<worn as a badge> a badge of the force commander's elite guard [superior]
<worn on horns> the horns of the satyr (magic)
<worn on head> a relic crown of impunity [superior] [89%]
<worn in ear> a pale magenta earring of agility (glowing)
<worn in ear> an earring of congealed blood of regeneration [72%]
<worn on face> a mask of dragonscale of strength (magic)
<worn around neck> a glowing necklace of power of damage (glowing) [84%]
<worn around neck> a string of human teeth and beastial fangs [78%]
<worn about body> a moss-covered cloak [superior] (glowing)
<worn on back> a large leather backpack
<worn on tail> a woven mithral tail ring [superior] [82%]
<worn as quiver> a pantherhide quiver [poor] (magic) (glowing) (illuminating)
<worn about waist> a fine dragonscale belt [poor] [85%]
<worn on belt buckle>a durethium axe of agility (magic)
<worn on arms> the pauldrons of the tide of damage (glowing)
<worn around wrist> a lightbringer bracelet of Pelor of regeneration (magic) [38%]
<worn around wrist> a chain-linked raider's bracelet of precision
<worn on hands> the claws of the abishai [poor]
<worn on finger> the ring of the berserker lord [superior] (magic)
<worn on finger> a ring of invisibility [poor] (magic) [78%]
<primary weapon> a barbed whip dubbed 'Cometstrike' (magic)
<secondary weapon> a betrayers blade [superior] (magic)
<worn on feet> the winged boots of angelic movement (magic) [86%]
**.......^^**.+
.......@^.****+
.........**^^*+
..........**M*+
++++..+.++++.
.......M.**
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 241v/260V Pos: standing >
MMM****.^.M
MMM****....MM
MMM***.....^..+
*****.....^*..+
**.....@.^^**.+
........^.****+
.........**^^*+
.........**M*
+++..+.++++
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 239v/260V Pos: standing >
M^MM****^.^
MMMM****.^.MM
MMMM****....MM+
MMM***.....^..+
*****..@..^*..+
**.......^^**.+
........^.****+
........**^^*
........**M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 238v/260V Pos: standing >
^MM****^.^^
MMM****.^.MM+
MMM****....MM+.
MM***.....^..+.
****...@.^*..+.
*.......^^**.+.
.......^.****+*
.......**^^*+
.......**M*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 236v/260V Pos: standing >
MMMM****^*^
M^MM****^.^^+
MMMM****.^.MM+.
MMM****....MM+.
MM***..@..^..+.
****.....^*..+.
*.......^^**.+.
......^.****+
......**^^*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 234v/260V Pos: standing >
M MMM*****^
MMMMM****^*^^
MM^MM****^.^^+.
MMMM****.^.MM+.
MMM****@...MM+.
MM***.....^..+.
****.....^*..+.
.......^^**.+
.....^.****
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 233v/260V Pos: standing >
MMM*****^^
MMMM****^*^^^
M^MM****^.^^+..
MMM****.^.MM+..
MM****.@..MM+..
M***.....^..+..
***.....^*..+..
......^^**.+.
....^.****+
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 231v/260V Pos: standing >
MMMM*****
M MMM*****^^^
MMMMM****^*^^^^
M^MM****^.^^+..
MMM****@^.MM+..
MM****....MM+..
M***.....^..+..
**.....^*..+.
.....^^**.+
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 230v/260V Pos: standing >
MMMM******
MMM*****^^^*
MMMM****^*^^^^*
^MM****^.^^+..*
MM****.@.MM+..^
M****....MM+...
***.....^..+...
*.....^*..+..
....^^**.+.
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 228v/260V Pos: standing >
So much for that camping effort.
< 596h/596H 229v/260V Pos: standing >
< 596h/596H 235v/260V Pos: standing >
< 596h/596H 244v/260V Pos: standing >
< 596h/596H 246v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
MMMM******
MMM*****^^^*
MMMM****^*^^^^*
^MM****^.^^+..*
MM****.@...M..^
M****...MMM+...
***.....^..+...
*.....^*..+..
....^^**.+.
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 260v/260V Pos: standing >
MMMM*******
MMM*****^^^*^
MMM****^*^^^^**
MM****^.^^+..**
M****.^@..M..^*
****...MMM+...*
**.....^..+....
.....^*..+...
...^^**.+.M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 258v/260V Pos: standing >
MMMM^^*^M
MMMM*******M
MMM*****^^^*^M
MMM****^*^^^^**
MM****^@^^+..**
M****.^...M..^*
****...M.M+...*
*.....^..+...
....^*..+..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 256v/260V Pos: standing >
MMMM^^*^MM
MMMM*******MM
MMM*****^^^*^MM
MM****^*^^^^**M
M****^.@^+..***
****.^...M..^**
***...MMM+...**
.....^..+....
...^*..+...
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 254v/260V Pos: standing >
MMMM^^*^MMM
MMM*******MMM
MM*****^^^*^MMM
M****^*^^^^**MM
****^.^@+..***M
***.^...M..^***
**...MMM+...***
....^..+....*
..^*..+....
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
< 596h/596H 252v/260V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^^^*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^...M..^****
*...MMM+...****
...^..+....**
.^*..+.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 596h/596H 250v/260V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A spellbook has been tossed aside here.
< 596h/596H 251v/260V Pos: standing >
< 596h/596H 252v/260V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
Crawling about, this baby orc is crying loudly.
A wandering orcish soul, flying about here, is searching for a new victim.
< 596h/596H 251v/260V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up #
A grave-robbing orc sifts through the remains here.
< 596h/596H 250v/260V Pos: standing >
< 596h/596H 252v/260V Pos: standing >
A wandering soul enters from the south.
< 596h/596H 258v/260V Pos: standing >
A baby orc enters from the south.
< 596h/596H 259v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
Autosaving...
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
Shadow Beast - Last Edited: 2022-10-08 21:28:17 by ashyel
=========================================================
The Shadow Beast is rumored to be a higher form of lycanthrope that
was killed in its lycanthropic state, and quickly raised as a shadow. These
spawns become naturals at the art of stealth, thievery, deception and
assassination. They delight in taking advantage of their undead state and
hellborne skills to wreak havoc upon the living.
Appearance: Shadow Beasts often appear as dark, hairy, half animal
half ectoplasmic humanoid that can be hard to detect at
times. They are very coordinated, if lacking a little in
physical prowess.
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Shaman : Elementalist, Spiritualist, Animalist
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 125
Agility : 105
Dexterity : 120
Constitution: 130
Power : 100
Intelligence: 70
Wisdom : 100
Charisma : 70
Luck : 80
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
strength
*ultravision
*ud-sneak
*vulnerable to fire
'*' Designates passive ability.
< 596h/596H 260v/260V Pos: standing >
A wandering soul leaves south.
< 596h/596H 260v/260V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
Shadow Beast - Last Edited: 2022-10-08 21:28:17 by ashyel
=========================================================
The Shadow Beast is rumored to be a higher form of lycanthrope that
was killed in its lycanthropic state, and quickly raised as a shadow. These
spawns become naturals at the art of stealth, thievery, deception and
assassination. They delight in taking advantage of their undead state and
hellborne skills to wreak havoc upon the living.
Appearance: Shadow Beasts often appear as dark, hairy, half animal
half ectoplasmic humanoid that can be hard to detect at
times. They are very coordinated, if lacking a little in
physical prowess.
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Shaman : Elementalist, Spiritualist, Animalist
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 125
Agility : 105
Dexterity : 120
Constitution: 130
Power : 100
Intelligence: 70
Wisdom : 100
Charisma : 70
Luck : 80
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
strength
*ultravision
*ud-sneak
*vulnerable to fire
'*' Designates passive ability.
< 596h/596H 260v/260V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -South -Up #
A grave-robbing orc sifts through the remains here.
Crawling about, this baby orc is crying loudly.
< 596h/596H 260v/260V Pos: standing >
If looks could kill, you'd be dead!
< 596h/596H 260v/260V Pos: standing >
You appear to be Shadow Beast and is in excellent condition.
She's large in size.
Her skin has a barklike texture..
She is surrounded by burning flames!
<worn as a badge> a badge of the force commander's elite guard [superior]
<worn on horns> the horns of the satyr (magic)
<worn on head> a relic crown of impunity [superior] [89%]
<worn in ear> a pale magenta earring of agility (glowing)
<worn in ear> an earring of congealed blood of regeneration [72%]
<worn on face> a mask of dragonscale of strength (magic)
<worn around neck> a glowing necklace of power of damage (glowing) [84%]
<worn around neck> a string of human teeth and beastial fangs [78%]
<worn about body> a moss-covered cloak [superior] (glowing)
<worn on back> a large leather backpack
<worn on tail> a woven mithral tail ring [superior] [82%]
<worn as quiver> a pantherhide quiver [poor] (magic) (glowing) (illuminating)
<worn about waist> a fine dragonscale belt [poor] [85%]
<worn on belt buckle>a durethium axe of agility (magic)
<worn on arms> the pauldrons of the tide of damage (glowing)
<worn around wrist> a lightbringer bracelet of Pelor of regeneration (magic) [38%]
<worn around wrist> a chain-linked raider's bracelet of precision
<worn on hands> the claws of the abishai [poor]
<worn on finger> the ring of the berserker lord [superior] (magic)
<worn on finger> a ring of invisibility [poor] (magic) [78%]
<primary weapon> a barbed whip dubbed 'Cometstrike' (magic)
<secondary weapon> a betrayers blade [superior] (magic)
<worn on legs> some tarnished leather greaves [89%]
<worn on feet> the winged boots of angelic movement (magic) [86%]
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -South -Up #
A grave-robbing orc sifts through the remains here.
Crawling about, this baby orc is crying loudly.
< 596h/596H 260v/260V Pos: standing >
A wandering soul enters from the south.
Shadow Beast - Last Edited: 2022-10-08 21:28:17 by ashyel
=========================================================
The Shadow Beast is rumored to be a higher form of lycanthrope that
was killed in its lycanthropic state, and quickly raised as a shadow. These
spawns become naturals at the art of stealth, thievery, deception and
assassination. They delight in taking advantage of their undead state and
hellborne skills to wreak havoc upon the living.
Appearance: Shadow Beasts often appear as dark, hairy, half animal
half ectoplasmic humanoid that can be hard to detect at
times. They are very coordinated, if lacking a little in
physical prowess.
==Class list==
* Warrior : Swordsman, Guardian, Swashbuckler
* Psionicist : Pyrokinetic, Enslaver, Psycheporter
* Shaman : Elementalist, Spiritualist, Animalist
* Mercenary : Brigand, Bounty Hunter
* BeRSeRKeR : MaUleR, RaGeloRd
==Racial Statistics==
Strength : 125
Agility : 105
Dexterity : 120
Constitution: 130
Power : 100
Intelligence: 70
Wisdom : 100
Charisma : 70
Luck : 80
Karma : 100
==Racial Traits==
Combat Pulse : below average
Spell Pulse : average
==Innate abilities==
strength
*ultravision
*ud-sneak
*vulnerable to fire
'*' Designates passive ability.
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
A wandering soul leaves south.
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
A wandering soul enters from the south.
< 596h/596H 260v/260V Pos: standing >
You are carrying: (0/11)
< 596h/596H 260v/260V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -South -Up #
A wandering orcish soul, flying about here, is searching for a new victim.
A grave-robbing orc sifts through the remains here.
Crawling about, this baby orc is crying loudly.
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
A baby orc leaves south.
< 596h/596H 260v/260V Pos: standing >
Your skin loses its barklike texture.
< 596h/596H 260v/260V Pos: standing >
Autosaving...
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
A baby orc enters from the south.
< 596h/596H 260v/260V Pos: standing >
A wandering soul leaves south.
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
A baby orc leaves south.
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
< 596h/596H 260v/260V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 596h/596H 260v/260V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 596h/596H 260v/260V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 596h/596H 260v/260V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 596h/596H 260v/260V Pos: standing >
A Grey Elf enters from the south.
A Grey Elf enters from the south.
A grave-robbing orc sneers in contempt.
A grave-robbing orc suddenly attacks a Grey Elf!
A grave-robbing orc misses a Grey Elf.
A Grey Elf enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
A Grey Elf enters from the south.
Horns begin to bellow and drums thunder to the call to arms!
< 596h/596H 260v/260V Pos: standing >
A Grey Elf gives an order to his followers.
An air elemental snaps into visibility.
You withstand a bash from an air elemental, who bounces back and falls.
An air elemental snaps into visibility.
[Damage: 4 ] -=[An air elemental is burned severely as it hits you!]=-
An air elemental's mass slams into you, knocking you to the ground!
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 594h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:few scratches E: air kne EP: excellent >
You miss an air elemental.
You miss an air elemental.
< 594h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:few scratches E: air kne EP: excellent >
An air elemental snaps into visibility.
-=[An air elemental's decent crush grazes you.]=-
[Damage: 14 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's decent crush wounds you.]=-
Your spell flows around an air elemental, leaving it unharmed!
-=[An air elemental's decent crush wounds you.]=-
[Damage: 16 ] -=[An air elemental is burned severely as it hits you!]=-
An air elemental misses you.
< 575h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:few scratches E: air kne EP: excellent >
-=[An air elemental's decent crush wounds you.]=-
[Damage: 13 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's decent crush wounds you.]=-
[Damage: 14 ] -=[An air elemental is burned severely as it hits you!]=-
< 563h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:few scratches E: air kne EP: few scratches >
A Grey Elf misses a grave-robbing orc.
A Grey Elf misses a grave-robbing orc.
A grave-robbing orc misses a Grey Elf.
A Grey Elf starts casting an offensive spell.
< 563h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:few scratches E: air kne EP: few scratches >
You miss an air elemental.
An air elemental blocks your futile lunge at it.
You miss an air elemental.
< 563h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:few scratches E: air kne EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH! That really did HURT!
< 475h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: small wounds E: air kne EP: few scratches >
An air elemental snaps into visibility.
-=[An air elemental's decent crush wounds you.]=-
[Damage: 13 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's decent crush wounds you.]=-
Your spell flows around an air elemental, leaving it unharmed!
-=[An air elemental's decent crush wounds you.]=-
[Damage: 15 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's crush wounds you.]=-
[Damage: 15 ] -=[An air elemental is burned severely as it hits you!]=-
< 451h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: small wounds E: air kne EP: few scratches >
A Grey Elf starts casting an offensive spell.
< 451h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: small wounds E: air kne EP: few scratches >
An air elemental misses you.
An air elemental misses you.
< 451h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: small wounds E: air kne EP: few scratches >
An air elemental rises to its feet.
< 451h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: small wounds E: air sta EP: few scratches >
A Grey Elf dodges a grave-robbing orc's attack.
< 451h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: small wounds E: air sta EP: few scratches >
An air elemental fades from your mortal viewing...
An air elemental snaps into visibility.
An air elemental futilely tries to rescue a Grey Elf!
A Grey Elf completes his spell...
A Grey Elf utters the word 'euguihzofahz'
A Grey Elf sends a green ray of light coming .. Straight towards YOU!
-=[Your body quivers and shakes as a Grey Elf hits you with a disintegration ray, but you manage to stay together.]=-
OUCH! That really did HURT!
You miss an air elemental.
An air elemental blocks your futile lunge at it.
You score a CRITICAL HIT!!!!!
[Damage: 3 ] -=[Your crude whip grazes an air elemental.]=-
< 346h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: few wounds E: air sta EP: few scratches >
-=[An air elemental's decent crush wounds you.]=-
[Damage: 14 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's decent crush wounds you.]=-
[Damage: 14 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's fine crush wounds you.]=-
[Damage: 23 ] -=[An air elemental is burned severely as it hits you!]=-
A Grey Elf starts casting an offensive spell.
< 324h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: few wounds E: air sta EP: few scratches >
An air elemental misses you.
An air elemental misses you.
< 324h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: few wounds E: air sta EP: few scratches >
A grave-robbing orc misses a Grey Elf.
< 324h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: few wounds E: air sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Grey Elf. OUCH!]=-
OUCH! That really did HURT!
< 232h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: nasty wounds E: air sta EP: few scratches >
You miss an air elemental.
An air elemental blocks your futile lunge at it.
[Damage: 1 ] -=[Your whip grazes an air elemental.]=-
< 232h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: nasty wounds E: air sta EP: few scratches >
A Grey Elf starts casting an offensive spell.
< 232h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: nasty wounds E: air sta EP: few scratches >
-=[An air elemental's decent crush wounds you.]=-
[Damage: 16 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's crush wounds you.]=-
[Damage: 11 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's crush wounds you.]=-
[Damage: 12 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's decent crush wounds you.]=-
Your chain-linked raider's bracelet of precision was damaged from the massive blow!
[Damage: 16 ] -=[An air elemental is burned severely as it hits you!]=-
< 210h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: nasty wounds E: air sta EP: few scratches >
-=[An air elemental's decent crush wounds you.]=-
[Damage: 16 ] -=[An air elemental is burned severely as it hits you!]=-
-=[An air elemental's decent crush strikes you.]=-
[Damage: 16 ] -=[An air elemental is burned severely as it hits you!]=-
An air elemental misses you.
An air elemental misses you.
< 197h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC: nasty wounds E: air sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Grey Elf. OUCH!]=-
YIKES! Another hit like that, and you've had it!!
< 93h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:pretty hurt E: air sta EP: small wounds >
An air elemental fades from your mortal viewing...
Someone says 'Today is a good day to die!'
Someone suddenly attacks a grave-robbing orc!
An air elemental snaps into visibility.
An air elemental's decent crush strikes a grave-robbing orc.
< 93h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:pretty hurt E: air sta EP: small wounds >
A Grey Elf misses a grave-robbing orc.
A Grey Elf misses a grave-robbing orc.
A Grey Elf dodges a grave-robbing orc's attack.
< 93h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:pretty hurt E: air sta EP: small wounds >
A Grey Elf starts casting an offensive spell.
< 93h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:pretty hurt E: air sta EP: small wounds >
You miss an air elemental.
An air elemental dodges your futile attack.
You miss an air elemental.
< 93h/596H 260v/260V Pos: sitting >
< T: Zelli TP: sit TC:pretty hurt E: air sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
The flames cause your skin to smoke!
-=[You are enveloped in flames from a fireball sent by a Grey Elf. OUCH!]=-
Your some tarnished leather greaves melted from the intense heat!