The death of [39 Necrolyte] Morug (Drow Elf)

in An Underground Tunnel

from the perspective of [56 Wildmage] Dzy Islamic Jihad (Shade)

<worn as a badge>    an emblem of Shanatar royalty [88%]
<worn on head>       a black crown encrusted with mindstones [superior] (glowing)
<worn on eyes>       the eyes of the High Forest (glowing) [82%]
<worn in ear>        a sparkling golden hoop earring (illuminating)
<worn in ear>        an earring of meditation [poor] (glowing)
<worn on face>       the wailing face of a pygmie banshee[148h 46m 36s]
<worn around neck>   the necklace of resilience [poor]
<worn around neck>   an amulet of the Neogi Lords [poor]
<worn on body>       the armor of a MaDMaN
<worn about body>    an ancient spidersilk cloak [poor] [57%]
<worn as quiver>     a tarnished dematite quiver [poor]
<worn about waist>   the ceinture of giant strength
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some blue dragonscale shoulder guards
<held as shield>     the shield of the battle dragon [87%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a bracelet of dracolich hide (humming) [54%]
<worn on hands>      the gloves of the adept [superior]
<worn on finger>     a ring called 'Soulcatcher' [81%]
<worn on finger>     the signet of Hammerhelm [superior]
<primary weapon>     a rune-covered svalich wood quarterstaff
<worn on legs>       a transparent sheen of slime with a strange dark bloodstone [79%]
<worn on feet>       the boots of speed [superior]

A male commoner stands here.

< 731h/731H 205v/206V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.
A Sarmiz'Duul peacekeeper who is in the distance to your north.

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -W

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 731h/731H 203v/206V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A commoner who is not far off to your west.

< 731h/731H 203v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W

< 731h/731H 203v/206V Pos: standing >

< 731h/731H 204v/206V Pos: standing >
The gate seems to be closed.

< 731h/731H 204v/206V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
An orcish adventurer who is close by to your east.

< 731h/731H 205v/206V Pos: standing >

< 731h/731H 206v/206V Pos: standing >
Ok.

< 731h/731H 206v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Open Air Market
</map>
An Open Air Market
Obvious exits: -N -E -S -W

< 731h/731H 205v/206V Pos: standing >

< 731h/731H 205v/206V Pos: standing >

< 731h/731H 205v/206V Pos: standing >
That's absurd.

< 731h/731H 205v/206V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 731h/731H 205v/206V Pos: standing >

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W

< 731h/731H 204v/206V Pos: standing >
It's already open!

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#

< 731h/731H 203v/206V Pos: standing >
Ok.

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 731h/731H 205v/206V Pos: standing >

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>

<map>
Zone: Sarmiz'Duul.
Room: The Office of Macom, the Shipwright
</map>
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.

< 731h/731H 204v/206V Pos: standing >

< 731h/731H 204v/206V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Dock
Obvious exits: -N -S
The Galleon Whirlwind floats here.
The Galleon DeAtH!!! floats here.
The Sloop Arachdrathos floats here.
The Galleon Usain boat floats here.
The Galleon boat floats here.
The Yacht Sleepy floats here.
The Galleon Silent Blade floats here.
The Destroyer Bang me with gently floats here.
The Galleon Isuramujihado floats here.
The Sloop so fast floats here.
The Sloop Darkhorse floats here.
The Sloop Gorn floats here.

< 731h/731H 206v/206V Pos: standing >

< 731h/731H 206v/206V Pos: standing >

< 731h/731H 206v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 731h/731H 206v/206V Pos: standing >

< 731h/731H 206v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 731h/731H 206v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N -E -S

< 731h/731H 205v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Paved Obsidian Road
</map>
A Paved Obsidian Road
Obvious exits: -N# -E# -S -W#

< 731h/731H 204v/206V Pos: standing >
The gate seems to be closed.

< 731h/731H 204v/206V Pos: standing >
You don't know that spell!

< 731h/731H 206v/206V Pos: standing >
The gate seems to be closed.

< 731h/731H 206v/206V Pos: standing >
The gate seems to be closed.

< 731h/731H 206v/206V Pos: standing >
Ok.

< 731h/731H 206v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: The Gates to the Royal Docks
</map>
The Gates to the Royal Docks
Obvious exits: -N -E -S -W

< 731h/731H 205v/206V Pos: standing >
Ok.

< 731h/731H 205v/206V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
An orcish adventurer who is close by to your east.

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W

< 731h/731H 204v/206V Pos: standing >

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Along the Inner Wall of the Royal Docks of Sarmiz'Duul
</map>
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -S -W

< 731h/731H 203v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S

< 731h/731H 203v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 204v/206V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
An orcish adventurer who is rather far off to your east.
An elite member of the captain's guard who is close by to your south.
An elite member of the captain's guard who is close by to your south.
The captain of the regular guard who is close by to your south.
An orcish adventurer who is close by to your south.

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Commoners Dwelling
</map>
A Commoners Dwelling
Obvious exits: -E

< 731h/731H 204v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 204v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 204v/206V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your east.

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W

< 731h/731H 203v/206V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
A retired soldier who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
An orcish adventurer who is not far off to your west.
Learett who is a brief walk away to your west.

< 731h/731H 203v/206V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
A commoner who is close by to your east.
A retired soldier who is a brief walk away to your east.
A retired soldier who is in the distance to your east.
An orcish adventurer who is not far off to your west.
Learett who is a brief walk away to your west.

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 731h/731H 204v/206V Pos: standing >

< 731h/731H 205v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 206v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 206v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 206v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 206v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -W

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -S -W

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W
An orcish adventurer stands here.

< 731h/731H 203v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Learett's Fast Deals
</map>

<map>
Zone: Sarmiz'Duul.
Room: Learett's Fast Deals
</map>
Learett's Fast Deals
Obvious exits: -E -D#
Learett, the fast-deals man, stands here.

< 731h/731H 202v/206V Pos: standing >

< 731h/731H 203v/206V Pos: standing >
Ok.

< 731h/731H 206v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
Underground tunnel
Obvious exits: -U -D

< 731h/731H 205v/206V Pos: standing >

< 731h/731H 205v/206V Pos: standing >
Ok.

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
Underground tunnel
Obvious exits: -U -D

< 731h/731H 204v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 204v/206V Pos: standing >

< 731h/731H 204v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Underground tunnel
</map>
Underground tunnel
Obvious exits: -E -U

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: Entrance to an Underground Hideout
</map>
Entrance to an Underground Hideout
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.

< 731h/731H 204v/206V Pos: standing >

< 731h/731H 204v/206V Pos: standing >
Saving Dzy.

< 731h/731H 204v/206V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -E -W
You sense a lifeform nearby.
You sense a lifeform nearby.

< 731h/731H 206v/206V Pos: standing >
You drop to your belly.

< 731h/731H 206v/206V Pos: on your ass >
Ummph! You slither passed someone.
You can't leave that way.

< 731h/731H 206v/206V Pos: on your ass >
Ummph! You slither passed someone.
You can't leave that way.

< 731h/731H 206v/206V Pos: on your ass >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
A few coins lie scattered here.
A dagger lies here.

< 731h/731H 199v/206V Pos: on your ass >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -E -S -W
You sense a lifeform nearby.

< 731h/731H 192v/206V Pos: on your ass >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Hideout
</map>
An Underground Hideout
Obvious exits: -W
A set of steel lockpicks lies here.
A black and silver eyepatch lies here.
You sense a lifeform nearby.

< 731h/731H 185v/206V Pos: on your ass >

< 731h/731H 185v/206V Pos: on your ass >

< 731h/731H 186v/206V Pos: on your ass >
You clamber to your feet.

< 731h/731H 191v/206V Pos: standing >
You find a secret entrance!

< 731h/731H 194v/206V Pos: standing >

< 731h/731H 196v/206V Pos: standing >
Ok.

< 731h/731H 206v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D

< 731h/731H 205v/206V Pos: standing >
Ok.

< 731h/731H 205v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 731h/731H 205v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 731h/731H 205v/206V Pos: standing >
It is 2am, on the Day of the Moon
The 28th Day of the Month of FirstFrost, Year 1956.
Time elapsed since boot-up: 10:28:04
Current time is: Sat Jan 21 18:14:58 2023 (GMT)
                 Sat Jan 21 14:14:58 2023 (EDT)

< 731h/731H 205v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D

< 731h/731H 203v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D

< 731h/731H 201v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D

< 731h/731H 199v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -E -W -U -D

< 731h/731H 198v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D

< 731h/731H 197v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D

< 731h/731H 195v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D

< 731h/731H 194v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -U -D

< 731h/731H 193v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N# -S# -U

< 731h/731H 192v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 192v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 193v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 194v/206V Pos: standing >
Alas, you cannot go that way. . . .

< 731h/731H 194v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 731h/731H 195v/206V Pos: standing >
Ok.

< 731h/731H 196v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of an enormous cave worm is lying here.

< 731h/731H 195v/206V Pos: standing >

< 731h/731H 195v/206V Pos: standing >
Ok.

< 731h/731H 196v/206V Pos: standing >
You quickly scan the area.
The wraith of a war-hardened warrior who is close by to your south.
The wraith of a war-hardened warrior who is close by to your south.
The wraith of a war-hardened warrior who is close by to your south.
A Drow Elf who is close by to your south.
An enormous cave worm who is close by to your south.

< 731h/731H 197v/206V Pos: standing >

< 731h/731H 198v/206V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>

<map>
Zone: Sarmiz'Duul.
Room: An Underground Tunnel
</map>
An Underground Tunnel
Obvious exits: -N -W
The corpse of an enormous cave worm is lying here.
The wraith of a war-hardened warrior stands in mid-air here, fighting an enormous cave worm. (Minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
*The wraith of a war-hardened warrior stands here. (minion) 
A Drow Elf (medium) stands here. (Non-Fraggable)
An enormous cave worm stands here, fighting the wraith of a war-hardened warrior.

< 731h/731H 201v/206V Pos: standing >
You start chanting...
You snap into visibility.

< 731h/731H 201v/206V Pos: standing >
A Drow Elf gives an order to his followers.
The wraith of a war-hardened warrior starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a war-hardened warrior snaps into visibility.

< 731h/731H 202v/206V Pos: standing >
Casting: chaotic ripple 

< 731h/731H 205v/206V Pos: standing >
You complete your spell...
[Damage: 160 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Drow Elf.
A glint of maddening touches a Drow Elf's eyes
as unseen powers corrupt him.
A Drow Elf suddenly attacks the wraith of a war-hardened warrior!
You snap into visibility.
[Damage: 56 ] Twin bolts of writhing power slam into a Drow Elf's chest.
Your spell flows around a Drow Elf, leaving him unharmed!

< 731h/731H 206v/206V Pos: standing >
The wraith of a war-hardened warrior attacks an enormous cave worm. [0 Hits]
You start chanting...
You snap into visibility.

< 731h/731H 206v/206V Pos: standing >
An enormous cave worm turns to focus its attack on a Drow Elf!
An enormous cave worm attacks the wraith of a war-hardened warrior. [3 Hits]

< 731h/731H 206v/206V Pos: standing >
The wraith of a war-hardened warrior completes its spell...
The wraith of a war-hardened warrior utters the words 'buoblg qrunsoqpze yugh'
The wraith of a war-hardened warrior's fist beats the life out of an enormous cave worm, blood pours from its body!

< 731h/731H 206v/206V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 70 ] Crackling magical bolts erupt from your palms and slam into a Drow Elf!
A Drow Elf's stylish emerald amulet shattered into a million pieces as the sound wave hit it!
A Drow Elf's fine gem necklace shattered into a million pieces as the sound wave hit it!
A Drow Elf's fragile leather ring shattered into a million pieces as the sound wave hit it!
A Drow Elf's unique hemp quiver shattered into a million pieces as the sound wave hit it!
The wraith of a war-hardened warrior stops following a Drow Elf.
The wraith of a war-hardened warrior stops following a Drow Elf.
The wraith of a war-hardened warrior stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.