The death of [21 Cleric] Greaver (Dwarf)

in On a Stone Stairway

from the perspective of [54 Thief] Spyte - The Horde (Goblin)

<worn as a badge>    a necromantic death shroud [22%]
<worn on head>       a spiked dragon helmet [superior]
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming)
<worn in ear>        an earring of congealed blood [superior]
<worn in ear>        a brightly flaming earring of strength [62%]
<worn on face>       an expression of pure madness [poor] (glowing)
<worn around neck>   a scarf of enhanced stealth
<worn around neck>   a slaadi necklace of Chaos (glowing)
<worn on body>       the legendary platemail of defense
<worn about body>    a crimson hooded cape (glowing) [83%]
<worn on back>       a spidersilk backpack with silver buckles
<worn as quiver>     a silken backsheath of flight [85%]
<worn about waist>   a firey-eyed skull-buckled black leather belt (glowing)
<worn on belt buckle>a dagger of carved obsidian [superior]
<attached to belt>   a potion of bubbling goo (glowing)
<attached to belt>   a huge mining sack
<worn on arms>       some black leather sleeves glowing with faerie fire (glowing) [55%]
<worn around wrist>  a bracer of might [poor] [87%]
<worn around wrist>  a spiked dragonskin bracelet [superior]
<worn on hands>      the gauntlets of dwarven kind (glowing)
<worn on finger>     a band of eldrich fire [poor] (glowing)
<worn on finger>     an obsidian circle
<primary weapon>     a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon>   a gladius called 'Backstabber' (glowing)[237h 4m 44s]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       the boots of speed of endurance

A faint hum can be heard from the legendary platemail of defense you are carrying.

< 881h/881H 271v/271V Pos: standing >
A Dwarf leaves south riding on a black theezak.
Backstab who?

< 881h/881H 271v/271V Pos: standing >
You have no idea how to even begin.

< 881h/881H 271v/271V Pos: standing >

		Score information for Spyte

Level: 54   Race: Goblin   Class: Rogue / Thief Sex: Male
Hit points: 881(881)  Moves: 271(271)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   +5.44   Deaths:   51
Disguised as: a half-elf merchant (Good)
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Listen Sneaking Sparkling GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   12 Spell Pulse:  0.73 
Leaderboard Points: 1198 

Active Spells:
--------------
stone skin (2 minutes)
elephantstrength (35 minutes)
bless (16 minutes)
armor (11 minutes)
vitality (4 minutes)


< 881h/881H 271v/271V Pos: standing >

< 881h/881H 271v/271V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 881h/881H 271v/271V Pos: standing >
You quickly scan the area.
A box turtle who is close by to your south.

< 881h/881H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A small box turtle ambles by.

< 881h/881H 270v/271V Pos: standing >
You quickly scan the area.
The halfling banker who is close by to your north.
The wealthy merchant who is close by to your east.
The wealthy merchant who is not far off to your east.
A giant dragonfly who is not far off to your east.
A traveling mage who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The wandering merchant who is rather far off to your east.
A Dwarf who is in the distance to your east.
A black theezak who is in the distance to your east.
A young duck who is in the distance to your east.
A young horse who is in the distance to your east.
A halfling woman who is close by to your west.
The young adventurer who is close by to your west.
A halfling woman who is not far off to your west.
A halfling child who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A halfling woman who is rather far off to your west.

< 881h/881H 270v/271V Pos: standing >

< 881h/881H 270v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A wealthy halfling woman on a shopping trip walks down the road.
A young halfling woman is here seeking adventure.

< 881h/881H 269v/271V Pos: standing >

< 881h/881H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A wealthy halfling woman on a shopping trip walks down the road.

< 881h/881H 268v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A young halfling child plays here.
The Woodseer Quartermaster stands here.

< 881h/881H 268v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -W
A wealthy halfling woman on a shopping trip walks down the road.

< 881h/881H 267v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 268v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -E -S -W -D

< 881h/881H 268v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -N -E -S -D
A halfling guard patrols the streets keeping the peace.

< 881h/881H 268v/271V Pos: standing >

< 881h/881H 268v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -N -E# -S -W
A young duck searches for food here.
A wealthy human merchant walks through town.

< 881h/881H 268v/271V Pos: standing >

< 881h/881H 269v/271V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The small woman who is close by to your south.
A halfling woodcarver who is close by to your south.
A salamander who is close by to your west.
The small woman who is close by to your west.

< 881h/881H 269v/271V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

<map>
Zone: Woodseer.
Room: River Circle
</map>

<map>
Zone: Woodseer.
Room: River Circle
</map>
River Circle
Obvious exits: -N -E -S -W
A small halfling woman wanders here, humming to herself.
One of the halfling woodcarvers walks through the area.

< 881h/881H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -S -W -U
A small yellow perch swims by.

< 881h/881H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -E -S

< 881h/881H 268v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 268v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In a Wide River
</map>
In a Wide River
Obvious exits: -N -E

< 881h/881H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 269v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 269v/271V Pos: standing >

< 881h/881H 269v/271V Pos: standing >
In a Wide River
Obvious exits: -N -E

< 881h/881H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: The River Narrows
</map>
The River Narrows
Obvious exits: -N -E -W

< 881h/881H 267v/271V Pos: standing >
The sun vanishes behind the southern horizon.

<map>
Zone: Woodseer.
Room: The River Narrows
</map>
The River Narrows
Obvious exits: -N -E -W

< 881h/881H 265v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: The River Narrows
</map>
The River Narrows
Obvious exits: -N -E -W

< 881h/881H 263v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W

< 881h/881H 262v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W

< 881h/881H 260v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W

< 881h/881H 259v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W

< 881h/881H 258v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W

< 881h/881H 256v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W

< 881h/881H 255v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W

< 881h/881H 253v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W

< 881h/881H 252v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: The Edge of a Waterfall
</map>
The Edge of a Waterfall
Obvious exits: -W -D

< 881h/881H 251v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 251v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 252v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 252v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 253v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 254v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D

< 881h/881H 252v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D

< 881h/881H 251v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D

< 881h/881H 249v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D

< 881h/881H 248v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D

< 881h/881H 247v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D

< 881h/881H 245v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D

< 881h/881H 244v/271V Pos: standing >
You grin as you realize you're floating, with no floor in the room.

<map>
Zone: Woodseer.
Room: In A Deep Rocky Pool
</map>

<map>
Zone: Woodseer.
Room: In A Deep Rocky Pool
</map>
In A Deep Rocky Pool
Obvious exits: -E
A tremendous water elemental is here, at home in the falling water.

< 881h/881H 242v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 243v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 244v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 244v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 245v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 245v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: In A Deep Rocky Pool
</map>
In A Deep Rocky Pool
Obvious exits: -N -W

< 881h/881H 244v/271V Pos: standing >

< 881h/881H 245v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Flat Rock
</map>
On a Flat Rock
Obvious exits: -S -U

< 881h/881H 244v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 244v/271V Pos: standing >

< 881h/881H 257v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -E -W -D

< 881h/881H 257v/271V Pos: standing >
Alas, you cannot go that way. . . .

< 881h/881H 258v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S -W
A halfling sentinel keeps a close watch on the jungle.

< 881h/881H 260v/271V Pos: standing >

< 881h/881H 260v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Along a Deep Pool
</map>
A Trade Path Along a Deep Pool
Obvious exits: -N -E -S
You sense a lifeform nearby.

< 881h/881H 261v/271V Pos: standing >

< 881h/881H 262v/271V Pos: standing >
Someone suddenly attacks YOU!
A jakar misses you.
You snap into visibility.

< 881h/881H 262v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: black sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 881h/881H 262v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: black sta EP: excellent >
 A halfling sentinel enters from the north.

< 881h/881H 262v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: black sta EP: excellent >
 PooF! You perform an evasive maneouver, quickling darting into the shadows!

< 881h/881H 262v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Cut From the Jungle
</map>
A Trade Path Cut From the Jungle
Obvious exits: -N -E -S

< 881h/881H 261v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -N -U

< 881h/881H 261v/271V Pos: standing >
You quickly scan the area.
A halfling sentinel who is not far off to your north.
A jakar who is not far off to your north.
A yellow vampire vine who is rather far off to your north.
A red vampire vine who is rather far off to your north.
A yellow vampire vine who is rather far off to your north.
A halfling sentinel who is in the distance to your north.
A yellow flower who is in the distance to your north.
The smiling cleric who is in the distance above you.
The scarred mage who is in the distance above you.

< 881h/881H 261v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 881h/881H 263v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 881h/881H 262v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 881h/881H 261v/271V Pos: standing >
You quickly scan the area.
The smiling cleric who is not far off above you.
The scarred mage who is not far off above you.
A Dwarf who is a brief walk away above you.

< 881h/881H 261v/271V Pos: standing >

< 881h/881H 262v/271V Pos: standing >
The trade road continues.
You extend your sights upward.
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 881h/881H 265v/271V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 881h/881H 267v/271V Pos: standing >
You quickly scan the area.
You see nothing.

< 881h/881H 271v/271V Pos: standing >
You grin as the shadows slowly coalesce around you.

< 881h/881H 271v/271V Pos: standing >
The bands of magic armor glow as new!

< 881h/881H 271v/271V Pos: standing >
You quickly scan the area.
The scarred mage who is not far off above you.
A Dwarf who is a brief walk away above you.

< 881h/881H 271v/271V Pos: standing >

< 881h/881H 271v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Trade Path in a Narrow Ravine
</map>
On a Trade Path in a Narrow Ravine
Obvious exits: -U -D

< 881h/881H 269v/271V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 881h/881H 269v/271V Pos: standing >
You quickly scan the area.
The smiling cleric who is close by above you.
The scarred mage who is close by above you.
A Dwarf who is not far off above you.
An ugly frog who is in the distance above you.

< 881h/881H 269v/271V Pos: standing >

< 881h/881H 269v/271V Pos: standing >

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>

<map>
Zone: Woodseer.
Room: A Trade Path Heading into a Ravine
</map>
A Trade Path Heading into a Ravine
Obvious exits: -W -U -D
A large wooden sign stands here.
A halfling cleric stands here smiling at everything around her.
One of the few mages in the Woodseer guard helps keep watch here.

< 881h/881H 268v/271V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 881h/881H 268v/271V Pos: standing >
Looks like an exit.
You extend your sights upward.
On a Stone Stairway
Obvious exits: -U -D
A Dwarf (medium) is sprawled out, resting. (Non-Fraggable)

< 881h/881H 271v/271V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.

< 881h/881H 271v/271V Pos: standing >
A faint hum can be heard from the legendary platemail of defense you are carrying.

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Stone Stairway
</map>
On a Stone Stairway
Obvious exits: -U -D
A Dwarf (medium) is sprawled out, resting. (Non-Fraggable)

< 881h/881H 269v/271V Pos: standing >
You snap into visibility.
[Damage: 75 ] A Dwarf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.

< 881h/881H 269v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Dwarf ass EP:  few wounds >
 With superb grace and ease, you intercept a Dwarf's attack with darksteel rapier [superior] with a strange black stone and counter-attack!
[Damage: 28 ] Your slash seriously wounds a Dwarf.
[Damage: 28 ] Your powerful slash seriously wounds a Dwarf.

< 881h/881H 269v/271V Pos: standing >
< T: Spyte TP: sta TC:excellent E: A Dwarf ass EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 27 ] Your powerful slash seriously wounds a Dwarf.
[Damage: 30 ] Your powerful slash enshrouds a Dwarf in a mist of blood.
[Damage: 33 ] Your powerful pierce causes a Dwarf to grimace in pain.
[Damage: 29 ] Your powerful pierce hits a Dwarf.
A Dwarf is dead! R.I.P.
You receive your share of experience.