<worn as a badge> the insignia of swirling feathers and flowing water
<worn on eyes> a hydra-scale gorget
<worn in ear> a green and black oval earring of intelligence (magic)
<worn in ear> a carved turquoise stud [superior] with a strange dark bloodstone (magic) (glowing) (illuminating)
<worn on face> a lithixl beak [poor]
<worn around neck> a braided plant necklace [superior] (magic) (humming) [79%]
<worn around neck> a braided plant necklace [superior] (magic) (humming)
<worn on body> a suit of golden platemail of regeneration (humming) [85%]
<worn about body> a griffon feather cloak [poor] (illuminating)
<worn on back> a large leather backpack
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating) [81%]
<worn about waist> the frayed ends of sanity of health (magic) [88%]
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<worn on arms> some leather sleeves studded with rusty iron spikes [superior]
<worn around wrist> an etched mithral bracer of agility (magic) (humming)
<worn around wrist> an etched mithral bracer of agility (magic) (humming)
<worn on hands> a pair of royal blacksmith gloves of intelligence (magic) [71%]
<worn on finger> a carved jade ring [superior] (magic) (glowing) [87%]
<worn on finger> a carved jade ring [superior] (magic) (glowing)
<primary weapon> the King's blade of Aravne with a strange black stone (magic) (humming) [89%]
<secondary weapon> a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<worn on legs> some shin-guards of subterfuge [superior]
Obvious exits: -North -East -South -West
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 255v/287V Pos: standing >
You quickly scan the area.
You see nothing.
< 714h/714H 257v/287V Pos: standing >
You quickly scan the area.
You see nothing.
Eikmerc leaves east.
You follow Zei.
Carved Passage through the Mountains
This passage through the mountains is carved out of what seems to be
unbreakable rock, but burn marks and a perfect cut are apparent on all
of the edges. A passageway opens north into a dark, foreboding landmass
that looks to have some sort of towers above it.
Obvious exits: -North -South -West
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 258v/287V Pos: standing >
Eikmerc leaves north.
You follow Zei.
A Passage Between the Rocks
This enormous passage between the rocks extends at least fifty to
sixty feet in either direction. There are scorch marks all over the
black, lifeless earth. The rocks to the east and west are smooth and
blackened with burn marks and resonate terrible black magics.
Obvious exits: -North -South
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 255v/287V Pos: standing >
You quickly scan the area.
You see nothing.
< 714h/714H 257v/287V Pos: standing >
Eikmerc leaves north.
You follow Zei.
Before a Subterranean Passage
A subterranean passage can be seen dug into the ground north of here,
creating a gateway into the great unknown of this lifeless, Undead
continent. A fowl stench of death and decay emits as the passage slopes
further into the ground.
Obvious exits: -North -South
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 257v/287V Pos: standing >
You quickly scan the area.
You see nothing.
Eikmerc leaves north.
You follow Zei.
A Dark Entry To the Subterrain
This passage opens up to the great darkness below. This guarded area
has a black gate leading further north and down into the subterrain.
The gate is operated by a series of levers to the left and right, when
pulled properly they open the gate and allow passage into the great below.
Obvious exits: -North -East -South
The towering black gate is here, emanating an evil magic.
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 257v/287V Pos: standing >
Eikmerc leaves north.
You follow Zei.
A Desecent Underground
The descent into the underground is here, going deeper with each step
on the black, lifeless ground. The walls of the burnt rock glows with
an eerie purple color when any light is near them. The stench of death
fills the air.
Obvious exits: -North -South -West
The towering black gate is here, emanating an evil magic.
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 256v/287V Pos: standing >
You quickly scan the area.
A mindless wight gate operator who is close by to your west.
< 714h/714H 257v/287V Pos: standing >
You quickly scan the area.
A mindless wight gate operator who is close by to your west.
< 714h/714H 260v/287V Pos: standing >
Eikmerc leaves north.
You follow Zei.
A Desecent Underground
The descent into the underground is here, going deeper with each step
on the black, lifeless ground. The walls of the burnt rock glows with
an eerie purple color when any light is near them. The stench of death
fills the air.
Obvious exits: -South -Down
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 261v/287V Pos: standing >
You quickly scan the area.
You see nothing.
< 714h/714H 262v/287V Pos: standing >
You quickly scan the area.
You see nothing.
< 714h/714H 265v/287V Pos: standing >
Eikmerc leaves down.
You follow Zei.
Before a Large Cavern
The descent into the underground is here, going deeper with each step
on the black, lifeless ground. The walls of the burnt rock glows with
an eerie purple color when any light is near them. The stench of death
fills the air.
A large cavern can be seen just below. The stench of blood, death,
and decay is ever more present now.
Obvious exits: -Up -Down
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 265v/287V Pos: standing >
You quickly scan the area.
You see nothing.
Eikmerc leaves down.
You follow Zei.
A Large Subterranean Cavern
This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark. The smells of death
and decay here are very strong. Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East -West -Up
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 265v/287V Pos: standing >
You quickly scan the area.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
A tarantula who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is close by to your east.
< 714h/714H 268v/287V Pos: standing >
You quickly scan the area.
A black rock lizard who is close by to your north.
A tarantula who is close by to your north.
A tarantula who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is close by to your east.
Eikmerc leaves north.
You follow Zei.
Pool of Blood in the Center of the Cavern
The stream of blood from the north continues into this portion of the
cavern and then cascades down below.
This large subterranean cavern looks to be dome shaped, but even with
the most powerful vision, it is still quite dark. The smells of death
and decay here are very strong. Any light source within this environment
now causes the walls to give off a dark red glow.
Obvious exits: -North -East -South -West -Down
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A black rock lizard crawls across the walls.(Red Aura)
A hairy black tarantula crawls on the walls here.(Red Aura)
< 714h/714H 269v/287V Pos: standing >
Eikmerc leaves down.
You follow Zei.
In a Flow of Blood
A small fall of blood flows down below. The flow of the blood is not as
steady as a waterfall, but rather flows in spurts with different
consistencies. The sound the blood makes as it flows into the pool below
sounds like someone vomitting into a puddle.
Obvious exits: -Up -Down
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
< 714h/714H 269v/287V Pos: standing >
Eikmerc leaves down.
You follow Zei.
At a Pool of Blood
The blood from blow cascades into a small pool where it clots onto
the sides of rocks. Blood cells have clotted up against the rocks into
a very thick, stinky mess. This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West -Up
A small pool of blood, bordered by rocks, is here.
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A larger tarantula crawls around spinning webs.(Red Aura)
A wight stands protectively near the vampires waiting for them.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
< 714h/714H 269v/287V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your north.
A long black viper who is close by to your west.
A dark green snake who is close by to your west.
A huge poisonous snail who is not far off to your west.
A dark green snake who is not far off to your west.
A black rock lizard who is not far off above you.
A tarantula who is not far off above you.
< 714h/714H 270v/287V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your north.
A long black viper who is close by to your west.
A dark green snake who is close by to your west.
A huge poisonous snail who is not far off to your west.
A dark green snake who is not far off to your west.
A black rock lizard who is not far off above you.
A tarantula who is not far off above you.
Eikmerc leaves north.
You follow Zei.
In a Dimly Lit Cavern Tunnel
This tunnel has glowing footprints of all sizes of bones all
over the rocks. It is much traveled by the undead as they go
from the blood pool to other areas of this hellhole. The stench of
decay is heavy, making it thick and hard to breathe.
This area seems to be exceptionally narrow!
Obvious exits: -South -West -Northwest
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A black black viper slithers through the cracks.(Red Aura)
< 714h/714H 272v/287V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your south.
A wight who is close by to your south.
A thirsty vampire who is close by to your south.
A thirsty vampire who is close by to your south.
< 714h/714H 275v/287V Pos: standing >
Eikmerc leaves south.
You follow Zei.
At a Pool of Blood
The blood from blow cascades into a small pool where it clots onto
the sides of rocks. Blood cells have clotted up against the rocks into
a very thick, stinky mess. This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West -Up
A small pool of blood, bordered by rocks, is here.
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A larger tarantula crawls around spinning webs.(Red Aura)
A wight stands protectively near the vampires waiting for them.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
< 714h/714H 275v/287V Pos: standing >
Eikmerc leaves west.
You follow Zei.
A Wooden Ramp Over a Fissure
This small ramp is made of old wood and bones. It passes over a small
fissure in the rock here and goes up to a cave to the west. There are
A few glowing apparitions off to the west in the direction of the ramp,
but the magical darkness in this filthy, stench-ridden area is just too
dampening on any emitted light.
Obvious exits: -East -West
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A black black viper slithers through the cracks.(Red Aura)
A large green snake is slithering in and out of cracks in the rocks.
< 714h/714H 275v/287V Pos: standing >
You quickly scan the area.
A larger tarantula who is close by to your east.
A wight who is close by to your east.
A thirsty vampire who is close by to your east.
A thirsty vampire who is close by to your east.
A huge poisonous snail who is close by to your west.
A dark green snake who is close by to your west.
Eikmerc leaves west.
You follow Zei.
Small Turn in the Rocks before a Cave
There ramp leads to these rooms in this western direction and the
tunnel makes a quick curve before the cave, north of here. The cave
is very large and has dim light emitting through it through the thick
darkness. Eering sounds can be heard in the distance.
Obvious exits: -North# -East
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A large green snake is slithering in and out of cracks in the rocks.
< 714h/714H 275v/287V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is not far off to your east.
A wight who is not far off to your east.
A thirsty vampire who is not far off to your east.
A thirsty vampire who is not far off to your east.
< 714h/714H 277v/287V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is not far off to your east.
A wight who is not far off to your east.
A thirsty vampire who is not far off to your east.
A thirsty vampire who is not far off to your east.
< 714h/714H 280v/287V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is not far off to your east.
A wight who is not far off to your east.
A thirsty vampire who is not far off to your east.
A thirsty vampire who is not far off to your east.
< 714h/714H 283v/287V Pos: standing >
Zei opens the door.
< 714h/714H 284v/287V Pos: standing >
< 714h/714H 285v/287V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is not far off to your east.
A wight who is not far off to your east.
A thirsty vampire who is not far off to your east.
A thirsty vampire who is not far off to your east.
< 714h/714H 286v/287V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is not far off to your east.
A wight who is not far off to your east.
A thirsty vampire who is not far off to your east.
A thirsty vampire who is not far off to your east.
< 714h/714H 287v/287V Pos: standing >
Zei opens the door.
< 714h/714H 287v/287V Pos: standing >
< 714h/714H 287v/287V Pos: standing >
You quickly scan the area.
A long black viper who is close by to your east.
A dark green snake who is close by to your east.
A larger tarantula who is not far off to your east.
A wight who is not far off to your east.
A thirsty vampire who is not far off to your east.
A thirsty vampire who is not far off to your east.
< 714h/714H 287v/287V Pos: standing >
A huge poisonous snail leaves east.
< 714h/714H 287v/287V Pos: standing >
Eikmerc leaves east.
You follow Zei.
A Wooden Ramp Over a Fissure
This small ramp is made of old wood and bones. It passes over a small
fissure in the rock here and goes up to a cave to the west. There are
A few glowing apparitions off to the west in the direction of the ramp,
but the magical darkness in this filthy, stench-ridden area is just too
dampening on any emitted light.
Obvious exits: -East -West
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A Kobold (small) - The Horde stands in mid-air here.(Red Aura)
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
*A Githyanki (medium) - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A black black viper slithers through the cracks.(Red Aura)
A large green snake is slithering in and out of cracks in the rocks.
< 714h/714H 286v/287V Pos: standing >
Eikmerc leaves east.
You follow Zei.
At a Pool of Blood
The blood from blow cascades into a small pool where it clots onto
the sides of rocks. Blood cells have clotted up against the rocks into
a very thick, stinky mess. This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West -Up
A small pool of blood, bordered by rocks, is here.
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A larger tarantula crawls around spinning webs.(Red Aura)
A wight stands protectively near the vampires waiting for them.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
< 714h/714H 285v/287V Pos: standing >
Eikmerc leaves west.
You follow Zei.
A Wooden Ramp Over a Fissure
This small ramp is made of old wood and bones. It passes over a small
fissure in the rock here and goes up to a cave to the west. There are
A few glowing apparitions off to the west in the direction of the ramp,
but the magical darkness in this filthy, stench-ridden area is just too
dampening on any emitted light.
Obvious exits: -East -West
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A Kobold (small) - The Horde stands in mid-air here.(Red Aura)
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A black black viper slithers through the cracks.(Red Aura)
A large green snake is slithering in and out of cracks in the rocks.
< 714h/714H 286v/287V Pos: standing >
< 714h/714H 286v/287V Pos: standing >
Eikmerc leaves east.
You follow Zei.
At a Pool of Blood
The blood from blow cascades into a small pool where it clots onto
the sides of rocks. Blood cells have clotted up against the rocks into
a very thick, stinky mess. This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West -Up
A small pool of blood, bordered by rocks, is here.
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A larger tarantula crawls around spinning webs.(Red Aura)
A wight stands protectively near the vampires waiting for them.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
< 714h/714H 285v/287V Pos: standing >
< 714h/714H 285v/287V Pos: standing >
< 714h/714H 285v/287V Pos: standing >
Eikmerc leaves west.
You follow Zei.
A Wooden Ramp Over a Fissure
This small ramp is made of old wood and bones. It passes over a small
fissure in the rock here and goes up to a cave to the west. There are
A few glowing apparitions off to the west in the direction of the ramp,
but the magical darkness in this filthy, stench-ridden area is just too
dampening on any emitted light.
Obvious exits: -East -West
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A Kobold (small) - The Horde stands in mid-air here.(Red Aura)
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A black black viper slithers through the cracks.(Red Aura)
A large green snake is slithering in and out of cracks in the rocks.
< 714h/714H 286v/287V Pos: standing >
Eikmerc leaves west.
You follow Zei.
Small Turn in the Rocks before a Cave
There ramp leads to these rooms in this western direction and the
tunnel makes a quick curve before the cave, north of here. The cave
is very large and has dim light emitting through it through the thick
darkness. Eering sounds can be heard in the distance.
Obvious exits: -North# -East
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
*A Githyanki (medium) - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A large green snake is slithering in and out of cracks in the rocks.
< 714h/714H 285v/287V Pos: standing >
Legsweep who?
< 714h/714H 287v/287V Pos: standing >
< 714h/714H 287v/287V Pos: standing >
A Kobold enters from the east.
< 714h/714H 287v/287V Pos: standing >
Legsweep who?
< 714h/714H 287v/287V Pos: standing >
Legsweep who?
< 714h/714H 287v/287V Pos: standing >
A Kobold starts casting an offensive spell.
< 714h/714H 287v/287V Pos: standing >
Eikmerc leaves east.
You follow Zei.
A Wooden Ramp Over a Fissure
This small ramp is made of old wood and bones. It passes over a small
fissure in the rock here and goes up to a cave to the west. There are
A few glowing apparitions off to the west in the direction of the ramp,
but the magical darkness in this filthy, stench-ridden area is just too
dampening on any emitted light.
Obvious exits: -East -West
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A black black viper slithers through the cracks.(Red Aura)
A large green snake is slithering in and out of cracks in the rocks.
< 714h/714H 286v/287V Pos: standing >
Legsweep who?
Eikmerc leaves east.
You follow Zei.
At a Pool of Blood
The blood from blow cascades into a small pool where it clots onto
the sides of rocks. Blood cells have clotted up against the rocks into
a very thick, stinky mess. This cavern down here looks somewhat more
natural, although still heavily chiseled away with some sort of magic.
Obvious exits: -North -West -Up
A small pool of blood, bordered by rocks, is here.
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
A larger tarantula crawls around spinning webs.(Red Aura)
A wight stands protectively near the vampires waiting for them.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
Kneeling at the pool, a vampire is here, licking up blood.(Red Aura)
< 714h/714H 285v/287V Pos: standing >
Legsweep who?
Eikmerc leaves west.
You follow Zei.
A Wooden Ramp Over a Fissure
This small ramp is made of old wood and bones. It passes over a small
fissure in the rock here and goes up to a cave to the west. There are
A few glowing apparitions off to the west in the direction of the ramp,
but the magical darkness in this filthy, stench-ridden area is just too
dampening on any emitted light.
Obvious exits: -East -West
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
Leaving a trail of slime, a huge poisonous snail makes its way through the tunnel.
A black black viper slithers through the cracks.(Red Aura)
A large green snake is slithering in and out of cracks in the rocks.
< 714h/714H 284v/287V Pos: standing >
< 714h/714H 285v/287V Pos: standing >
Eikmerc leaves west.
You follow Zei.
Small Turn in the Rocks before a Cave
There ramp leads to these rooms in this western direction and the
tunnel makes a quick curve before the cave, north of here. The cave
is very large and has dim light emitting through it through the thick
darkness. Eering sounds can be heard in the distance.
Obvious exits: -North -East
Eikmerc Islamic Jihad (Shade)(small) stands in mid-air here.
Zei Islamic Jihad (Shade)(tiny) stands in mid-air here.
*An Orc (medium) - The Horde stands in mid-air here.(Red Aura)
*A Githyanki (medium) - The Shadow Guild stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
*A Githyanki (medium) - The Horde stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
*A Drow Elf (medium) - The Horde stands in mid-air here.(Red Aura)
A Kobold (small) - The Horde stands in mid-air here.(Red Aura)
< 714h/714H 285v/287V Pos: standing >
Zei, in a show of awesome skill, manages to trip up himself!
Tiu suddenly attacks a Kobold!
Tiu snaps into visibility.
Tiu's whip grazes a Kobold.
< 714h/714H 286v/287V Pos: standing >
A Githyanki snaps into visibility.
You are briefly surrounded by a red aura!
You are knocked to the ground by a Githyanki's mighty bash!
< 712h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC:few scratches E: A Githyanki sta EP: excellent >
A Githyanki snaps into visibility.
-=[A Githyanki's impressive slash wounds you.]=-
-=[A Githyanki's slash wounds you.]=-
A Githyanki snaps into visibility.
-=[A Githyanki's transparent blade of mist [superior] bursts into a haze of blue light, enveloping you in an ethereal cloud.]=-
OUCH! That really did HURT!
Eikmerc misses a Kobold.
< 595h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
You miss a Githyanki.
A Githyanki snaps into visibility.
[Damage: 14 ] -=[Your impressive slash wounds a Githyanki.]=-
You resist the effects of a Githyanki's spell!
A Githyanki parries your futile lunge at her.
A Githyanki parries your futile lunge at her.
A Githyanki parries your futile lunge at her.
A Githyanki snaps into visibility.
A Kobold attempts to flee.
A Kobold leaves north.
< 595h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
< 595h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
A Githyanki snaps into visibility.
< 595h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: small wounds E: A Githyanki sta EP: excellent >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
< 485h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 485h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
An Orc snaps into visibility.
< 485h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
< 485h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'buoblg qrunsoqpze yugh'
An Orc's fist beats the life out of Eikmerc, blood pours from his body!
< 485h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
-=[Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.]=-
OUCH! That really did HURT!
< 347h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
< 216h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
A faint hum can be heard from the Totem of Mastery carried by a Drow Elf.
A Githyanki snaps into visibility.
-=[A Githyanki's impressive slash strikes you.]=-
-=[A Githyanki's impressive slash strikes you.]=-
A Drow Elf grasps his totem tightly, and begins communing with the spirits.
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 192h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
An Orc starts casting an offensive spell.
An Orc snaps into visibility.
Tiu starts casting a spell.
< 192h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
A Githyanki parries your futile lunge at her.
You score a CRITICAL HIT!!!!!
A Githyanki snaps into visibility.
[Damage: 31 ] -=[Your powerful slash strikes a Githyanki.]=-
You resist the effects of a Githyanki's spell!
You miss a Githyanki.
A Githyanki dodges your futile attack.
A Githyanki snaps into visibility.
< 192h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gajr eughjfbaiqz'
A Drow Elf points at you.
A Drow Elf snaps into visibility.
-=[Your soul is engulfed by unbearable pain as a Drow Elf finishes incanting his spell.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
A Kobold enters from the north.
< 54h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: awful E: A Githyanki sta EP: excellent >
A Kobold starts casting an offensive spell.
< 54h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: awful E: A Githyanki sta EP: excellent >
Autosaving...
Eikmerc attempts to flee.
Eikmerc leaves north.
< 54h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: awful E: A Githyanki sta EP: excellent >
An Orc stops invoking abruptly!
< 54h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: awful E: A Githyanki sta EP: excellent >
Tiu completes his spell...
Tiu utters the words 'yjrr pzar'
A torrent of divine energy flows from Tiu into your body, and your wounds begin to heal!
< 393h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: few wounds E: A Githyanki sta EP: excellent >
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
< 235h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
A Kobold stops invoking abruptly!
< 235h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
< 235h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
Tiu starts casting a spell.
< 235h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC: nasty wounds E: A Githyanki sta EP: excellent >
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH! That really did HURT!
An Orc starts casting an offensive spell.
Zei clambers to his feet.
< 118h/714H 287v/287V Pos: sitting >
< T: Vurtel TP: sit TC:pretty hurt E: A Githyanki sta EP: excellent >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ofzahzf gsufuh aiojugp'
A Drow Elf points at you.
A Drow Elf's spiritual assault devastates you, causing you to SCREAM in utter anguish!
A Drow Elf snaps into visibility.
Your Khildarak's battle helmet of damage was destroyed by the blast!
Your boots of speed of endurance was destroyed by the blast!