The death of [38 Earth Magus] Aysen (Human)

in The Sleeping Quarters

from the perspective of [54 Psycheporter] Psybr - The Horde (Githyanki)

<worn as a badge>    a necromantic death shroud
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       some catseye inventor's goggles [poor] (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       an illithid tentacle mask [68%]
<worn around neck>   a diamond necklace [superior] (magic)
<worn around neck>   a necklace of human teeth (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the cloak of Kings
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [85%]
<worn about waist>   the threads of astral projection (glowing) [88%]
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic) [82%]
<worn on hands>      some massive studded mithril fists (magic)
<worn on finger>     a dark blue ring [superior] (magic)
<worn on finger>     a polished oak ring [superior] (magic) (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       the boots of the dreamer (magic)

Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A mechanized construct replica stands guard as a soulless killer.
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.(Red Aura)

< 826h/826H 189v/189V Pos: standing >
You feel like a potion could do you good once again.
You begin to focus your will...

< 826h/826H 189v/189V Pos: standing >
Casting: ether warp *

< 826h/826H 189v/189V Pos: standing >
Casting: ether warp 

< 826h/826H 189v/189V Pos: standing >
Your mental manipulations become a reality...
Your body explodes into light.
The Sleeping Quarters
Obvious exits: -E#
Calimar (Drow Elf)(medium) stands here. (Camping) (Red Aura)
A cloud giant warrior is stretched out, sound asleep.
A cloud giant warrior is stretched out, sound asleep.
A cloud giant warrior is stretched out, sound asleep.
Your body reforms from the light.
Being a master of molecular travel, your body quickly recovers from your journey.

< 826h/826H 189v/189V Pos: standing >
Your Terminal mode is now: MSP .

< 826h/826H 189v/189V Pos: standing >
You have not yet earned the right to use that ability.

< 826h/826H 189v/189V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (pure evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (extremely evil)
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (good)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (slightly evil) 
  *The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
  *The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 826h/826H 189v/189V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 826(826)   Mana: 1281(1342)   Moves: 189(189)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 73%
Status:  Standing.
Frags:   +9.88   Deaths:   135
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Levitation Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3440 

Active Spells:
--------------
detect invisibility (51 minutes)
vitality (9 minutes)
biofeedback (less than a minute remaining)
molecular control (7 minutes)
adrenaline control (53 minutes)
flesh armor (19 minutes)
intellect fortress (18 minutes)
tower of iron will (21 minutes)
inertial barrier (24 minutes)
energy containment (28 minutes)
aura sight (30 minutes)
displacement (43 minutes)
enhance agility (13 minutes)
enhance dexterity (13 minutes)
enhance strength (13 minutes)
enhance constitution (13 minutes)
fly (102 minutes)
cannibalize (30 minutes)


< 826h/826H 189v/189V Pos: standing >

< 826h/826H 189v/189V Pos: standing >
Pardon?

< 826h/826H 189v/189V Pos: standing >
Pardon?

< 826h/826H 189v/189V Pos: standing >
Your Terminal mode is now: MSP .

< 826h/826H 189v/189V Pos: standing >
You have not yet earned the right to use that ability.

< 826h/826H 189v/189V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly good) 
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (evil)          
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (pure evil)     
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
  *Bloodstone Keep                               (very evil)     
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (extremely evil)
  *Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (very good)     
   The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly good) 
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly evil) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (good)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (good)          
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (slightly good) 
  *The Great Shaboath                            (slightly evil) 
  *The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (slightly evil) 
  *The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
  *The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
  *The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
  *Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 826h/826H 189v/189V Pos: standing >

		Score information for Psybr

Level: 54   Race: Githyanki   Class: Psionicist / Psycheporter Sex: Male
Hit points: 826(826)   Mana: 1293(1342)   Moves: 189(189)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +9.88   Deaths:   135
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Cold Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Haste Levitation Sneaking Tower of Iron Will GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.86 
Leaderboard Points: 3440 

Active Spells:
--------------
detect invisibility (51 minutes)
vitality (9 minutes)
biofeedback (less than a minute remaining)
molecular control (7 minutes)
adrenaline control (53 minutes)
flesh armor (19 minutes)
intellect fortress (18 minutes)
tower of iron will (21 minutes)
inertial barrier (24 minutes)
energy containment (28 minutes)
aura sight (30 minutes)
displacement (43 minutes)
enhance agility (13 minutes)
enhance dexterity (13 minutes)
enhance strength (13 minutes)
enhance constitution (13 minutes)
fly (102 minutes)
cannibalize (30 minutes)


< 826h/826H 189v/189V Pos: standing >
You are using:
<worn as a badge>    a necromantic death shroud
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       some catseye inventor's goggles [poor] (magic) (glowing)
<worn in ear>        the earring of the Krahns (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       an illithid tentacle mask [68%]
<worn around neck>   a diamond necklace [superior] (magic)
<worn around neck>   a necklace of human teeth (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the cloak of Kings
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [85%]
<worn about waist>   the threads of astral projection (glowing) [88%]
<worn on belt buckle>a severed illithid tentacle
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a bracelet of influence (magic) [82%]
<worn on hands>      some massive studded mithril fists (magic)
<worn on finger>     a dark blue ring [superior] (magic)
<worn on finger>     a polished oak ring [superior] (magic) (glowing)
<primary weapon>     the mace of mentality
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       the boots of the dreamer (magic)

< 826h/826H 189v/189V Pos: standing >
You are carrying: (1/11)
a net of endless currents

< 826h/826H 189v/189V Pos: standing >

< 826h/826H 189v/189V Pos: standing >
You begin to focus your will...
A Human enters from the east.
A Human enters from the east.
An earth elemental enters from the east.

< 826h/826H 189v/189V Pos: standing >
Casting: molecular control 

< 826h/826H 189v/189V Pos: standing >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...

< 826h/826H 189v/189V Pos: standing >
A Human starts casting an offensive spell.

< 826h/826H 189v/189V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.
Psionicists use the command will to use their abilities.

< 826h/826H 189v/189V Pos: standing >
A Human completes his spell...
A Human utters the words 'buoblg qrunsoqpze yugh'
A Human's fist beats the life out of Calimar, blood pours from his body!
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 826h/826H 189v/189V Pos: standing >
Your mental manipulations become a reality...
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 107 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Human dodges Calimar's attack.
A Human dodges Calimar's attack.

< 826h/826H 189v/189V Pos: standing >
A Human starts casting an offensive spell.

< 826h/826H 189v/189V Pos: standing >
Calimar attempts to flee.
Calimar leaves east.

< 826h/826H 189v/189V Pos: standing >
You begin to focus your will...

< 826h/826H 189v/189V Pos: standing >
A Human stops invoking abruptly!

< 826h/826H 189v/189V Pos: standing >
A Human gives an order to his followers.

< 826h/826H 189v/189V Pos: standing >
Casting: psychic crush 

< 826h/826H 189v/189V Pos: standing >
Your mental manipulations become a reality...
[Damage: 116 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 826h/826H 189v/189V Pos: standing >
A Human closes the door.

< 826h/826H 189v/189V Pos: standing >
A Human sings a song so well you feel your pain and suffering ebbing away.

< 826h/826H 189v/189V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...

< 826h/826H 189v/189V Pos: standing >
A Human opens the door.

< 826h/826H 189v/189V Pos: standing >
Your mental manipulations become a reality...
[Damage: 137 ] -=[A Human's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A Human's soft bearhide amulet shattered in bits as the tortured body spasms and quivers!
An earth elemental stops following a Human.
A Human is dead! R.I.P.
You receive your share of experience.