The death of [36 Frost Magus] Kishkumen (Grey Elf)

in The Leaders Quarters

from the perspective of [51 Brigand] Atuocs -=<[ The Thunder ]>=- (Troll)

<worn as a badge>    a shimmering platinum badge [7%]             
<worn on head>       a crown of burning flames (invis) [71%]             
<worn on eyes>       devil eyes of the ghargatula [superior] (magic) [63%]             
<worn in ear>        a lightning earring [modified] [76%]             
<worn in ear>        a black pearl earring [modified]
<worn on face>       a blackened maw of a winter wolf (magic) [79%]             
<worn around neck>   a necklace of dead frogs [modified] [30%]             
<worn around neck>   a black diamond necklace with glowing spheres [modified] (magic)
<worn on body>       the platemail of the great wraith Dranum [superior] (magic) [84%]             
<worn about body>    a cloak of swirling mist (invis)
<worn on back>       a large leather backpack [47%]             
<worn as quiver>     the quiver of the ages of endurance [61%]             
<worn about waist>   a strip of studded black pudding of endurance
<worn on belt buckle>a ruby globe of majesty (magic) [68%]             
<attached to belt>   a rugged adventurers satchel (magic) [48%]             
<worn on arms>       some scintillating sleeves [modified] (invis) (magic) [63%]             
<worn around wrist>  a steel wire (magic) (glowing)
<worn around wrist>  a bracelet of purple mist [superior] [47%]             
<worn on hands>      a pair of pale, misty gloves[93h 56m 18s]
<worn on finger>     a band of eldrich fire of endurance (magic) (glowing)
<worn on finger>     the ring of the masters [modified] (glowing) [80%]             
<primary weapon>     a wicked black dagger named 'Sanguine Blessing' (magic) [65%]             
<secondary weapon>   the mystic axe of the dragonkind (magic) (humming)[40h 29m 34s]
<worn on legs>       the leggings of a MaDMaN of precision (magic) [85%]             
<worn on feet>       a pair of angelic sandals [81%]             

A caravan guard who is close by to your north.
A caravan guard who is close by to your north.
A deer who is not far off to your north.

< 1264h/1264H 164v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 1264h/1264H 166v/189V Pos: standing >
You quickly scan the area.
A bandit archer who is not far off above you.

< 1264h/1264H 168v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>
Hidden Ladder on a Giant Tree
Obvious exits: -U -D

< 1264h/1264H 172v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 1264h/1264H 171v/189V Pos: standing >
You quickly scan the area.
A forest Tor who is close by to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is a brief walk away to your west.
An elite swashbuckler who is a brief walk away to your west.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 1264h/1264H 172v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
Obvious exits: -E -W
A forest Tor saunters along the forest floor.

< 1264h/1264H 175v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 1264h/1264H 174v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 1264h/1264H 173v/189V Pos: standing >
The door seems to be closed.

< 1264h/1264H 175v/189V Pos: standing >
You quickly scan the area.
A treejumper who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your north.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.

< 1264h/1264H 177v/189V Pos: standing >
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 1264h/1264H 183v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 1264h/1264H 183v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
Obvious exits: -E -W
A forest Tor saunters along the forest floor.

< 1264h/1264H 183v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 1264h/1264H 183v/189V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   Tharnadia Rifts                               
   The Battlefield                               (evil)
   Clan Stoutdorf Settlement                     (evil)
   Kobold Settlement                             (slightly evil)
  *Pits of Cerberus                              (extremely evil)
   Orrak                                         (extremely evil)
   Pharr Valley Swamp                            
   The Swamp Laboratory of Khul'Lor              (slightly evil)
   Myrloch Vale                                  (slightly good)
   Village of Werrun                             (slightly good)
   The Dark Stone Tower of the Northern Realms   (slightly good)
   The Stone Tomb of Kelek                       (evil)
   Tower of High Sorcery                         (slightly evil)
  *Nizari                                        (slightly evil)
   Bloodstone Keep                               (extremely evil)
   The Elemental Groves                          (slightly good)
   Faerie Realm                                  (slightly good)
   Temple of Flames                              (evil)
   The Prisons of Carthapia                      (slightly evil)
  *The High Moor Forest                          (evil)
   Fort Boyard                                   (slightly evil)
   Labyrinth of No Return                        (very evil)
   Drustl's Yerdonia Enslaved                    (slightly evil)
   The Obsidian Citadel                          (slightly evil)
   The Temple of the Sun                         (evil)
   The Mountain of the Banished                  (slightly good)
   Nakral's Crypt                                (slightly evil)
   The Ruins of Undermountain                    (pure evil)
   The Outcasts Tower                            (slightly evil)
   The Lair of the Swamp Troll King              (very evil)
   The Fields Between                            (evil)
   The Githyanki Fortress                        (very evil)
   Crystalspyre Mountains                        (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly evil)
   Rogue Plains                                  (evil)
   The Desert City of Venan'Trut                 (very evil)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   City of Torrhan                               (slightly evil)
   Zalkapfaan, City of the Headless Horde        (extremely evil)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (very evil)
   Desolate Under Fire                           (slightly evil)
   Plane of Air                                  (slightly evil)
   IceCrag Castle                                (slightly good)
   Quintaragon Castle                            (slightly evil)
   The Ethereal Plane                            (evil)
   Plane of Fire                                 (very evil)
   Prison of Fort Boyard                         (very evil)
  *The Sky City of Ultarium                      (very evil)
   The Jade Empire                               (very evil)
   Jotunheim                                     (slightly evil)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Water                                (slightly evil)
  *The Kingdom of Torg                           (slightly good)
   The Ancient Halls of Ironstar                 (slightly good)
   Shadamehr Keep                                (slightly evil)
   Forest of Mir                                 (evil)
   The Caverns of Armageddon                     (evil)
   The Forest City of Aravne                     (evil)
   Plane of Earth                                (slightly evil)
  *Tribal Oasis                                  (pure evil)
   The Trakkia Mountains                         (slightly good)
   The Forgotten Mansion                         (slightly good)
   The Transparent Tower                         (pure evil)
   Krethik Keep                                  (very evil)
   Sea Kingdom                                   (slightly good)
   Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (very evil)
   The Temple to Skrentherlog                    (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
   Sevenoaks                                     (slightly evil)
   Lost Temple of Tikitzopl                      (good)
   Alatorin - the Forge City                     (slightly good)
   Temple of the Earth                           (slightly good)
   Mazzolin                                      (slightly evil)
   Ruined Temple of Tezcatlipoca                 (slightly evil)
   The Depths of Duris                           (slightly good)
   The Astral Plane                              (slightly evil)
   Pit of Dragons                                (slightly evil)
   The Keep of Evil                              (slightly good)
   Valley of the Snow Ogres                      (slightly evil)
   The Scorched Valley                           (slightly evil)
   The Tempest Court                             (slightly evil)
   The Great Shaboath                            (evil)
   Ny'Neth                                       (slightly good)
   Plane of Fire, Brass                          
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (evil)
   The Realm of Barovia                          (slightly evil)
   Plane of Fire, Brass                          (evil)
   Bahamut's Palace                              (very evil)
   Dragonnia                                     (slightly good)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (very good)
   Apocalypse Castle                             (slightly good)
   Ny'Neth's Stronghold                          (slightly evil)
   Negative Material Plane                       (slightly evil)
   The Realm of Barovia Continued                (slightly evil)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (slightly evil)
   The Hall of the Ancients                      (extremely evil)
   Castle Ravenloft                              (slightly good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   The Royal Mausoleum of Castle IceCrag         (evil)

* = already completed this boot.

< 1264h/1264H 187v/189V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1264h/1264H 189v/189V Pos: standing >
Autosaving...

< 1264h/1264H 189v/189V Pos: standing >

< 1264h/1264H 189v/189V Pos: standing >

< 1264h/1264H 189v/189V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1264h/1264H 189v/189V Pos: standing >

< 1264h/1264H 189v/189V Pos: standing >
Your globe shimmers and fades into thin air.

< 1264h/1264H 189v/189V Pos: standing >
Hint: Type "group" to see your groupmates' health and movement.

< 1264h/1264H 189v/189V Pos: standing >
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 1264h/1264H 189v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
Obvious exits: -E -W
A forest Tor saunters along the forest floor.

< 1264h/1264H 187v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 1264h/1264H 185v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
A treejumper searches the area for food.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 1264h/1264H 184v/189V Pos: standing >
The door seems to be closed.

< 1264h/1264H 185v/189V Pos: standing >
Ok.

< 1264h/1264H 188v/189V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: The Leaders Quarters
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Leaders Quarters
</map>
The Leaders Quarters
Obvious exits: -E
Enzekail, the bandit leader and fabled hero. (casting) 
An elite swashbuckler stands at the ready.
An elite swashbuckler stands at the ready.

< 1264h/1264H 188v/189V Pos: standing >
Enzekail completes his spell...
Enzekail utters the word 'paghz'
An elite swashbuckler starts to move with uncanny speed!

< 1264h/1264H 188v/189V Pos: standing >
Ok.

< 1264h/1264H 188v/189V Pos: standing >
A coalescing of the ethereal substances causes your vision to blur...
When it at last clears Griz stands before you!

< 1264h/1264H 188v/189V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1264h/1264H 188v/189V Pos: standing >

< 1264h/1264H 188v/189V Pos: standing >

< 1264h/1264H 188v/189V Pos: standing >
Griz says in orc 'Reloc lag out!'

< 1264h/1264H 188v/189V Pos: standing >
Griz sits down in a comfortable spot.

< 1264h/1264H 188v/189V Pos: standing >
Griz opens a travellers spellbook and begins studying it intently.

< 1264h/1264H 188v/189V Pos: standing >
The Leaders Quarters
Obvious exits: -E#
*Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) sits resting.
Enzekail, the bandit leader and fabled hero.
An elite swashbuckler stands at the ready.
An elite swashbuckler stands at the ready.

< 1264h/1264H 188v/189V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1264h/1264H 188v/189V Pos: standing >
Griz closes her book and grins malevolently.
Griz starts following you.

< 1264h/1264H 188v/189V Pos: standing >
Griz clambers to her feet.

< 1264h/1264H 188v/189V Pos: standing >

< 1264h/1264H 188v/189V Pos: standing >
Griz has just given you her consent.

< 1264h/1264H 188v/189V Pos: standing >
Griz is now a member of your group.

< 1264h/1264H 188v/189V Pos: standing >

< 1264h/1264H 188v/189V Pos: standing >

< 1264h/1264H 188v/189V Pos: standing >
a pile of coins
the turban of power [superior] (magic)
a tightly rolled vellum recipe for the neck-charm of Savannah of Broken Trusts
a potion of the guardian (magic)
[4] a gauze tourniquet bandage
[7] a yellow potion
[79] a green potion with black chunks
[19] a slab of beef
[15] a small vial full of green sludge
[9] the opaque white potion of regeneration
[9] a dark purple potion
[6] a potion of vigor
a badge of the cloud giants
[2] a steel long sword [superior] (magic)
some superior gem talons
leggings carved from minotaur bones [modified] (magic)
a magical essence of Intelligence

< 1264h/1264H 188v/189V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 1264h/1264H 188v/189V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.

< 1264h/1264H 189v/189V Pos: standing >
Enzekail starts casting a spell.

< 1264h/1264H 189v/189V Pos: standing >
Enzekail completes his spell...
Enzekail utters the word 'paghz'
An elite swashbuckler starts to move with uncanny speed!

< 1264h/1264H 189v/189V Pos: standing >

< 1264h/1264H 189v/189V Pos: standing >

< 1264h/1264H 189v/189V Pos: standing >

< 1264h/1264H 189v/189V Pos: standing >
No-one by that name here...

< 1264h/1264H 189v/189V Pos: standing >

< 1264h/1264H 189v/189V Pos: standing >

< 1264h/1264H 189v/189V Pos: standing >
He is away from his keyboard right now..

< 1264h/1264H 189v/189V Pos: standing >
A Grey Elf enters from the east.

< 1264h/1264H 189v/189V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 1264h/1264H 189v/189V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yaftze diesilla'
Griz snaps into visibility.
A Grey Elf stretches out his hand, unleashing a blast of deadly forked lightning toward Griz.
A Grey Elf stretches out his hand, unleashing a blast of deadly forked lightning toward Griz.
Griz's sparkling earring [superior] is filled with electrical energy!
A Grey Elf stretches out his hand, unleashing a blast of deadly forked lightning toward Griz.

< 1264h/1264H 189v/189V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 1264h/1264H 189v/189V Pos: standing >
A Grey Elf snaps into visibility.

< 1264h/1264H 189v/189V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yaftze diesilla'
A Grey Elf stretches out his hand, unleashing a blast of deadly forked lightning toward Griz.
A Grey Elf stretches out his hand, unleashing a blast of deadly forked lightning toward Griz.
A Grey Elf stretches out his hand, unleashing a blast of deadly forked lightning toward Griz.

< 1264h/1264H 189v/189V Pos: standing >
Griz starts casting an offensive spell.

< 1264h/1264H 189v/189V Pos: standing >
The Leaders Quarters
Obvious exits: -E#
*A Grey Elf (medium) (HardCore) stands in mid-air here.
Griz Fists of -=<[ The Thunder ]>=- (Orc)(medium) stands in mid-air here. (casting) 
Enzekail, the bandit leader and fabled hero.
An elite swashbuckler stands at the ready.
An elite swashbuckler stands at the ready.

< 1264h/1264H 189v/189V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.

< 1264h/1264H 189v/189V Pos: standing >
Griz completes her spell...
Griz utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf snaps into visibility.
Griz's fist beats the life out of a Grey Elf, blood pours from his body!

< 1264h/1264H 189v/189V Pos: standing >
An elite swashbuckler evaluates the struggle, watching your battle tactics.

< 1264h/1264H 189v/189V Pos: standing >
A Grey Elf snaps into visibility.
You snap into visibility.
You tackle a Grey Elf square in the chest knocking the wind out of him!

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 A Grey Elf stops chanting abruptly!

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 Griz attempts to flee.
Griz tries to flee, but can't make it out of here!

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  2 ] -=[Your pierce grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
You score a CRITICAL HIT!!!!!
[Damage: 21 ] -=[Your impressive slash strikes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage:  7 ] -=[Your fine pierce wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage:  2 ] -=[Your weak pierce grazes a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 Griz dodges a Grey Elf's attack.

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 Griz starts casting an offensive spell.

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 An elite swashbuckler watches the battle in amusement.

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 An elite swashbuckler frowns in boredom at the obviously one-sided struggle.

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 A Grey Elf misses Griz.
A Grey Elf snaps into visibility.

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  few wounds >
 You snap into visibility.
A Grey Elf snaps into visibility.
[Damage:  7 ] -=[Your pierce wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
[Damage:  2 ] -=[Your weak slash reached a Grey Elf's arm severing tendons and muscles.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
Your veins pulse with dragon blood...
Your fire breath fills the area!
[Damage: 27 ] A Grey Elf is hit.
[Damage: 29 ] Enzekail is hit.
[Damage: 28 ] An elite swashbuckler is hit.
[Damage: 29 ] An elite swashbuckler is hit.
[Damage:  2 ] -=[Your pierce wounds a Grey Elf.]=-
The globe around your body flares as it bears the brunt of a Grey Elf's assault!
A Grey Elf snaps into visibility.
[Damage:  1 ] -=[Your feeble pierce grazes a Grey Elf.]=-

< 1264h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  nasty wounds >
 You snap into visibility.
-=[An elite swashbuckler's weak slash grazes you.]=-
You parry an elite swashbuckler's lunge at you.
You parry an elite swashbuckler's lunge at you.
You parry an elite swashbuckler's lunge at you.
You dodge an elite swashbuckler's feeble leg sweep.
-=[An elite swashbuckler's weak slash grazes you.]=-
You parry an elite swashbuckler's lunge at you.
-=[An elite swashbuckler's weak slash grazes you.]=-
An elite swashbuckler suddenly appears a bit confused!
You watch in glee as an elite swashbuckler looks dazzled.
-=[An elite swashbuckler's weak slash grazes you.]=-
An elite swashbuckler turns to focus his attack on Griz!
Enzekail suddenly appears a bit confused!
You watch in glee as Enzekail looks dazzled.
-=[Enzekail's punch grazes you.]=-
You parry Enzekail's lunge at you.
-=[Enzekail's punch grazes you.]=-
-=[Enzekail's punch grazes you.]=-
-=[Enzekail's feeble punch grazes you.]=-
Enzekail's kick crashes into your chest.

< 1254h/1264H 189v/189V Pos: standing >
< T: Griz TP: sta TC: small wounds E: A Grey Elf sit EP:  nasty wounds >
 Griz completes her spell...
Griz utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf snaps into visibility.
Griz's magic fist punches a Grey Elf into so much pulp!
A Grey Elf's crown of light was completely destroyed by the massive blow!
A Grey Elf's spiked leather sleeves from Valley of Crushk was completely destroyed by the massive blow!
A Grey Elf's blood-stained bronze veil from Valley of Crushk was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.