<worn on body> a suit of spiked leather armor
<worn about body> a soft skin cloak
<worn as quiver> a small quiver
<worn on arms> a pair of studded leather sleeves
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<secondary weapon> a steel short sword
You clasp an elfskin belt around your waist.
You pull some thick leather gloves onto your hands.
You place a pair of studded leather boots on your feet.
You don a bronze skull cap on your head.
Your hands are full.
You place a thick spiked leather bracer around your left wrist.
You place a thick spiked leather bracer around your right wrist.
You wear a soft skin cloak about your body.
You strap a small quiver onto your back.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
< 2h/118H 120v/120V Pos: standing >
The Supply Shoppe
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
Antwin, the shopkeeper, is here organizing his items for sale.
< 2h/118H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 2h/118H 119v/120V Pos: standing >
You get a small bandage from a small green cloth sack.
< 3h/118H 119v/120V Pos: standing >
You attempt to bandage yourself.
< 4h/118H 120v/120V Pos: standing >
You continue bandaging yourself.
< 10h/118H 118v/120V Pos: standing >
You continue bandaging yourself.
< 16h/118H 116v/120V Pos: standing >
You continue bandaging yourself.
< 21h/118H 113v/120V Pos: standing >
You continue bandaging yourself.
< 27h/118H 111v/120V Pos: standing >
You feel your skill in bandage improving.
You continue bandaging yourself.
< 33h/118H 108v/120V Pos: standing >
You continue bandaging yourself.
< 39h/118H 105v/120V Pos: standing >
You continue bandaging yourself.
< 45h/118H 102v/120V Pos: standing >
You continue bandaging yourself.
< 50h/118H 99v/120V Pos: standing >
You can't bandage any more with this bandage.
< 51h/118H 99v/120V Pos: standing >
The Supply Shoppe
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
Antwin, the shopkeeper, is here organizing his items for sale.
< 52h/118H 99v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 52h/118H 99v/120V Pos: standing >
The Hall of Combat
Obvious exits: -E -W
An elf commoner is standing here, going about his business.
< 52h/118H 98v/120V Pos: standing >
The Room of Spirituality and Magic
Obvious exits: -N -W
< 52h/118H 97v/120V Pos: standing >
The Bar of Nature's Secret
Obvious exits: -S -W#
(Q)An elven ranger, with a mug in hand, is here tending the guild bar.
< 53h/118H 97v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/118H 98v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 53h/118H 98v/120V Pos: standing >
You are at the half-way point towards this next level!
< 53h/118H 100v/120V Pos: standing >
Order who to do what?
< 54h/118H 104v/120V Pos: standing >
The door seems to be closed.
< 54h/118H 104v/120V Pos: standing >
The door seems to be closed.
< 54h/118H 104v/120V Pos: standing >
The door seems to be closed.
< 54h/118H 104v/120V Pos: standing >
Ok.
< 54h/118H 106v/120V Pos: standing >
Entrance to the Rangers' Guild of Charing
Obvious exits: -N -E
< 54h/118H 105v/120V Pos: standing >
The Trail of Tears
Obvious exits: -N -E -S -W
< 55h/118H 106v/120V Pos: standing >
You sit down and relax.
< 55h/118H 107v/120V Pos: sitting >
You are already resting.
< 55h/118H 107v/120V Pos: sitting >
You clamber to your feet.
< 55h/118H 111v/120V Pos: standing >
The Trail of Tears
Obvious exits: -N# -E -W
A kooshie dog is here barking loudly.
An elven trail keeper is here picking of debris from this part of the city.
< 55h/118H 110v/120V Pos: standing >
The Trail of Tears
Obvious exits: -E -S -W
A sneaky weasel peers around cautiously, trying to avoid people.
An elf commoner is standing here, going about his business.
< 55h/118H 110v/120V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
In the shape of a mermaid, this fountain is filled with clear water.
A snake slithers through here, tongue flicking.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.
< 56h/118H 110v/120V Pos: standing >
The Trail of Tears
Obvious exits: -N# -E -W
< 56h/118H 109v/120V Pos: standing >
The Center of Charing
Obvious exits: -N -E -S -W
In the shape of a mermaid, this fountain is filled with clear water.
A snake slithers through here, tongue flicking.
The Charing Quartermaster stands here.
The great oak tree stands here providing safty to all.
< 56h/118H 110v/120V Pos: standing >
A snake leaves north.
The Way of the Royals
Obvious exits: -N -S -W
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
[4] A small bandage rests upon the ground here.
an elvish longbow has been left here.
< 56h/118H 109v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W
The corpse of a elf commoner is lying here.
An elven cat is here mewing for attention, and rubbing your leg.
< 56h/118H 108v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -S# -SW -SE
The corpse of a elf commoner is lying here.
A snake slithers through here, tongue flicking.
< 56h/118H 107v/120V Pos: standing >
The white seems to be closed.
< 56h/118H 108v/120V Pos: standing >
The white seems to be closed.
< 56h/118H 108v/120V Pos: standing >
The white seems to be closed.
< 56h/118H 108v/120V Pos: standing >
The white seems to be closed.
< 56h/118H 108v/120V Pos: standing >
Ok.
< 57h/118H 111v/120V Pos: standing >
A Small Park
Obvious exits: -N -S
A human visiting from Tharnadia is here on business, he seems to be lost.
< 57h/118H 111v/120V Pos: standing >
A Large Pond
Obvious exits: -N -E -S -W
A white rabbit hops around here, wiggling its nose.
A white rabbit hops around here, wiggling its nose.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
A warty toad sits here, croaking quietly.
< 57h/118H 110v/120V Pos: standing >
A Small Park
Obvious exits: -N -S#
A white rabbit hops around here, wiggling its nose.
< 57h/118H 109v/120V Pos: standing >
The white seems to be closed.
< 57h/118H 109v/120V Pos: standing >
Ok.
< 58h/118H 113v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -S -NW -NE
An elf commoner is standing here, going about his business.
A snake slithers through here, tongue flicking.
An elven trail keeper is here picking of debris from this part of the city.
< 58h/118H 112v/120V Pos: standing >
The Way of the Royals
Obvious exits: -N -E -S -W#
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
An elite elven guard stands here, guarding the city.
< 58h/118H 112v/120V Pos: standing >
Before the Southern Gates of Charing
Obvious exits: -N -D
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
A gate guard stands here on his post.
< 58h/118H 111v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/118H 111v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
A robin is flying nearby.
< 58h/118H 112v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
An elven trail keeper is here picking of debris from this part of the city.
< 58h/118H 111v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
An elf commoner is standing here, going about his business.
An elven cat is here mewing for attention, and rubbing your leg.
< 58h/118H 110v/120V Pos: standing >
Within the Heart of the Great Tree Charing
Obvious exits: -U -D
< 58h/118H 109v/120V Pos: standing >
The Base of the Great Tree Charing
Obvious exits: -S# -U
A robin is flying nearby.
< 58h/118H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/118H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/118H 109v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 58h/118H 109v/120V Pos: standing >
The door seems to be closed.
< 59h/118H 111v/120V Pos: standing >
Ok.
< 59h/118H 115v/120V Pos: standing >
Pardon?
< 59h/118H 115v/120V Pos: standing >
Before the Great Tree Charing
Obvious exits: -N -E -S -W
< 60h/118H 114v/120V Pos: standing >
You need a boat to go there.
< 60h/118H 115v/120V Pos: standing >
You need a boat to go there.
< 60h/118H 115v/120V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W
< 60h/118H 114v/120V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W
A snake slithers through here, tongue flicking.
< 60h/118H 112v/120V Pos: standing >
A Stone Pathway
Obvious exits: -N -E -W
A snake slithers through here, tongue flicking.
< 60h/118H 111v/120V Pos: standing >
A Shady Forest Trail
Obvious exits: -E -W
A doe is here wandering the forest.
< 60h/118H 109v/120V Pos: standing >
.^M..
......M
.**@^**
*******
*M***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 60h/118H 108v/120V Pos: standing >
....^
..^M...
...@..M
.***^**
*****
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 60h/118H 107v/120V Pos: standing >
^^^^^
^....^^
..^@...
......M
***^*
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
A snarling black wolf stalks through here, showing its teeth.
< 60h/118H 105v/120V Pos: standing >
^^^^^
....^^^
.^M@...
.....M.
**^**
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 61h/118H 104v/120V Pos: standing >
^^^^.
...^^^^
^M.@...
....M..
*^**.
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 61h/118H 103v/120V Pos: standing >
^^^.^
..^^^^^
M..@...
...M..^
^**..
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 61h/118H 101v/120V Pos: standing >
^^.^M
.^^^^^^
...@...
..M..^.
**...
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 61h/118H 99v/120V Pos: standing >
Pardon?
< 61h/118H 101v/120V Pos: standing >
^^^^^
..M....
..^@.^.
^**....
**...
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 61h/118H 99v/120V Pos: standing >
.M...
..^..^.
^**@...
***....
*****
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 61h/118H 97v/120V Pos: standing >
.^..^
^**....
***@...
*******
.****
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 61h/118H 95v/120V Pos: standing >
**...
***....
***@**M
..*****
*M***
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 61h/118H 94v/120V Pos: standing >
**...
******M
..*@***
^*M****
.....
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 61h/118H 92v/120V Pos: standing >
*****
..*****
^*M@***
.......
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 61h/118H 90v/120V Pos: standing >
.****
^******
...@...
^******
.****
A Path Carved Through the Forest by Animals
Obvious exits: -N -E -S -W
< 61h/118H 88v/120V Pos: standing >
*M***
.......
^**@***
..*****
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 61h/118H 87v/120V Pos: standing >
^*M**
.......
^^*@***
*..****
*****
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 62h/118H 85v/120V Pos: standing >
You quickly scan the area.
A gnoll who is not far off to your north.
< 62h/118H 87v/120V Pos: standing >
.....
^^*****
*..@***
*******
***..
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 62h/118H 86v/120V Pos: standing >
^****
*..****
***@***
****...
***..
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 62h/118H 84v/120V Pos: standing >
..***
*******
***@...
****...
**...
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 62h/118H 83v/120V Pos: standing >
*****
****...
***@...
***....
...^.
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
< 62h/118H 81v/120V Pos: standing >
***..
****...
***@...
*...^..
.^^^.
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 62h/118H 79v/120V Pos: standing >
Pardon?
< 62h/118H 80v/120V Pos: standing >
***..
***....
*..@^..
..^^^..
^M^..
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 62h/118H 78v/120V Pos: standing >
**...
*...^..
..^@^..
M^M^..^
.^..*
Rocky Hillside of the Quintaragon Mountains
Obvious exits: -N -E -S -W
< 62h/118H 76v/120V Pos: standing >
...^.
..^^^..
M^M@..^
^.^..**
M^..*
Rocky Hillside of the Quintaragon Mountains
Obvious exits: -N -E -S -W
< 63h/118H 73v/120V Pos: standing >
.^^^.
M^M^..^
^.^@.**
MM^..**
^^.**
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 63h/118H 72v/120V Pos: standing >
^M^..
^.^..**
MM^@.**
M^^.***
^.***
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 63h/118H 70v/120V Pos: standing >
.^^^.
M^M^..^
^.^@.**
MM^..**
^^.**
Fertile Grassland of Mielikki Valley
Obvious exits: -N -E -S -W
< 63h/118H 70v/120V Pos: standing >
Pardon?
< 63h/118H 71v/120V Pos: standing >
You don't know how to backstab.
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
A powerful djinni snaps into visibility.
A powerful djinni's mass slams into you, knocking you to the ground!
A powerful djinni snaps into visibility.
You dodge a bash from a powerful djinni, who loses its balance and falls.
An air sylph snaps into visibility.
You dodge a bash from an air sylph, who loses its balance and falls.
< 62h/118H 72v/120V Pos: sitting >
< T: Silth TP: sit TC: few wounds E: djinni sta EP: excellent >
A powerful djinni snaps into visibility.
-=[A powerful djinni's decent crush strikes you hard.]=-
-=[A powerful djinni's crush strikes you very hard.]=-
-=[A powerful djinni's decent crush strikes you very hard.]=-
-=[A powerful djinni's fine crush seriously wounds you.]=-
< 30h/118H 72v/120V Pos: sitting >
< T: Silth TP: sit TC:pretty hurt E: djinni sta EP: excellent >
You miss a powerful djinni.
A powerful djinni dodges your futile attack.
A powerful djinni dodges your futile attack.
< 30h/118H 72v/120V Pos: sitting >
< T: Silth TP: sit TC:pretty hurt E: djinni sta EP: excellent >
Sparkling magic surrounds someone as he begins his chant.
A Drow Elf snaps into visibility.
< 30h/118H 72v/120V Pos: sitting >
< T: Silth TP: sit TC:pretty hurt E: djinni sta EP: excellent >
-=[A powerful djinni's fine crush seriously wounds you.]=-
-=[A powerful djinni's fine crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A powerful djinni's fine crush enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A powerful djinni's fine crush grievously wounds you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
< -6h/118H 72v/120V Pos: sitting >
-=[