The death of [23 Monk] Ruuf (Minotaur)

in A Recently Rebuilt Stone Highway

from the perspective of [23 Monk] Ruuf (Minotaur)



An unnatural silence fills this area.
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
[3] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

The escort says 'You have 19 items, this cost you 5 silver, and 8 copper'

< 339h/339H 171v/171V Pos: standing >
Nothing.

< 339h/339H 171v/171V Pos: standing >
a delicate nipple ring [superior] enchanted by Aceldama (glowing) [60%]             

< 339h/339H 171v/171V Pos: standing >
Autosaving...

< 339h/339H 171v/171V Pos: standing >
[40] a yellow potion
[20] the opaque white potion of regeneration
[2] a shadow dragonscale
[2] a bright yellow potion (glowing)
[2] a vampirism potion
a bat guano potion

< 339h/339H 171v/171V Pos: standing >
You put 2 items into a large leather backpack.

< 339h/339H 171v/171V Pos: standing >
The Storage Locker for Ruuf
Obvious exits: -North#
a satchel used to hold various items lies here. (illuminating)
[3] A rather large leather backpack lies here.
An ornate chest bearing items that are unsorted.

< 339h/339H 171v/171V Pos: standing >
Open what?

< 339h/339H 171v/171V Pos: standing >
the sacred stone claws of Aan [modified] enchanted by Aceldama [85%]             
the bangle of immunity [superior] enchanted by Aceldama (glowing) [82%]             
the slippers of rot and decay
a rusty limestone wristguard from The Great Realm of Duris
a fanged hide coif from Tharnadia - City of Humans
a cracked softwood eyepatch
a small piece of silver
a magical essence of Dexterity
a small piece of platinum
a necklace of rotten ears [72%]             
a spherical chunk of the swamp fane runestone [modified] enchanted by Aceldama [42%]             
a belt of fresh blood [modified] enchanted by Aceldama
sleeves of gold dragonskin [modified] enchanted by Aceldama [71%]             
a bracelet of finger bones [superior] enchanted by Aceldama [77%]             
a polished piece of hard wood

< 339h/339H 171v/171V Pos: standing >

< 339h/339H 171v/171V Pos: standing >
Ok.

< 339h/339H 171v/171V Pos: standing >
As you leave, you see the SLSC member applying magic locks to the door...
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 339h/339H 170v/171V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West

< 339h/339H 169v/171V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West# -Up
A large rat is scurrying about here.
A large wandering dog is here, growling at you.

< 339h/339H 168v/171V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 339h/339H 168v/171V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 339h/339H 168v/171V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 339h/339H 167v/171V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
A militia guard is posted here, keeping watch over the bazaar.

< 339h/339H 166v/171V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 339h/339H 166v/171V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 339h/339H 165v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 165v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 166v/171V Pos: standing >
Pardon?

< 339h/339H 167v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 167v/171V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.

< 339h/339H 168v/171V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 339h/339H 167v/171V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 339h/339H 167v/171V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.

< 339h/339H 167v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
The corpse of a Human is lying here.

< 339h/339H 168v/171V Pos: standing >
You quickly scan the area.
Zech, the dwarven warrior who is close by to your north.
Rcend who is close by to your east.
An elite guard who is close by to your east.
A magnificent heavy warhorse who is close by to your east.
The receptionist who is close by to your east.

< 339h/339H 169v/171V Pos: standing >
It appears to be the corpse of Rcend.
Nothing.

< 339h/339H 171v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 170v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 169v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 168v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South
The corpse of an elite guard is lying here.

< 339h/339H 167v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 167v/171V Pos: standing >
You find the crown of Aramus!

< 339h/339H 169v/171V Pos: standing >
You get the crown of Aramus.

< 339h/339H 171v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 170v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 169v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 168v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
The corpse of a Human is lying here.

< 339h/339H 167v/171V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.

< 339h/339H 166v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
The corpse of a Human is lying here.

< 339h/339H 167v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down

< 339h/339H 166v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 166v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 165v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 165v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 339h/339H 164v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 165v/171V Pos: standing >
Room #20
  This room is not very big but it is well furnish.  It can hold about
ten persons with no problem. There is a bed sitting along the wall and
a big chest that can hold a lot.
Obvious exits: -South

< 339h/339H 165v/171V Pos: standing >
You drop the crown of Aramus.

< 339h/339H 167v/171V Pos: standing >
You hide the crown of Aramus.

< 339h/339H 169v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South

< 339h/339H 170v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 169v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 168v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West

< 339h/339H 167v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -South -West -Down

< 339h/339H 166v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 166v/171V Pos: standing >
A Corridor
  The corridor is long and you can see doors on both side of it all
the way down.
Obvious exits: -North -East -South -West -Up
The corpse of a Human is lying here.

< 339h/339H 166v/171V Pos: standing >
The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.

< 339h/339H 166v/171V Pos: standing >

< 339h/339H 169v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 339h/339H 171v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 339h/339H 171v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 339h/339H 171v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 339h/339H 171v/171V Pos: standing >

< 339h/339H 171v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 339h/339H 171v/171V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.

< 339h/339H 171v/171V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 339h/339H 171v/171V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 339h/339H 170v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 339h/339H 170v/171V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A human merchant from another town stands here, perusing Tharnadia.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 339h/339H 169v/171V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West

< 339h/339H 168v/171V Pos: standing >
A stray cat enters from the west.

< 339h/339H 168v/171V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 339h/339H 168v/171V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.

< 339h/339H 167v/171V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.

< 339h/339H 167v/171V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.

< 339h/339H 166v/171V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West

< 339h/339H 165v/171V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East# -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 339h/339H 165v/171V Pos: standing >
The iron seems to be closed.

< 339h/339H 165v/171V Pos: standing >
Ok.

< 339h/339H 167v/171V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A religious zealot who is rather far off to your east.
A militia guard who is close by to your south.
A human merchant who is a brief walk away to your west.
A militia guard who is rather far off to your west.

< 339h/339H 168v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 339h/339H 168v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
A young man in leather armor seems to be patrolling outside the gates.
A homeless peasant is here, looking lost and hungry.

< 339h/339H 167v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A young man in leather armor seems to be patrolling outside the gates.

< 339h/339H 165v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
An odd little man, with a shaved head and an orange robe, hums something.

< 339h/339H 163v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 339h/339H 163v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South

< 339h/339H 163v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 339h/339H 162v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.

< 339h/339H 162v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 339h/339H 160v/171V Pos: standing >
You quickly scan the area.
A large rat who is not far off to your east.
A militia guard who is close by below you.

< 339h/339H 161v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 339h/339H 160v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.

< 339h/339H 158v/171V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.

< 339h/339H 158v/171V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******.M  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
An unnatural darkness fills this area.
Obvious exits: -North -East -South -West
A greyish stone wall is here to the east.
The corpse of an elite highwayman is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a tharnadian highway patrolman is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
You are knocked to the ground by a Drider's skillful bash!

< 336h/339H 157v/171V Pos: sitting >
< T: Ruuf TP: sit TC:few scratches E: A Drider sta EP: excellent >
 Someone blocks your futile lunge at him.
Someone dodges your futile attack.

< 336h/339H 158v/171V Pos: sitting >
< T: Ruuf TP: sit TC:few scratches E: A Drider sta EP: excellent >
 A Drow Elf snaps into visibility.

< 336h/339H 158v/171V Pos: sitting >
< T: Ruuf TP: sit TC:few scratches E: someone sta EP: excellent >
 A Kobold snaps into visibility.

< 336h/339H 158v/171V Pos: sitting >
< T: Ruuf TP: sit TC:few scratches E: someone sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'yjrr pabraw'
A Kobold calls down a holy blast of might at you, ouch!
OUCH!  That really did HURT!
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's giant fist of force is the last thing you ever see.