The death of [1 Mercenary] Kian (Minotaur)

in An Intersection of Paths

from the perspective of [56 Assassin] Gurtz -=<[ The Thunder ]>=- (Duergar)

<worn on head>       a humming diamond circlet from Tribal Oasis
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn on face>       a glowing rune covered mask [modified] (glowing)
<worn around neck>   an unholy medallion of the serpent [poor]
<worn on body>       a suit of blue dragon scale mail [superior] (magic)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a toolbelt with ingredient pouches [modified]
<worn on arms>       a pair of spiked blood sleeves [modified]
<worn around wrist>  a thick, pulsing quartz bracelet [superior] (magic)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn on finger>     a ring of the weretor [superior] (magic) (glowing)
<primary weapon>     a master claw [modified] (magic)
<secondary weapon>   a beautiful dagger (magic)
<worn on legs>       a pair of dark green leggings
<worn on feet>       a pair of spiked winged boots (magic)

Zone: Nax.
Room: Above a River on a Rope Bridge
</map>
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 289h/512H 130v/132V Pos: standing >
The heat from the sun saps your life away!

< 269h/512H 130v/132V Pos: standing >

<map>
Zone: Nax.
Room: Along a River
</map>

<map>
Zone: Nax.
Room: Along a River
</map>
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 269h/512H 131v/132V Pos: standing >

<map>
Zone: Nax.
Room: Nearing a River
</map>
Nearing a River
Obvious exits: -E -W

< 269h/512H 130v/132V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 269h/512H 129v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 269h/512H 130v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 269h/512H 131v/132V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N -E -S

< 269h/512H 130v/132V Pos: standing >
You quickly scan the area.
A human monk who is close by to your north.

< 272h/512H 132v/132V Pos: standing >

<map>
Zone: Nax.
Room: In a Log Cabin
</map>

<map>
Zone: Nax.
Room: In a Log Cabin
</map>
In a Log Cabin
Obvious exits: -S
A human monk studies a manuscript.(Gold Aura)

< 274h/512H 131v/132V Pos: standing >
You attempt to hide yourself.

< 281h/512H 131v/132V Pos: standing >
You are carrying: (2/11)
a rugged adventurers satchel (magic) (illuminating)
a dark misty potion

< 308h/512H 131v/132V Pos: standing >
Your body cannot yet handle another jolt of magical influence!

< 314h/512H 131v/132V Pos: standing >
Autosaving...

< 317h/512H 131v/132V Pos: standing >
It is 4pm, on the Day of the Storm
The 8th Day of the Month of BloodLust, Year 1703.
Time elapsed since boot-up: 20:32:33
Current time is: Wed Jul  2 03:30:50 2014 (GMT)

< 326h/512H 132v/132V Pos: standing >
You attempt to hide yourself.

< 334h/512H 132v/132V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 336h/512H 132v/132V Pos: standing >
You're too tired to do that right now.

< 365h/512H 132v/132V Pos: standing >
Ok.

< 367h/512H 132v/132V Pos: standing >
You attempt to hide yourself.

< 369h/512H 132v/132V Pos: standing >
You are using:
<worn on head>       a humming diamond circlet from Tribal Oasis
<worn in ear>        a pitch-black raven's feather (illuminating)
<worn on face>       a glowing rune covered mask [modified] (glowing)
<worn around neck>   an unholy medallion of the serpent [poor]
<worn on body>       a suit of blue dragon scale mail [superior] (magic)
<worn as quiver>     a quiver smeared with blood
<worn about waist>   a toolbelt with ingredient pouches [modified]
<worn on arms>       a pair of spiked blood sleeves [modified]
<worn around wrist>  a thick, pulsing quartz bracelet [superior] (magic)
<worn around wrist>  a bracelet of influence [poor] (magic)
<worn on finger>     a ring of the weretor [superior] (magic) (glowing)
<primary weapon>     a master claw [modified] (magic)
<secondary weapon>   a beautiful dagger (magic)
<worn on legs>       a pair of dark green leggings
<worn on feet>       a pair of spiked winged boots (magic)

< 396h/512H 132v/132V Pos: standing >

		Score information for Gurtz

Level: 42   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 413(512)  Moves: 132(132)
Coins carried:   16 platinum    46 gold    13 silver    29 copper
Coins in bank:  224 platinum  1731 gold     0 silver     0 copper
Playing time: 1 days / 12 hours/ 22 minutes
Received data: 0.0706 MB this session.
Send data:     0.0024 MB this session.
Compression ratio: 80%
Title: Cloud of -=<[ The Thunder ]>=-
Status:  Standing.
Epic points: 353  Skill points: 0
Epic Bonus: Experience Bonus (0.00%)
Frags:   -1.00   Deaths:   14
Detecting:       Evil Good Magic
Protected from:  Fire Cold Lightning Gas Acid
Enchantments:    Ultravision Fly Haste Levitation Sneaking
Bartender Quests Remaining: 2
Combat Pulse:   17 Spell Pulse:  0.85 
Leaderboard Points:  323 

Active Spells:
--------------
haste (8 minutes)
accelerated healing (36 minutes)


< 413h/512H 132v/132V Pos: standing >
You're too tired to do that right now.

< 453h/512H 132v/132V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   invisibility
   strength
  *ultravision
  *ud-sneak
   enlarge [too tired to use again]
  *battle frenzy
   battlerage [too tired to use again]
  *dayblind
  *vulnerable to sun
  *magical reduction

< 460h/512H 132v/132V Pos: standing >
Your body cannot yet handle another jolt of magical influence!

< 462h/512H 132v/132V Pos: standing >
You feel like a potion could do you good once again.

< 466h/512H 132v/132V Pos: standing >
Hint: Dexterity affects how often you parry attacks and affects how many items you can carry at once.

< 466h/512H 132v/132V Pos: standing >
It is 5pm, on the Day of the Storm
The 8th Day of the Month of BloodLust, Year 1703.
Time elapsed since boot-up: 20:33:55
Current time is: Wed Jul  2 03:32:12 2014 (GMT)

< 468h/512H 132v/132V Pos: standing >
As you quaff a dark misty potion, the vial disappears in a bright flash of light!
You feel vitalized.

< 473h/512H 132v/132V Pos: standing >
In a Log Cabin
Obvious exits: -S#
A human monk studies a manuscript.(Gold Aura)

< 587h/616H 132v/132V Pos: standing >
Ok, you'll try to move silently for a while.

< 600h/616H 132v/132V Pos: standing >
The door seems to be closed.

< 609h/616H 132v/132V Pos: standing >
The door seems to be closed.

< 610h/616H 132v/132V Pos: standing >
I see nothing suitable there.

< 610h/616H 132v/132V Pos: standing >
Ok.

< 616h/616H 132v/132V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N -E -S

< 616h/616H 131v/132V Pos: standing >
Close what?

< 616h/616H 131v/132V Pos: standing >
Ok.

< 616h/616H 131v/132V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 616h/616H 131v/132V Pos: standing >
You are unable to find any trace.

< 616h/616H 132v/132V Pos: standing >

<map>
Zone: Nax.
Room: A Dense Forest
</map>
A Dense Forest
Obvious exits: -N -W

< 616h/616H 131v/132V Pos: standing >
Alas, you cannot go that way. . . .

< 616h/616H 131v/132V Pos: standing >

<map>
Zone: Nax.
Room: Near a Log Cabin
</map>
Near a Log Cabin
Obvious exits: -N# -E -S

< 616h/616H 130v/132V Pos: standing >

<map>
Zone: Nax.
Room: Along a Game Trail
</map>
Along a Game Trail
Obvious exits: -E -W

< 616h/616H 129v/132V Pos: standing >
You quickly scan the area.
You see nothing.

< 616h/616H 131v/132V Pos: standing >
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^.....*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 616h/616H 131v/132V Pos: standing >
  MM^^..^.*   
 MMM^.....**  
 MM^^.....**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 616h/616H 129v/132V Pos: standing >
Ok, you'll try to move silently for a while.

< 616h/616H 132v/132V Pos: standing >
The sun vanishes behind the southern horizon.

< 616h/616H 132v/132V Pos: standing >
You attempt your skills at tracking.

< 616h/616H 132v/132V Pos: standing >
   MMMM^^.^.**    
  ^MMM^^..^.***   
 ^^MMM^.....****  
 ^MMM^^.....****  
 ^MMM^^.@...****  
 ^^MM^^^^^.*****  
 ^^MMM^..^^*****  
  ^MMM^^*******   
   ^MM^^^*****    

< 616h/616H 132v/132V Pos: standing >
You are unable to find any trace.

< 616h/616H 132v/132V Pos: standing >
You attempt your skills at tracking.
You feel your skill in track improving.

< 616h/616H 132v/132V Pos: standing >
You are unable to find any trace.

< 616h/616H 132v/132V Pos: standing >
   MMMM^^.^.**    
  ^MMM^^..^.***   
 ^^MMM^.....****  
 ^MMM^^.....****  
 ^MMM^^.@...****  
 ^^MM^^^^^.*****  
 ^^MMM^..^^*****  
  ^MMM^^*******   
   ^MM^^^*****    

< 616h/616H 132v/132V Pos: standing >
   MMM^^..^.**    
  ^MMM^.....***   
 ^MMM^^.....****  
 ^MMM^^.....****  
 ^^MM^^^@^.*****  
 ^^MMM^..^^*****  
 ^^MMM^^********  
  ^^MM^^^******   
   ^MMM^^^****    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 616h/616H 130v/132V Pos: standing >
   MMM^.....**    
  MMM^^.....***   
 ^MMM^^.....****  
 ^^MM^^^^^.*****  
 ^^MMM^.@^^*****  
 ^^MMM^^********  
 ^^^MM^^^*******  
  ^^MMM^^^*****   
   ^^MMM^^^^**    
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 616h/616H 128v/132V Pos: standing >
 ^..^^  
 ^^@**  
 ^^^**  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 616h/616H 126v/132V Pos: standing >
   MM^^.....**    
  ^MM^^^^^.****   
 ^^MMM^..^^*****  
 ^^MMM^^********  
 ^^^MM^^@*******  
 ^^^MMM^^^******  
 .^^^MMM^^^^****  
  .^^^^MMMM...*   
   ^.^^^^..^.^    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 616h/616H 124v/132V Pos: standing >
   MM^^^^^.***    
  ^MMM^..^^****   
 ^^MMM^^********  
 ^^^MM^^^*******  
 ^^^MMM^@^******  
 .^^^MMM^^^^****  
 ^.^^^^MMMM...**  
  ^^.^^^^..^.^^   
   ^..^^^^.^..    
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 616h/616H 123v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -E -D

< 616h/616H 123v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
The corpse of A ragged furred, bushy tailed fox is lying here.
The corpse of A tiny bony chipmunk is lying here.
A little blue snake slithers through the grass.

< 616h/616H 121v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -U -D
A little blue snake slithers through the grass.

< 616h/616H 120v/132V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 616h/616H 125v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>

<map>
Zone: Village of Refugees.
Room: A Dusty Trail
</map>
A Dusty Trail
Obvious exits: -N -U
A bushy-tailed fox shambles down the path(Red Aura)
A little blue snake slithers through the grass.

< 616h/616H 124v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
The corpse of A zombified squirrel is lying here.
a broken wooden gate lies to the side here.

< 616h/616H 125v/132V Pos: standing >
   This gate lies barely attached to the end of a wooden fence.
The rails hold the shattered remnants of the inner crosspieces and
one must wonder what held such force as to destroy it so thoroughly!
Perhaps a closer examination might give you a clue?

A broken gate is made of hard wood and appears to be made by a master artisian.
A broken gate has an item value of 1.
a broken gate currently contains:
Nothing.

< 616h/616H 132v/132V Pos: standing >
You don't find anything you didn't see before.

< 616h/616H 132v/132V Pos: standing >
Ok, you'll try to move silently for a while.

< 616h/616H 132v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of A tiny bony chipmunk is lying here.
The corpse of A ragged furred, bushy tailed fox is lying here.
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 616h/616H 130v/132V Pos: standing >
You're too tired to do that right now.

< 616h/616H 130v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>

<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of A tiny bony chipmunk is lying here.
A little blue snake stands here, fighting a Minotaur.
A Minotaur (huge) stands, floating here (Newbie), fighting a little blue snake.(Gold Aura)

< 616h/616H 131v/132V Pos: standing >
You quickly scan the area.
A tiny bony chipmunk who is close by to your north.
A red-tailed hawk who is close by to your north.
A little blue snake who is close by to your north.
The shopkeeper Anguinel who is a brief walk away to your north.
A small black mouse who is close by to your east.
A small black mouse who is close by to your east.
A small black mouse who is not far off to your east.
A little blue snake who is not far off to your south.

< 616h/616H 131v/132V Pos: standing >
A Minotaur attacks a little blue snake. [0 hits]

< 616h/616H 131v/132V Pos: standing >
Slay whom?

< 616h/616H 131v/132V Pos: standing >
A little blue snake attacks a Minotaur. [0 hits]

< 616h/616H 131v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>

<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of A tiny bony chipmunk is lying here.
The corpse of A ragged furred, bushy tailed fox is lying here.
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A little blue snake slithers through the grass.

< 616h/616H 130v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>

<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of A tiny bony chipmunk is lying here.
A little blue snake is lying here, mortally wounded.
A Minotaur (huge) stands, floating here (Newbie), fighting a little blue snake.(Gold Aura)

< 616h/616H 131v/132V Pos: standing >
Smirk. Backstabbing in a calf is not very effective.

< 616h/616H 131v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>

<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of A tiny bony chipmunk is lying here.
The corpse of A ragged furred, bushy tailed fox is lying here.
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A little blue snake slithers through the grass.

< 616h/616H 130v/132V Pos: standing >

< 616h/616H 130v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Entrance of a Small Abandoned Settlement
</map>
Entrance of a Small Abandoned Settlement
Obvious exits: -N -S
The corpse of A zombified squirrel is lying here.
a broken wooden gate lies to the side here.

< 616h/616H 131v/132V Pos: standing >
You attempt to hide yourself.

< 616h/616H 131v/132V Pos: standing >
The night has begun.

< 616h/616H 131v/132V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   invisibility
   strength
  *ultravision
  *ud-sneak
   enlarge
  *battle frenzy
   battlerage [too tired to use again]
  *dayblind
  *vulnerable to sun
  *magical reduction

< 616h/616H 131v/132V Pos: standing >
Backstab who?

< 616h/616H 131v/132V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
   invisibility
   strength
  *ultravision
  *ud-sneak
   enlarge
  *battle frenzy
   battlerage [too tired to use again]
  *dayblind
  *vulnerable to sun
  *magical reduction

< 616h/616H 131v/132V Pos: standing >
You grow to about twice your normal size!

< 616h/616H 131v/132V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 616h/616H 132v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: Pitted Path Leading to the Village
</map>
Pitted Path Leading to the Village
Obvious exits: -N -S
The corpse of A tiny bony chipmunk is lying here.
The corpse of A ragged furred, bushy tailed fox is lying here.
[5] A small bandage rests upon the ground here.
[2] A long steel sword is here in the dirt.
A small ivory totem lies here. (magic)
A small limestone totem lies here. (magic)
A small raven totem lies here. (magic)
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel dagger has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.

< 616h/616H 130v/132V Pos: standing >
Ok, you'll try to move silently for a while.

< 616h/616H 130v/132V Pos: standing >

<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>

<map>
Zone: Village of Refugees.
Room: An Intersection of Paths
</map>
An Intersection of Paths
Obvious exits: -N -E -S -W
Some small, glowing reeds have been left here. (glowing)
A few drops of fresh blood are scattered around the area.
The corpse of A little blue snake is lying here.
The corpse of A tiny bony chipmunk is lying here.
A ragged black squirrel shuffles slowly through the grass.(Red Aura)
A Minotaur (huge) stands, floating here (Newbie).(Gold Aura)

< 616h/616H 131v/132V Pos: standing >
[Damage:  9 ] [Damage: 56 ] A Minotaur makes a strange sound but is suddenly very silent as you place a beautiful dagger in his back.
A Minotaur's suit of spiked leather armor was completely destroyed by the massive blow!
A Minotaur's thin batwing cloak was completely destroyed by the massive blow!
A Minotaur is dead! R.I.P.
You receive your share of experience.