<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a steel short sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
A huge ring is erected in the center of the chamber. On either side of it
benches are ready to give a tired warrior a rest. The ring has a diameter of
ten feet. Inside the ring, warriors fight in mock combat. Many of them are
breathing heavily. the ring of steel fills the area as they battle. A huge rack
of mock combat weapons remains dormant along the northern wall of the chamber.
Obvious exits: -West
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[19] A small bandage rests upon the ground here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
You shrug into a suit of spiked leather armor.
You slide your legs into a pair of studded leather leggings.
You cover your arms with a pair of studded leather sleeves.
You clasp a belt of sewn ratskins around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
You strap a small round wooden shield to your arm.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a reptile skin cloak about your body.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You need two free hands to wield that.
You hold a large moth-eaten leather sack.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.
< 21h/21H 120v/120V Pos: standing >
You may not use this command until level two.
< 21h/21H 120v/120V Pos: standing >
Brief mode on.
< 21h/21H 120v/120V Pos: standing >
Wrong option.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : ON | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : ON |
Petition : ON | Paging : ON | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : ANSI |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: ON | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: OFF | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: ON | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : ON | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : ON | No Level : OFF |
PetDamage : OFF | Guildname : OFF | Barter : OFF | Experience : OFF |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wrong option.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : ON | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : ON |
Petition : ON | Paging : ON | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : ANSI |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: ON | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: OFF | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: ON | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : ON | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : ON | No Level : OFF |
PetDamage : OFF | Guildname : OFF | Barter : OFF | Experience : OFF |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 21h/21H 120v/120V Pos: standing >
Screen length set to 80 lines.
< 21h/21H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[19] A small bandage rests upon the ground here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 21h/21H 120v/120V Pos: standing >
You are carrying: (14/11)
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 21h/21H 120v/120V Pos: standing >
You can't carry any more.
< 21h/21H 120v/120V Pos: standing >
You can't carry any more.
< 21h/21H 120v/120V Pos: standing >
You can't carry any more.
< 21h/21H 120v/120V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<held> a large moth-eaten leather sack
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 21h/21H 120v/120V Pos: standing >
You can't carry that many items.
< 21h/21H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[19] A small bandage rests upon the ground here.
[3] A steel dagger about a foot in length lies here.
[3] A steel dagger has been tossed aside here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 21h/21H 120v/120V Pos: standing >
You are carrying: (14/11)
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 21h/21H 120v/120V Pos: standing >
You drop a thin steel dagger.
< 21h/21H 120v/120V Pos: standing >
You drop a steel dagger.
< 21h/21H 120v/120V Pos: standing >
You drop a great flail.
< 21h/21H 120v/120V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<held> a large moth-eaten leather sack
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 21h/21H 120v/120V Pos: standing >
You can't carry that many items.
< 21h/21H 120v/120V Pos: standing >
You are carrying: (11/11)
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 21h/21H 120v/120V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.
< 21h/21H 120v/120V Pos: standing >
You drop a large two-handed sword.
< 21h/21H 120v/120V Pos: standing >
You drop a large two-handed sword.
< 21h/21H 120v/120V Pos: standing >
You drop a long steel sword.
< 21h/21H 120v/120V Pos: standing >
You drop a steel short sword.
< 21h/21H 120v/120V Pos: standing >
You stop using a large moth-eaten leather sack.
< 21h/21H 120v/120V Pos: standing >
You put 7 items into a large moth-eaten leather sack.
< 21h/21H 120v/120V Pos: standing >
You have ranked up to Serf.
< 21h/21H 120v/120V Pos: standing >
You get a steel short sword.
< 21h/21H 120v/120V Pos: standing >
You get a long steel sword.
< 21h/21H 120v/120V Pos: standing >
You get a large two-handed sword.
< 21h/21H 120v/120V Pos: standing >
You put 3 items into a large moth-eaten leather sack.
< 21h/21H 120v/120V Pos: standing >
You are carrying: (1/11)
a large moth-eaten leather sack
< 21h/21H 120v/120V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You get a small bandage.
< 21h/21H 120v/120V Pos: standing >
You can't carry any more.
< 21h/21H 120v/120V Pos: standing >
You can't carry any more.
< 21h/21H 120v/120V Pos: standing >
You can't carry any more.
< 21h/21H 120v/120V Pos: standing >
You can't carry any more.
< 21h/21H 120v/120V Pos: standing >
You put 10 items into a large moth-eaten leather sack.
< 21h/21H 120v/120V Pos: standing >
Mock Combat Chamber
Obvious exits: -W
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[3] A sturdy looking wooden club has been left here.
[3] A stout cudgel carved from oak wood lies here.
[3] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
A small raven totem lies here.
A small limestone totem lies here.
A small ivory totem lies here.
[9] A small bandage rests upon the ground here.
[4] A steel dagger about a foot in length lies here.
[4] A steel dagger has been tossed aside here.
A sparring warrior battles another minotaur.
A sparring warrior battles another minotaur.
A training warrior practices in mock combat.
< 21h/21H 120v/120V Pos: standing >
Character attributes for Enber
Level: 1 Race: Shade Class: Warrior
Age: 95 yrs / 0 mths Height: 42 inches Weight: 59 lbs Size: small
STR: excellent AGI: excellent DEX: excellent
POW: good INT: excellent WIS: very good
CON: excellent CHA: very good LUCK: very good
Armor Points: -74 Reduces melee damage taken by 7.4%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 0%
Hitroll: average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[slightly better than bad] FEA[slightly better than bad]
BRE[far worse than average] SPE[far worse than average]
Load carried: Paltry
< 21h/21H 120v/120V Pos: standing >
A War Room
Obvious exits: -E -S# -W
Ackum, the master warrior, is here.
< 21h/21H 119v/120V Pos: standing >
The door seems to be closed.
< 21h/21H 119v/120V Pos: standing >
Ok.
< 21h/21H 120v/120V Pos: standing >
A Narrow Corridor
Obvious exits: -N -S
< 21h/21H 119v/120V Pos: standing >
Before a Narrow Staircase
Obvious exits: -N -U
< 21h/21H 118v/120V Pos: standing >
A Narrow Staircase
Obvious exits: -W# -D
< 21h/21H 118v/120V Pos: standing >
The gate seems to be closed.
< 21h/21H 120v/120V Pos: standing >
Ok.
< 21h/21H 120v/120V Pos: standing >
Before the Warrior Brigade
Obvious exits: -N -E -S -W
< 21h/21H 119v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 21h/21H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
An agitated commoner walks the road.
< 21h/21H 117v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 21h/21H 118v/120V Pos: standing >
Private Dwelling
Obvious exits: -W
A rugged minotaur drinks obsessively.
< 21h/21H 118v/120V Pos: standing >
Bloody Brick Way
Obvious exits: -N -E -S -W
< 21h/21H 119v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W
< 21h/21H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 21h/21H 117v/120V Pos: standing >
Skill
1h bludgeon 20
1h flaying 19
1h piercing 11
1h slashing 18
2h bludgeon 16
2h flaying 20
2h slashing 15
bandage 19
bash 19
berserk 6
blindfighting 11
carve 8
climb 17
disarm 12
double attack 5
dual wield 15
fishing 11
guard (obtained at level 41)
hitall 15
kick 6
mount 17
parry 18
reach weapons (obtained at level 25)
rescue 10
retreat 11
riposte 8
salvage 15
shield block 9
swim 5
switch opponents 11
triple attack (obtained at level 56)
unarmed damage 6
< 21h/21H 119v/120V Pos: standing >
You are carrying: (1/11)
a large moth-eaten leather sack
< 21h/21H 120v/120V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 21h/21H 120v/120V Pos: standing >
You are carrying: (1/11)
a large moth-eaten leather sack
< 21h/21H 120v/120V Pos: standing >
You are using:
<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
< 21h/21H 120v/120V Pos: standing >
You get a steel short sword from a large moth-eaten leather sack.
< 21h/21H 120v/120V Pos: standing >
You get a long steel sword from a large moth-eaten leather sack.
< 21h/21H 120v/120V Pos: standing >
You get a large two-handed sword from a large moth-eaten leather sack.
< 21h/21H 120v/120V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 21h/21H 120v/120V Pos: standing >
Ok.
< 21h/21H 120v/120V Pos: standing >
You wield a long steel sword.
< 21h/21H 120v/120V Pos: standing >
You need at least one free hand to wield anything.
< 21h/21H 120v/120V Pos: standing >
You stop using a small round wooden shield.
< 21h/21H 120v/120V Pos: standing >
You wield a steel short sword.
< 21h/21H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 21h/21H 120v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W
< 21h/21H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 119v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S
< 21h/21H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E
< 21h/21H 118v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W
< 21h/21H 118v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W
< 21h/21H 118v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W
< 21h/21H 117v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A small snake swims in the swamp.
< 21h/21H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 21h/21H 118v/120V Pos: standing >
[Damage: 4 ] -=[Your slash seriously wounds a small snake.]=-
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
A small snake misses you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
You haven't the necessary body parts to do that.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
A small snake misses you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
[Damage: 3 ] -=[Your decent slash seriously wounds a small snake.]=-
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
A small snake dodges your futile attack.
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
[Damage: 2 ] -=[Your slash strikes a small snake very hard.]=-
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: awful >
You parry a small snake's lunge at you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: awful >
A small snake dodges your futile attack.
You miss a small snake.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: awful >
In the Muck
Obvious exits: -N -S -W
A small snake stands here, fighting YOU!
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: awful >
You parry a small snake's lunge at you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: awful >
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: awful >
You parry a small snake's lunge at you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: awful >
[Damage: 4 ] -=[Your fine slash enshrouds a small snake in a mist of blood.]=-
A small snake is incapacitated and will slowly die, if not aided.
[Damage: 4 ] -=[Your fine slash grievously wounds a small snake.]=-
A small snake is mortally wounded, and will die soon, if not aided.
< 21h/21H 120v/120V Pos: standing >
<[Damage: 3 ] -=[Your slash hits a small snake.]=-
A small snake is mortally wounded, and will die soon, if not aided.
< 21h/21H 120v/120V Pos: standing >
<[Damage: 1 ] -=[Your weak slash hits a small snake.]=-
A small snake is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as a small snake's gurgling and choking signals its demise.
< 21h/21H 120v/120V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 21h/21H 120v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a small snake is lying here.
< 21h/21H 120v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S
< 21h/21H 119v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.
< 21h/21H 118v/120V Pos: standing >
You miss a small snake.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
A small snake dodges your futile attack.
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
Hint: Insects do not like fire nor ice. Protect yourself with elemental shields when fighting a druid with creeping doom.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
It's hot out here.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
Hints are now turned OFF.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
An Old Trail
Obvious exits: -E -W
A small snake stands here, fighting YOU!
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
A small snake misses you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: excellent >
[Damage: 3 ] -=[Your slash strikes a small snake very hard.]=-
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
Do you feel lucky, punk?
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
Score information for Enber
Level: 1 Race: Shade Class: Warrior Sex: Male
Hit points: 21(21) Moves: 120(120)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing, fighting a small snake.
Frags: +0.00 Deaths: 0
Enchantments: Ultravision
Combat Pulse: 17 Spell Pulse: 0.70
Leaderboard Points: 10
Active Spells:
--------------
well-rested bonus (147 minutes)
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: few wounds >
[Damage: 4 ] -=[Your slash seriously wounds a small snake.]=-
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
Character attributes for Enber
Level: 1 Race: Shade Class: Warrior
Age: 95 yrs / 0 mths Height: 42 inches Weight: 59 lbs Size: small
STR: excellent AGI: excellent DEX: excellent
POW: good INT: excellent WIS: very good
CON: excellent CHA: very good LUCK: very good
Armor Points: -60 Reduces melee damage taken by 6.0%
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8%
HP Vamp Cap Percentage(pow): 110%
Spell Damage Modifier(str): 100%
Bloodlust Damage Bonus(vs mob only): 1%
Hitroll: average Damroll: good
Alignment: extremely evil
Saving Throws: PAR[slightly better than bad] FEA[slightly better than bad]
BRE[far worse than average] SPE[far worse than average]
Load carried: Paltry
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
You feel your skill in riposte improving.
You parry a small snake's lunge at you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
You parry a small snake's lunge at you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: nasty wounds >
You feel your skill in double attack improving.
A small snake dodges your futile attack.
[Damage: 5 ] -=[Your fine slash enshrouds a small snake in a mist of blood.]=-
A small snake is stunned!
Skill
1h bludgeon 20
1h flaying 19
1h piercing 11
1h slashing 18
2h bludgeon 16
2h flaying 20
2h slashing 15
bandage 19
bash 19
berserk 6
blindfighting 11
carve 8
climb 17
disarm 12
double attack 6
dual wield 15
fishing 11
guard (obtained at level 41)
hitall 15
kick 6
mount 17
parry 18
reach weapons (obtained at level 25)
rescue 10
retreat 11
riposte 9
salvage 15
shield block 9
swim 5
switch opponents 11
triple attack (obtained at level 56)
unarmed damage 6
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
You feel your skill in double attack improving.
A small snake dodges your futile attack.
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
A small snake misses you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
You miss a small snake.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
You dodge a small snake's vicious attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
A small snake dodges your futile attack.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
A small snake misses you.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
A Githzerai snaps into visibility.
< 21h/21H 120v/120V Pos: standing >
< T: Enber TP: sta TC:excellent E: small sta EP: bleeding, close to death >
A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
A Githzerai snaps into visibility.
Your pair of studded leather sleeves shattered in bits as the tortured body spasms and quivers!