The death of [1 Monk] Nibsafk (Human)

in The Grand Tharnadian Way

from the perspective of [1 Monk] Nibsafk (Human)



< 21h/21H 117v/117V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Rcend (Human)(medium) stands here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.

< 21h/21H 117v/117V Pos: standing >
You have not yet earned the right to use that ability.

< 21h/21H 117v/117V Pos: standing >
You do not seem to have the 'nib'.

< 21h/21H 117v/117V Pos: standing >
Kara has entered the game.
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
Kara (Human)(medium) stands here.
Rcend (Human)(medium) stands here (Newbie).
A tough looking warrior is scanning the landscape beyond the walls.
A magnificent white warhorse stands here quietly.
The receptionist stands here behind the counter, waiting to help someone.

< 21h/21H 117v/117V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
A goblin merchant is standing here, busy with his own matters.

< 21h/21H 116v/117V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young cleric is standing here, smiling at you warmly.
A large wandering dog is here, growling at you.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 21h/21H 115v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 21h/21H 115v/117V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East# -South -West
A stray tomcat is darting after rodents, here.

< 21h/21H 114v/117V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South

< 21h/21H 114v/117V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A human merchant who is not far off to your north.
A street sweeper who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A Drow Elf who is rather far off to your east.
A Kobold who is rather far off to your east.
A Githyanki who is rather far off to your east.
A troll mercenary who is rather far off to your east.
The quartermaster who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A Drow Elf who is rather far off to your east.
A Drider who is rather far off to your east.
A Thri-Kreen who is rather far off to your east.
A stray dog who is in the distance to your east.
A street sweeper who is not far off to your south.
A slutty whore who is not far off to your south.

< 21h/21H 114v/117V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 116v/117V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West

< 21h/21H 115v/117V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West

< 21h/21H 115v/117V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.

< 21h/21H 114v/117V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 21h/21H 114v/117V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A Drow Elf (medium) Soldier - The Empire of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (small) Soldier - The Empire of Lloth stands in mid-air here.
A Githyanki (medium) Denizen - The Empire of Lloth stands in mid-air here.
A troll mercenary rests at the side of the bridge. (minion) 
The quartermaster of the platform is standing here. (minion) 
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands here.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands here.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands here.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands here.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Githyanki (medium) Legionnaire of The Empire stands, floating here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) Worshipper - The Empire of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (huge) Highlord - The Empire of Lloth stands in mid-air here.
A Thri-Kreen (small) Worshipper - The Empire of Lloth stands in mid-air here.

< 21h/21H 114v/117V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[2] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
The corpse of an elite guard is lying here.
The corpse of a Minotaur is lying here.
A large wandering dog is here, growling at you.

< 21h/21H 113v/117V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A homeless peasant who is rather far off to your east.
A religious zealot who is rather far off to your east.
A Drow Elf who is close by to your west.
A Kobold who is close by to your west.
A Githyanki who is close by to your west.
A troll mercenary who is close by to your west.
The quartermaster who is close by to your west.
A Drow Elf who is close by to your west.
A Drow Elf who is close by to your west.
A Drow Elf who is close by to your west.
A Drow Elf who is close by to your west.
A Drow Elf who is close by to your west.
A Githyanki who is close by to your west.
A Drow Elf who is close by to your west.
A Drider who is close by to your west.
A Thri-Kreen who is close by to your west.

< 21h/21H 114v/117V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A Drow Elf (medium) Soldier - The Empire of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Kobold (small) Soldier - The Empire of Lloth stands in mid-air here.
A Githyanki (medium) Denizen - The Empire of Lloth stands in mid-air here.
A troll mercenary rests at the side of the bridge. (minion) 
The quartermaster of the platform is standing here. (minion) 
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands here.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands here.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands here.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands here.
A Drow Elf (medium) Rumble of -=<[ The Thunder ]>=- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Githyanki (medium) Legionnaire of The Empire stands, floating here.
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) Worshipper - The Empire of Lloth stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A Drider (huge) Highlord - The Empire of Lloth stands in mid-air here.
A Thri-Kreen (small) Worshipper - The Empire of Lloth stands in mid-air here.

< 21h/21H 114v/117V Pos: standing >
A Drider topples over himself as he tries to bash you.

< 21h/21H 115v/117V Pos: standing >
You say in common 's'up'
A Drow Elf starts casting an offensive spell.
Out of nowhere, a Drow Elf stabs you in the back, RIP...