The death of [42 Spiritmaster] Harsovs (Human)

in On a Wide Baobab Limb

from the perspective of [42 Spiritmaster] Harsovs (Human)

<worn in ear>        a strangly glowing ivy leaf (magic) (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a suit of onyx platemail [superior] (magic)
<worn about body>    a hard leather cloak
<worn on back>       a large leather backpack
<worn as quiver>     an elven quiver
<worn about waist>   a fanged ivory belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms>       some crude obsidian sleeves
<held as shield>     a tower shield emblazoned with an elven skull (magic)
<worn around wrist>  a glowing bone wristguard
<primary weapon>     a morning-star enshrouded in crimson flames (magic) (illuminating)
<worn on legs>       a pair of hemp pants
<worn on feet>       a pair of wormskin boots

 *.......^  
 *......^^  
 *...@P...  
 *.......^  
 .........  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Aida rides in on the mount from the east.

< 254h/254H 111v/157V Pos: standing >
 *.......^  
 *......^^  
 *...@....  
 *.......^  
 .........  
 **.......  
 **......^  
  *..@P...  
  *.......  
  ........  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Aida rides in on the mount from the east.

< 254h/254H 112v/157V Pos: standing >
 **.......  
 **......^  
  *..@....  
  *.......  
  ........  
  **......  
  **......  
   *.@P...  
   *......  
   .......  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Aida rides in on the mount from the east.

< 254h/254H 112v/157V Pos: standing >
  **......  
  **......  
   *.@....  
   *......  
   .......  
   **.....  
   **.....  
    *@P...  
    *.....  
    ......  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Aida rides in on the mount from the east.

< 254h/254H 112v/157V Pos: standing >
   **.....  
   **.....  
    *@....  
    *.....  
    ......  
  **..  
   @P.  
   *..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Aida rides in on the mount from the east.

< 254h/254H 113v/157V Pos: standing >
  **..  
   @..  
   *..  
  **..  
  *@..  
   P..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Aida rides in on the mount from the south.

< 254h/254H 113v/157V Pos: standing >
  **..  
  *@..  
   *..  
 **...  
  *@..  
  *P..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Aida rides in on the mount from the south.

< 254h/254H 114v/157V Pos: standing >
 **...  
  *@..  
  **..  
   *^.....  
   **.....  
   **@..^.  
    **....  
    **....  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Aida rides in on the mount from the south.

< 254h/254H 114v/157V Pos: standing >
   *^.....  
   **.....  
   **@..^.  
    **....  
    **....  
   **.....  
   *^.....  
   **@....  
   **P..^.  
    **....  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Aida rides in on the mount from the south.

< 254h/254H 114v/157V Pos: standing >
   **.....  
   *^.....  
   **@....  
   **...^.  
    **....  

< 254h/254H 115v/157V Pos: standing >
  *^..  
  *@P.  
  **..  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Aida rides in on the mount from the east.

< 254h/254H 117v/157V Pos: standing >
  *^..  
  *@..  
  **..  

< 254h/254H 117v/157V Pos: standing >
   *^.  
   @P.  
   **.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Aida rides in on the mount from the east.

< 254h/254H 117v/157V Pos: standing >
   *^.  
   @*.  
   **.  
   **.  
   @^.  
   P*.  
The Forest of Mistywood
Obvious exits: -N -E -S -W
Aida rides in on the mount from the south.

< 254h/254H 118v/157V Pos: standing >
   **.  
   @^.  
   **.  
   ***....  
    **....  
    *@....  
    **....  
    **...^  
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
Aida rides in on the mount from the west.

< 254h/254H 118v/157V Pos: standing >
   ***....  
    **....  
    *@....  
    **....  
    **...^  

<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: A Wide Swath of Plain
</map>
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
Aida rides in on the mount from the west.

< 254h/254H 119v/157V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Entrance to The Savannah of Broken Trusts
</map>
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Aida rides in on the mount from the west.

< 254h/254H 119v/157V Pos: standing >

< 254h/254H 119v/157V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Aida rides in on the mount from the west.

< 254h/254H 121v/157V Pos: standing >

< 254h/254H 122v/157V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
Aida rides in on the mount from the west.

< 254h/254H 122v/157V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding.  It will also increase your ability to hit your foes.

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A giraffe looks about for a nearby tree.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A large gazelle leads its fellows to a new area.
Aida rides in on the mount from the north.

< 254h/254H 122v/157V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
Aida rides in on the mount from the north.

< 254h/254H 123v/157V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: The Savannah of Broken Trusts
</map>
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A female zebra stays close to the herd.
A zebra grazes here, utterly failing to blend in.
A large zebra looks around for predators.
A giraffe looks about for a nearby tree.
Aida rides in on the mount from the north.

< 254h/254H 123v/157V Pos: standing >

< 254h/254H 124v/157V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/254H 125v/157V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: A Large Baobab Tree
</map>
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
Aida rides in on the mount from the south.

< 254h/254H 127v/157V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: Up in a Baobab Tree
</map>
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
Aida rides in on the mount from below.

< 254h/254H 127v/157V Pos: standing >

< 254h/254H 127v/157V Pos: standing >

< 254h/254H 128v/157V Pos: standing >

<map>
Zone: The Savannah of Broken Trusts.
Room: On a Wide Baobab Limb
</map>

<map>
Zone: The Savannah of Broken Trusts.
Room: On a Wide Baobab Limb
</map>
On a Wide Baobab Limb
Obvious exits: -S
A few coins lie scattered here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
Aida rides in on the mount from the south.

< 254h/254H 130v/157V Pos: standing >

< 254h/254H 131v/157V Pos: standing >
You dismount the mount.

< 254h/254H 132v/157V Pos: standing >
Aida dismounts the mount.

< 254h/254H 134v/157V Pos: standing >
You get a few coins.
There were: 1 platinum coin, 9 gold coins. 

< 254h/254H 135v/157V Pos: standing >
You stop using a rugged adventurers satchel.

< 249h/249H 136v/157V Pos: standing >
Ok.
You put 1 platinum, 9 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 249h/249H 136v/157V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 249h/249H 137v/157V Pos: standing >
Aida's impressive pierce wounds a baboon.

< 254h/254H 137v/157V Pos: standing >
Aida's intercepts a baboon's attack with sparkling softwood stiletto with eloquent ease.
Aida's pierce wounds a baboon.
A sparkling softwood stiletto slices through the air with incredible ease!
Aida's pierce wounds a baboon.
A baboon almost sweeps Aida off of her feet with a well placed leg sweep.

< 254h/254H 138v/157V Pos: standing >
Aida's mighty pierce strikes a baboon.

< 254h/254H 140v/157V Pos: standing >
A baboon easily ducks under Aida's lame kick.

< 254h/254H 141v/157V Pos: standing >
You assist Aida heroically.
[Damage:  6 ] -=[Your bludgeon wounds a baboon.]=-

< 254h/254H 142v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 Aida's sparkling softwood stiletto flashes into the path of a baboon's attack, then Aida delivers a graceful counter-attack!
Aida's impressive pierce wounds a baboon.
A sparkling softwood stiletto slices through the air with incredible ease!
Aida misses a baboon.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 Aida's pierce wounds a baboon.
Aida's pierce wounds a baboon.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You start chanting...

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  small wounds >
 You complete your spell...
[Damage: 78 ] Your touch sends wracking pains through a baboon's body.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Aida's impressive pierce wounds a baboon.
Aida's fine pierce wounds a baboon.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Aida parries a baboon's lunge at her.
A baboon misses Aida.
You start chanting...

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A baboon leaves south.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 Casting: cause critical *

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 A baboon enters from the south.
Aida's pierce grazes a baboon.
Aida's pierce wounds a baboon.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  few wounds >
 You complete your spell...
[Damage: 70 ] Your touch sends wracking pains through a baboon's body.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  nasty wounds >
 A baboon misses Aida.
A baboon's weak maul wounds Aida.
You dodge a bash from a baboon, who loses its balance and falls.
You start chanting...

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP:  nasty wounds >
 A baboon enters from the south.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP:  nasty wounds >
 You complete your spell...
[Damage: 69 ] Your touch sends wracking pains through a baboon's body.
Aida's impressive pierce strikes a baboon.
Aida's impressive pierce strikes a baboon.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 [Damage:  9 ] -=[Your fine bludgeon strikes a baboon.]=-

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 You don't have that spell memorized.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 You don't have that spell memorized.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 Aida's impressive pierce strikes a baboon.
Aida's impressive pierce strikes a baboon.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 [Damage: 12 ] -=[Your fine bludgeon strikes a baboon hard.]=-

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 A baboon leaves south.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 You start chanting...

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 Aida's impressive pierce strikes a baboon.
Aida's impressive pierce strikes a baboon very hard.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon kne EP: pretty hurt >
 A baboon enters from the south.
A baboon rises to its feet.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP: pretty hurt >
 You complete your spell...
[Damage: 42 ] A baboon's body is wracked with spasms as you touch it!

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  awful >
 Aida's powerful pierce enshrouds a baboon in a mist of blood.
Aida's pierce strikes a baboon very hard.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  awful >
 A baboon easily dodges Aida's feeble leg sweep.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  awful >
 Aida parries a baboon's lunge at her.
Aida blocks a baboon's lunge at her.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  awful >
 You start chanting...

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  awful >
 Aida's pierce enshrouds a baboon in a mist of blood.
Aida's pierce enshrouds a baboon in a mist of blood.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  awful >
 Casting: cause serious **

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  awful >
 Casting: cause serious *

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: small wounds E: baboon sta EP:  awful >
 A baboon's maul strikes Aida.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon sta EP:  awful >
 A baboon leaves south.

< 254h/254H 143v/157V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon sta EP:  awful >
 You complete your spell...
[Damage: 30 ] You seriously wound a baboon unto the point of death.
A baboon is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a baboon's gurgling and choking signals its demise.

< 254h/254H 143v/157V Pos: standing >
You get a few coins from the corpse of a baboon.
There were: 1 platinum coin, 10 gold coins. 

< 254h/254H 143v/157V Pos: standing >
Addicted to Blood      Kill 30 mobs within 30 minutes            EXP and Plat Bonus 73%
You have 12 minutes left.

< 254h/254H 143v/157V Pos: standing >
A baboon enters from the south.

< 254h/254H 143v/157V Pos: standing >
You stop using a rugged adventurers satchel.

< 249h/249H 151v/157V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.

< 249h/249H 151v/157V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 249h/249H 152v/157V Pos: standing >
You have just passed the half-way point on the way towards your next level.

< 254h/254H 153v/157V Pos: standing >
Saving Goodkie.

< 254h/254H 154v/157V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a baboon is lying here.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
Aida (Grey Elf)(medium) stands, floating here.
A sturdy looking mount is here, all saddled up and ready to ride.
A sturdy looking mount is here, all saddled up and ready to ride.
A baboon clings to a baobab limb, watching the savannah below.

< 254h/254H 154v/157V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 254h/254H 155v/157V Pos: standing >
A baboon leaves south.

< 254h/254H 157v/157V Pos: standing >
You sit down and relax.

< 254h/254H 157v/157V Pos: sitting >
A baboon leaves south.
You have memorized the following spells:
( 6th circle)  1 - flame strike
               1 - harm
( 5th circle)  2 - heal
               3 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               2 - invigorate
( 3rd circle)  1 - cure critic
               2 - sense life
( 2nd circle)  4 - blindness
               2 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    8 seconds:  ( 3rd) cause critical
   16 seconds:  ( 3rd) cause critical
   24 seconds:  ( 3rd) cause critical
   32 seconds:  ( 3rd) cause critical
   38 seconds:  ( 2nd) cause serious
   45 seconds:  ( 2nd) cause serious

You can pray no more spells.
You continue your praying.

< 254h/254H 157v/157V Pos: sitting >
You have to write quit - no less, to quit!

< 254h/254H 157v/157V Pos: sitting >
You start meditating...

< 254h/254H 157v/157V Pos: sitting >
A baboon enters from the south.

< 254h/254H 157v/157V Pos: sitting >
A baboon enters from the south.

< 254h/254H 157v/157V Pos: sitting >
You have finished praying for cause critical.
Aida's pierce wounds a baboon.

< 254h/254H 157v/157V Pos: sitting >
A baboon misses Aida.
A baboon's weak maul wounds Aida.
Aida withstands a bash from a baboon, who bounces back and falls.

< 254h/254H 157v/157V Pos: sitting >
Aida's decent pierce grazes a baboon.
Aida's impressive pierce wounds a baboon.

< 254h/254H 157v/157V Pos: sitting >
Aida salutes briskly.

< 254h/254H 157v/157V Pos: sitting >
A baboon enters from the south.

< 254h/254H 157v/157V Pos: sitting >
You have finished praying for cause critical.

< 254h/254H 157v/157V Pos: sitting >
A baboon enters from the south.

< 254h/254H 157v/157V Pos: sitting >
Aida's pierce wounds a baboon.
Aida's impressive pierce wounds a baboon.

< 254h/254H 157v/157V Pos: sitting >
Aida parries a baboon's lunge at her.

< 254h/254H 157v/157V Pos: sitting >
You have finished praying for cause critical.
Aida's pierce strikes a baboon hard.
Aida's impressive pierce wounds a baboon.

< 254h/254H 157v/157V Pos: sitting >
A baboon's maul wounds Aida.

< 254h/254H 157v/157V Pos: sitting >
A baboon leaves south.
A baboon leaves south.

< 254h/254H 157v/157V Pos: sitting >
Aida's impressive pierce wounds a baboon.
Aida's pierce wounds a baboon.

< 254h/254H 157v/157V Pos: sitting >
A baboon enters from the south.

< 254h/254H 157v/157V Pos: sitting >
You have finished praying for cause critical.

< 254h/254H 157v/157V Pos: sitting >
You stop meditating.
You are already resting.

< 254h/254H 157v/157V Pos: sitting >
Aida parries a baboon's lunge at her.
You have memorized the following spells:
( 6th circle)  1 - flame strike
               1 - harm
( 5th circle)  2 - heal
               3 - destroy undead
( 4th circle)  2 - remove curse
               2 - summon
               2 - invigorate
( 3rd circle)  1 - cure critic
               2 - sense life
               4 - cause critical
( 2nd circle)  4 - blindness
               2 - cause serious
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic

And you are currently praying for the following spells:
    4 seconds:  ( 2nd) cause serious
   11 seconds:  ( 2nd) cause serious

You can pray no more spells.

< 254h/254H 157v/157V Pos: sitting >
You have to write quit - no less, to quit!

< 254h/254H 157v/157V Pos: sitting >
You start meditating...

< 254h/254H 157v/157V Pos: sitting >
Aida's powerful pierce strikes a baboon.
Aida's pierce wounds a baboon.

< 254h/254H 157v/157V Pos: sitting >
A baboon easily dodges Aida's feeble leg sweep.

< 254h/254H 157v/157V Pos: sitting >
A baboon clambers to its feet.

< 254h/254H 157v/157V Pos: sitting >
Aida parries a baboon's lunge at her.
Aida parries a baboon's lunge at her.
Aida withstands a bash from a baboon, who bounces back and falls.

< 254h/254H 157v/157V Pos: sitting >
You have finished praying for cause serious.
Aida's impressive pierce wounds a baboon.
Aida's powerful pierce strikes a baboon.
Hint: Type "group" to see your groupmates' health and movement.

< 254h/254H 157v/157V Pos: sitting >

		Character attributes for Goodkie

Level: 27   Race: Human   Class: Cleric  
Age: 22 yrs / 1 mths  Height: 67 inches Weight: 199 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  89 ( 84)    Pow:  85 ( 85)
Dex:  89 ( 84)    Int:  97 ( 97)   
Agi:  91 ( 86)    Wis: 106 (106)
Con: 112 (101)    Cha:  89 ( 89)   Luc:  87 ( 87)
Equipped Items:  18     Carried weight:  114

Armor Points: -132  Reduces melee damage taken by 13.2% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 12% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 200% 
Hitroll: 7   Damroll: 7
Alignment: 1000  (-1000 to 1000)

Saving Throws: PAR[53]  FEA[53]
               BRE[52]  SPE[42]

Load carried: Moderate

< 254h/254H 157v/157V Pos: sitting >
Aida's powerful pierce strikes a baboon.
Aida's pierce strikes a baboon hard.

< 254h/254H 157v/157V Pos: sitting >
Aida parries a baboon's lunge at her.

< 254h/254H 157v/157V Pos: sitting >
You have finished praying for cause serious.
Your prayers are complete.

< 254h/254H 157v/157V Pos: sitting >
Aida's impressive pierce wounds a baboon.
Aida's pierce strikes a baboon hard.

< 254h/254H 157v/157V Pos: sitting >
You clamber to your feet.

< 254h/254H 157v/157V Pos: standing >
Aida parries a baboon's lunge at her.

< 254h/254H 157v/157V Pos: standing >
That last attack was particularly invasive, and you feel your collective wisdom decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!

< 42h/254H 157v/157V Pos: standing >
Aida's impressive pierce strikes a baboon.
Aida's pierce strikes a baboon.
You assist Aida heroically.
[Damage: 28 ] -=[Your powerful bludgeon strikes a baboon very hard.]=-

< 42h/254H 157v/157V Pos: standing >
< T: Aida TP: sta TC: few wounds E: baboon ass EP:  nasty wounds >
 You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your glowing white stone circlet shattered in bits as the tortured body spasms and quivers!
Your blood red tear insignia shattered in bits as the tortured body spasms and quivers!