The death of [24 Sorcerer] Kebin (Gnome)

in A Recently Rebuilt Stone Highway

from the perspective of [24 Sorcerer] Kebin (Gnome)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a bloody hardwood robe
<worn about body>    a thin batwing cloak
<worn about waist>   a belt of thick cured leather
<worn on belt buckle>a quill
<primary weapon>     an amber-colored rod
<held>               a small bandage
<worn on feet>       a pair of tight black slippers


Obvious exits: -North -East -South -West
A topless prostitute is here, showing you her stuff.

< 6h/17H 8v/100V Pos: standing >
 
  ^^^......   
 ..^..^...**  
 .^...M+++++  
 ^....@..***  
 ^.^..+.****  
 .....M.****  
  ..^.+****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 8v/100V Pos: standing >
 
  .^..^...*   
 .^...M+++++  
 ^....+..***  
 ^.^..@.****  
 .....M.****  
 ^..^.+*****  
  ...*+****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 7v/100V Pos: standing >
 
  ^...M++++   
 ^....+..***  
 ^.^..+.****  
 .....@.****  
 ^..^.+*****  
 ....*+****.  
  ^..*+****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.

< 6h/17H 6v/100V Pos: standing >
 
  ....+..**   
 ^.^..+.****  
 .....M.****  
 ^..^.@*****  
 ....*+****.  
 .^..*+*****  
  ...*+****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 5v/100V Pos: standing >
A highwayman enters from the north.
 
  .^..+.***   
 .....+.****  
 ^..^.M*****  
 ....*@****.  
 .^..*+*****  
 ....*+*****  
  ..**+****   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 5v/100V Pos: standing >
 
  ....+.***   
 ^..^.M*****  
 ....*+****.  
 .^..*@*****  
 ....*+*****  
 ...**+****.  
  ^..*+.*..   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 4v/100V Pos: standing >
 
  ..^.M****   
 ....*+****.  
 .^..*+*****  
 ....*@*****  
 ...**+****.  
 .^..*+.*...  
  ...*+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 3v/100V Pos: standing >
 
  ...*+****   
 .^..*+*****  
 ....*+*****  
 ...**@****.  
 .^..*+.*...  
 ....*+.....  
  ....+...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 2v/100V Pos: standing >
 
  ^..*+****   
 ....*+*****  
 ...**+****.  
 .^..*@.*...  
 ....*+.....  
 .....+...    
  ....+...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 2v/100V Pos: standing >
 
  ...*+****   
 ...**+****.  
 .^..*+.*...  
 ....*@.....  
 .....+...    
 M....+... M  
  ^...+...    
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 2v/100V Pos: standing >
 
  ..**+****   
 .^..*+.*...  
 ....*+.....  
 .....@...    
 M....+... M  
 M^...+... M  
  M^..M....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 1v/100V Pos: standing >
 
  ^..*+.*..   
 ....*+.....  
 .....+...    
 M....@... M  
 M^...M... M  
 .M^..+.....  
  ..M.+..^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 6h/17H 1v/100V Pos: standing >
 
  ...*+....   
 .....+...    
 M....+... M  
 M^...@... M  
 .M^..+.....  
 ...M.+..^..  
  .^.^+..^.   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A highwayman stands here, scanning the roads protected by Tharnadia.

< 6h/17H 0v/100V Pos: standing >
 
  ....+...    
 M....+... M  
 M^...M... M  
 .M^..@.....  
 ...M.+..^..  
 *.^.^+..^..  
  +++++....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 7h/17H 0v/100V Pos: standing >
 
  ....+...    
 M^...M... M  
 .M^..+.....  
 ...M.@..^..  
 *.^.^+..^..  
 ++++++.....  
  ***.+M...   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 7h/17H 0v/100V Pos: standing >
 
  ^...+...    
 .M^..+.....  
 ...M.+..^..  
 *.^.^@..^..  
 ++++++.....  
 ****.+M....  
  ...^+....   
An Immaculate Stone Highway
Obvious exits: -North -East -South -West

< 7h/17H 0v/100V Pos: standing >
You're too exhausted.

< 7h/17H 0v/100V Pos: standing >
 
  M^...+...   
 ^.M^..+....  
 ....M.+..^.  
 **.^.@+..^.  
 +++++++....  
 .****.+M...  
  ....^+...   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West

< 7h/17H 0v/100V Pos: standing >
 
  .M^..+...   
 ....M.+..^.  
 **.^.^+..^.  
 +++++@+....  
 .****.+M...  
 *....^+....  
  .^MM.+.^^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 7h/17H 0v/100V Pos: standing >
You're too exhausted.

< 7h/17H 0v/100V Pos: standing >
 
  ^.M^..+..   
 *....M.+..^  
 ^**.^.^+..^  
 +++++@++...  
 *.****.+M..  
 **....^+...  
  ..^MM.+.^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 8h/17H 1v/100V Pos: standing >
 
  ^^.M^..+.   
 **....M.+..  
 *^**.^.^+..  
 +++++@+++..  
 ^*.****.+M.  
 ***....^+..  
  ^..^MM.+.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 8h/17H 0v/100V Pos: standing >
 
  .^^.M^..+   
 ***....M.+.  
 **^**.^.^+.  
 M++++@++++.  
 *^*.****.+M  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 8h/17H 0v/100V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^+  
 MM+++@+++++  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 8h/17H 0v/100V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^MM++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 8h/17H 0v/100V Pos: standing >
The night has begun.
You're too exhausted.

< 8h/17H 0v/100V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M+M@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 8h/17H 0v/100V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^M+@+++++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.

< 9h/17H 0v/100V Pos: standing >
An elite highwayman leaves east.

< 9h/17H 1v/100V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+M+++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 9h/17H 1v/100V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@++M++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 9h/17H 1v/100V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
A young man in leather armor seems to be patrolling the area.

< 9h/17H 1v/100V Pos: standing >
You are carrying: (5/11)
a small emerald
some star dust
[2] a spellbook
a large leather backpack

< 10h/17H 2v/100V Pos: standing >
You get a small bandage from a large leather backpack.

< 10h/17H 5v/100V Pos: standing >
You attempt to bandage yourself.

< 10h/17H 7v/100V Pos: standing >
Elsa rides in on the mount from the east.

< 11h/17H 7v/100V Pos: standing >
Elsa leaves west riding on the mount.

< 11h/17H 8v/100V Pos: standing >
Autosaving...

< 11h/17H 9v/100V Pos: standing >
You continue bandaging yourself.

< 15h/17H 10v/100V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 15h/17H 13v/100V Pos: standing >
You continue bandaging yourself.
Your bandage won't do any more good now.
You are no longer being bandaged.

< 16h/17H 15v/100V Pos: standing >

< 16h/17H 17v/100V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 16h/17H 19v/100V Pos: standing >

< 17h/17H 21v/100V Pos: standing >

< 17h/17H 24v/100V Pos: standing >
You sit down and relax.

< 17h/17H 25v/100V Pos: sitting >
You are currently memorizing the following spells:
    9 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 17h/17H 25v/100V Pos: sitting >

< 17h/17H 29v/100V Pos: sitting >

< 17h/17H 30v/100V Pos: sitting >
You are already resting.

< 17h/17H 30v/100V Pos: sitting >
You are already resting.

< 17h/17H 31v/100V Pos: sitting >
You are currently memorizing the following spells:
    7 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 17h/17H 32v/100V Pos: sitting >

< 17h/17H 39v/100V Pos: sitting >
You start meditating...

< 17h/17H 42v/100V Pos: sitting >

< 17h/17H 46v/100V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.

< 17h/17H 55v/100V Pos: sitting >
You clamber to your feet.

< 17h/17H 58v/100V Pos: standing >
The Great Crossroad
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
A young man in leather armor seems to be patrolling the area.

< 17h/17H 59v/100V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 17h/17H 59v/100V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 58v/100V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^M+@+++++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 58v/100V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 57v/100V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 56v/100V Pos: standing >
 
  *.^^.M^..   
 ****....M.+  
 +**^**.^.^M  
 M++++@+++++  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 56v/100V Pos: standing >
 
  .^^.M^..+   
 ***....M.M.  
 **^**.^.^+.  
 +++++@++++.  
 *^*.****.+.  
 ****....^+.  
  *^..^MM.+   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 55v/100V Pos: standing >
 
  *.^^.M^..   
 ****....M.M  
 +**^**.^.^+  
 M++++@+++++  
 +*^*.****.+  
 *****....^+  
  **^..^MM.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 54v/100V Pos: standing >
 
  ^*.^^.M^.   
 *****....M.  
 M+**^**.^.^  
 ^M+++@+++++  
 M+*^*.****.  
 ******....^  
  ***^..^MM   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 54v/100V Pos: standing >
 
  *^*.^^.M^   
 ******....M  
 *M+**^**.^.  
  ^M++@+++++  
 *M+*^*.****  
 ^******....  
  ^***^..^M   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 53v/100V Pos: standing >
 
  **^*.^^.M   
 *******....  
  *M+**^**.^  
   ^M+@+++++  
  *M+*^*.***  
 M^******...  
  M^***^..^   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 52v/100V Pos: standing >
 
  ^**^*.^^.   
  *******...  
   *M+**^**.  
    ^M@+++++  
   *M+*^*.**  
  M^******..  
  MM^***^..   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West

< 17h/17H 51v/100V Pos: standing >
 
  M^**^*.^^   
   *******..  
    *M+**^**  
     ^@+++++  
    *M+*^*.*  
   M^******.  
  MMM^***^.   
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 17h/17H 51v/100V Pos: standing >
You sit down and relax.

< 17h/17H 51v/100V Pos: sitting >
You stop sitting around and lay down.

< 17h/17H 54v/100V Pos: on your ass >
You drift off to sleep.

< 17h/17H 57v/100V Pos: on your ass >

< 17h/17H 58v/100V Pos: on your ass >

< 17h/17H 60v/100V Pos: on your ass >

< 17h/17H 62v/100V Pos: on your ass >

< 17h/17H 64v/100V Pos: on your ass >

< 17h/17H 66v/100V Pos: on your ass >

< 17h/17H 68v/100V Pos: on your ass >
Rogue
=========================================
Rogues utilize the art of concealment and deception to gain an advantage 
over their foes. They are known to be those you'll find hiding in the
shadows, waiting patiently for the perfect time to attack, rather than
jumping into a fight. They are often solitary and tend to spend more time
alone than the other classes.

==Equipment usage==
Rogues have their own classification of item restriction. They can use a
number of weapons but are more limited in their selection of armor. They
are moderately limited in their usage of miscellaneous magical items.

==See also==
* Rogue Skills

==Allowed races==
*Human
*Barbarian
*Drow Elf
*Grey Elf
*Dwarf
*Duergar
*Halfling
*Troll
*Orc
*Githyanki
*Goblin

==Innate abilities==
None.

==Specializations==
Assassin
Thief
Shadow Archer


The following help topics also matched your search:
 Rogue Plains
 Rogue skills


< 17h/17H 85v/100V Pos: on your ass >
Class
=========================================
Your class, in the world of duris, is basically your character's profession.  When creating your character you are given a choice based on your race of what class you would like to be.  Note that certain races are better suited for certain classes depending on the type of character you would like to play.  For example a Grey Elf would make an excellent cleric as they are quick and are naturally blessed with a high wisdom, however a Mountain Dwarf may also make an excellent cleric, they will not be as wise as their Grey Elf counterparts but they will have a greater constitution and therefore more hitpoints. This allows for a greater variety of characters and lets you choose one which better suits your specific playstyle.

Classes can be further customized by Specializations|specialization to fit how you want your character to be.

Following is a listing of the available classes on duris:

-Warrior
-Mercenary
-Rogue
-Bard
-Conjurer
-Sorcerer
-Psionicist
-Druid
-Cleric
-Ethermancer
-Monk
-Paladin
-Anti-Paladin
-Berserker
-Ranger
-Reaver
-Illusionist
-Alchemist
-Shaman
-Necromancer
-Dreadlord
-Avenger

You are also given the option to multiclass on duris, note that only orc|orcs and human|humans have this option and not all classes can.

The following help topics also matched your search:
 Armor Class
 Armorclass
 Class Guides
 Classes
 Classic Logs
 Multiclass


< 17h/17H 98v/100V Pos: on your ass >
Rogue
=========================================
Rogues utilize the art of concealment and deception to gain an advantage 
over their foes. They are known to be those you'll find hiding in the
shadows, waiting patiently for the perfect time to attack, rather than
jumping into a fight. They are often solitary and tend to spend more time
alone than the other classes.

==Equipment usage==
Rogues have their own classification of item restriction. They can use a
number of weapons but are more limited in their selection of armor. They
are moderately limited in their usage of miscellaneous magical items.

==See also==
* Rogue Skills

==Allowed races==
*Human
*Barbarian
*Drow Elf
*Grey Elf
*Dwarf
*Duergar
*Halfling
*Troll
*Orc
*Githyanki
*Goblin

==Innate abilities==
None.

==Specializations==
Assassin
Thief
Shadow Archer


The following help topics also matched your search:
 Rogue Plains
 Rogue skills


< 17h/17H 100v/100V Pos: on your ass >
Rogue skills
=========================================
The following is a list of all skills available to the Rogue class:

==SKILLS==
; 1st level:   1h piercing, 1h slashing, Awareness, Backstab,
               Bandage, Blindfighting, Carve, Circle, Climb,
               Dodge, Double Attack, Dual Wield, Fishing, Hide,
               Mine, Mount, Pick Lock, Ranged Weapons, Retreat,
               Safe Fall, Sneak, Swim, Switch Opponents,
               Unarmed Damage
; 10th level:  Appraise
; 20th level:  Parry, Subterfuge
; 46th level:  Disguise

==Rogue Specializations==
* Assassin
* Swashbuckler
* Thief

==See also==
* Rogue


< 17h/17H 100v/100V Pos: on your ass >
Assassin
=========================================
Assassins are practitioners of death and stealth, always lurking down dark
alleys and just around the corner and ready to commit a convenient act of
murder if it suits them. Assassins are adept at the art of concealment and
deception, but have sacrificed complete mastery of these abilities for keen
knowledge of anatomy and close quarter combat, thereby allowing them to cause
crippling and fatal damage to their foes with the devastating backstab. 
Assassins are by far the most deadly creatures around if they catch you by 
surprise and happen to be carrying their favorite daggers with them.  

Skills:
Spinal Tap
Instant Kill
Garrote
Control Flee


==See also==
* Rogue



< 17h/17H 100v/100V Pos: on your ass >
Thief
=========================================
Thieves are masters of stealth, deceit, concealment, and they might 
relieve you of your valuables if you don"t watch your purse. If backed into 
a corner, thieves can be deadly enemies and are more than capable of fighting 
their way out of tight spots. The dreaded thief is also renowned for its 
ability to pick locks, alter their identity, to vanish into the shadows, not 
to mention hunting their prey to the ends of the world to get what they want.

Thieves are held fully to the rules listed in Help Raid for equipment 
guidelines, and while engaged in pstealing or pkilling they are considered 
"primary" characters and as such must wear the best equipment available up to 
and including removing equipment from their other characters to meet these 
guidelines. This DOES include artifacts, uniques, and iouns, *unless* they 
are not usable by a thief.  

ALL items stolen by a thief must be worn by the thief *unless* they cannot 
use the object or are currently wearing better in that slot, in which case 
it may be stored or given away.

Trying to get by these rules will be met with harsh consequences. If you are 
unsure about what is legal or not, ask a god.

Thieves are Duris' undisputed masters of stealth, and are not subject to 
the typical slow sneak that other rogue subclasses suffer from. At the more
advanced levels, they can even make themselves invisible on the map while 
sneaking. Advanced thieves can also step into and out of hiding at will, 
without waiting.

==Skills==
; 30th level: Shield Block, Slip, Disguise, Dirttoss,
Steal, 1h Piercing, Track, Listen, Disarm,
Sneak (enhanced), Hide (enhanced), Trip
; 41st level: Shadowstep
; 46th level: Evade
; 51st level: Hamstring, Trap
; 52nd level: Quick Step
; 54th level: Vicious Attack
; 56th level: Wall Climb, Innate Sneak

==See also==
* Rogue 

< 17h/17H 100v/100V Pos: on your ass >