
A Duergar is knocked to the ground by Lia's mighty bash!
A Duergar leaves west.
A Drider sneaks west.
A Thri-Kreen sneaks west.
A Troll leaves west.
A Kobold leaves west.

< 409h/543H 101v/101V Pos: standing >
Lia attacks a Duergar. [4 hits]
Nib leaves west.
Bryken sneaks west riding on a magnificent heavy warhorse.

< 409h/543H 101v/101V Pos: standing >
You failed.

< 409h/543H 101v/101V Pos: standing >
A Duergar enters from the west.
A Drider sneaks in from the west.
A Troll enters from the west.
A Kobold enters from the west.

< 409h/543H 101v/101V Pos: standing >
A Duergar snaps into visibility.
A Duergar attacks Lia. [0 hits]

< 409h/543H 101v/101V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 409h/543H 101v/101V Pos: standing >
You failed.

< 409h/543H 101v/101V Pos: standing >
A Duergar snaps into visibility.
You snap into visibility.
You are knocked to the ground by a Duergar's skillful bash!

< 408h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: small wounds E: A Duergar sta EP: excellent >
 You are surrounded by a blood-red glow.

< 409h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: small wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
-=[a Duergar attacks you.]=- [5 hits]

< 404h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Drider starts casting an offensive spell.
A Drider snaps into visibility.

< 404h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
-=[You attack a Duergar.]=- [0 hits]

< 404h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Kobold starts casting a spell.

< 404h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Troll makes a futile attempt to tackle Lia, but she is simply immovable.

< 404h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Duergar's shield flares up and discharges a bolt of lightning towards Lia.
A Duergar snaps into visibility.
Lia's transparent blade of mist bursts into a haze of blue light, enveloping a Duergar in an ethereal cloud.
Lia attacks a Duergar. [3 hits]

< 404h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 Lia deflects a Troll's blow and strikes back at him!
A Troll attacks Lia. [1 hits]

< 404h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: few wounds E: A Duergar sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
A torrent of divine energy flows from a Kobold into a Duergar's body, and his wounds begin to heal!
A Drider completes her spell...
A Drider utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drider grabs you, and begins crushing your body.
OUCH!  That really did HURT!

< 235h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar attacks Lia. [0 hits]

< 235h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
-=[You attack a Duergar.]=- [0 hits]
A Duergar knee's you right in the stomach, knocking the wind out of you.
-=[a Duergar attacks you.]=- [5 hits]
A Drider starts casting an offensive spell called 'bigbys crushing hand'.
A Drider snaps into visibility.

< 189h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
 A Drider snaps into visibility.

< 189h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
Lia attacks a Duergar. [4 hits]

< 189h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: nasty wounds E: A Duergar sta EP: excellent >
 A Drider completes her spell...
A Drider utters the words 'buoblg qfjgpuio paie'
A huge fist sent by a Drider grabs you, and begins crushing your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 26h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Troll snaps into visibility.
A Troll attacks Lia. [0 hits]
A Troll clambers to his feet.

< 26h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Troll snaps into visibility.
Lia's face turns pale as a Troll slams his head into her face.

< 26h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Duergar clambers to his feet.

< 26h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Duergar starts casting an offensive spell.

< 26h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Kobold starts casting a spell.

< 26h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
-=[You attack a Duergar.]=- [0 hits]

< 26h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Drider starts casting an offensive spell called 'bigbys crushing hand'.
A Drider snaps into visibility.

< 26h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Duergar snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You feel your skin soften and return to normal.
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
-=[a Duergar attacks you.]=- [5 hits]

< 6h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'yjrr pzar'
A torrent of divine energy flows from a Kobold into a Duergar's body, and his wounds begin to heal!

< 6h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Duergar stops chanting abruptly!

< 6h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Drider snaps into visibility.

< 6h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Kobold starts casting a spell.

< 6h/543H 101v/101V Pos: sitting >
< T: Ramqa TP: sit TC: awful E: A Duergar sta EP: excellent >
 A Drider completes her spell...
A Drider utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your virulent case of herpes simplex was completely destroyed by the massive blow!