The death of [1 BeRSeRKeR] Ganan (Minotaur)

in In the Southern Branch of the Bank of Shady

from the perspective of [55 Death Magus] Ekimensio (Lich)

<worn as a badge>    a glowing blue crystal of charisma [81%]             
<worn on head>       a hardened dragonscale skull from Arcium, the Plagued Kingdom [71%]             
<worn on eyes>       a dented dragonscale visor from Ceothia
<worn in ear>        an earring of courage of greater constitution
<worn in ear>        an earring of bone of charisma (magic)
<worn on face>       a dark cured leather mask from Arcium, the Plagued Kingdom [74%]             
<worn around neck>   a well-used dragonscale pendant from Arcium, the Plagued Kingdom [79%]             
<worn around neck>   a cloak of dragons of damage (magic) (glowing)
<worn on body>       the chest piece of the shadowy platemail of damnation (magic) [88%]             
<worn about body>    a swirling, dark blue cloak (humming) [67%]             
<worn as quiver>     a drow-made gem quiver from Arcium, the Plagued Kingdom [76%]             
<worn about waist>   the threads of astral projection of intelligence (glowing) [86%]             
<worn on belt buckle>a fragile marble belt buckle from The City of Winterhaven
<worn on arms>       bone sleeves of agility (magic)
<held as shield>     a rusty marble shield from Arcium, the Plagued Kingdom [69%]             
<worn around wrist>  the bangle of the Dreamer of constitution (magic) [88%]             
<worn around wrist>  an etched mithral bracer of strength (magic) (humming) [85%]             
<worn on hands>      some dwarven-made platinum claws from Arcium, the Plagued Kingdom
<worn on finger>     a ring of invisibility [poor] (magic) [89%]             
<worn on finger>     a sun ring of wisdom (magic) (glowing) [88%]             
<primary weapon>     a mithril dagger (magic)
<worn on legs>       some fur-lined horned ram-skull knee guards of regeneration [71%]             
<worn on feet>       the boots of the dreamer of dexterity (magic)

 **......+...***  
 .....^.@+....**  
 ....^*..+......  
 ...^M**.M...M..  
  .^.****+*....   
   .**^^*+*^^.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West

< 360h/360H 82v/163V Pos: standing >
 
   **^*^^^^**M    
  **^.^^+..***M   
 **.^...+..^****  
 *......+...****  
 ....^..@....***  
 ...^*..+......*  
 ..^M**.M...M..M  
  ^.****+*.....   
   **^^*+*^^.^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 360h/360H 81v/163V Pos: standing >
 
   ****^^M*^MM    
  ***^*^^^^**MM   
 ***^.^^+..***MM  
 **.^...+..^****  
 *......@...****  
 ....^..+....***  
 ...^*..+......*  
  .^M**.M...M..   
   .****+*....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 360h/360H 81v/163V Pos: standing >
 
   M*******MMM    
  *****^^M*^MMM   
 ****^*^^^^**MMM  
 ***^.^^+..***MM  
 **.^...@..^****  
 *......+...****  
 ....^..+....***  
  ..^*..+......   
   ^M**.M...M.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 360h/360H 80v/163V Pos: standing >
 
   MMM^^*^MMMM    
  MM*******MMMS   
 M*****^^M*^MMMM  
 ****^*^^^^**MMM  
 ***^.^^@..***MM  
 **.^...+..^****  
 *......+...****  
  ...^..+....**   
   .^*..+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West

< 360h/360H 80v/163V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 360h/360H 80v/163V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Running about town, this female orc is restocking her low supplies.(Red Aura)

< 360h/360H 78v/163V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up#

< 360h/360H 78v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/360H 79v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/360H 80v/163V Pos: standing >
Ok.

< 360h/360H 83v/163V Pos: standing >
You quickly scan the area.
A female orc who is close by to your south.
A cowardly orcish girl who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
The orc gate guard who is close by above you.

< 360h/360H 84v/163V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)

< 360h/360H 84v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A stray dog runs around searching for someone to play with.

< 360h/360H 84v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 360h/360H 86v/163V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
An orcish shaman who is close by to your north.
A wandering soul who is close by to your north.
An orcish elite who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
A stray dog who is close by to your south.
A cowardly orcish girl who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
The orc gate guard who is not far off to your south.

< 360h/360H 87v/163V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
An orcish shaman who is close by to your north.
A wandering soul who is close by to your north.
An orcish elite who is not far off to your north.
An orcish merchant who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
A stray dog who is close by to your south.
A cowardly orcish girl who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
The orc gate guard who is not far off to your south.

< 360h/360H 88v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
An orcish shaman is here practicing a new spell.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 360h/360H 90v/163V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish merchant who is not far off to your north.
An old orcish woman who is not far off to your north.
Khazar, the jeweler who is close by to your east.
An orcish elite who is close by to your south.
A stray dog who is not far off to your south.
A cowardly orcish girl who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.

< 360h/360H 91v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 360h/360H 94v/163V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your north.
An old orcish woman who is close by to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish shaman who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A wandering soul who is close by to your south.
An orcish shaman who is close by to your south.
A wandering soul who is close by to your south.
An orcish elite who is not far off to your south.
A stray dog who is a brief walk away to your south.

< 360h/360H 95v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish merchant is standing here completing his next transaction.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)

< 360h/360H 97v/163V Pos: standing >
You quickly scan the area.
A draft horse who is not far off to your north.
An orcish guard who is not far off to your north.
A draft horse who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish shaman who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish street sweeper who is a brief walk away to your north.
A baby orc who is close by to your east.
An orcish merchant who is close by to your east.
Meinar, the old baker who is close by to your east.
An orcish elite who is close by to your south.
A wandering soul who is not far off to your south.
An orcish shaman who is not far off to your south.
A wandering soul who is not far off to your south.
An orcish elite who is a brief walk away to your south.
A black skunk who is close by to your west.
A baby orc who is not far off to your west.
An orcish guard who is not far off to your west.

< 360h/360H 97v/163V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A small black skunk peers wearily at you.

< 360h/360H 99v/163V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 360h/360H 99v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 360h/360H 100v/163V Pos: standing >
You quickly scan the area.
A black skunk who is close by to your east.
An orcish merchant who is not far off to your east.
An old orcish woman who is not far off to your east.
A baby orc who is a brief walk away to your east.
An orcish merchant who is a brief walk away to your east.
Meinar, the old baker who is a brief walk away to your east.
An orcish shaman who is close by above you.
An orcish shaman who is close by above you.
Ixie who is close by above you.
A dancing elven girl who is close by above you.

< 360h/360H 101v/163V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.(Red Aura)
The grinning bobcat hungrily peers through the area.
An orcish shaman is here practicing a new spell.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 360h/360H 102v/163V Pos: standing >
You quickly scan the area.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
A baby orc who is close by below you.
An orcish guard who is close by below you.

< 360h/360H 102v/163V Pos: standing >
The killing ice around your body melts.

< 360h/360H 104v/163V Pos: standing >
A dancing elven girl starts casting a spell called 'spirit armor'.

< 360h/360H 105v/163V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 360h/360H 105v/163V Pos: standing >
The House of the Poor
   This small room near the inn is barely lighted.  There are
rotten fumes of decay present in this room.   The poor and the
helpless come to seek shelter here within this room. A large well
sits in the corner of this room ready to accept the unwanted items
and any donations.  The room here is littered with a variety of
items.  There is only one exit out of this room.
Obvious exits: -West
A large well sits in the corner of this room.
An orc anti-paladin surveys the area for intruders.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 360h/360H 108v/163V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 360h/360H 110v/163V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.(Red Aura)
The grinning bobcat hungrily peers through the area.
An orcish shaman is here practicing a new spell.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 360h/360H 110v/163V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)

< 360h/360H 111v/163V Pos: standing >
You are NOT welcome here!

< 360h/360H 113v/163V Pos: standing >
An orc anti-paladin starts casting a spell called 'elephantstrength'.

< 360h/360H 114v/163V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish shaman is here practicing a new spell.(Red Aura)
The grinning bobcat hungrily peers through the area.
An orcish shaman is here practicing a new spell.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 360h/360H 115v/163V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Crawling about, this baby orc is crying loudly.
An orc guard of the Black Order is here watching your every action.(Red Aura)

< 360h/360H 116v/163V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
A small black skunk peers wearily at you.

< 360h/360H 115v/163V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An old orcish woman who is close by to your east.
A baby orc who is not far off to your east.
An orcish merchant who is not far off to your east.
Meinar, the old baker who is not far off to your east.
A baby orc who is close by to your west.
An orcish guard who is close by to your west.

< 360h/360H 117v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse. (casting) (Red Aura)

< 360h/360H 118v/163V Pos: standing >
You quickly scan the area.
A draft horse who is not far off to your north.
An orcish guard who is not far off to your north.
A draft horse who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish shaman who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A large warhorse who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
A baby orc who is close by to your east.
An orcish merchant who is close by to your east.
Meinar, the old baker who is close by to your east.
A wandering soul who is close by to your south.
An orcish shaman who is not far off to your south.
A wandering soul who is not far off to your south.
An orcish elite who is a brief walk away to your south.
A black skunk who is close by to your west.
A baby orc who is not far off to your west.
An orcish guard who is not far off to your west.

< 360h/360H 119v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 360h/360H 120v/163V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish merchant who is close by to your north.
An old orcish woman who is close by to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
An orcish shaman who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish shaman who is close by to your south.
A wandering soul who is close by to your south.
An orcish elite who is not far off to your south.
An orcish warrior who is a brief walk away to your south.

< 360h/360H 121v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)

< 360h/360H 122v/163V Pos: standing >
You quickly scan the area.
A wandering soul who is close by to your north.
An orcish elite who is not far off to your north.
An old orcish woman who is not far off to your north.
Khazar, the jeweler who is close by to your east.
An orcish elite who is close by to your south.
An orcish warrior who is not far off to your south.
A cowardly orcish girl who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is close by to your west.

< 360h/360H 123v/163V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the word 'zrzspaihghcandusiohp'
An orcish shaman strengthens visibly.

< 360h/360H 125v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
An orcish elite searches the area here for any signs of problems.(Red Aura)

< 360h/360H 124v/163V Pos: standing >
An orcish elite leaves east.
You quickly scan the area.
An orcish shaman who is close by to your north.
A wandering soul who is close by to your north.
A wandering soul who is not far off to your north.
An orcish elite who is a brief walk away to your north.
An orcish merchant who is a brief walk away to your north.
An old orcish woman who is a brief walk away to your north.
An orcish elite who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish elite who is close by to your east.
A large warhorse who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish warrior who is close by to your south.
A cowardly orcish girl who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
The orc gate guard who is not far off to your south.

< 360h/360H 125v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
An orcish warrior is here preparing for the next invasion.(Red Aura)

< 360h/360H 127v/163V Pos: standing >
You quickly scan the area.
An orcish shaman who is not far off to your north.
A wandering soul who is not far off to your north.
A wandering soul who is a brief walk away to your north.
A stray dog who is close by to your east.
A Minotaur who is close by to your east.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A cowardly orcish girl who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
The orc gate guard who is close by to your south.

< 360h/360H 128v/163V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A stray dog stands here, fighting a Minotaur.
A Minotaur (huge) (HardCore) stands here, fighting a stray dog.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 360h/360H 135v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 360h/360H 137v/163V Pos: standing >
The Shady Shop of Scribers
  The room here glows an erie yellow by the flames of the torches
attached to the walls.  The room here is a semi library of sorts. Along
the north wall, many volumes of scribed material can be found. Seated at
desks, many young orcish scribers copy down the history of their lands
to be spread.  They work diligently under the eye of the head scriber who
is constantly yelling to work at a faster pace. There is one exit out
leading back to the main city path.
Obvious exits: -West
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish elite sits atop a large warhorse.(Red Aura)
An orcish elite in mid-air sits atop a large warhorse.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)
An orcish scribe is copying history from an ancient scroll.(Red Aura)

< 360h/360H 140v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South

< 360h/360H 162v/163V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West

< 360h/360H 161v/163V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A stray dog stands here, fighting a Minotaur.
A Minotaur (huge) (HardCore) stands here, fighting a stray dog.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 360h/360H 163v/163V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West
A spellbook has been tossed aside here.
An amber-colored metallic rod lies here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
A large wooden counter is here, with a sign posted on it.
A stray dog stands here, fighting a Minotaur.
A Minotaur (huge) (HardCore) stands here, fighting a stray dog.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 360h/360H 162v/163V Pos: standing >
A Minotaur's crush strikes a stray dog.
You start chanting...
You snap into visibility.

< 360h/360H 162v/163V Pos: standing >
You complete your spell...
A Minotaur crumples as you kill him by draining his energy.
A Minotaur is dead! R.I.P.
You receive your share of experience.