The death of [38 Minstrel] Poh (Human)

in Arena Gladiator Level

from the perspective of [38 Minstrel] Poh (Human)

<worn in ear>        an earring of the black rose of dexterity
<worn around neck>   a diamond necklace [superior]
<worn on body>       a spiked breastplate [superior]
<worn about body>    a moss-covered cloak [superior] (glowing)
<worn about waist>   a vorhide belt
<worn on belt buckle>an ebonywood lyre with spidersilk strings (glowing)
<held as shield>     a laminated wooden shield
<worn on hands>      a pair of iron knuckles [superior]
<worn on finger>     a ring of dexterity
<worn on finger>     a ring of power
<primary weapon>     a thin steel spike (illuminating)
<worn on legs>       some moss-covered leggings (glowing)
<worn on feet>       a pair of high-soft leather boots


< 255h/399H 94v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    2 seconds:  ( 6th) ray of enfeeblement
   10 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.

< 257h/399H 98v/115V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
A kings walk guard enters from the east.

< 281h/399H 100v/115V Pos: sitting >
A kings walk guard suddenly attacks YOU!
You abandon your studies.
-=[A kings walk guard's mighty slash strikes you.]=-

< 260h/399H 101v/115V Pos: sitting >
< T: Poh TP: sit TC: few wounds E: kings sta EP:  few wounds >
 You clamber to your feet.

< 260h/399H 101v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  few wounds >
 You attempt to flee...
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East  -South# -West 
You flee eastward!

< 260h/399H 73v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -West 

< 261h/399H 73v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #

< 262h/399H 72v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South

< 262h/399H 71v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #

< 263h/399H 71v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #

< 263h/399H 70v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -South -West 
The corpse of a kings walk guard is lying here.

< 264h/399H 69v/115V Pos: standing >
You sit down and relax.

< 264h/399H 69v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) ray of enfeeblement
   14 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 265h/399H 70v/115V Pos: sitting >
You start meditating...

< 265h/399H 70v/115V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 290h/399H 77v/115V Pos: sitting >
You feel your skill in meditate improving.
You have finished memorizing ray of enfeeblement.

< 293h/399H 80v/115V Pos: sitting >

< 294h/399H 83v/115V Pos: sitting >

< 295h/399H 84v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    5 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.

< 296h/399H 86v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    4 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.

< 298h/399H 90v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    3 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.

< 299h/399H 92v/115V Pos: sitting >
A kings walk guard enters from the south.
You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.

< 300h/399H 94v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.

< 302h/399H 96v/115V Pos: sitting >
A kings walk guard suddenly attacks YOU!
You abandon your studies.
-=[A kings walk guard's mighty slash strikes you hard.]=-
You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.

< 276h/399H 99v/115V Pos: sitting >
< T: Poh TP: sit TC: few wounds E: kings sta EP:  few wounds >
 You have memorized the following spells:
( 8th circle)  1 - bigbys clenched fist
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.

< 276h/399H 99v/115V Pos: sitting >
< T: Poh TP: sit TC: few wounds E: kings sta EP:  few wounds >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 300h/399H 99v/115V Pos: sitting >
< T: Poh TP: sit TC: small wounds E: kings sta EP:  few wounds >
 You clamber to your feet.

< 300h/399H 99v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP:  few wounds >
 You start chanting...

< 300h/399H 99v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP:  few wounds >
 -=[A kings walk guard's slash strikes you.]=-
You parry a kings walk guard's lunge at you.
You block a kings walk guard's lunge at you.
-=[A kings walk guard's sweep catches you in the side and you almost stumble.]=-

< 263h/399H 99v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  few wounds >
 Casting: bigbys clenched fist ***

< 263h/399H 99v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  few wounds >
 Casting: bigbys clenched fist **

< 263h/399H 99v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  few wounds >
 You complete your spell...
[Damage: 104 ] -=[Your giant fist of force causes a kings walk guard to stagger in agony!]=-

< 263h/399H 99v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  nasty wounds >
 A kings walk guard dodges your futile attack.

< 263h/399H 99v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  nasty wounds >
 You attempt to flee...
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #
You flee southward!

< 263h/399H 75v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #

< 264h/399H 75v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South

< 265h/399H 74v/115V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #

< 288h/399H 73v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -West 

< 288h/399H 72v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East  -South# -West 

< 289h/399H 72v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East 
[2] A steel rapier has been fumbled here.
The corpse of a wandering noble is lying here.

< 289h/399H 71v/115V Pos: standing >
You sit down and relax.

< 290h/399H 71v/115V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) bigbys clenched fist
   15 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 290h/399H 71v/115V Pos: sitting >
You start meditating...

< 291h/399H 72v/115V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 297h/399H 84v/115V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 326h/399H 94v/115V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 327h/399H 95v/115V Pos: sitting >

< 327h/399H 96v/115V Pos: sitting >
You clamber to your feet.

< 327h/399H 97v/115V Pos: standing >
You quickly scan the area.
A kings walk guard who is not far off to your east.

< 329h/399H 98v/115V Pos: standing >
You quickly scan the area.
A kings walk guard who is not far off to your east.

< 331h/399H 99v/115V Pos: standing >
Backstab who?

< 334h/399H 101v/115V Pos: standing >
A kings walk guard enters from the east.

< 334h/399H 101v/115V Pos: standing >
[Damage: 20 ] -=[A kings walk guard makes a strange sound as you place a thin steel spike in his back.]=-

< 334h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP:  nasty wounds >
 -=[A kings walk guard's slash strikes you.]=-
You block a kings walk guard's lunge at you.
-=[A kings walk guard's powerful slash strikes you.]=-
-=[A kings walk guard's sweep catches you in the side and you almost stumble.]=-

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  nasty wounds >
 You start chanting...

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  nasty wounds >
 Casting: bigbys clenched fist ***

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  nasty wounds >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 304h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP:  nasty wounds >
 -=[A kings walk guard's mighty slash strikes you.]=-
You block a kings walk guard's lunge at you.
You parry a kings walk guard's lunge at you.

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  nasty wounds >
 Casting: bigbys clenched fist *

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  nasty wounds >
 You complete your spell...
[Damage: 110 ] -=[Your giant fist of force causes a kings walk guard to stagger in agony!]=-

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP: pretty hurt >
 A kings walk guard parries your futile lunge at him.
A kings walk guard parries your futile lunge at him.
You start chanting...

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP: pretty hurt >
 Casting: bigbys clenched fist *

< 281h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP: pretty hurt >
 You dodge a kings walk guard's vicious attack.
-=[A kings walk guard's mighty slash strikes you.]=-
-=[A kings walk guard's powerful slash strikes you.]=-

< 238h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP: pretty hurt >
 You complete your spell...
[Damage: 216 ] -=[Your giant fist of force causes a kings walk guard to stagger in agony!]=-

< 238h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  awful >
 A kings walk guard parries your futile lunge at him.
A kings walk guard parries your futile lunge at him.

< 238h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: few wounds E: kings sta EP:  awful >
 You attempt to flee...
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East  -South# -West 
You flee eastward!

< 238h/399H 76v/115V Pos: standing >
You sit down and relax.

< 238h/399H 76v/115V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) bigbys clenched fist
   15 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 262h/399H 76v/115V Pos: sitting >
You start meditating...

< 262h/399H 77v/115V Pos: sitting >
You have finished memorizing bigbys clenched fist.

< 268h/399H 89v/115V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 300h/399H 103v/115V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 304h/399H 111v/115V Pos: sitting >
You clamber to your feet.

< 305h/399H 113v/115V Pos: standing >
You start chanting...

< 306h/399H 114v/115V Pos: standing >
You complete your spell...
[Damage: 26 ] -=[You throw a fireball at a kings walk guard and have the satisfaction of seeing him enveloped in flames.]=-
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!

< 309h/399H 115v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
[2] A steel rapier has been fumbled here.
The corpse of a kings walk guard is lying here.
The corpse of a wandering noble is lying here.

< 313h/399H 114v/115V Pos: standing >
Backstab who?

< 313h/399H 114v/115V Pos: standing >
You get a small pile of coins from the corpse of a kings walk guard.
There were: 3 platinum coins, 49 gold coins. 

< 314h/399H 114v/115V Pos: standing >
Ok.
You put 3 platinum, 49 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 314h/399H 114v/115V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
It appears to be the corpse of a kings walk guard.
a rapier [poor]

< 337h/399H 114v/115V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.

< 338h/399H 114v/115V Pos: standing >
You sit down and relax.

< 341h/399H 115v/115V Pos: sitting >
You have memorized the following spells:
( 8th circle)  2 - bigbys clenched fist
( 7th circle)  1 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - ray of enfeeblement
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    7 seconds:  ( 7th) fireball

You can memorize no more spells.
You continue your study.

< 341h/399H 115v/115V Pos: sitting >
You start meditating...

< 342h/399H 115v/115V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 348h/399H 115v/115V Pos: sitting >

		Score information for Poh

Level: 38   Race: Human   Class: Bard / Minstrel Sex: Male
Hit points: 349(399)  Moves: 115(115)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Sitting around, resting.
         Singing
Frags:   +0.00   Deaths:   12
Enchantments:   Fly Aware Listen
Songs:          Song of Flight
Herbs:          Medicus
Combat Pulse:   15 Spell Pulse:  1.00 
Leaderboard Points:  378 

Active Spells:
--------------
well-rested bonus (119 minutes)


< 349h/399H 115v/115V Pos: sitting >
You clamber to your feet.

< 349h/399H 115v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East  -South# -West 

< 351h/399H 114v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -West 

< 352h/399H 113v/115V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Alas, you cannot go that way. . . .

< 376h/399H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 377h/399H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 377h/399H 113v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 378h/399H 113v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #

< 378h/399H 113v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South

< 379h/399H 112v/115V Pos: standing >
Gladiator Level of the Arena Ladder
   Here the ladder comes to a stop at the bottom level.  A wooden pathway
stretches north and south into the gloom of the gladiator level.  Not much
traffic passes here, other than that of the owners or trainers.  Those who have
become gladiators through slavery or capture never again will pass this way,
as those who die are simply fed to the others or dropped through the trees for
animals to enjoy.
Obvious exits: -West  -Up   

< 381h/399H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 381h/399H 112v/115V Pos: standing >
Spectator Level of the Arena Ladder
  Here this huge ladder intersects with the spectators level of the Arena.
To the west, the stands make their way around the fighting level which lies
below.  Here is where most of the traffic stops, making its way in and out of
the stands.  Below, the sounds of creatures preparing for battle can be heard,
as well as shouts of encouragement by the trainers.
Obvious exits: -West  -Up    -Down 

< 382h/399H 112v/115V Pos: standing >
Top of the Arena Ladder
   This wide ladder serves as the entrance and exit to the multiple levels
of the arena.  Just to the east is the Kings Walk, while below the entrance
to the spectator level of the arena can be seen.  The wood of the ladder is
coated by a very sticky sap, making it nearly impossible to fall.  The thick
wooden steps of the ladder are worn from constant travel, and interwoven with
stong vines to provide extra handholds.
Obvious exits: -East  -Down 

< 383h/399H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/399H 112v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 383h/399H 112v/115V Pos: standing >
You quickly scan the area.
A kings walk guard who is close by to your east.

< 385h/399H 113v/115V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk.  It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West 
A guard patrols the kings walk, looking very professional.

< 386h/399H 112v/115V Pos: standing >
You quickly scan the area.
A wandering noble who is close by to your north.
A wandering noble who is not far off to your north.
A wandering noble who is not far off to your north.
A kings walk guard who is not far off to your north.
A kings walk guard who is a brief walk away to your north.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.
An Aravne gate guard who is not far off to your south.

< 386h/399H 113v/115V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 395h/399H 115v/115V Pos: standing >
You start chanting...

< 397h/399H 115v/115V Pos: standing >
Casting: ray of enfeeblement *

< 399h/399H 115v/115V Pos: standing >
You complete your spell...
He seems to be unaffected by your spell.
A kings walk guard suddenly attacks YOU!
-=[A kings walk guard's punch strikes you.]=-

< 376h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC:few scratches E: kings sta EP: excellent >
 You start chanting...

< 376h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC:few scratches E: kings sta EP: excellent >
 You parry a kings walk guard's lunge at you.
-=[A kings walk guard's fine punch strikes you.]=-
You parry a kings walk guard's lunge at you.
-=[A kings walk guard's kick hits you in your side.]=-

< 347h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP: excellent >
 You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 371h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC:few scratches E: kings sta EP: excellent >
 Casting: bigbys clenched fist *

< 371h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC:few scratches E: kings sta EP: excellent >
 You complete your spell...
[Damage: 112 ] -=[Your giant fist of force causes a kings walk guard to stagger in agony!]=-

< 371h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC:few scratches E: kings sta EP:  small wounds >
 You start chanting...

< 371h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC:few scratches E: kings sta EP:  small wounds >
 -=[A kings walk guard's fine punch strikes you.]=-
-=[A kings walk guard's fine punch strikes you.]=-
-=[A kings walk guard's punch strikes you.]=-

< 309h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP:  small wounds >
 Casting: bigbys clenched fist **

< 309h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP:  small wounds >
 You complete your spell...
[Damage: 214 ] -=[Your giant fist of force causes a kings walk guard to stagger in agony!]=-

< 309h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP:  few wounds >
 A kings walk guard dodges your futile attack.
You miss a kings walk guard.

< 309h/399H 115v/115V Pos: standing >
< T: Poh TP: sta TC: small wounds E: kings sta EP:  few wounds >
 You attempt to flee...
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  Just ahead to the north, some sort of construction can
be seen on the left side of the walk, perhaps an intersection of some sort.
Obvious exits: -North -South
You flee southward!

< 309h/399H 87v/115V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 332h/399H 88v/115V Pos: standing >
The Kings Walk
   This is the most straightforward, well maintained skyway in all of Aravne.
Bracketed by walls crawling with beautiful flower vines, even the smell is
pleasant here.  Wooden poles topped by glowing globes bracket the skyway every
dozen feet, casting a pleasant illumination on the area.  This high up in the
forest, many of the branches run rampant with green growth, making it next to
impossible to see off of the main path.  This gives this whole stretch of
skyway the impression that it is the sole of existence here, and floats in a
world of green.  The symmetry of the skyway is broken here by a large,
wide ladder leading down from the west side of the walk.  It seems to be the
focal point of much traffic by the commoners, and looks like it leads down
into the arena.
Obvious exits: -North -South -West 
A guard patrols the kings walk, looking very professional.

< 332h/399H 87v/115V Pos: standing >
Top of the Arena Ladder
   This wide ladder serves as the entrance and exit to the multiple levels
of the arena.  Just to the east is the Kings Walk, while below the entrance
to the spectator level of the arena can be seen.  The wood of the ladder is
coated by a very sticky sap, making it nearly impossible to fall.  The thick
wooden steps of the ladder are worn from constant travel, and interwoven with
stong vines to provide extra handholds.
Obvious exits: -East  -Down 

< 332h/399H 86v/115V Pos: standing >
Spectator Level of the Arena Ladder
  Here this huge ladder intersects with the spectators level of the Arena.
To the west, the stands make their way around the fighting level which lies
below.  Here is where most of the traffic stops, making its way in and out of
the stands.  Below, the sounds of creatures preparing for battle can be heard,
as well as shouts of encouragement by the trainers.
Obvious exits: -West  -Up    -Down 

< 332h/399H 85v/115V Pos: standing >
Gladiator Level of the Arena Ladder
   Here the ladder comes to a stop at the bottom level.  A wooden pathway
stretches north and south into the gloom of the gladiator level.  Not much
traffic passes here, other than that of the owners or trainers.  Those who have
become gladiators through slavery or capture never again will pass this way,
as those who die are simply fed to the others or dropped through the trees for
animals to enjoy.
Obvious exits: -West  -Up   

< 333h/399H 85v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 333h/399H 85v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East  -South

< 334h/399H 84v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 334h/399H 84v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East # -South -West #

< 334h/399H 84v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -West 

< 335h/399H 83v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North# -East  -South# -West 

< 335h/399H 82v/115V Pos: standing >
Arena Gladiator Level
   The wooden floor of this walkway has been permanently stained dark by
leaking blood.  Scratch marks from bodies being dragged across its surface
etch the otherwise worn smooth floor.  Holding cells bracket the hallway
periodically, inside which gladiators wait for their call to fight.  The
sounds of swearing in several different tounges echo through these halls, and
the faint sounds of fighting can be heard from the arena floor.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
[2] A steel rapier has been fumbled here.
The corpse of a kings walk guard is lying here.
The corpse of a wandering noble is lying here.

< 336h/399H 82v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 336h/399H 82v/115V Pos: standing >
Alas, you cannot go that way. . . .

< 337h/399H 82v/115V Pos: standing >
You sit down and relax.

< 337h/399H 82v/115V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - fireball
               1 - dimension door
( 6th circle)  2 - lightning bolt
               1 - dispel magic
( 5th circle)  5 - concealment
( 4th circle)  4 - burning hands
               1 - minor creation
( 3rd circle)  6 - magic missile
( 2nd circle)  7 - mirror image

And you are currently memorizing the following spells:
    6 seconds:  ( 6th) ray of enfeeblement
   14 seconds:  ( 8th) bigbys clenched fist
   22 seconds:  ( 8th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 337h/399H 83v/115V Pos: sitting >
You start meditating...

< 338h/399H 83v/115V Pos: sitting >
You have finished memorizing ray of enfeeblement.

< 343h/399H 93v/115V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!

< 368h/399H 98v/115V Pos: sitting >
A Shade enters from the north.
A shadow dracolich enters from the north.

< 369h/399H 100v/115V Pos: sitting >
Someone gives an order to his followers.
A Drow Elf snaps into visibility.
You abandon your studies.
You feel terror strike at your very soul as a shadow dracolich draws its unholy weapon against you!
-=[A shadow dracolich's kick hits you in your side.]=-

< 345h/399H 101v/115V Pos: sitting >
< T: Poh TP: sit TC: small wounds E: shadow sta EP: excellent >
 A shadow dracolich starts casting an offensive spell.

< 345h/399H 102v/115V Pos: sitting >
< T: Poh TP: sit TC: small wounds E: shadow sta EP: excellent >
 A kings walk guard enters from the east.

< 345h/399H 102v/115V Pos: sitting >
< T: Poh TP: sit TC: small wounds E: shadow sta EP: excellent >
 A shadow dracolich completes her spell...
A shadow dracolich utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Maybe you should get on your feet first?

< 311h/399H 102v/115V Pos: sitting >
< T: Poh TP: sit TC: small wounds E: shadow sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
A Shade starts casting an offensive spell.

< 277h/399H 102v/115V Pos: sitting >
< T: Poh TP: sit TC: few wounds E: shadow sta EP: excellent >
 A kings walk guard suddenly attacks YOU!
-=[A kings walk guard's punch strikes you very hard.]=-
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
You scramble madly to your feet!

< 193h/399H 102v/115V Pos: standing >
< T: Poh TP: sta TC: nasty wounds E: shadow sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
You miss a shadow dracolich.
A shadow dracolich dodges your futile attack.
-=[A shadow dracolich's whip strikes you hard.]=-
-=[A shadow dracolich's whip strikes you very hard.]=-
-=[A shadow dracolich's impressive whip strikes you very hard.]=-
-=[A shadow dracolich's powerful whip seriously wounds you.]=-
-=[A shadow dracolich's whip seriously wounds you.]=-
-=[A shadow dracolich's impressive whip seriously wounds you.]=-
-=[A rift opens in front of you, and in it you see stars and galaxies.  Suddenly, a comet flies out of it smashing into YOU!]=-
Your some spiked emerald arm plates was completely destroyed by the massive blow!