The death of [56 Water Magus] Raaf The Resistance (Halfling)

in Inside the Eastern City Gates

from the perspective of [56 Water Magus] Raaf The Resistance (Halfling)


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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 143v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 140v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 138v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 135v/171V Pos: standing >
 
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 133v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 131v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 129v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 126v/171V Pos: standing >
 
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 124v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 123v/171V Pos: standing >
 
     ...^...    
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 121v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 119v/171V Pos: standing >

< 384h/384H 119v/171V Pos: standing >
 
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    ^..^.M.^..  
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Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A black dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A blue dracolich is here, with flesh hanging off its rotting bones.
A gothic man wielding a shadow blade leers at you as he passes by.

< 384h/384H 118v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 116v/171V Pos: standing >
 
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    ^^^...^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 114v/171V Pos: standing >
Pardon?

< 384h/384H 116v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 114v/171V Pos: standing >
 
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     ...^.....  
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 111v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 109v/171V Pos: standing >
 
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     ...^...    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 106v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 103v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 100v/171V Pos: standing >
 
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A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 384h/384H 99v/171V Pos: standing >
 
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A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 384h/384H 97v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 95v/171V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
 
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A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 384h/384H 94v/171V Pos: standing >
 
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 ^^**^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -South -West

< 384h/384H 92v/171V Pos: standing >
 
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A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 384h/384H 90v/171V Pos: standing >
 
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 ^**.^  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 384h/384H 89v/171V Pos: standing >
Pardon?

< 384h/384H 90v/171V Pos: standing >
 
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A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 384h/384H 88v/171V Pos: standing >
 
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A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 384h/384H 87v/171V Pos: standing >
 
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A Dark Forest with Tall Evergreens
Obvious exits: -North -East -South -West

< 384h/384H 85v/171V Pos: standing >
 
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Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 384h/384H 84v/171V Pos: standing >
 
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 384h/384H 84v/171V Pos: standing >
 
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 384h/384H 83v/171V Pos: standing >
 
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A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
The corpse of a Minotaur is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a magnificent horse is lying here.
The corpse of an elite highwayman is lying here.
The corpse of a tharnadian highway patrolman is lying here.
The corpse of a highwayman is lying here.
[2] The corpse of A Town Guardian is lying here.
An elite member of the Bronze Phalanx guards passage through the arch. (minion) 
A brightly glowing torch floats near the Bronze Phalanx's head. (illuminating)

< 384h/384H 83v/171V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of an elite guard is lying here.

< 384h/384H 82v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.

< 384h/384H 81v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West

< 384h/384H 79v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down

< 384h/384H 79v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 79v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
Puddles of fresh blood cover the ground.
The corpse of a militia guard is lying here.

< 384h/384H 79v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large rat is scurrying about here.

< 384h/384H 77v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
An odd little man, with a shaved head and an orange robe, hums something.

< 384h/384H 76v/171V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 76v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West

< 384h/384H 75v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Fresh blood splatters cover the area.
[2] The corpse of a militia guard is lying here.
A homeless peasant is here, looking lost and hungry.

< 384h/384H 73v/171V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West

< 384h/384H 72v/171V Pos: standing >
Alarm bells sound, signalling an invasion!

< 384h/384H 72v/171V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
An unnatural darkness fills this area.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
[3] The corpse of an elite guard is lying here.
The corpse of a controller is lying here.
[2] The corpse of an elite guard is lying here.
[2] The corpse of A tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
The quartermaster is lying here, fighting a Drider. (minion) 
A troll mercenary rests at the side of the bridge. (minion) 
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- sits resting.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (huge) Highlord - The Empire of Lloth stands in mid-air here.

< 384h/384H 70v/171V Pos: standing >
Electrical arcs continue to blacken and pincushion the quartermaster.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A large wandering dog is here, growling at you.
A Drow Elf (medium) Soldier - The Empire of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (small) Soldier - The Empire of Lloth stands in mid-air here, fighting an elite guard.
A Githyanki (medium) Denizen - The Empire of Lloth stands in mid-air here, fighting an elite guard.
A Githyanki (medium) Legionnaire of The Empire stands, floating here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) Worshipper - The Empire of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Thri-Kreen (small) Worshipper - The Empire of Lloth stands in mid-air here.
A Drider (huge) Highlord - The Empire of Lloth stands in mid-air here, fighting an elite guard.
An impenetrable globe of darkness floats near a Drider's head.
An elite guard stands here, fighting a Githyanki.
An elite guard stands here, fighting a Drider.
An elite guard stands here, fighting a Kobold.

< 384h/384H 70v/171V Pos: standing >
A militia guard enters from the south.

< 384h/384H 72v/171V Pos: standing >
A militia guard suddenly attacks a Drow Elf!
A militia guard misses a Drow Elf.
You say in minotaur 'HI!'
You are knocked to the ground by a Drider's skillful bash!

< 380h/384H 72v/171V Pos: sitting >
< T: elite TP: sta TC:excellent E: A Drider sta EP: excellent >
 You miss someone.
You miss someone.
A Kobold looks at you.

< 380h/384H 73v/171V Pos: sitting >
< T: elite TP: sta TC:excellent E: A Drider sta EP: excellent >
 An elite guard dodges a Kobold's attack.
An elite guard dodges a Kobold's attack.

< 380h/384H 73v/171V Pos: sitting >
< T: elite TP: sta TC:excellent E: someone sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
An elite guard dodges someone's attack.
A Drider's powerful bludgeon wounds an elite guard.
A Drider's mighty bludgeon strikes an elite guard.
A Drider's fine bludgeon grazes an elite guard.
A Drider misses an elite guard.
A Drider's impressive bludgeon wounds an elite guard.
A Drow Elf looks at you.

< 180h/384H 73v/171V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drider sta EP: excellent >
 A Drow Elf starts casting an offensive spell.

< 180h/384H 73v/171V Pos: sitting >
< T: elite TP: sta TC: small wounds E: someone sta EP: excellent >
 An elite guard's feeble punch grazes a Kobold.
A Kobold blocks an elite guard's lunge at him.
An elite guard's feeble punch grazes a Kobold.
A Kobold easily dodges an elite guard's feeble leg sweep.
An elite guard's feeble punch grazes a Githyanki.
An elite guard's weak punch grazes a Githyanki.
An elite guard's feeble punch grazes a Githyanki.
A Githyanki's eyes roll as an elite guard plants a foot in his face.
Someone parries an elite guard's lunge at him.
Someone parries an elite guard's lunge at him.
Someone parries an elite guard's lunge at him.
An elite guard kicks a Drider, cracking exo-skelelton.

< 180h/384H 73v/171V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A Githyanki misses an elite guard.
An elite guard dodges a Githyanki's attack.

< 180h/384H 73v/171V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 
< 180h/384H 73v/171V Pos: sitting >
< T: elite TP: sta TC: small wounds E: A Drider sta EP: few scratches >
 A Drow Elf sings a song so well you feel your pain and suffering ebbing away.
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's giant fist of force is the last thing you ever see.