The death of [56 Forest Druid] Wezar (Grey Elf)

in A Well Lit Training Room

from the perspective of [56 Forest Druid] Wezar (Grey Elf)

<worn as a badge>    a gleaming ruby badge
<worn on head>       a rusty gold hat from The Savannah of Broken Trusts
<worn on eyes>       a twined silver eyepatch
<worn in ear>        a small leaf shaped earring
<worn on face>       a leafy mask of Silvanos
<worn around neck>   a well-crafted iron choker
<worn around neck>   a well-used dragonscale charm
<worn about body>    a goblin holy cloak [modified] (glowing)
<worn as quiver>     a patched steel quiver
<worn about waist>   a misshaped obsidian belt from Enclave of the Opal Phoenix
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       some fine marble vambraces
<held as shield>     a hardened adamantium heater shield
<worn around wrist>  a sinister gem bracelet from The Savannah of Broken Trusts
<worn around wrist>  a pitted dragonscale bracer
<worn on hands>      some ancient Tukluk spellshield gloves [modified]
<worn on finger>     an unearthly steel band from The Savannah of Broken Trusts
<worn on legs>       a pair of fur leggings splattered with blood [85%]             


< 435h/473H 72v/163V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
Obvious exits: -North -East -South -West -Up -Down
Puddles of fresh blood cover the ground.
[2] The corpse of an enclave guard is lying here.

< 437h/473H 72v/163V Pos: standing >
You get a few coins from the corpse of an enclave guard.
There were: 1 platinum coin, 10 gold coins. 

< 438h/473H 72v/163V Pos: standing >
the corpse of an enclave guard appears to be empty.

< 441h/473H 74v/163V Pos: standing >
You quickly scan the area.
An enclave guard who is close by to your west.

< 442h/473H 75v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 442h/473H 76v/163V Pos: standing >
You stop regenerating.

< 443h/473H 77v/163V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the massive Oak tree have been magically coaxed and
manipulated to form a smooth and sturdy platform here that looks out
over the western portion of the forest. The platform of branches sways
gently in the wind. Small and efficient shelters of doe skin have been
erected to provide shelter for the soldier's lucky enough to have drawn
guard duty on the cold, rainy days and nights.
Obvious exits: -East -South -West
A member of the enclave is here keeping order within the Oak.

< 443h/473H 76v/163V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
Obvious exits: -East -South -West
A member of the enclave is here keeping order within the Oak.

< 443h/473H 77v/163V Pos: standing >
You start chanting...

< 443h/473H 78v/163V Pos: standing >
Casting: earthen maul 

< 444h/473H 80v/163V Pos: standing >
You complete your spell...
[Damage: 481 ] Your earthen fist leaves only a battered corpse of an enclave guard behind!
An enclave guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an enclave guard cause a sickening chill to run up your spine.

< 444h/473H 82v/163V Pos: standing >
You get a few coins from the corpse of an enclave guard.
There were: 3 platinum coins, 19 gold coins. 

< 444h/473H 86v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 444h/473H 88v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 446h/473H 109v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 448h/473H 130v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 450h/473H 151v/163V Pos: standing >

< 451h/473H 159v/163V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the west. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the northern side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -East -South -Northeast

< 452h/473H 160v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 452h/473H 163v/163V Pos: standing >
You are already standing.

< 452h/473H 163v/163V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the west. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the southern side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -North -East -Southeast

< 452h/473H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 452h/473H 162v/163V Pos: standing >
Suspended on a Rope Bridge Through the Western Boughs of the Oak
   Winding its way through the thick branches of the ancient tree,
this sturdy rope bridge gently sways with the tread of those walking
its path, and the soft blow of the wind above the western side of
forest below the great Oak. The bridge continues on to the north west,
connecting to more guard platforms in the distance.
Obvious exits: -Northwest -Southeast

< 452h/473H 161v/163V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the south. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the western side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -North -East -Northwest

< 452h/473H 161v/163V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the south. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the southern side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -North -West -Northeast

< 453h/473H 162v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 453h/473H 162v/163V Pos: standing >
Suspended on a Rope Bridge Through the Southern Boughs of the Oak
   Winding its way through the thick branches of the ancient tree,
this sturdy rope bridge gently sways with the tread of those walking
its path, and the soft blow of the wind above the southern side of
forest below the great Oak. The bridge continues on to the south west,
connecting to more guard platforms in the distance.
Obvious exits: -Southwest -Northeast

< 453h/473H 161v/163V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The eastern reaches of the surrounding woods stretch out
below to the east. A bridge made of hardy silk rope of elven make and
wooden planks connects this platform to the others on the southern side
of the tree, making communication and maneuverability between posts
safe and speedy for those on watch.
Obvious exits: -North -West -Southwest
A member of the enclave calmly watches the forest for signs of danger.

< 453h/473H 161v/163V Pos: standing >
You start chanting...

< 454h/473H 163v/163V Pos: standing >
Casting: earthen maul 

< 454h/473H 163v/163V Pos: standing >
You complete your spell...
[Damage: 264 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!
You dodge a stoic guard's vicious attack.
A stoic guard misses you.
A stoic guard's kick hits you in your side.

< 447h/473H 163v/163V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: stoic sta EP:  nasty wounds >
 You start chanting...

< 447h/473H 163v/163V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: stoic sta EP:  nasty wounds >
 Casting: earthen maul 

< 447h/473H 163v/163V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: stoic sta EP:  nasty wounds >
 You complete your spell...
[Damage: 258 ] Your earthen fist leaves only a battered corpse of a stoic guard behind!
A stoic guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a stoic guard cause a sickening chill to run up your spine.

< 447h/473H 163v/163V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 447h/473H 163v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 447h/473H 163v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 447h/473H 163v/163V Pos: standing >
You are already standing.

< 447h/473H 163v/163V Pos: standing >
Mielikki's blessing fades.
Mielikki's blessing fades.

< 291h/317H 142v/142V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 291h/317H 142v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
Obvious exits: -North -West -Southwest
Fresh blood covers everything in the area.
The corpse of a stoic guard is lying here.

< 291h/317H 142v/142V Pos: standing >

< 291h/317H 142v/142V Pos: standing >
You get a few coins from the corpse of a stoic guard.
There were: 2 platinum coins, 13 gold coins. 

< 291h/317H 142v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
Obvious exits: -North -West -Southwest
Fresh blood covers everything in the area.
The corpse of a stoic guard is lying here.

< 294h/317H 142v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the east. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the northern side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -South -West -Northwest
A bent steel scrap has lies here on the ground.
An elegantly curving tree branch has fallen here.

< 295h/317H 141v/142V Pos: standing >
Suspended on a Rope Bridge Through the Eastern Boughs of the Oak
   Winding its way through the thick branches of the ancient tree,
this sturdy rope bridge gently sways with the tread of those walking
its path, and the soft blow of the wind above the eastern side of
forest below the great Oak. The bridge continues on to the south east,
connecting to more guard platforms in the distance.
Obvious exits: -Northwest -Southeast

< 296h/317H 140v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the north. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the eastern side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -South -West -Southeast
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.
A member of the enclave calmly watches the forest for signs of danger.

< 296h/317H 141v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oakt
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the west. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the western side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -East -South -Southwest
The corpse of a stoic guard is lying here.
A piece of cured timber has been left here.

< 296h/317H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/317H 141v/142V Pos: standing >
Suspended on a Rope Bridge Through the Northern Boughs of the Oak
   Winding its way through the thick branches of the ancient tree,
this sturdy rope bridge gently sways with the tread of those walking
its path, and the soft blow of the wind above the northern side of
forest below the great Oak. The bridge continues on to the north east,
connecting to more guard platforms in the distance.
Obvious exits: -Southwest -Northeast

< 297h/317H 141v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the west. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the northern side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -East -South -Northeast

< 297h/317H 140v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the ancient oak have been magically coaxed and twisted
to form a sturdy platform high in the upper branches of this giant of
the forest. The surrounding woods stretch out below to the west. A
bridge made of hardy silk rope of elven make and wooden planks connects
this platform to the others on the southern side of the tree, making
communication and maneuverability between posts safe and speedy for
those on watch.
Obvious exits: -North -East -Southeast

< 297h/317H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 297h/317H 142v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the massive Oak tree have been magically coaxed and
manipulated to form a smooth and sturdy platform here that looks out
over the western portion of the forest. The platform of branches sways
gently in the wind. Small and efficient shelters of doe skin have been
erected to provide shelter for the soldier's lucky enough to have drawn
guard duty on the cold, rainy days and nights.
Obvious exits: -North -East -West

< 297h/317H 141v/142V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
   The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up -Down
[2] The corpse of an enclave guard is lying here.

< 298h/317H 140v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the massive Oak tree have been magically coaxed and
manipulated to form a smooth and sturdy platform here that looks out
over the western portion of the forest. The platform of branches sways
gently in the wind. Small and efficient shelters of doe skin have been
erected to provide shelter for the soldier's lucky enough to have drawn
guard duty on the cold, rainy days and nights.
Obvious exits: -East -South -West
The corpse of an enclave guard is lying here.

< 298h/317H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 298h/317H 141v/142V Pos: standing >
On a Platform of Living Branches in the Boughs of the Oak
   The boughs of the massive Oak tree have been magically coaxed and
manipulated to form a smooth and sturdy platform here that looks out
over the western portion of the forest. The platform of branches sways
gently in the wind. Small and efficient shelters of doe skin have been
erected to provide shelter for the soldier's lucky enough to have drawn
guard duty on the cold, rainy days and nights.
Obvious exits: -North -East -West

< 298h/317H 141v/142V Pos: standing >
You quickly scan the area.
You see nothing.

< 298h/317H 141v/142V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
   The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -North -East -South -West -Up -Down
[2] The corpse of an enclave guard is lying here.

< 298h/317H 140v/142V Pos: standing >
You quickly scan the area.
You see nothing.

< 299h/317H 140v/142V Pos: standing >
On a Quartz Staircase in the Heart of the Ancient Oak
   The heart of this forest giant seems to pulse with a sentience that
is at once maddening and calming to any who venture here. Fine netting
strung with small crystals have been hung in dazzling patterns in the
empty space along a winding stairway that leads to the upper levels of
the enclave. Light from the forest beyond filters in through the many
windows along the stair, causing the crystals to emit twirling patterns
of faint rainbow light along the surface of the walls, handrails and
steps. The windows set in the trunk of the tree have been left open to
allow the many small creatures of the forest shelter from the elements
and any predators they may encounter in the wilderness.
Obvious exits: -Down -Northwest -Southwest -Northeast -Southeast

< 299h/317H 141v/142V Pos: standing >
A Hallway of Living Branches
   The branches of the Oak tree have been formed into an arched ceiling
throughout this hallway. Light from the sky beyond filters through small
openings between the numerous branches and leaves in the walls and roof.
The boughs of the tree creak softly, as the hallway sways gently in the
wind high above the rest of the wood.
Obvious exits: -North -East -South -West -Northwest

< 299h/317H 140v/142V Pos: standing >
A Well Lit Training Room
   This room is full of various objects used to train fighters of all
types. Dummies have been set up along the eastern wall, while planks
have been arranged along the western side to provide students with a
place to work on keeping their footing solid on awkward terrain. A
rather large curtain has been pulled back from the southern wall,
revealing a rack containing weapons of all shapes, sizes and types.
Though smelling faintly of stale sweat, there is something invigorating
about being in this room.
Obvious exits: -North
A student of the Ranger Breandan, is here sparring with his friends.
A student of the Ranger Breandan, is here sparring with his friends.
A student of the ranger Breandan is here, sparring with her friends.
A student of the ranger Breandan is here, sparring with her friends.

< 299h/317H 139v/142V Pos: standing >

< 299h/317H 141v/142V Pos: standing >
You start chanting...

< 299h/317H 142v/142V Pos: standing >
Casting: earthen maul 

< 300h/317H 142v/142V Pos: standing >
You complete your spell...
Your spell flows around a martial arts student, leaving him unharmed!
A martial arts student misses you.
A martial arts student misses you.

< 300h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP: excellent >
 A martial arts student dodges your futile attack.
[Damage:  3 ] Your punch grazes a martial arts student.

< 300h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP: few scratches >
 You start chanting...

< 300h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP: few scratches >
 Casting: earthen maul 

< 300h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP: few scratches >
 You complete your spell...
[Damage: 265 ] You cause the EARTH to reach up and maul your opponent!!
As the ceiling begins to buckle under the stress, you realize this may not have been a good idea!

< 300h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP:  nasty wounds >
 You dodge a martial arts student's vicious attack.
You dodge a martial arts student's vicious attack.

< 300h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP:  nasty wounds >
 You start chanting...

< 300h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP:  nasty wounds >
 Casting: earthen maul 

< 300h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP:  nasty wounds >
 You complete your spell...
[Damage: 261 ] Your earthen fist leaves only a battered corpse of a martial arts student behind!
A martial arts student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a martial arts student dies in agony.

< 300h/317H 142v/142V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 300h/317H 142v/142V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 300h/317H 142v/142V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 300h/317H 142v/142V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.

< 300h/317H 142v/142V Pos: standing >
You get a handful of coins from the corpse of a martial arts student.
There were: 1 platinum coin, 8 gold coins. 

< 301h/317H 142v/142V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 302h/317H 142v/142V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!

< 303h/317H 142v/142V Pos: standing >
You are already standing.

< 303h/317H 142v/142V Pos: standing >
A Well Lit Training Room
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of a martial arts student is lying here.
A student of the Ranger Breandan, is here sparring with his friends.
A student of the ranger Breandan is here, sparring with her friends.
A student of the ranger Breandan is here, sparring with her friends.

< 303h/317H 142v/142V Pos: standing >
Autosaving...

< 304h/317H 142v/142V Pos: standing >
A Well Lit Training Room
Obvious exits: -North
Puddles of fresh blood cover the ground.
The corpse of a martial arts student is lying here.
A student of the Ranger Breandan, is here sparring with his friends.
A student of the ranger Breandan is here, sparring with her friends.
A student of the ranger Breandan is here, sparring with her friends.

< 305h/317H 142v/142V Pos: standing >
You start chanting...

< 306h/317H 142v/142V Pos: standing >
Casting: earthen maul 

< 306h/317H 142v/142V Pos: standing >
You complete your spell...
[Damage: 546 ] Your earthen fist leaves only a battered corpse of a martial arts student behind!
A martial arts student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a martial arts student dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.

< 306h/317H 142v/142V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 307h/317H 142v/142V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 307h/317H 142v/142V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...

< 307h/317H 142v/142V Pos: standing >
You are already standing.

< 308h/317H 142v/142V Pos: standing >
You get a few coins from the corpse of a martial arts student.
There were: 2 platinum coins, 13 gold coins. 
You get a flaming dragonscale bracer from the corpse of a martial arts student.

< 309h/317H 142v/142V Pos: standing >
the corpse of a martial arts student appears to be empty.

< 309h/317H 142v/142V Pos: standing >

This item is from the zone: Heaven.
'a flaming dragonscale bracer'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT 
AC-apply is 8
This item will also affect your DAMROLL positively.
A flaming dragonscale bracer has an item value of 81.
A flaming dragonscale bracer is made of dragonscale and appears to be of average quality.
A flaming dragonscale bracer has an item value of 81.

< 309h/317H 142v/142V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 317h/317H 142v/142V Pos: standing >
A Well Lit Training Room
Obvious exits: -North
Fresh blood splatters cover the area.
[2] The corpse of a martial arts student is lying here.
A student of the ranger Breandan is here, sparring with her friends.
A student of the ranger Breandan is here, sparring with her friends.

< 317h/317H 142v/142V Pos: standing >
A Well Lit Training Room
Obvious exits: -North
Fresh blood splatters cover the area.
[2] The corpse of a martial arts student is lying here.
A student of the ranger Breandan is here, sparring with her friends.
A student of the ranger Breandan is here, sparring with her friends.

< 317h/317H 142v/142V Pos: standing >
A Well Lit Training Room
Obvious exits: -North
[2] The corpse of a martial arts student is lying here.
A student of the ranger Breandan is here, sparring with her friends.
A student of the ranger Breandan is here, sparring with her friends.

< 317h/317H 142v/142V Pos: standing >
You start chanting...
A martial arts student suddenly attacks YOU!
A martial arts student misses you.

< 317h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:excellent E: student sta EP: excellent >
 Casting: earthen maul 

< 317h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:excellent E: student sta EP: excellent >
 You complete your spell...
Your spell flows around a martial arts student, leaving her unharmed!

< 317h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:excellent E: student sta EP: excellent >
 You start chanting...

< 317h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:excellent E: student sta EP: excellent >
 A martial arts student's crude punch wounds you.
A martial arts student misses you.

< 311h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP: excellent >
 Casting: earthen maul 

< 311h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC:few scratches E: student sta EP: excellent >
 You complete your spell...
[Damage: 477 ] Your earthen fist leaves only a battered corpse of a martial arts student behind!
A martial arts student is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a martial arts student cause a sickening chill to run up your spine.

< 311h/317H 142v/142V Pos: standing >
Someone completes his spell...
Someone utters the words 'xarr ay ghaiz'

< 311h/317H 142v/142V Pos: standing >
What should the spell be cast upon?  You must specify a target!

< 311h/317H 142v/142V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
What should the spell be cast upon?  You must specify a target!

< 311h/317H 142v/142V Pos: standing >
A Well Lit Training Room
Obvious exits: -North
A greyish stone wall is here to the north. (magic)
Fresh blood covers everything in the area.
[3] The corpse of a martial arts student is lying here.
A student of the ranger Breandan is here, sparring with her friends.

< 311h/317H 142v/142V Pos: standing >
An Orc completes his spell...
An Orc utters the words 'ofzahzf gajr eughjfbaiqz'
An Orc points at you.
Your soul is engulfed by unbearable pain as an Orc finishes incanting his spell.
OUCH!  That really did HURT!

< 208h/317H 142v/142V Pos: standing >
<You are already standing.

< 208h/317H 142v/142V Pos: standing >
<You miss someone.
You miss an Orc.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 208h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: few wounds E: An Orc sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'ofzahzf gajr eughjfbaiqz'
An Orc points at you.
Your soul is engulfed by unbearable pain as an Orc finishes incanting his spell.
YIKES!  Another hit like that, and you've had it!!
Someone misses you.
Someone misses you.

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc starts casting an offensive spell.

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'ofzahzf gajr eughjfbaiqz'
An Orc points at you.
You resist the effects of an Orc's spell!
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 
< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You miss someone.
Someone dodges your futile attack.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 An Orc misses you.
You block an Orc's lunge at you.

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 A Well Lit Training Room
Obvious exits: -North
A greyish stone wall is here to the north. (magic)
Fresh blood covers everything in the area.
[3] The corpse of a martial arts student is lying here.
A student of the ranger Breandan is here, sparring with her friends.

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
You resist the effects of an Orc's spell!
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You miss someone.
You miss someone.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!
An Orc starts casting an offensive spell.

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 An Orc completes his spell...
An Orc utters the words 'abrauztg gpahhzfuio uqzbarr'
An Orc points at you.
You resist the effects of an Orc's spell!
You attempt to flee...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You let off a rip-roaring fart!  Clear the room!  Gas explosion!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >
 You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC!  You couldn't escape!

< 103h/317H 142v/142V Pos: standing >
< T: Wezar TP: sta TC: nasty wounds E: someone sta EP: excellent >